Search found 84 matches

by Rue99
Thu Dec 22, 2016 9:12 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 370963

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Have you enabled Cobalt ore in the config file?
by Rue99
Wed Dec 21, 2016 9:16 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384818

Re: Development and Discussion

aklesey1 wrote:
pyanodon wrote:Hey, for what we will meed salt??
Yes yes for what we can use new salt? in bioprocesing 0.2.1, for now it can be used anywhere? this must overwrite the salt from bob mods i think
Unsurprisingly, it's used to make Chlorine and Sodium Hydroxide.
by Rue99
Mon Dec 19, 2016 8:25 pm
Forum: Angels Mods
Topic: Show me yours...
Replies: 62
Views: 54645

Re: Show me yours...

One of the reasons I can't go back to vanilla Factorio is that Angel lets you do funky stuff like this, which I threw together earlier: http://i.imgur.com/43BmTOP.png This cracks coal to produce Sulphur (ordinarily I drown in it, but if your refining lines back up, it can crash), coke pellets and tw...
by Rue99
Wed Dec 14, 2016 6:47 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384818

Re: Development and Discussion

As you're clearly in a modelling mood, can we have a new T3 Hydro plant that takes up 2x2 spaces, thank'ee kindly ;). I agree that the new desalination plant looks sweeter.
by Rue99
Tue Dec 13, 2016 5:28 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384818

Re: Development and Discussion

Arch666Angel wrote:Salination Plant
Image
Looks great, and it would be fantastic to have it in game. I miss salt :).
by Rue99
Sat Dec 10, 2016 5:59 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 198185

Re: Uranium Power

lukaIII wrote:i dont now how to get the full into a reactor do i use an inserter, because it says something about reactoracces port, and their is no such thing posible to craft in my crafting
When you place the reactor, a reactor port magically appears in your inventory. Have a good look in your backpack :).
by Rue99
Fri Dec 09, 2016 10:12 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 223341

Re: Uranium Power

Thanks for the speedy reply! The 500MW should deliver ~180MW or thereabouts, very useful in such a compact package. I'll have to do some sums to figure out how many processing/reprocessing lines I'll need to support a hefty nuclear policy, particularly in the light of your proposed changes to the yi...
by Rue99
Fri Dec 09, 2016 5:58 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 223341

Re: Uranium Power

It'll be good to see UP and Angels playing nicely, I enjoy both mods enormously. As you mentioned the next version, I wondered if there's a publically available roadmap as to what we might expect, when? Of course, I do appreciate that this is a hobby, not a job, so I understand that you might be loa...
by Rue99
Mon Dec 05, 2016 8:30 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 198185

Re: Support - Uranium Power

Calling Angel's and Bob's mod player. I need the minimum list of these two mods so that I can test them. Apparently mineral sludge is giving absurd amounts of fluorite and uraninite. I can not test because either one of them do not play nice. I guess Angel's is the culprit.... Mineral sludge is an ...
by Rue99
Mon Dec 05, 2016 12:32 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 159575

Re: [0.14.x] Bob's Mods: General Discussion

Void chests/pipes are a thing already. I think the developers are probably right to concentrate to build the underpinnings that others can exploit, like inherent support for liquid tankers (which will integrate into the train management sub-systems better).
by Rue99
Sun Dec 04, 2016 11:38 pm
Forum: Angels Mods
Topic: No-bobs: Question about total ore->plates and sulur ratios
Replies: 4
Views: 2502

Re: No-bobs: Question about total ore->plates and sulur ratios

Sorting individual crystals gives 9 ore (though if you're using mods like Uranium Power, it can be 10 in order to support its unique materials (Uranite and Fluorite). You can easily drown in Sulfur. There are some caveats to that; if you toggle the acid trigger, not all hydro refining lines will pro...
by Rue99
Sun Dec 04, 2016 10:50 pm
Forum: Angels Mods
Topic: All oil fields are very small regardless of settings.
Replies: 4
Views: 2817

Re: All oil fields are very small regardless of settings.

I'd echo your comments; in my last two playthroughs I've not built a single pumpjack. That's partly just down to novelty value - I love the different methods of cracking coal, and the bio-plastics/ammonia production chains are fantastic too. Do you have any plans (I do appreciate you must be very bu...
by Rue99
Wed Nov 30, 2016 8:57 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 311270

Re: [0.12.x][v0.12.10] Bob's Logistics mod

I just wanted to pop on and gush a little. I love what you've done with inserters; truly great modding. I hope your interest in the game never wanes!
by Rue99
Wed Nov 16, 2016 11:05 pm
Forum: Bob's mods
Topic: Adjustable inserter gui not displaying, hotkeys not working
Replies: 3
Views: 2315

Re: Adjustable inserter gui not displaying, hotkeys not working

And with one bound, he was free :). Many thanks folks, once again I realise my stupidity knows no bounds! Loving the full Bob's 'n' Angel experience btw, even if my head is exploding with the complexity, so thanks for all your efforts, you must be very proud. On the other hand, the vanilla game is n...
by Rue99
Wed Nov 16, 2016 5:30 pm
Forum: Bob's mods
Topic: Adjustable inserter gui not displaying, hotkeys not working
Replies: 3
Views: 2315

Adjustable inserter gui not displaying, hotkeys not working

Afternoon all. Slightly baffled. I'm playing with full Bob's plus Angels. I can use the position overrides to specify pick up and drop off locations for inserters, yet the full customisable placement GUI will not display. There are no error messages that I can discern. I can't see anyone else report...
by Rue99
Thu Nov 10, 2016 8:48 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 159575

Re: [0.14.x] Bob's Mods: General Discussion

I've decided to bite the bullet and tackle Bobs/Angels. However, the one thing holding me back is that one of my favourite mods (Nucular) doesn't seem to play nicely with the combination of both Bob's and Angels. Uranium ore still appears if I enable Angels alone, but is conspicuous by its absence w...
by Rue99
Tue Apr 12, 2016 5:14 pm
Forum: General discussion
Topic: 13.x beta before June
Replies: 3
Views: 1978

13.x beta before June

Afternoon all. Don't post much (if at all), but love the game, and have been tinkering with it since before oil was introduced to the game. I simply wondered whether the June date mentioned for the release of 13.0 was for a stable version, or whether (please God, let it be yes!) we will see experime...
by Rue99
Thu Jul 09, 2015 11:58 am
Forum: General discussion
Topic: Who is back for .12 !
Replies: 22
Views: 13382

Re: Who is back for .12 !

I'm waiting impatiently for it to be released. Though I'll be waiting impatiently for all the mods to be fixed once it's out. I do hope we can get Steam soon as well!
by Rue99
Sun Sep 14, 2014 7:40 am
Forum: General discussion
Topic: Map generation resources
Replies: 7
Views: 2603

Re: Map generation resources

I did a clean, then reinstalled using 10.10, and after countless restarts, I still didn't generate any map that was a patch on 8.8 versions. I've reluctantly given up on the game, which is a shame, but I do have plenty of other games in my backlog, so it's not a disaster.
by Rue99
Mon Sep 08, 2014 7:49 am
Forum: General discussion
Topic: Map generation resources
Replies: 7
Views: 2603

Re: Map generation resources

Ah, n9103, that sounds like an interesting point. I've generally not moved out far from my starting area. Thanks to all for the suggestions (though in fairness, they generally fell under the 'you're doing it wrong, bro' heading). I shall report back with my findings as a gift to posterity ;).

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