Search found 311 matches

by devilwarriors
Tue Jan 26, 2016 2:06 am
Forum: Mods
Topic: [Mod 0.12.X] Log Mod
Replies: 16
Views: 30047

Re: [Mod 0.12.X] Log Mod

But why no fast loader based on the blue inserter?
by devilwarriors
Mon Jan 25, 2016 12:05 am
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 96958

Re: [MOD 0.12.x] Smarter Circuitry

When pointing a sensor to a train cargo it will only work when just installed, if I go to another station and come back it dosn't detect the cargo anymore. Is there a workaround this?
by devilwarriors
Thu Jan 21, 2016 2:21 pm
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 43
Views: 50840

Re: [0.12.x] Cursed PI - v0.0.3

I get this error when running it with Reverse Factory mod data.raw["recipe"]["cursed-pa"].ingredients = {{"iron-plate",1}} Add this in the end of the data.lua. i have this modified for the next version, but i don't want update only for this. don't forget about this! th...
by devilwarriors
Tue Jan 19, 2016 10:27 pm
Forum: Modding help
Topic: change made to a mod component count not working in a save
Replies: 6
Views: 10325

Re: change made to a mod component count not working in a save

yeah restarting is not enought..

Thanks for the help people!!
by devilwarriors
Tue Jan 19, 2016 6:29 am
Forum: Modding help
Topic: change made to a mod component count not working in a save
Replies: 6
Views: 10325

change made to a mod component count not working in a save

Hi, I'm trying to up the count of component of a mod to match marathon cost and for some reason the change are not showing up in my marathon save, but if I load another save that was not using the mod at the time it will work and show the change I made. It's like mod are cached or something.. what h...
by devilwarriors
Sun Jan 17, 2016 11:49 am
Forum: Mods
Topic: [MOD 0.12.x] Dude, where's my car?
Replies: 13
Views: 16082

Re: [MOD 0.12.x] Dude, where's my car?

Hi, Love the mod. Car lag in multiplayer and this is very useful to move car around in a base without crashing in everything. There a few issues tho, in multiplayer.. if you click too much around there a bug that crash the game.. happen very often when around gate when you stand on the gate to let t...
by devilwarriors
Thu Jan 14, 2016 10:40 pm
Forum: Modding discussion
Topic: Working game speed mode for 12.20?
Replies: 2
Views: 9535

Re: Working game speed mode for 12.20?

oh nice, simple.. thanks for the help :)
by devilwarriors
Sat Jan 09, 2016 5:59 am
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 306800

Re: [MOD 0.12.x] WaiTex 0.9.0: A HD Texture Pack

Thanks for the tip, do you know if the is a way to lock the max zoom to something that give a better render?
by devilwarriors
Sat Jan 09, 2016 5:57 am
Forum: Modding discussion
Topic: Working game speed mode for 12.20?
Replies: 2
Views: 9535

Working game speed mode for 12.20?

Is there any working mods for changing the game speed that work with version 12.20 and up?

I found 2-3 mods for that but they are all broken for the more recent version of the game.
by devilwarriors
Sat Jan 09, 2016 3:20 am
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 306800

Re: [MOD 0.12.x] WaiTex 0.9.0: A HD Texture Pack

Ahh I thought 1gb version was the file size.

When zoomed at max the graphic still look a bit low res, at least more than when I open them at the same size in windows image viewer.

like that

Image

I supose it's a game engine limitation?
by devilwarriors
Sat Jan 09, 2016 1:17 am
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 306800

Re: [MOD 0.12.x] WaiTex 0.9.0: A HD Texture Pack

Both downloads linkd are the 268mb version, where is the 1gb version?

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