Search found 48 matches
- Tue Sep 27, 2016 11:12 am
- Forum: Ideas and Requests For Mods
- Topic: Quantum Chests(chest that shares its content through worlds)
- Replies: 17
- Views: 6018
Re: Quantum Chests(chest that shares its content through worlds)
Update to the whole situation: ITS DONE! https://github.com/Danielv123/factorioClusterio master branch should include everything thats needed. It also opens a webserver on :8080 on the master server that gives you an inventory of the chests. Planned for the future is also a live production graph of ...
- Mon Sep 19, 2016 4:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.8] Flashing chat colors after just 12200 hours ingame
- Replies: 23
- Views: 25589
Re: [0.13.8] Flashing chat colors after just 12200 hours ingame
Why? The game didn't break at 19884 hours. Why would they upgrade?MrGrim wrote: Also, upgrade folks..
- Mon Sep 19, 2016 4:20 pm
- Forum: Ideas and Requests For Mods
- Topic: Quantum Chests(chest that shares its content through worlds)
- Replies: 17
- Views: 6018
Re: Quantum Chests(chest that shares its content through worlds)
I have finally gotten around to it with some usable results. Currently, it only works for dedicated servers on windows that has nodejs installed. As it does not yet have a config file, there is quite a lot of manual setup work that has to be done, but I am working on creating a proper config. https...
- Wed Aug 31, 2016 8:33 pm
- Forum: Ideas and Requests For Mods
- Topic: Quantum Chests(chest that shares its content through worlds)
- Replies: 17
- Views: 6018
Re: Quantum Chests(chest that shares its content through worlds)
wait so how do i run the master server then? Make sure you have nodejs installed. Then run node master.js Each instance of the dedicated server also needs to have its own client.js running as an interface between factorio and master. Make sure you install the mod and configure everything in config....
- Wed Aug 31, 2016 12:53 pm
- Forum: Ideas and Requests For Mods
- Topic: Quantum Chests(chest that shares its content through worlds)
- Replies: 17
- Views: 6018
Re: Quantum Chests(chest that shares its content through worlds)
Interesting. I'll give it a try Make sure to file a issue or something if problems appear. The setup right now is very confusing, but Im working on a config file. For me, the item disappears when I put it into a "put" chest and doesnt appear anywhere else Well, the master server has to be...
- Sun Aug 28, 2016 4:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.8] Flashing chat colors after just 12200 hours ingame
- Replies: 23
- Views: 25589
Re: [0.13.8] Flashing chat colors after just 12200 hours ingame
Im gonna update this as I realized I forgot to tell you all the results of my test. Essentially, once it reaches 19884 hours it just ticks back over to 0. Got a nice 10 minute speedrun out of this, beat that!
Anyways, stability is flawless as always.
Anyways, stability is flawless as always.
- Thu Aug 18, 2016 8:47 pm
- Forum: Implemented Suggestions
- Topic: [option] Disable commands popping up in chat
- Replies: 9
- Views: 6587
Re: [option] Disable commands popping up in chat
I to would like to be able to suppress the beep. Looks like this can be managed by turning down GUI sounds in options>sound. But then again, I like GUI sounds! I was also able to make everything in the chat dissappear in a tick with a setting, but getting chat is kinda important. Disabling this jus...
- Thu Aug 18, 2016 2:09 pm
- Forum: Implemented Suggestions
- Topic: [option] Disable commands popping up in chat
- Replies: 9
- Views: 6587
Re: [option] Disable commands popping up in chat
https://github.com/Danielv123/factorioClusterio Client.js sends "/c remote.call('clusterio', 'import', '" + g[0] + "', " + g[1] + ")" where g[0] is item-name and g[1] is count. Spamming down the log for the script/server log is not a problem at all. The problem is that ...
- Thu Aug 18, 2016 12:46 pm
- Forum: Ideas and Requests For Mods
- Topic: Quantum Chests(chest that shares its content through worlds)
- Replies: 17
- Views: 6018
Re: Quantum Chests(chest that shares its content through worlds)
Make sure to file a issue or something if problems appear. The setup right now is very confusing, but Im working on a config file.Overene wrote: Interesting. I'll give it a try
- Wed Aug 17, 2016 4:03 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Vehicle Customization
- Replies: 1
- Views: 873
Re: [Request] Vehicle Customization
Mostly no. You cannot edit a car at runtime, but you can do fancy lua hacks for aoe attacks, automated turrets and other cool stuff. Would definitely want that! Luckily, it looks like rseding91 is working on it, so it should be easy in 0.14: https://www.reddit.com/r/factorio/comments/4y69m0/cars_and...
- Wed Aug 17, 2016 3:55 pm
- Forum: Ideas and Requests For Mods
- Topic: Quantum Chests(chest that shares its content through worlds)
- Replies: 17
- Views: 6018
Re: Quantum Chests(chest that shares its content through worlds)
Fulfilling this request has been my dream since I hit 30 ups, and once 0.12 launched I knew it could be done! I have finally gotten around to it with some usable results. Currently, it only works for dedicated servers on windows that has nodejs installed. As it does not yet have a config file, there...
- Tue Aug 16, 2016 10:13 pm
- Forum: Implemented Suggestions
- Topic: [option] Disable commands popping up in chat
- Replies: 9
- Views: 6587
[option] Disable commands popping up in chat
I'll just get straight to it. I have a mod, and it sends the game an rcon request every few ticks. The game then goes "bleep" and prints a gray line in chat. My game is a bleepfest. There is no way to substitute rcon for my purpose as I cannot read files with lua mods. So I propose a simpl...
- Mon Aug 15, 2016 3:04 pm
- Forum: Mods
- Topic: [MOD 0.13.3] Moar tanks :3
- Replies: 7
- Views: 5854
Re: [MOD 0.13.3] Moar tanks :3
And I notice something interesting--the increased AOE on the wildfire only happens when there are flammable things within the blast radius. If you ignite a bare patch of ground, it'll ignite the same area as the regular flamethrower. After my testing, I realized it had to be there. Flame damage sta...
- Tue Jul 19, 2016 7:12 am
- Forum: 1 / 0 magic
- Topic: [0.13.9] Random crash when doing nothing
- Replies: 0
- Views: 646
[0.13.9] Random crash when doing nothing
http://pastebin.com/CvBQquYz
I cannot seem to reproduce the bug. Happened withing minutes of loading the game.
I cannot seem to reproduce the bug. Happened withing minutes of loading the game.
- Mon Jul 18, 2016 12:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.8] Flashing chat colors after just 12200 hours ingame
- Replies: 23
- Views: 25589
Re: [0.13.8] Flashing chat colors after just 12200 hours ingame
Either you reset the time tick to 0 or you could upgraded it to 64 bit unsigned integer that will provide : 85 401 592 933 840,516 upper limit hours. 9 742 367 434,843 years instead of 2.26 years. No one will ever reach that in a single life time. That will prevent any other issues that can pop in ...
- Mon Jul 18, 2016 9:22 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.8] Flashing chat colors after just 12200 hours ingame
- Replies: 23
- Views: 25589
[0.13.8] Flashing chat colors after just 12200 hours ingame
I would expect at the very least to be able to run my dedicated server for 3 years before strange shit happens
http://imgur.com/59VuCKL
No mods, savefile attatched.
http://imgur.com/59VuCKL
No mods, savefile attatched.
- Sat Jul 02, 2016 1:18 pm
- Forum: Mods
- Topic: [MOD 0.13.3] Moar tanks :3
- Replies: 7
- Views: 5854
Re: [MOD 0.13.3] Moar tanks :3
Hm, you didn't grab my bugfixing updates? Yeahm the recipe for the flame tank is a bit WIP, but I dunno what it should be called .The alien science issue is fixed now, for some reason I had forgot adding that to my modgen. The fact that the flame tank doesn't require blue research is fine IMO, it ad...
- Sat Jul 02, 2016 10:24 am
- Forum: Mods
- Topic: [MOD 0.13.3] Moar tanks :3
- Replies: 7
- Views: 5854
Re: [MOD 0.13.3] Moar tanks :3
And so many sweet textures too! I just wonder why the spritesheet for the flame turret was ordered differently than the tank turret, it spins counter clockwise, was a bit of work to get that one straightened out!V453000 wrote:I knew it wouldn't take long till someone tints the fires XD
- Sat Jul 02, 2016 8:20 am
- Forum: Mods
- Topic: [MOD 0.13.3] Moar tanks :3
- Replies: 7
- Views: 5854
[MOD 0.13.3] Moar tanks :3
This is a simple mod. Its aim is to bring more tanks and cars to the game for more combat diversity. Additions: Flame tank (unlocked after normal tank) Green wildfire, does much more damage and burns forests faster, but it is alien science and costs artifacts. The flame tank does of course have a fl...
- Sat Jun 18, 2016 10:04 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Bug when setting a inventory logistics slot
- Replies: 1
- Views: 906
[Rseding91] Bug when setting a inventory logistics slot
How to reproduce:
/c game.local_player.force.manual_crafting_speed_modifier=10000
Set up a long crafting queue
Try setting logistics slot.
Expected result: Slot remains blank after clicking it. Does not happen when not crafting or when crafting slowly.
/c game.local_player.force.manual_crafting_speed_modifier=10000
Set up a long crafting queue
Try setting logistics slot.
Expected result: Slot remains blank after clicking it. Does not happen when not crafting or when crafting slowly.