Search found 311 matches
- Wed Apr 26, 2017 12:43 am
- Forum: Modding help
- Topic: About the new mod settings menu
- Replies: 2
- Views: 784
Re: About the new mod settings menu
awesome, thanks!
- Tue Apr 25, 2017 11:13 pm
- Forum: Modding help
- Topic: About the new mod settings menu
- Replies: 2
- Views: 784
About the new mod settings menu
hi, About the new mod settings menu in game.. does anyone know how that work? Is there any mod using it already so I can see what it look like in action. And is there a doc on it somewhere? I thought it was going to be outside of the game, in the main menu or something. How is a going to work with m...
- Tue Apr 25, 2017 2:05 am
- Forum: Modding help
- Topic: can I use ; as a custom-input?
- Replies: 2
- Views: 875
Re: can I use ; as a custom-input?
Oh I see..
Thanks!
Thanks!
- Tue Apr 25, 2017 1:38 am
- Forum: Modding help
- Topic: can I use ; as a custom-input?
- Replies: 2
- Views: 875
can I use ; as a custom-input?
Hi, Since the dev are now using the L key in 0.15 in was tinking I could switch my mod to using ; instead but it doesn't look like it's working. data:extend({ { type = "custom-input", name = "flashlight-toggle", key_sequence = ";" } }) Is this possible or are we limited...
- Tue Apr 11, 2017 12:17 pm
- Forum: Implemented mod requests
- Topic: Add fluidbox capacity
- Replies: 2
- Views: 1307
Re: Add fluidbox capacity
Sweet thanks !
- Tue Apr 11, 2017 3:51 am
- Forum: Modding help
- Topic: How to get storage-tank capacity?
- Replies: 4
- Views: 1631
- Tue Apr 11, 2017 3:49 am
- Forum: Implemented mod requests
- Topic: Add fluidbox capacity
- Replies: 2
- Views: 1307
Add fluidbox capacity
Hi, it would be nice if you could add a way to get the capacity of a fluidbox in the fluidbox api. Something like entity.fluidbox[1].capacity, that for exemple would return 2500 for storage-tank or 10 for pipe. That would allow us to check for % filled, or know how much you can add to fill that flui...
- Tue Apr 11, 2017 3:28 am
- Forum: Modding help
- Topic: How to get storage-tank capacity?
- Replies: 4
- Views: 1631
Re: How to get storage-tank capacity?
Oh I hadn't realyse just how hackish that thing is.. and that I needed to require the mod :\
- Tue Apr 11, 2017 3:19 am
- Forum: Modding help
- Topic: How to get storage-tank capacity?
- Replies: 4
- Views: 1631
Re: How to get storage-tank capacity?
I'm ok with the hack for now, king of just want it to work
Haven't really had any luck with interface requests anyway.
Thanks!
Haven't really had any luck with interface requests anyway.
Thanks!
- Tue Apr 11, 2017 2:43 am
- Forum: Modding help
- Topic: How to get storage-tank capacity?
- Replies: 4
- Views: 1631
How to get storage-tank capacity?
Hi! I'm trying to see how much space is left in a storage-tank. Is there a way to get the value of the fluid_box.base_area value set in the datas file. Or is there a way to know the current capacity of a fluidbox? Seem like there is no way to get that information. For an assembler I can check the re...
- Sat Feb 25, 2017 6:42 am
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 52739
Re: Friday Facts #179 - New resource graphics & concrete
Not really trying to argue about it, they can do whatever they like best for vanilla.
But that mod is still comming day 2
But that mod is still comming day 2
- Sat Feb 25, 2017 2:01 am
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 52739
Re: Friday Facts #179 - New resource graphics & concrete
Uranium ore is yellow... https://images.duckduckgo.com/iu/?u=https%3A%2F%2Fi.ytimg.com%2Fvi%2F3_7645Ep4Dg%2Fmaxresdefault.jpg&f=1 We don't care. It's going to be green in Factorio because that looks better. It would look pretty nice with that shade of yellow (it's uranium oxide) https://static....
- Sat Feb 25, 2017 12:34 am
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 52739
Re: Friday Facts #179 - New resource graphics & concrete
Oh shit the new concrete is back!!!!! fuck yeah
- Sat Jan 28, 2017 2:24 am
- Forum: News
- Topic: Friday Facts #175 - Programmable Speaker
- Replies: 88
- Views: 40913
Re: Friday Facts #175 - Programmable Speaker
are you gonna also add some simpler way to play sound via the lua api?
Having to create transparent explosion or vehicule to create sound in a mod is a real pain.
Having to create transparent explosion or vehicule to create sound in a mod is a real pain.
- Fri Sep 30, 2016 5:14 pm
- Forum: News
- Topic: Friday facts #158 - The end of the 32 bit era
- Replies: 132
- Views: 63051
Re: Friday facts #158 - The end of the 32 bit era
I guess all 32 bit users should be allowed a refund. Giving the option seems honorable. They still do have a completely working game with the current version. Just means they don't get upgrades. Also, the upgrade check logic should respect their system stats. Don't attempt to auto-update 32 bit sys...
- Sat Sep 24, 2016 3:12 pm
- Forum: News
- Topic: Friday facts #157 - We are able to eat paper, but we don't do it
- Replies: 91
- Views: 41760
Re: Friday facts #157 - We are able to eat paper, but we don't do it
I would store the decorations, if they changed every time they were loaded, it would confuse me "I don't remember that being there". You recognize the patterns of decorations to be different parts of your base, it could be a little confusing. I agree, it would look weird if all the decora...
- Wed Sep 21, 2016 2:30 am
- Forum: Releases
- Topic: Version 0.14.8
- Replies: 23
- Views: 22651
Re: Version 0.14.8
Nothing minor about that.. this is hugeMinor features
Technology progress is preverved when the research is changed before it is completed.
- Wed Sep 21, 2016 1:45 am
- Forum: Not a bug
- Topic: Detected modification of the global 'log' function."
- Replies: 12
- Views: 4354
Re: Detected modification of the global 'log' function."
and what is this function for? there is not a single mention of a global function named log in the documentation.. Ah found what it does. Would be nice if that was documented, it could be usefull to people.. Like I could draw dicks in the logs file and nobody would ever know it was me since the mod...
- Wed Sep 21, 2016 1:42 am
- Forum: Not a bug
- Topic: Detected modification of the global 'log' function."
- Replies: 12
- Views: 4354
Re: Detected modification of the global 'log' function."
Just search "log" in their code and delete whatever function you find.. it's probably just a shortcut to log stuff to the console like I did.
- Fri Sep 02, 2016 10:07 pm
- Forum: News
- Topic: Friday facts #154 - Challenge us
- Replies: 61
- Views: 29985
Re: Friday facts #154 - Challenge us
If everything is high res please make it an option. I have been playing for a while and I've fallen in love with the classic low res! Surely it will be optional, no need to worry. :) There already a sprite quality option that turn the game into some 8/16 bit horror, so they won't even have to code ...