Search found 311 matches
- Sun Jul 10, 2016 8:46 pm
- Forum: Modding interface requests
- Topic: fade away the spine of a stream entity over it's duration
- Replies: 0
- Views: 643
fade away the spine of a stream entity over it's duration
Any chance you could add the option to fade the spine of a steam so it could be hidden past the middle somehow. Like here, I'm stuck with either the spine that look weird at the end of the stream in the top image. Or I can hide the spine like in the bottom image, but the right part of the steam now ...
- Sat Jul 09, 2016 6:14 pm
- Forum: Modding interface requests
- Topic: [0.13.6] Tree entity saved from fire will never burn again
- Replies: 4
- Views: 3260
Re: [0.13.6] Tree entity saved from fire will never burn again
Alright, thanks!Klonan wrote:While not really a bug, this does seem like some poor behaviour,
I will move this to modding interface requests for now, I know posila wanted to work on a way to make burnt trees able to burn again
- Fri Jul 08, 2016 11:15 pm
- Forum: Modding interface requests
- Topic: [0.13.6] Tree entity saved from fire will never burn again
- Replies: 4
- Views: 3260
[0.13.6] Tree entity saved from fire will never burn again
Hi, not sure if this is exactly a bug, or if there a way to prevent this, but let's see.. So I made a fire extinguisher mod -> https://mods.factorio.com/mods/devilwarriors/extinguisher and the way it work is by destroying every entity of type fire that it find in a zone. The bug that I just found wo...
- Fri Jul 08, 2016 9:04 pm
- Forum: Modding help
- Topic: (Resolved) lua error when trying to destroy a corpse entity
- Replies: 6
- Views: 1730
Re: lua error when trying to destroy a corpse entity
this solved my problem, thanks!DedlySpyder wrote:check if the entity is valid first and by itself (nest everything inside that if statement)
- Fri Jul 08, 2016 7:52 pm
- Forum: Modding help
- Topic: (Resolved) lua error when trying to destroy a corpse entity
- Replies: 6
- Views: 1730
Re: lua error when trying to destroy a corpse entity
The weird part is if I don't put a .valid check the error happen on line 5 if entity.type == 'fire' then entity.destroy() end if entity.type == 'transport-belt' then event.entity.destroy() -- THIS CAUSE THE CRASH end but if I add the check, the error move to line 2 in the error message, but of cours...
- Fri Jul 08, 2016 7:46 pm
- Forum: Modding help
- Topic: (Resolved) lua error when trying to destroy a corpse entity
- Replies: 6
- Views: 1730
Re: lua error when trying to destroy a corpse entity
I tried that, I get the same error. make no sense :\DedlySpyder wrote:You need to check the entity.valid to see if you can affect it.
Code: Select all
if entity.type == 'transport-belt' and event.entity.valid then
event.entity.destroy() -- THIS CAUSE THE CRASH
end
- Fri Jul 08, 2016 6:05 am
- Forum: Modding help
- Topic: (Resolved) lua error when trying to destroy a corpse entity
- Replies: 6
- Views: 1730
(Resolved) lua error when trying to destroy a corpse entity
Hi, when I try to remove a corpse entity on the "on_trigger_created_entity" event it trow this error LuaEntity API call when LuaEntity was invalid what I'm a doind wrong? is it possible to destroy an entity of type corpse? the entity : data:extend({ { type = "corpse", name = &quo...
- Wed Jul 06, 2016 12:49 am
- Forum: Mods
- Topic: [0.12.18+] Raven (airplane)
- Replies: 24
- Views: 13388
Re: [0.12.18+] Raven (airplane)
The new version of factorio introduced a bug in your mod. I get this when I launch factorio.
- Mon Jul 04, 2016 10:55 pm
- Forum: Mods
- Topic: [0.12.0] Bulldozer
- Replies: 11
- Views: 11174
Re: [0.12.0] Bulldozer
There also another bug in your version that I fixed in mine.. if you attempt to go through fire or a flamethrower stream of fire with the bulldozer it will crash because it can't insert an item of type fire in the player inventory.. to fix that one, replace line 59 with this. ["entity-ghost&quo...
- Mon Jul 04, 2016 10:48 pm
- Forum: Mods
- Topic: [0.12.0] Bulldozer
- Replies: 11
- Views: 11174
Re: [0.12.0] Bulldozer
welp I updated other mod and is bugged version overwrited mine even tho it was installed manually.. -_- ckhawks, to fix that bug add this line on line 64 of bulldozer.lua local placedrailname = { "straight-rail", "curved-rail" } and then in the same file between line 242 and 243 ...
- Mon Jul 04, 2016 9:01 pm
- Forum: Mods
- Topic: [0.12.18+] Raven (airplane)
- Replies: 24
- Views: 13388
Re: [0.12.18+] Raven (airplane)
sweet, i'll give this a try.maroder wrote:How about that? Mod portal:Raven for 0.13
- Mon Jul 04, 2016 8:59 pm
- Forum: Mods
- Topic: [0.12.18+] Raven (airplane)
- Replies: 24
- Views: 13388
Re: [0.12.18+] Raven (airplane)
All tiles have vehicle_friction_modifier. The plane can't gain enough speed on sand for a successful takeoff. I set max_speed of land model for it. Yeah I figured that, but for some reason it's not working anymore on 0.13 :\ This model has been take from Distopia . Oh very nice, there a tutorial to...
- Mon Jul 04, 2016 6:50 am
- Forum: Mods
- Topic: [0.12.18+] Raven (airplane)
- Replies: 24
- Views: 13388
Re: [0.12.18+] Raven (airplane)
I didn't touch anything regarding shadow, But you should redo the upgrade to 0.13 youself. I missed the surface detection so that sand slow you down. I just didn't care about it enough to fix it. btw how did you export the starcraft 2 model to 2d? Did you find them online somewhere? is there other m...
- Mon Jul 04, 2016 2:58 am
- Forum: Mods
- Topic: [MOD 0.13] Fire extinguisher
- Replies: 11
- Views: 6602
Re: [MOD 0.13] Fire extinguisher
I see. It is indeed how it's produced, it's even accurately represented in bobs mods (1 water + 1 salt = 1 sodium hydroxide + 1 Cl2 + 1 H2) however since it's an "intermediate product" i didn't think you'd include, but It makes sense. I still think steel makes more sense than iron though ...
- Mon Jul 04, 2016 1:40 am
- Forum: Mods
- Topic: [MOD 0.13] Fire extinguisher
- Replies: 11
- Views: 6602
Re: [MOD 0.13] Fire extinguisher
I don't understand the water, if you're trying to simulate dry extinguisher why use water?. from the wikipedia page on sodium hydroxyde Sodium hydroxide is industrially produced as a 50% solution by variations of the electrolytic chloralkali process. Chlorine gas is also produced in this process. S...
- Mon Jul 04, 2016 1:34 am
- Forum: Mods
- Topic: [0.12.0] Bulldozer
- Replies: 11
- Views: 11174
Re: [0.12.0] Bulldozer
Downloads my version, I'm almost certain I fixed that.
- Sun Jul 03, 2016 9:09 pm
- Forum: Mods
- Topic: [MOD 0.13] Fire extinguisher
- Replies: 11
- Views: 6602
Re: [MOD 0.13] Fire extinguisher
I recommend trying to simulate an ABC extinguisher Yeah that's what I was going for with the textures. By digging on wikipedia I saw that sulfuric acid, co2 and lime stone were involved in the making of different ingredient of ABC extinguisher. Since I'm not really interested in adding more ingredi...
- Sun Jul 03, 2016 6:42 pm
- Forum: Mods
- Topic: [MOD 0.13] Fire extinguisher
- Replies: 11
- Views: 6602
[MOD 0.13] Fire extinguisher
Tired of accidentally burning the only forest that buffer your factory pollution from those nasty bitter. Fear no more, the fire extinguisher is here for you. Video demo : https://www.youtube.com/watch?v=qpqdbxZuo1M&t=0s Mod portal link : https://mods.factorio.com/mods/devilwarriors/extinguisher...
- Thu Jun 30, 2016 11:27 pm
- Forum: Releases
- Topic: Version 0.13.2
- Replies: 43
- Views: 30443
- Thu Jun 30, 2016 7:20 pm
- Forum: Modding discussion
- Topic: How do you test 0.13 mods...
- Replies: 11
- Views: 3898
Re: How do you test 0.13 mods...
just downloads Test mode, it's already been non officially converted to work with 0.13.