Search found 84 matches

by Rue99
Fri Jun 29, 2018 3:16 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385567

Re: Development and Discussion

Delighted to see your mods are still under development :).
by Rue99
Mon Jun 11, 2018 3:52 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240904

Re: pY HighTech Discussion

The error is due to Bobingabout removing electrum alloy from his base mods.
by Rue99
Sat Mar 31, 2018 3:03 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385567

Re: Development and Discussion

Industries and the science revamp have arrived? https://i.imgur.com/0QVN6k9.gif Ok, maybe not. The toggles for mod options don't work so nothing changed in that respect. I also noticed that the bio industries mod won't create raw wood since it's crafted in nothing and the raw wood recipe for 35 and...
by Rue99
Thu Mar 08, 2018 7:46 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385567

Re: Development and Discussion

Good morning all.

I understand Angel is busy, but do we have any kind of ETA for the next release of his industry mod? Cheers.
by Rue99
Sat Dec 23, 2017 6:41 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385567

Re: Development and Discussion

Well, fwiw, my view is that you should let us play around with bio-processing with any necessary caveats. I don't mind playing with a half-finished mod - I'm always interested to see what you've created. That said, the refining changes are pure evil ;).
by Rue99
Mon Dec 11, 2017 7:50 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 191059

Re: [MOD 0.15.x] pY Fusion Energy

Mella wrote:How to get steam 165 C for vanadium pulp v5
I tried to get heated steam from powerhouse but its only 60 C at maximum
Have you tried using one of Bob's boilers?
by Rue99
Mon Dec 11, 2017 5:16 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 191059

Re: [MOD 0.15.x] pY Fusion Energy

Well done King Arthur. I'm trying out a combination of Pyanadon/Angels/Yuoki at the moment and your mod is a godsend, as I love me my Petrochem and can't do without it. Do please pass on my regards to Guinevere.
by Rue99
Fri Dec 08, 2017 12:32 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351478

Re: [0.15.x] Bob's Mods: General Discussion

Thanks Bob, much appreciated. I shan't hold my breath, but will be very pleased to see those changes should they ever see the light of day!
by Rue99
Fri Dec 01, 2017 8:53 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351478

Re: [0.15.x] Bob's Mods: General Discussion

I have no idea if it's a big ask, but would it be possible to make roboport logistic ranges configurable in the mod options? Or shall I just fire up Notepad++ and frig them directly? Cheers! Possible to be a pre-configure, on-load like a lot of the others, but I'd need to build that in from the gro...
by Rue99
Wed Nov 29, 2017 5:24 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351478

Re: [0.15.x] Bob's Mods: General Discussion

I have no idea if it's a big ask, but would it be possible to make roboport logistic ranges configurable in the mod options? Or shall I just fire up Notepad++ and frig them directly? Cheers!
by Rue99
Sun Nov 26, 2017 4:48 pm
Forum: Resource Spawner Overhaul
Topic: More mod compability please
Replies: 26
Views: 10209

Re: More mod compability please

Afternoon all. Is it currently possible to play with PYFE and Angels Ores? I'm guessing 'no', but would be delighted to be wrong ;).
by Rue99
Sun Nov 26, 2017 1:49 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385567

Re: Development and Discussion

I'm interested in the thinking behind Rubyte refining, which uses Nitric acid.The other acids are trivial to make, whereas Nitric acid requires two different catalysts. I appreciate that this reflects (somewhat) the modern commercial production of it, and it's not insuperable. I can mod this myself ...
by Rue99
Sat Nov 25, 2017 8:54 am
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 120175

Re: Feedback

It's belated, but fwiw my feedback is simply this: seeking balance is futile, and I think players have to take responsibility for how they use your mod. No one is forcing module usage, or higher tier machines (as you say, without them, what's the point of Tungsten or Titanium or whatever). Your mods...
by Rue99
Sun Nov 12, 2017 10:31 pm
Forum: Gameplay Help
Topic: Help with one shot requester chest values
Replies: 2
Views: 1103

Help with one shot requester chest values

Good evening all. A circuit newbie here, confess to being baffled by what I originally thought would be a simple challenge. I'm using mid-game mining - mines into passive providers, then laying down a loading station blueprint. I thought it would be lovely to be able to use circuits to automagically...
by Rue99
Fri Oct 27, 2017 6:34 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 66417

Re: Friday Facts #214 - Concrete rendering

The first Friday facts that have made me wince. I don't like the new texture. I'm super happy with the existing texture - partly because layout is important to me (nerd!) and it helps. Perhaps we can keep the old texture as an option? Please?
by Rue99
Thu Oct 12, 2017 2:00 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385567

Re: Development and Discussion

I prefer to play Angels/Bobs/SpaceX/AAI with expensive recipes and 10x more expensive research. Gives each of the tiers of smelting time to shine, and it requires you to scale up. Try it - I think you'd really enjoy the slower pace of the game. I like that idea, but what about biter evolution? If y...
by Rue99
Mon Oct 09, 2017 3:39 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385567

Re: Development and Discussion

Hey guys, what is in full suite of angels mods? I ask because some of mods are outdated :) And one more question... Is it good idea to play marathon settings? Is it balanced? Thanks! Not quite sure about your first question - most people play with all of Angels mods - I can't enjoy the game without...
by Rue99
Sun Jan 22, 2017 6:04 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 223440

Re: Uranium Power

Very much looking forward to 0.67. Keep up the good work!
by Rue99
Fri Dec 23, 2016 8:03 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1216107

Re: Bugs & FAQ

Just updated to the latest petrochem and the heavy pump doesn't allow me to actually select any barrelling/unbarrelling recipes. I'll have a poke around to see what's going on.

*EDIT* never mind, a forced reset and research of all recipes sorted it :). Merry Christmas all.
by Rue99
Thu Dec 22, 2016 10:20 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1216107

Re: Bugs & FAQ

There's a config option in Bob's that limits productivity modules to registered intermediates by default - might be germane.

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