Search found 311 matches
- Tue Jan 26, 2016 2:06 am
- Forum: Mods
- Topic: [Mod 0.12.X] Log Mod
- Replies: 16
- Views: 30047
Re: [Mod 0.12.X] Log Mod
But why no fast loader based on the blue inserter?
- Mon Jan 25, 2016 12:05 am
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 96958
Re: [MOD 0.12.x] Smarter Circuitry
When pointing a sensor to a train cargo it will only work when just installed, if I go to another station and come back it dosn't detect the cargo anymore. Is there a workaround this?
- Thu Jan 21, 2016 2:21 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Cursed PI - v0.2.3
- Replies: 43
- Views: 50840
Re: [0.12.x] Cursed PI - v0.0.3
I get this error when running it with Reverse Factory mod data.raw["recipe"]["cursed-pa"].ingredients = {{"iron-plate",1}} Add this in the end of the data.lua. i have this modified for the next version, but i don't want update only for this. don't forget about this! th...
- Tue Jan 19, 2016 10:27 pm
- Forum: Modding help
- Topic: change made to a mod component count not working in a save
- Replies: 6
- Views: 10325
Re: change made to a mod component count not working in a save
yeah restarting is not enought..
Thanks for the help people!!
Thanks for the help people!!
- Tue Jan 19, 2016 6:29 am
- Forum: Modding help
- Topic: change made to a mod component count not working in a save
- Replies: 6
- Views: 10325
change made to a mod component count not working in a save
Hi, I'm trying to up the count of component of a mod to match marathon cost and for some reason the change are not showing up in my marathon save, but if I load another save that was not using the mod at the time it will work and show the change I made. It's like mod are cached or something.. what h...
- Sun Jan 17, 2016 11:49 am
- Forum: Mods
- Topic: [MOD 0.12.x] Dude, where's my car?
- Replies: 13
- Views: 16082
Re: [MOD 0.12.x] Dude, where's my car?
Hi, Love the mod. Car lag in multiplayer and this is very useful to move car around in a base without crashing in everything. There a few issues tho, in multiplayer.. if you click too much around there a bug that crash the game.. happen very often when around gate when you stand on the gate to let t...
- Thu Jan 14, 2016 10:40 pm
- Forum: Modding discussion
- Topic: Working game speed mode for 12.20?
- Replies: 2
- Views: 9535
Re: Working game speed mode for 12.20?
oh nice, simple.. thanks for the help
- Sat Jan 09, 2016 5:59 am
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 306800
Re: [MOD 0.12.x] WaiTex 0.9.0: A HD Texture Pack
Thanks for the tip, do you know if the is a way to lock the max zoom to something that give a better render?
- Sat Jan 09, 2016 5:57 am
- Forum: Modding discussion
- Topic: Working game speed mode for 12.20?
- Replies: 2
- Views: 9535
Working game speed mode for 12.20?
Is there any working mods for changing the game speed that work with version 12.20 and up?
I found 2-3 mods for that but they are all broken for the more recent version of the game.
I found 2-3 mods for that but they are all broken for the more recent version of the game.
- Sat Jan 09, 2016 3:20 am
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 306800
Re: [MOD 0.12.x] WaiTex 0.9.0: A HD Texture Pack
Ahh I thought 1gb version was the file size.
When zoomed at max the graphic still look a bit low res, at least more than when I open them at the same size in windows image viewer.
like that
I supose it's a game engine limitation?
When zoomed at max the graphic still look a bit low res, at least more than when I open them at the same size in windows image viewer.
like that
I supose it's a game engine limitation?
- Sat Jan 09, 2016 1:17 am
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 306800
Re: [MOD 0.12.x] WaiTex 0.9.0: A HD Texture Pack
Both downloads linkd are the 268mb version, where is the 1gb version?