Search found 84 matches
- Thu Dec 22, 2016 9:12 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 370963
Re: [0.12.x][v0.12.8] Bob's Ore Mod.
Have you enabled Cobalt ore in the config file?
- Wed Dec 21, 2016 9:16 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384818
Re: Development and Discussion
Unsurprisingly, it's used to make Chlorine and Sodium Hydroxide.aklesey1 wrote:Yes yes for what we can use new salt? in bioprocesing 0.2.1, for now it can be used anywhere? this must overwrite the salt from bob mods i thinkpyanodon wrote:Hey, for what we will meed salt??
- Mon Dec 19, 2016 8:25 pm
- Forum: Angels Mods
- Topic: Show me yours...
- Replies: 62
- Views: 54645
Re: Show me yours...
One of the reasons I can't go back to vanilla Factorio is that Angel lets you do funky stuff like this, which I threw together earlier: http://i.imgur.com/43BmTOP.png This cracks coal to produce Sulphur (ordinarily I drown in it, but if your refining lines back up, it can crash), coke pellets and tw...
- Wed Dec 14, 2016 6:47 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384818
Re: Development and Discussion
As you're clearly in a modelling mood, can we have a new T3 Hydro plant that takes up 2x2 spaces, thank'ee kindly . I agree that the new desalination plant looks sweeter.
- Tue Dec 13, 2016 5:28 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384818
Re: Development and Discussion
Looks great, and it would be fantastic to have it in game. I miss salt .Arch666Angel wrote:Salination Plant
- Sat Dec 10, 2016 5:59 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 198185
Re: Uranium Power
When you place the reactor, a reactor port magically appears in your inventory. Have a good look in your backpack .lukaIII wrote:i dont now how to get the full into a reactor do i use an inserter, because it says something about reactoracces port, and their is no such thing posible to craft in my crafting
- Fri Dec 09, 2016 10:12 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 223341
Re: Uranium Power
Thanks for the speedy reply! The 500MW should deliver ~180MW or thereabouts, very useful in such a compact package. I'll have to do some sums to figure out how many processing/reprocessing lines I'll need to support a hefty nuclear policy, particularly in the light of your proposed changes to the yi...
- Fri Dec 09, 2016 5:58 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 223341
Re: Uranium Power
It'll be good to see UP and Angels playing nicely, I enjoy both mods enormously. As you mentioned the next version, I wondered if there's a publically available roadmap as to what we might expect, when? Of course, I do appreciate that this is a hobby, not a job, so I understand that you might be loa...
- Mon Dec 05, 2016 8:30 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 198185
Re: Support - Uranium Power
Calling Angel's and Bob's mod player. I need the minimum list of these two mods so that I can test them. Apparently mineral sludge is giving absurd amounts of fluorite and uraninite. I can not test because either one of them do not play nice. I guess Angel's is the culprit.... Mineral sludge is an ...
- Mon Dec 05, 2016 12:32 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 159575
Re: [0.14.x] Bob's Mods: General Discussion
Void chests/pipes are a thing already. I think the developers are probably right to concentrate to build the underpinnings that others can exploit, like inherent support for liquid tankers (which will integrate into the train management sub-systems better).
- Sun Dec 04, 2016 11:38 pm
- Forum: Angels Mods
- Topic: No-bobs: Question about total ore->plates and sulur ratios
- Replies: 4
- Views: 2502
Re: No-bobs: Question about total ore->plates and sulur ratios
Sorting individual crystals gives 9 ore (though if you're using mods like Uranium Power, it can be 10 in order to support its unique materials (Uranite and Fluorite). You can easily drown in Sulfur. There are some caveats to that; if you toggle the acid trigger, not all hydro refining lines will pro...
- Sun Dec 04, 2016 10:50 pm
- Forum: Angels Mods
- Topic: All oil fields are very small regardless of settings.
- Replies: 4
- Views: 2817
Re: All oil fields are very small regardless of settings.
I'd echo your comments; in my last two playthroughs I've not built a single pumpjack. That's partly just down to novelty value - I love the different methods of cracking coal, and the bio-plastics/ammonia production chains are fantastic too. Do you have any plans (I do appreciate you must be very bu...
- Wed Nov 30, 2016 8:57 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 311270
Re: [0.12.x][v0.12.10] Bob's Logistics mod
I just wanted to pop on and gush a little. I love what you've done with inserters; truly great modding. I hope your interest in the game never wanes!
- Wed Nov 16, 2016 11:05 pm
- Forum: Bob's mods
- Topic: Adjustable inserter gui not displaying, hotkeys not working
- Replies: 3
- Views: 2315
Re: Adjustable inserter gui not displaying, hotkeys not working
And with one bound, he was free :). Many thanks folks, once again I realise my stupidity knows no bounds! Loving the full Bob's 'n' Angel experience btw, even if my head is exploding with the complexity, so thanks for all your efforts, you must be very proud. On the other hand, the vanilla game is n...
- Wed Nov 16, 2016 5:30 pm
- Forum: Bob's mods
- Topic: Adjustable inserter gui not displaying, hotkeys not working
- Replies: 3
- Views: 2315
Adjustable inserter gui not displaying, hotkeys not working
Afternoon all. Slightly baffled. I'm playing with full Bob's plus Angels. I can use the position overrides to specify pick up and drop off locations for inserters, yet the full customisable placement GUI will not display. There are no error messages that I can discern. I can't see anyone else report...
- Thu Nov 10, 2016 8:48 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 159575
Re: [0.14.x] Bob's Mods: General Discussion
I've decided to bite the bullet and tackle Bobs/Angels. However, the one thing holding me back is that one of my favourite mods (Nucular) doesn't seem to play nicely with the combination of both Bob's and Angels. Uranium ore still appears if I enable Angels alone, but is conspicuous by its absence w...
- Tue Apr 12, 2016 5:14 pm
- Forum: General discussion
- Topic: 13.x beta before June
- Replies: 3
- Views: 1978
13.x beta before June
Afternoon all. Don't post much (if at all), but love the game, and have been tinkering with it since before oil was introduced to the game. I simply wondered whether the June date mentioned for the release of 13.0 was for a stable version, or whether (please God, let it be yes!) we will see experime...
- Thu Jul 09, 2015 11:58 am
- Forum: General discussion
- Topic: Who is back for .12 !
- Replies: 22
- Views: 13382
Re: Who is back for .12 !
I'm waiting impatiently for it to be released. Though I'll be waiting impatiently for all the mods to be fixed once it's out. I do hope we can get Steam soon as well!
- Sun Sep 14, 2014 7:40 am
- Forum: General discussion
- Topic: Map generation resources
- Replies: 7
- Views: 2603
Re: Map generation resources
I did a clean, then reinstalled using 10.10, and after countless restarts, I still didn't generate any map that was a patch on 8.8 versions. I've reluctantly given up on the game, which is a shame, but I do have plenty of other games in my backlog, so it's not a disaster.
- Mon Sep 08, 2014 7:49 am
- Forum: General discussion
- Topic: Map generation resources
- Replies: 7
- Views: 2603
Re: Map generation resources
Ah, n9103, that sounds like an interesting point. I've generally not moved out far from my starting area. Thanks to all for the suggestions (though in fairness, they generally fell under the 'you're doing it wrong, bro' heading). I shall report back with my findings as a gift to posterity .