Search found 84 matches
- Fri Jun 29, 2018 3:16 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385567
Re: Development and Discussion
Delighted to see your mods are still under development .
- Mon Jun 11, 2018 3:52 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 240904
Re: pY HighTech Discussion
The error is due to Bobingabout removing electrum alloy from his base mods.
- Sat Mar 31, 2018 3:03 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385567
Re: Development and Discussion
Industries and the science revamp have arrived? https://i.imgur.com/0QVN6k9.gif Ok, maybe not. The toggles for mod options don't work so nothing changed in that respect. I also noticed that the bio industries mod won't create raw wood since it's crafted in nothing and the raw wood recipe for 35 and...
- Thu Mar 08, 2018 7:46 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385567
Re: Development and Discussion
Good morning all.
I understand Angel is busy, but do we have any kind of ETA for the next release of his industry mod? Cheers.
I understand Angel is busy, but do we have any kind of ETA for the next release of his industry mod? Cheers.
- Sat Dec 23, 2017 6:41 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385567
Re: Development and Discussion
Well, fwiw, my view is that you should let us play around with bio-processing with any necessary caveats. I don't mind playing with a half-finished mod - I'm always interested to see what you've created. That said, the refining changes are pure evil .
- Mon Dec 11, 2017 7:50 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 191059
Re: [MOD 0.15.x] pY Fusion Energy
Have you tried using one of Bob's boilers?Mella wrote:How to get steam 165 C for vanadium pulp v5
I tried to get heated steam from powerhouse but its only 60 C at maximum
- Mon Dec 11, 2017 5:16 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 191059
Re: [MOD 0.15.x] pY Fusion Energy
Well done King Arthur. I'm trying out a combination of Pyanadon/Angels/Yuoki at the moment and your mod is a godsend, as I love me my Petrochem and can't do without it. Do please pass on my regards to Guinevere.
- Fri Dec 08, 2017 12:32 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 351478
Re: [0.15.x] Bob's Mods: General Discussion
Thanks Bob, much appreciated. I shan't hold my breath, but will be very pleased to see those changes should they ever see the light of day!
- Fri Dec 01, 2017 8:53 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 351478
Re: [0.15.x] Bob's Mods: General Discussion
I have no idea if it's a big ask, but would it be possible to make roboport logistic ranges configurable in the mod options? Or shall I just fire up Notepad++ and frig them directly? Cheers! Possible to be a pre-configure, on-load like a lot of the others, but I'd need to build that in from the gro...
- Wed Nov 29, 2017 5:24 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 351478
Re: [0.15.x] Bob's Mods: General Discussion
I have no idea if it's a big ask, but would it be possible to make roboport logistic ranges configurable in the mod options? Or shall I just fire up Notepad++ and frig them directly? Cheers!
- Sun Nov 26, 2017 4:48 pm
- Forum: Resource Spawner Overhaul
- Topic: More mod compability please
- Replies: 26
- Views: 10209
Re: More mod compability please
Afternoon all. Is it currently possible to play with PYFE and Angels Ores? I'm guessing 'no', but would be delighted to be wrong .
- Sun Nov 26, 2017 1:49 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385567
Re: Development and Discussion
I'm interested in the thinking behind Rubyte refining, which uses Nitric acid.The other acids are trivial to make, whereas Nitric acid requires two different catalysts. I appreciate that this reflects (somewhat) the modern commercial production of it, and it's not insuperable. I can mod this myself ...
- Sat Nov 25, 2017 8:54 am
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 120175
Re: Feedback
It's belated, but fwiw my feedback is simply this: seeking balance is futile, and I think players have to take responsibility for how they use your mod. No one is forcing module usage, or higher tier machines (as you say, without them, what's the point of Tungsten or Titanium or whatever). Your mods...
- Sun Nov 12, 2017 10:31 pm
- Forum: Gameplay Help
- Topic: Help with one shot requester chest values
- Replies: 2
- Views: 1103
Help with one shot requester chest values
Good evening all. A circuit newbie here, confess to being baffled by what I originally thought would be a simple challenge. I'm using mid-game mining - mines into passive providers, then laying down a loading station blueprint. I thought it would be lovely to be able to use circuits to automagically...
- Fri Oct 27, 2017 6:34 pm
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 66417
Re: Friday Facts #214 - Concrete rendering
The first Friday facts that have made me wince. I don't like the new texture. I'm super happy with the existing texture - partly because layout is important to me (nerd!) and it helps. Perhaps we can keep the old texture as an option? Please?
- Thu Oct 12, 2017 2:00 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385567
Re: Development and Discussion
I prefer to play Angels/Bobs/SpaceX/AAI with expensive recipes and 10x more expensive research. Gives each of the tiers of smelting time to shine, and it requires you to scale up. Try it - I think you'd really enjoy the slower pace of the game. I like that idea, but what about biter evolution? If y...
- Mon Oct 09, 2017 3:39 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385567
Re: Development and Discussion
Hey guys, what is in full suite of angels mods? I ask because some of mods are outdated :) And one more question... Is it good idea to play marathon settings? Is it balanced? Thanks! Not quite sure about your first question - most people play with all of Angels mods - I can't enjoy the game without...
- Sun Jan 22, 2017 6:04 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 223440
Re: Uranium Power
Very much looking forward to 0.67. Keep up the good work!
- Fri Dec 23, 2016 8:03 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1216107
Re: Bugs & FAQ
Just updated to the latest petrochem and the heavy pump doesn't allow me to actually select any barrelling/unbarrelling recipes. I'll have a poke around to see what's going on.
*EDIT* never mind, a forced reset and research of all recipes sorted it . Merry Christmas all.
*EDIT* never mind, a forced reset and research of all recipes sorted it . Merry Christmas all.
- Thu Dec 22, 2016 10:20 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1216107
Re: Bugs & FAQ
There's a config option in Bob's that limits productivity modules to registered intermediates by default - might be germane.