good idea $)))Rensiur wrote:Nah, I want my pollution, and its artificial grass, that takes no pollution up.
But please make the grass in two different colors so I can create a soccer field for the future colonists
Search found 1418 matches
- Sat Jun 21, 2014 11:06 pm
- Forum: Mods
- Topic: [0.11.13] RoadWorks 2.0.0
- Replies: 126
- Views: 123357
Re: [0.10.0] RoadWorks
- Sat Jun 21, 2014 10:50 pm
- Forum: Mods
- Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
- Replies: 69
- Views: 29258
Re: [MOD 0.9.8] Reygan's Assembly Mod v1.0
ну мне с DyTech нужно было быSleeeper wrote:Без DyTech у меня нормально работает вместе с Youki.Airat9000 wrote:when will the corrected version?
ибо вылетает..
- Sat Jun 21, 2014 9:27 am
- Forum: Mods
- Topic: [0.11.13] RoadWorks 2.0.0
- Replies: 126
- Views: 123357
Re: [0.10.0] RoadWorks
by the way the idea to make a synthetic green floor type as a synthetic lawn
for example
use limestone + synthetic grass (new resource - type grass bio)
base for beauty and reduce pollution ..
for example
use limestone + synthetic grass (new resource - type grass bio)
base for beauty and reduce pollution ..
- Sat Jun 21, 2014 9:07 am
- Forum: Mods
- Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
- Replies: 69
- Views: 29258
Re: [MOD 0.9.8] Reygan's Assembly Mod v1.0
when will the corrected version?
- Fri Jun 20, 2014 11:25 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 501112
Re: Yuoki Industries 0.2.2
YuokiTani very good! graphics for battery good just a little more to do for your graphics :) as more modern. :) This meant researcher with the package is a good idea .. and we ought to make the technology for opening each type of weapon is valid for miners installations for power, alien package etc....
- Fri Jun 20, 2014 11:18 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 501112
Re: Yuoki Industries 0.2.2
also by the way can be swapped graphics for battery on the photo .. that would be where this second hand, was more powerful even so your mod :) .. And by the way it would be nice to add save liquid bunker (tanker):) small size, beautiful, ample underground :) type installed in reality :) shorter sto...
- Fri Jun 20, 2014 9:23 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] New game dialog doesn't fit screen with mods
- Replies: 5
- Views: 2625
Re: [0.10.0] New game dialog doesn't fit screen with mods
the way technology exact same problem ..kovarex wrote:Hello, thank you for the report.
It has been solved for 0.10.1 now, I added scrollpane element to the gui that is activated when the window would get too large.
- Fri Jun 20, 2014 12:34 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 501112
Re: Yuoki Industries 0.2.2
and bug
alien package to easy develop (time and resourses) alien artigact to hard (time and resourses) really it should be the other way around
alien package to easy develop (time and resourses) alien artigact to hard (time and resourses) really it should be the other way around
- Thu Jun 19, 2014 8:49 pm
- Forum: Mods
- Topic: [0.11.13] RoadWorks 2.0.0
- Replies: 126
- Views: 123357
Re: [0.10.0] RoadWorks
Would it be possible to create an object which only the car collides with that has infinite health? I don't know what you guys can do so this is only a suggestion. As Ranakastrasz said, there's no way to add custom collision masks yet - if there were, my job would be much easier. :) 2 idea limeston...
- Thu Jun 19, 2014 7:39 pm
- Forum: Mods
- Topic: [0.11.13] RoadWorks 2.0.0
- Replies: 126
- Views: 123357
Re: [0.10.0] RoadWorks
2 ideaRahjital wrote:FishSandwich wrote:I.. really like this mod. I hope some of this stuff makes it into vanilla..
limestone (you resourse) + oil => asphalt
and other
pier
and bridge
- Thu Jun 19, 2014 7:56 am
- Forum: Mods
- Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
- Replies: 69
- Views: 29258
Re: [MOD 0.9.8] Reygan's Assembly Mod v1.0
bad fix! not work in yuki mod Why blaming others when it is obviously a bug in Dytech?! I do not blame just the error occurs exactly 3 modes .. but right now just without the mod seems to be working. not fly .. where you can combined table error occurs precisely during autosave or just save overall...
- Thu Jun 19, 2014 6:37 am
- Forum: Mods
- Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
- Replies: 69
- Views: 29258
Re: [MOD 0.10.0] Reygan's Assembly Mod v1.0
bad fix!Sleeeper wrote:Download link in 1st post is dead so I uploaded version 1.0.3 of mod which works in 0.10.0 (just some sound file path edits).
http://www.mediafire.com/download/mdyn5 ... 0.10.x.zip
not work in yuki mod
- Wed Jun 18, 2014 11:17 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 501112
Re: Yuoki Industries 0.2.2
is this working with .10? got an error while loading that says "can't find gunshot.wav" Got all my game sounds in *.ogg fixed from version 0.2.2a - checked all files i hope i catched all (factorio 9.8 -> 10.0 changed wav->ogg) bug in pipes (autosave) crash game i renamed this pipe valve, ...
- Wed Jun 18, 2014 11:08 pm
- Forum: Mods
- Topic: [0.11.13] RoadWorks 2.0.0
- Replies: 126
- Views: 123357
Re: [0.10.0] RoadWorks
cool mod! thanks! :D :D idea road to terrain :mrgreen: Beauty in base and could be a recipe to make asphalt from oil and waste just yet of oil and a couple of things eg stone and oil - asphalt Additional with dytech f mod Resource rutile way with dytech work? and f mod? and idea technology in open i...
- Tue Jun 17, 2014 9:13 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 501112
Re: Yuoki Industries 0.2.2
bug in pipes (autosave) crash game
When I produce, or are in the inventory when it is used in an attempt to survive the game itself is the game crashes.
have an idea!
make the light in the form of pillars as stadiums
When I produce, or are in the inventory when it is used in an attempt to survive the game itself is the game crashes.
have an idea!
make the light in the form of pillars as stadiums
- Tue Jun 17, 2014 12:47 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0]Install mods not space on my monitor
- Replies: 1
- Views: 626
[0.10.0]Install mods not space on my monitor
i am install more mods
to results
i am not understand research my monitor space
screen
to results
i am not understand research my monitor space
screen
- Mon Jun 16, 2014 12:37 am
- Forum: Mods
- Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
- Replies: 112
- Views: 59987
- Sun Jun 15, 2014 9:50 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 341035
Re: [0.10.0] Bob's Ore Mod.
I have been tweaking things, I want to get it right before I release the next release though. I Was thinking about releasing a version specifically for Dytech without Bauxite, Rutile and Quartz in it, what would you think of that? 2 version? 1 dytech? 2 f mod good idea will be good for compatibilit...
- Sun Jun 15, 2014 9:33 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 260059
- Sun Jun 15, 2014 6:48 am
- Forum: Ideas and Requests For Mods
- Topic: Trash and other
- Replies: 1
- Views: 2643
Trash and other
Have an idea, I would like to mod that would give the rubbish from the research station, petrochemical plants, etc. .. example of such research station - finish research stage - trash - trash into a powerhouse - and this in electricity and also with other things. oil refinery - finish oil stage - tr...