It follows a very similar formula. Play it!Unknow0059 wrote: ↑Sat Oct 12, 2019 12:11 amAt a glance, that gear game looks like something Zachtronics would make.
Search found 756 matches
- Sat Oct 12, 2019 7:51 am
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 18552
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Mon Sep 23, 2019 7:14 am
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 16518
Re: Friday Facts #313 - Light at the end of the bug tunnel
Well, yes, a lot of the big ones date back to the 90s.BlueTemplar wrote: ↑Sun Sep 22, 2019 4:00 pmOughties I could understand (and even RockPaperShotgun seems to have gotten worse in the recent years...), but game journalism websites in the 90's ?!?
- Fri Sep 20, 2019 12:46 pm
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 16518
Re: Friday Facts #313 - Light at the end of the bug tunnel
This is probably why you shouldn't have admitted it. Because some out-of-the-loop journalists decide to put a spin on it? They'd find a way either way. This loose approach to game development however does seem to be paying off, especially when smart people know exactly when to take a break. Agreed.
- Fri Sep 20, 2019 12:30 pm
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 16518
Re: Friday Facts #313 - Light at the end of the bug tunnel
What an odd angle in the PCGamesN article. Like devs announcing a break from bugfixing is some kind of negligence.
Good to know there's progress being made on the wretched fluids, and the bugs in general. Nice landfill redesign too, reminds me a bit of oldschool isometric games.
Good to know there's progress being made on the wretched fluids, and the bugs in general. Nice landfill redesign too, reminds me a bit of oldschool isometric games.
- Sat Sep 14, 2019 12:27 am
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 40264
- Tue Sep 10, 2019 3:29 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 236607
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
Just playing around to figure out how to make stuff and how to better at least start the game (because first time i just done a 6hour hand crafting list) and so im starting to get the hang of it ... And surprise i'm making water out of nothing testing stuff around, bad point is you can not really g...
- Mon Sep 09, 2019 1:28 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 236607
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
I could spare some diamonds. Got dozens of the things lying around.
- Mon Sep 09, 2019 1:32 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 236607
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
Iron situation seems tenable, I'm dealing with it right now. I set up a forward base where I smelt ingots into chests, then I ferry them back to main base while I have an assembler dedicated to crafting rails. It goes pretty fast, soon I'll have a train ready. I've noticed a lot of iron era research...
- Sat Sep 07, 2019 2:38 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 236607
Re: [MOD 0.17+] Industrial Revolution (0.9.x)
Noticed something a little odd with the autoforester. https://i.imgur.com/MuX1gBX.png I assume the negative pollution number means it sucks pollution up? Makes sense, it uses CO2 from the environment around it to grow trees. No complaints. https://i.imgur.com/oQ9MMdu.png But in that case, it's weird...
- Fri Sep 06, 2019 9:03 pm
- Forum: News
- Topic: Friday Facts #311 - New remnants 3
- Replies: 52
- Views: 18381
Re: Friday Facts #311 - New remnants 3
Only one little constructive suggestion, maybe make the rubble extend out of its tile more? Might help with the odd tiled look. I can assure you, artists would love to do that :D Didn't expect it to be problematic, considering no moving entities can ever be rendered behind the rubble. I suppose it'...
- Fri Sep 06, 2019 8:31 pm
- Forum: News
- Topic: Friday Facts #311 - New remnants 3
- Replies: 52
- Views: 18381
Re: Friday Facts #311 - New remnants 3
I've never seen community spotlight steal the show quite to this degree :lol: Nice remnants guys. Especially fond of the car, sorta comically spreading its wheels apart. Only one little constructive suggestion, maybe make the rubble extend out of its tile more? Might help with the odd tiled look. ED...
- Fri Aug 30, 2019 12:12 pm
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 26518
Re: Friday Facts #310 - Glowing Heat pipes
very nice concept, but i'd say it's not visually perfect yet. Especially i think it's too bright, and maybe the color tone could be slightly altered? dont know, maybe it's already perfect when it's darker. kinda like this? I'd contest that. The pipes may look intense against a dark background, but ...
- Fri Aug 30, 2019 11:01 am
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 26518
Re: Friday Facts #310 - Glowing Heat pipes
Have fun guys, may your queues not be too long

And good job Ernestas, very nice bit of visual feedback on the heat pipes. Useful, immersive and pretty.


And good job Ernestas, very nice bit of visual feedback on the heat pipes. Useful, immersive and pretty.
- Wed Aug 28, 2019 9:14 am
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 64606
Re: Friday Facts #309 - Controversial opinions
no u
- Sun Aug 25, 2019 9:59 am
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 64606
Re: Friday Facts #309 - Controversial opinions
With all due respect - you got it wrong. If you want an ego shooter get one. Factorio is imho a completely other kind of game. That Factorio has a invigorating hunt and destroy section build in, biters and worms, is a nice side story but not what’s about this game. Try combinators, their settings w...
- Sun Aug 25, 2019 4:57 am
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 64606
Re: Friday Facts #309 - Controversial opinions
I like how much this speaks as to what kind of player each member of the development team is, a very nice post and arguably more informative than even the special FFF edition where they directly described themselves. So for Twinsen's opinions: I never actually considered inserters messing up my rati...
- Fri Jun 21, 2019 6:48 pm
- Forum: News
- Topic: Friday Facts #300 - Special edition
- Replies: 49
- Views: 15769
Re: Friday Facts #300 - Special edition
Someone noticed. I'm almost a nutrition expert now :) And feel 20 years younger. I hadn't noticed, but looking at the progress now, congrats! And kudos for not taking Drury's post the wrong way, this could be read as very offensive and for a minute I wondered why it wasn't removed yet :P I'm really...
- Fri Jun 21, 2019 4:53 pm
- Forum: News
- Topic: Friday Facts #300 - Special edition
- Replies: 49
- Views: 15769
Re: Friday Facts #300 - Special edition
kovarex de-richment process:
- Sat Mar 02, 2019 12:39 am
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 39542
Re: Friday Facts #284 - 0.17 experimental
The inverse spawning of enemies towards the end of a timer is similar to a couple of silly games I've made. And just like with those games, people are now being really sour over the fact that they're having their victories snagged away in the last couple of moments :lol: I find that all tends to be ...
- Sat Feb 23, 2019 7:13 am
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 109980
Re: Friday Facts #283 - Prepare to Launch
That's a shame about the new fluid system, I got really excited about that.
Still though I'm hype. I wonder what direction you're taking the campaign, that ought to be a ride.
Still though I'm hype. I wonder what direction you're taking the campaign, that ought to be a ride.