Search found 68 matches

by asher_sky
Sun Nov 22, 2020 11:18 pm
Forum: Modding interface requests
Topic: Request to allow defining an optional start_target instead of start_position when setting player controller to cutscene
Replies: 1
Views: 991

Request to allow defining an optional start_target instead of start_position when setting player controller to cutscene

TL;DR
When setting player controller to cutscene, I would like to be able to set the start_position to an entity target, like you can do with waypoints (position or target).


What ?
Currently, the start_position of a cutscene can only be a position, but individual waypoints can have either a ...
by asher_sky
Fri Oct 30, 2020 4:37 pm
Forum: Ideas and Suggestions
Topic: More precise GUI scaling options
Replies: 2
Views: 1098

More precise GUI scaling options

TL;DR
Request to let users set GUI scale to more precise values than just 75%, 100%, etc.


What ?
I would really like to set the GUI scale to 80, 85, or 90%. I have a Macbook Pro and with GUI scale at 100% things like the hotbar and alerts can overlap the armor slot/battery display, but at GUI ...
by asher_sky
Fri Oct 30, 2020 5:18 am
Forum: Not a bug
Topic: [1.0.0] Factorio crashes when creating a cutscene with a waypoint beyond the map limit
Replies: 3
Views: 1609

[1.0.0] Factorio crashes when creating a cutscene with a waypoint beyond the map limit

I've been playing around with cutscenes lately and was wondering what happens when I make a waypoint far beyond the map limit. Today I found out that the game crashes.

steps to reproduce:
1. load or start a new save game
2. run the following command:
game.players["PLAYER_NAME"].set_controller ...
by asher_sky
Sun Oct 25, 2020 1:56 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.0.0] cutscene uses 0,0 as first waypoint when start_position is not defined
Replies: 1
Views: 3581

[Klonan] [1.0.0] cutscene uses 0,0 as first waypoint when start_position is not defined

According to the wiki, a cutscene uses the player position to start the cutscene when start_position is not defined:

start_position :: Position (optional): If specified and type is defines.controllers.cutscene, the cutscene will start at this position. If not given the start position will be the ...
by asher_sky
Sun Oct 25, 2020 12:27 am
Forum: Not a bug
Topic: [1.0.0] player character changes color when controller is set to cutscene
Replies: 3
Views: 1769

Re: [1.0.0] player character changes color when controller is set to cutscene

Thank you, that was very helpful. I didn't know character color is determined like that. I've set up character/player color syncing for my little cutscene mod now :D
by asher_sky
Sat Oct 24, 2020 6:53 am
Forum: Not a bug
Topic: [1.0.0] player character changes color when controller is set to cutscene
Replies: 3
Views: 1769

Re: [1.0.0] player character changes color when controller is set to cutscene

I forgot to add a log and such.

Upon further testing it appears to only happen on the following save file, but not when I start a new save.
save: https://drive.google.com/file/d/1iHuFHFCvEL5hzWuAdsARonxWb8C5vMP1/view?usp=sharing

factorio-current.log:
0.000 2020-10-24 00:18:30; Factorio 1.0.0 ...
by asher_sky
Sat Oct 24, 2020 6:44 am
Forum: Not a bug
Topic: [1.0.0] player character changes color when controller is set to cutscene
Replies: 3
Views: 1769

[1.0.0] player character changes color when controller is set to cutscene

When a player controller is set to cutscene, the character color changes to default orange when the camera begins the first pan. Character color is then set back to original color when the cutscene is over and player has control again.

It's nice that character color returns to normal when the ...

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