Search found 26 matches
- Mon Mar 31, 2014 11:26 am
- Forum: Ideas and Suggestions
- Topic: use powers of 2 for logistics
- Replies: 15
- Views: 5867
Re: use powers of 2 for logistics
None of them does have any use in a gameplay point of view. To limit the size of the inventory is only useful to force the player to use transportation means. But, the game is currently limiting the number of stacks, not exactly the number of items. The difference is that it only is annoying for the...
- Wed Mar 26, 2014 12:05 pm
- Forum: General discussion
- Topic: Resources distribution
- Replies: 9
- Views: 4663
Re: Resources distribution
main idea is that you will generate world by small chunks, so load is not huge. I know, I already implemented that somewhere else. It can still be CPU intensive if your noise is complex. It's not necessarily much more than a few hundreds of ms. But it may be enough to create a small noticable freez...
- Wed Mar 26, 2014 10:43 am
- Forum: General discussion
- Topic: Resources distribution
- Replies: 9
- Views: 4663
Re: Resources distribution
What do you mean by new parameters? Distance to spawn. For dispersion (so that some resources are absent from some part of the map) more is needed as well. it's not so cpu hungry, but you can mod it from lua, by using onchunkgenerated event. It should be consistent noise, do you implement that duri...
- Tue Mar 25, 2014 6:38 pm
- Forum: General discussion
- Topic: Resources distribution
- Replies: 9
- Views: 4663
Re: Resources distribution
I'm not sure that all of that is necessary to see a first benefit in a more tuned resource placement. Train network doesn't require so much work, and it's rather a fun thing to do. You can use the car for exploration, and as long as the car system is not automatic, trains still keeps their advantage...
- Tue Mar 25, 2014 1:14 pm
- Forum: General discussion
- Topic: Resources distribution
- Replies: 9
- Views: 4663
Resources distribution
I am a bit frustrated that some game elements are not given the usefulness they should have. I think it's the case for trains, which shine the farther you go. If you can find all the resources you need near you, trains have no or little use. I think the problem is only a balance problem. A simple id...
- Mon Mar 24, 2014 4:25 pm
- Forum: News
- Topic: Friday Facts #26 How to satisfy achievers
- Replies: 20
- Views: 25836
Re: Friday Facts #26 How to satisfy achievers
I'm really concerned about multiplayer. The more one wait to implement it, the more it is likely to fail. I've seen really good projects, which never suceeded to implement the multiplayer feature. And i don't know much game either which have similar characteristic to yours: a lot of objects where sm...