Search found 756 matches

by Drury
Thu Apr 03, 2014 3:59 pm
Forum: Ideas and Suggestions
Topic: Galactic Market
Replies: 13
Views: 3370

Re: Galactic Market

Umm, Factorio isn't Farmville...
by Drury
Thu Apr 03, 2014 3:49 pm
Forum: General discussion
Topic: Stupid questions to devs
Replies: 2
Views: 1775

Re: Stupid questions to devs

Possibly postponed till the Hedgehog makes it happen. AKA somewhere between tomorrow and HL3 release. Oh, and while I'm here, I've looked and found nothing, are armored trains/railway guns planned? Maybe I just haven't looked hard enough. Just thought it would be neat if there were evolved biters/fl...
by Drury
Thu Apr 03, 2014 3:27 pm
Forum: General discussion
Topic: My general Impressions after coming back to the game.
Replies: 10
Views: 4217

Re: My general Impressions after coming back to the game.

From what I gather the devs want to avoid hand-holding and outright telling you everything, including that trains can be built to turn around at the end of the line without any need for loops, letting you figure it out yourself instead. The level is even designed to show you rubble of a shuttle syst...
by Drury
Wed Apr 02, 2014 7:50 pm
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 98934

Re: Hidden ores

2a)Atomic industry will be needed. It`s highly strange to power laser turrets and other high tech things with coal-powered steam engines. Huh, even with nuclear plants available to us a large chunk of world's energy comes from steam engines. It's the most cost-effective method. If you don't live in...
by Drury
Tue Apr 01, 2014 5:03 pm
Forum: Implemented Suggestions
Topic: Personal construction bot
Replies: 3
Views: 2031

Re: Personal construction bot

A sort of construction dozer would be nice.

Put items in, assign blueprints to it, it goes and builds.

Bonus points if it says "China will grow larger"
by Drury
Mon Mar 31, 2014 5:23 pm
Forum: Implemented Suggestions
Topic: I want multilayered sprites (for masked color variations)
Replies: 7
Views: 1464

Re: I want multilayered sprites (for masked color variations

Speaking of players, I'd actually prefer separate sprites.

That would allow different characters, alien characters, robot characters... That'd be more fun than just red guy, blue guy, green guy.
by Drury
Mon Mar 31, 2014 3:53 pm
Forum: Gameplay Help
Topic: No path for train
Replies: 4
Views: 3302

Re: No path for train

Hah! Finally 20 years of playing (Open)TTD(Patch) come in handy. Two possible issues: 1. You've built a one-way signal on the track and the train can't find a path around it. 2. You've built one of the stops on the wrong side of the track. If you have a shuttle push-pull service, you want to have bo...
by Drury
Mon Mar 31, 2014 1:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.7] Assembler machine 1 animation twitching
Replies: 9
Views: 2014

Re: [0.9.4+] Assembler machine 1 animation twitching

I am too noticing this.

It doesn't happen all the time, but sometimes you can see them switch to the side. Running fullscreen 1280x1024
by Drury
Sun Mar 30, 2014 5:36 pm
Forum: Releases
Topic: Version 0.9.6
Replies: 22
Views: 21681

Re: Version 0.9.6

What sort of restriction? That you aren't allowed to admire individual pixels?

Nor really sure if anyone is into that.
by Drury
Sun Mar 30, 2014 3:00 pm
Forum: Gameplay Help
Topic: Heavy/Light Oil.
Replies: 7
Views: 4133

Re: Heavy/Light Oil.

I'm also messing around with it at the moment. You can hook up light oil into a chemical plant to make solid fuel which works like coal, heavy oil is used to make lubricant, which can then be used to craft advanced mechanical stuff like electric engines (though this is the only use I've found yet, t...
by Drury
Sun Mar 30, 2014 7:32 am
Forum: Releases
Topic: Version 0.9.6
Replies: 22
Views: 21681

Re: Version 0.9.6

I think the game shouldn't let you zoom to the point that sprites blur out without use of console.
by Drury
Sun Mar 30, 2014 7:27 am
Forum: News
Topic: Friday Facts #27 The roadmap
Replies: 32
Views: 22675

Re: Friday Facts #27 The roadmap

From what I understood the greenlight page is ready, trailer still needs work (specifically work done to the game so the trailer looks better, i.e. proper item visualization). The problem with the game isn't that it's not fun to play, but it still has some dev graphics that could deter people, not t...
by Drury
Sat Mar 29, 2014 2:02 pm
Forum: News
Topic: Friday Facts #27 The roadmap
Replies: 32
Views: 22675

Re: Friday Facts #27 The roadmap

kovarex wrote:I have 35544 :)
I think you accidentally pressed 5 or 4 key twice.

Or both :lol:
by Drury
Sat Mar 29, 2014 10:44 am
Forum: News
Topic: Friday Facts #27 The roadmap
Replies: 32
Views: 22675

Re: Friday Facts #27 The roadmap

after releasing game on steam you should be ready for influx of bug reports no matter how stable you think factorio is now.. just because amount of people and all the PC configuration and other software they have multiplayer is pretty huge feature, and will introduce lots of frustrating bugs, so al...
by Drury
Wed Mar 26, 2014 7:28 pm
Forum: Ideas and Suggestions
Topic: Even higher logistic needs
Replies: 8
Views: 2837

Re: Even higher logistic needs

Hello, we have been discussing the idea that rails + car wouldn't have the item representation at all already and we like it. As you said, the assembling machine with rail connection (depo), that would make the train vehicles inside would make sense and add something, but there are currently bigger...

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