i am not understand
Press form machine
not made in gold ingot
Search found 1418 matches
- Wed Jun 04, 2014 4:31 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 561531
- Tue Jun 03, 2014 9:20 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 561531
Re: Yuoki Industries
Idea
3 alien package in modify (hardness)
dirt+water+(tin ore (lead ore)) in recipe
3 alien package in modify (hardness)
dirt+water+(tin ore (lead ore)) in recipe
- Tue Jun 03, 2014 8:28 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 561531
Re: Yuoki Industries
I seem to have come across a bug. The research for "Turret Damage Bonus" does not impact the newly added gattling turrets, might want to add that in the future as they are cool but by this kinda loose the coolness over time thanks to Dytechs pesky Biters. this should be solved, otherwise ...
- Sun Jun 01, 2014 6:15 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 561531
Re: Yuoki Industries
nice! very nice! silver (light ammo) tungsten (turret and heavy ammo)
- Sun Jun 01, 2014 3:35 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 561531
Re: Yuoki Industries
guns nice! good work!
i am back testing
idea
red copy guns and green (and color in fire)
and power in damage
i am back testing
idea
red copy guns and green (and color in fire)
and power in damage
- Sun Jun 01, 2014 12:46 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 370826
Re: Bob's Ore Mod.
I didn't change any values of Coal, it shouldn't have been effected. Are you sure it wasn't just a "Bad luck" spawn by random chance? I can change stone to be a bit less, but the main reason why I increased the size to be the same as the other base materials, was because Dytech's need for...
- Sun Jun 01, 2014 12:38 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 370826
Re: Bob's Ore Mod.
new version in f mod
more silver< gold,
small generated in
coal, ore, copper
screen
more silver< gold,
small generated in
coal, ore, copper
screen
- Fri May 30, 2014 10:00 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 370826
Re: Bob's Ore Mod.
:D Why the need for rutile? * Currently? None. It is an ore for Titanium from F-Mod, but Like Lead in DyTech, apears to be unused. thanks! mod work! in bug stone big plantation in very high (old version small plantation spawn) coal small spawn (ols version normal spawn) need to adjust a little bit....
- Fri May 30, 2014 6:07 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 561531
Re: Yuoki Industries
Good mod that you liked: 1). many new things .. Power and water boiler. cool! 2). obtaining oil from coal .. it's brilliant .. very cool made 3). technology to research (open in factory and other) I would like to see: integration with mod p, and Bob Ore integration modes suppose to produce weapons o...
- Fri May 30, 2014 3:29 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 561531
Re: Yuoki Industries
link ti test?
- Fri May 30, 2014 3:21 pm
- Forum: Mods
- Topic: new tech tier and extended buildings
- Replies: 4
- Views: 8083
Re: new tech tier and extended buildings
Yes, you understand me correctly ..
it would be necessary to add a bunch of resources
which are in the bob ore mod
Tin Zinc Ore aluminum and gold and other in short everything that is in the game.
it would be necessary to add a bunch of resources
which are in the bob ore mod
Tin Zinc Ore aluminum and gold and other in short everything that is in the game.
- Fri May 30, 2014 1:16 am
- Forum: Mods
- Topic: new tech tier and extended buildings
- Replies: 4
- Views: 8083
Re: new tech tier and extended buildings
I understand that will not need to use a bunch of building for smelting, and can be melted in electric oven and stone all other resources? such as gold silver?
- Thu May 29, 2014 6:15 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 561531
Re: Yuoki Industries
not a big bug
keeps other things ..
it is necessary to add that would be kept as coal coal and iron storage identity is in general .. that would not other things .. gested current resource .. and that would not have turned into garbage.
keeps other things ..
it is necessary to add that would be kept as coal coal and iron storage identity is in general .. that would not other things .. gested current resource .. and that would not have turned into garbage.
- Thu May 29, 2014 2:19 pm
- Forum: Ideas and Requests For Mods
- Topic: New Power Station
- Replies: 5
- Views: 4935
Re: New Power Station
noo Geo TermalVitduo wrote:Thermal electric power station?
- Thu May 29, 2014 11:43 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 561531
Re: Yuoki Industries
idea
3 and Research package create
4 alien Research package and complicate a little ..
3 and Research package create
4 alien Research package and complicate a little ..
- Thu May 29, 2014 9:07 am
- Forum: Outdated/Not implemented
- Topic: Cooperation in spreading the game
- Replies: 1
- Views: 979
Cooperation in spreading the game
would suggest partnership in spreading the game and getting additional profit for the CIS and Russia. if you think it will be interesting will be something interesting to do. but should that be was an agreement that would work fairly. I myself just really got involved in the game, and what should li...
- Wed May 28, 2014 11:08 pm
- Forum: Ideas and Requests For Mods
- Topic: New Power Station
- Replies: 5
- Views: 4935
New Power Station
1. Coal power 1-4 m/v
Coal res - power
2. Oil power (oil bricket standart) 5-9 m/v
3. Gas power (petrolium gas) 2-3 m/v
4. Geotermal power (comfortable Dytech mod) geotermal places 6-8
Coal res - power
2. Oil power (oil bricket standart) 5-9 m/v
3. Gas power (petrolium gas) 2-3 m/v
4. Geotermal power (comfortable Dytech mod) geotermal places 6-8
- Wed May 28, 2014 5:51 pm
- Forum: Mods
- Topic: [0.9.x] Landfill (1.1)
- Replies: 52
- Views: 39135
Re: [0.9.x] Landfill (1.1)
It's the one immediately below that. Oh well. I can't remember if F5 shows transitions by default or not, but F6 or F7 should. the question of how to create the river water? .. ground that it creates, and how to make water? can make a script that would create the water, next to the river. use of re...
- Wed May 28, 2014 11:18 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 370826
Re: Bob's Ore Mod.
Why the need for rutile? *bobingabout wrote:0.4.2 is up, it changes stone, as well as other tweaks, list of changes on first post.
0.4.2
ok work in landfill mod (stone normal entity)
- Tue May 27, 2014 10:29 pm
- Forum: Ideas and Requests For Mods
- Topic: Combat tanks
- Replies: 3
- Views: 3854
Re: Combat tanks
Hah, we dont have any tanks but you said "more". Please, write more details. Differencies between your tanks, for example expenditure in detail for example for the production of tanks, speed, armor. Done from the gun. in theory you can do 3 tanks. 1 - with conventional ammunition (on gaso...