Search found 782 matches
- Tue Apr 15, 2014 11:25 am
- Forum: Ideas and Suggestions
- Topic: wood, more uses , light bridges, weak walls
- Replies: 9
- Views: 5019
Re: wood, more uses , light bridges, weak walls
I'm perfectly fine with the amount of products requiring wood - I think only small poles, chests and shotguns? Everything else is made of copper, iron, coal, water and oil, that's enough I think.
- Mon Apr 14, 2014 12:32 pm
- Forum: News
- Topic: Friday Facts #29 So many ideas
- Replies: 22
- Views: 23955
Re: Friday Facts #29 So many ideas
http://playstarbound.com/suggestions/
This might work as well. reddit-like system showing most popular suggestions of all time as well as smaller recent requests, everything can be easily rated. Simple, effective.
This might work as well. reddit-like system showing most popular suggestions of all time as well as smaller recent requests, everything can be easily rated. Simple, effective.
- Mon Apr 14, 2014 12:29 pm
- Forum: Gameplay Help
- Topic: 2 Newbie questions
- Replies: 3
- Views: 3542
Re: The trees are annoying
Is really chopping them down so difficult or time consuming? It shouldn't take more than a minute to clear out an average ore deposit.
- Sun Apr 13, 2014 2:26 pm
- Forum: News
- Topic: Friday Facts #29 So many ideas
- Replies: 22
- Views: 23955
Re: Friday Facts #29 So many ideas
So here is my suggestion: Create a new board or use the development proposals... I think you're thinking a bit too big here. We don't need to make a reality show about ideas with voting and stuff, I'd say one sticky thread on the ideas board with a list of links to threads categorized by the genera...
- Sat Apr 12, 2014 5:32 pm
- Forum: Off topic
- Topic: Sooo very offtopic :)
- Replies: 18
- Views: 15198
Re: Sooo very offtopic :)
From that perspective, yes, but from your original post it seems you have found some files on the server that we're not supposed to have access to.
Basically there is no point to this thread as I assume you're not going to share your findings, and anyway, you really shouldn't.
Basically there is no point to this thread as I assume you're not going to share your findings, and anyway, you really shouldn't.
- Sat Apr 12, 2014 3:21 pm
- Forum: Off topic
- Topic: Sooo very offtopic :)
- Replies: 18
- Views: 15198
Re: Sooo very offtopic :)
It's also a hacking school of sorts.
But yeah they do provide url-shortening service.
But yeah they do provide url-shortening service.
- Sat Apr 12, 2014 3:04 pm
- Forum: Off topic
- Topic: Sooo very offtopic :)
- Replies: 18
- Views: 15198
Re: Sooo very offtopic :)
hts = hack this site
Not sure how long this topic is going to last but I hope not too long.
Not sure how long this topic is going to last but I hope not too long.
- Sat Apr 12, 2014 12:18 pm
- Forum: Releases
- Topic: Version 0.9.8
- Replies: 13
- Views: 29561
Re: Version 0.9.8
Hmmm... But two parallel diagonal rails still count as a single block. That actually irks me more than any of the bugs fixed in this update.
Not to belittle your efforts, keep it up!
Not to belittle your efforts, keep it up!
- Sat Apr 12, 2014 11:30 am
- Forum: News
- Topic: Friday Facts #29 So many ideas
- Replies: 22
- Views: 23955
Re: Friday Facts #29 So many ideas
What you decide to leave out is as important as what you decide to put in. I think having too many ideas can lead to feature creep. Yes, they're good ideas, many of them are anyway. But I count on you, the developer, to realize your vision of what the game should be. That's what I'm paying for, you...
- Thu Apr 10, 2014 8:51 am
- Forum: General discussion
- Topic: Old version repository/where do I get the old car sprites?
- Replies: 7
- Views: 15393
Re: Old version repository/where do I get the old car sprite
Sweet, cheers!
- Thu Apr 10, 2014 6:50 am
- Forum: General discussion
- Topic: Old version repository/where do I get the old car sprites?
- Replies: 7
- Views: 15393
Re: Old version repository/where do I get the old car sprite
I've already checked 0.6.4, no luck. The spritesheet must be much older.
- Wed Apr 09, 2014 7:25 pm
- Forum: General discussion
- Topic: Old version repository/where do I get the old car sprites?
- Replies: 7
- Views: 15393
Old version repository/where do I get the old car sprites?
I'm new to Factorio so I never got to see the cartoon cadillac sprites in action, and to be honest I'd really love to, just for the heck of it http://facepunch.com/fp/emoot/v.gif Is it possible to reach the old versions of the game somehow? Are they even still hosted on the server? /Could somebody P...
- Tue Apr 08, 2014 7:24 pm
- Forum: News
- Topic: Friday Facts #27 The roadmap
- Replies: 32
- Views: 27304
Re: Friday Facts #27 The roadmap
The GUI needs to be animated a little bit... Get rid of the "Windows"-style, connect the GUI more with the entities themselfes. Eg rightclick on an assembler, the assembler interface kind of pops out of the machine, clearly visible connected to the machine. The HUD the player sees (eg his...
- Tue Apr 08, 2014 4:41 pm
- Forum: General discussion
- Topic: Interesting icons
- Replies: 1
- Views: 1040
Re: Interesting icons
There are also railgun and railgun ammo icons - although I reckon this is quite a bit than 0.9.7.
I could use some railguns to fight those big worms.
EDIT: By the way, what makes you think that's for modular vehicles? Not that I'd be against it, but pistons have many uses
I could use some railguns to fight those big worms.
EDIT: By the way, what makes you think that's for modular vehicles? Not that I'd be against it, but pistons have many uses
- Tue Apr 08, 2014 3:55 pm
- Forum: News
- Topic: Friday Facts #27 The roadmap
- Replies: 32
- Views: 27304
Re: Friday Facts #27 The roadmap
Heh, I was about to suggest Fallout-esque HUD.
Surely Albert wouldn't complain if you let him model some HUD elements.
Meanwhile in Barcelona...
Surely Albert wouldn't complain if you let him model some HUD elements.
Meanwhile in Barcelona...
- Mon Apr 07, 2014 4:05 pm
- Forum: Ideas and Suggestions
- Topic: Outpost logistics
- Replies: 25
- Views: 19137
Re: Outpost logistics
I like your last suggestion. Trains are perfect for linking distant logistics network together. They are fast, they are safe, they can carry a lot of cargo at once. Now only to figure out how it might work. OpenTTD has a patch called cargodest, short for cargo destinations. This system allows trains...
- Sun Apr 06, 2014 12:06 pm
- Forum: Ideas and Requests For Mods
- Topic: airplanes and helicopters
- Replies: 3
- Views: 4707
Re: airplanes and helicopters
Then there are the big what? Should I send help, are you in trouble?
- Sun Apr 06, 2014 12:01 pm
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 149049
Re: RTS direction
Even though it might be a bit difficult to balance, I think a Warzone 2100 modular system would be cool. Basically, you'd build vehicles in a similar manner as you build logistics/construction drones - first manufacture the frame, then add to it, and the resulting tank functions depending on what yo...
- Sat Apr 05, 2014 7:30 pm
- Forum: Resolved Problems and Bugs
- Topic: Two diagonal rails next to each other count as one block(?)
- Replies: 1
- Views: 870
Two diagonal rails next to each other count as one block(?)
Or at least that's what I made out of this behavior (sorry about Steam jpeg compression) Sometimes this happens further ahead on the other end of the curve and one of the trains waits for the other to pass before proceeding. In this case, they get stuck and I need to manually drive either one past ...
- Fri Apr 04, 2014 5:08 pm
- Forum: Releases
- Topic: Version 0.9.7
- Replies: 11
- Views: 24769
Re: Version 0.9.7
Oh, right, got it confused with OpenTTD. And you're right about the borders, maybe even go as far as revamping the whole sprite to look different, i.e. fast belts aren't belts at all but rather some sort of fan-powered hoverbelts, and express belts a sort of plasma stream/waterslide. Just my 2 cents...