Search found 51 matches

by Danielv123
Sat Jul 02, 2016 10:24 am
Forum: Mods
Topic: [MOD 0.13.3] Moar tanks :3
Replies: 7
Views: 6706

Re: [MOD 0.13.3] Moar tanks :3

V453000 wrote:I knew it wouldn't take long till someone tints the fires XD
And so many sweet textures too! I just wonder why the spritesheet for the flame turret was ordered differently than the tank turret, it spins counter clockwise, was a bit of work to get that one straightened out!
by Danielv123
Sat Jul 02, 2016 8:20 am
Forum: Mods
Topic: [MOD 0.13.3] Moar tanks :3
Replies: 7
Views: 6706

[MOD 0.13.3] Moar tanks :3

This is a simple mod. Its aim is to bring more tanks and cars to the game for more combat diversity.

Additions:
Flame tank (unlocked after normal tank)
Green wildfire, does much more damage and burns forests faster, but it is alien science and costs artifacts.

The flame tank does of course have a ...
by Danielv123
Sat Jun 18, 2016 10:04 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Bug when setting a inventory logistics slot
Replies: 1
Views: 1160

[Rseding91] Bug when setting a inventory logistics slot

How to reproduce:

/c game.local_player.force.manual_crafting_speed_modifier=10000

Set up a long crafting queue

Try setting logistics slot.

Expected result: Slot remains blank after clicking it. Does not happen when not crafting or when crafting slowly.
by Danielv123
Wed Feb 03, 2016 10:55 pm
Forum: Fan Art
Topic: Who indulges their artistic side?
Replies: 4
Views: 19737

Re: Who indulges their artistic side?

Iphrid wrote:This is in no way done legit. I used the map editor to make a pretty village-like setup with different buildings doing different things and made it pretty with both paths and trees. :)
I like how you use blue belts and basic assemblers Kappa
by Danielv123
Wed Feb 03, 2016 12:41 pm
Forum: Show your Creations
Topic: 3 rockets/minute with vanilla+
Replies: 1
Views: 7443

3 rockets/minute with vanilla+

All about it here: https://www.reddit.com/r/factorio/comme ... n_vanilla/

No, I haven't gotten enough outposts to support it, but if you redirect all the trains yuo would get slightly above 1 rpm.

Images: http://imgur.com/a/AKFjI
by Danielv123
Wed Feb 03, 2016 12:22 pm
Forum: Show your Creations
Topic: Bob's Mods: 1,900 rockets every 10 minutes (~3.2/sec)
Replies: 6
Views: 22883

Re: Bob's Mods: 1,900 rockets every 10 minutes (~3.2/sec)

I find it funny how my vanilla base peaks out at a just as high plate consumption, and I launch one every 20 seconds for reference.
by Danielv123
Tue Feb 02, 2016 11:36 pm
Forum: Mods
Topic: [MOD 0.12.x] Factorio Maps
Replies: 63
Views: 103457

Re: [MOD 0.12.x] Factorio Maps

So hello! First of all, I am going to say that this mod is awesome. I took a huge image of my base as I started building it, and it was awesome. Took 30 minutes to finish. Now I am trying to take another image of my finished megabase launching 3 rockets/minute (not sustained by outposts) but it ...
by Danielv123
Mon Jan 18, 2016 11:38 pm
Forum: Gameplay Help
Topic: Splitter not working properly
Replies: 89
Views: 140185

Re: Splitter not working properly

Ah, this was nice info. Thanks to Daniel for explanations that made sense after a while! If anyone still don't get it, I will link to this stream of mine where I figured most of it out.

http://www.twitch.tv/danielv1234/v/36275843

I didn't realize that splitters were that dumb.
I think the best ...
by Danielv123
Wed Jan 06, 2016 10:15 am
Forum: Maps and Scenarios
Topic: [WIP] new story idea for scenario. [ex.trading]
Replies: 1
Views: 8812

Re: [WIP] new story idea for scenario. [ex.trading]

New biter AI? Oh man, thats going to be hard. But I guess you could make a trading chest thatonly worked withing a certain proximity of biter nests, turned all nearby nests to your side (peacefull ish) when you inserted items.
by Danielv123
Wed Jan 06, 2016 10:02 am
Forum: Maps and Scenarios
Topic: [0.12.20] 30-Stack Challenge.
Replies: 12
Views: 20963

Re: [0.12.20] 30-Stack Challenge.

Surprised there have been no comments yet, but this is now declared as impossible. You need an average production of 200k plates/minute through the 24 hours, and due to setup time this would at least double. PERHAPS with bobs mods and starting with some good infrastructure and an inventory of god ...
by Danielv123
Sun Jan 03, 2016 10:33 am
Forum: Mods
Topic: [Mod 0.12.x] Creative Inventorys
Replies: 6
Views: 19901

Re: [Mod 0.12.x] Creative Inventorys

Whenever I find something I need, I always find a new mod that does it on the forums. I love this game! 3rd mod attempt discarded!

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