Search found 752 matches

by Drury
Tue Jun 02, 2020 8:19 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 15852

Re: Friday Facts #349 - The 1.0 plan

bobingabout wrote: ↑
Tue Jun 02, 2020 8:04 pm
I have only 1 question.

what is Cyberpunk 2077?
You're gonna be sorry you ever asked when it comes out, it's gonna be absolutely everywhere.
by Drury
Tue Jun 02, 2020 7:46 pm
Forum: Releases
Topic: Version 0.18.29
Replies: 32
Views: 10907

Re: Version 0.18.29

V453000 wrote: ↑
Tue Jun 02, 2020 4:55 pm
Serenity wrote: ↑
Tue Jun 02, 2020 4:43 pm
The obvious solution is to turn the engine recipe into two components: timing belt + engine block ;)
With 20 extra steps for creating rubber and other little pieces.
Just put bob+angels into vanilla for 1.0 and walk away from the explosion.
by Drury
Mon Jun 01, 2020 7:46 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 22895

Re: Friday Facts #348 - The final GUI update

posila wrote: ↑
Sun May 31, 2020 6:11 pm
I am sorry we are not capable of making the game good enough for everyone. I really am.
Don't let the feedback get to you, you're doing well.
by Drury
Sat May 30, 2020 4:19 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 15852

Re: Friday Facts #349 - The 1.0 plan

- Fluid mechanics: Fluids work right now. Major risk releasing fluids post 1.0, especially if it breaks something. Beyond that, fluid upgrades can fairly easily be done as a patch. I recommend a lot of testing of fluid mechanics prior to releasing them post 1.0 They work as long as you're not in th...
by Drury
Fri May 29, 2020 2:53 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 15852

Re: Friday Facts #349 - The 1.0 plan

Oh that's neat then.
by Drury
Fri May 29, 2020 2:32 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 15852

Re: Friday Facts #349 - The 1.0 plan

Gonna be epic when Cyberpunk inevitably honors its tradition of never releasing and shunts itself into 2021. Well I guess if you know you're gonna make it without adjusting your current rate of development, it shouldn't really matter. Except to all the people whose window of opportunity to snag the ...
by Drury
Thu May 28, 2020 10:45 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 22895

Re: Friday Facts #348 - The final GUI update

It is a PR stunt. Their statement reads like an ad. "Today we use some of the most sophisticated proprietary anti-fraud AI technology of any online marketplace for digital products..." give me a break.
by Drury
Thu May 28, 2020 5:30 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 22895

Re: Friday Facts #348 - The final GUI update

The item icons looking minimalistic is fine by me given they're kinda, well, minimal by nature. I mean, you don't want a lot of details on things that appear en masse on belts and in cramped inventory grids. In fact, one of the worst offenders on this front had been the old battery redesign, which f...
by Drury
Sun May 24, 2020 2:43 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 22895

Re: Friday Facts #348 - The final GUI update

I would trade all of the art and sound changes for functionality polishing. Blueprint book library and a creation date displayed on the save game loading screen at the very least and sort on that date would be nice. Every time I want to start playing with a major mod, I resist because I already hav...
by Drury
Sat May 23, 2020 9:43 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 22895

Re: Friday Facts #348 - The final GUI update

Rseding91 wrote: ↑
Sat May 23, 2020 6:59 am
_Attila_ wrote: ↑
Sat May 23, 2020 1:31 am
... but this has been promised and then poof, along with the fluid dynamics.
Nobody promised anything.
well it's still a bummer
by Drury
Fri May 22, 2020 10:41 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 22895

Re: Friday Facts #348 - The final GUI update

HUGE thanks for rotation sounds, that ought to be very useful. I'm liking the menu sounds, too. Very satisfying. The new icons seem pretty readable at a glance, although yeah, you're right in that I'll need to adjust. I am liking how you removed details and highlighted the iconic shape of each entit...
by Drury
Sat Feb 29, 2020 7:44 pm
Forum: News
Topic: Friday Facts #336 - Offshore pump redesign
Replies: 51
Views: 10914

Re: Friday Facts #336 - Offshore pump redesign

The new pump design looks great :> The pipe with water rushing past the little window looks very fast by comparison though. It looks like there's no way that slow pump could produce such a torrent of water. Maybe the "water-window" on the pipe should move slower, or the pump should move f...
by Drury
Tue Feb 25, 2020 5:47 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 33838

Re: Friday Facts #320 - Color correction

I desaturated everything in settings, but my main issue now is that everything has these artifacts now. You know, that grainy look of a picture that got oversaturated and then desaturated via filters.
by Drury
Sat Feb 15, 2020 12:55 am
Forum: News
Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
Replies: 57
Views: 13826

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

ownlyme wrote: ↑
Fri Feb 14, 2020 11:59 pm
and you still haven't added a grenade arc
viewtopic.php?f=6&t=71441
You're probably already aware, but throwing this out for others too
https://mods.factorio.com/mod/KS_Combat

;)
by Drury
Thu Feb 06, 2020 11:49 pm
Forum: Releases
Topic: Version 0.18.4
Replies: 22
Views: 11361

Re: Version 0.18.4

The one that's a tiny bit game changing and is the one that I think would add the most is MushroomCloud (which has not yet been ported to 0.18). The atomic bomb is... underwhelming. It doesn't need to be more powerful from a game mechanics perspective, but the way it shows up needs to be a little m...
by Drury
Fri Jan 31, 2020 7:37 am
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 16702

Re: Version 0.18.2

coppercoil wrote: ↑
Fri Jan 31, 2020 7:35 am
Drury wrote: ↑
Fri Jan 31, 2020 1:50 am
That's us.
No, we are beta testers. Thats a little different.
We are? Dang, I forgot we got a promotion.
by Drury
Fri Jan 31, 2020 1:50 am
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 16702

Re: Version 0.18.2

coppercoil wrote: ↑
Thu Jan 30, 2020 7:16 pm
I wonder: aren’t there external alpha testers involved? They should must spot mentioned issues.
That's us.
by Drury
Tue Jan 28, 2020 11:46 pm
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 16702

Re: Version 0.18.2

Deadlock989 wrote: ↑
Tue Jan 28, 2020 6:56 pm
But the red and blue belts are deep, deep into dentist's drill territory. Have already modded them out. The yellow belt is tolerable.
jesus tapdancing christ you weren't kidding

https://vocaroo.com/lcC7oAs3ByD

guys.
by Drury
Sat Jan 25, 2020 1:18 am
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 31711

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

So it's essentially just down to graphical improvements from now on. Those have been quite hit and miss lately, to be completely honest. The campaign could have been potentially interesting, potentially redundant, we won't get to see now I suppose. What I foremostly had high hopes for though, was th...
by Drury
Sun Jan 19, 2020 10:46 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 24041

Re: Friday Facts #327 - 2020 Vision

I've just got the joke from the title. WOW I'm fast! https://upload.wikimedia.org/wikipedia/commons/thumb/1/1b/Internet_Explorer_9_icon.svg/64px-Internet_Explorer_9_icon.svg.png I assume you mean the reference to Foreigner's 1978 hit "Double Vision"? Yeah it's pretty vague but I saw it to...

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