Ooooohohhhoooooohh. Oh. I like the new big power poles better but I believe they adjusted it for easier to look at factorieseradicator wrote: Thu Oct 22, 2020 1:41 pm Lulz. Collective memory loss?
https://www.factorio.com/blog/post/fff-195
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Search found 46 matches
- Thu Oct 22, 2020 4:30 pm
- Forum: General discussion
- Topic: Power Poles
- Replies: 12
- Views: 4371
Re: Power Poles
- Thu Oct 22, 2020 1:18 pm
- Forum: General discussion
- Topic: Power Poles
- Replies: 12
- Views: 4371
Re: Power Poles
Can you please explain what you mean by „old“ and „new“ power poles? I can’t remember that the design ever really changed. Some pictures maybe? And some more detailed explanation what exactly should be changed would be great. I am happy with the power poles as they are right now.
I think they ...
- Wed Oct 21, 2020 1:47 am
- Forum: Ideas and Suggestions
- Topic: Right click with deconstruction planner to blacklist items.
- Replies: 9
- Views: 2698
Re: Right click with deconstruction planner to blacklist items.
Yes. Things I dont even know I needed. But now I can’t live without
- Tue Oct 20, 2020 9:23 pm
- Forum: General discussion
- Topic: Built my first train!
- Replies: 3
- Views: 1853
Built my first train!
So I finally built my first train! I’ve gotten to bots and yellow science before but never have built a train. The one I built is a LCC train that transports iron back to my base. Just realized how easy it is to get the hit by a train achievement. 3 times. 3 times in 20~ minutes. No real reason for ...
- Tue Oct 20, 2020 2:48 pm
- Forum: General discussion
- Topic: How much megabase?
- Replies: 8
- Views: 3619
Re: How much megabase?
Just play the game and see. You can build pretty big bases these days before it becomes an issue. You also have a good PC. Once you are at a certain point you don't have to stop there.
UPS is something to consider certainly, but it's also somewhat exaggerated by a small and very vocal fraction of ...
- Tue Oct 20, 2020 2:10 pm
- Forum: General discussion
- Topic: How much megabase?
- Replies: 8
- Views: 3619
Re: How much megabase?
The pc can handle as much as you like, it just gets slower. Some people play with 30, 15 or lower UPS instead of the usual 60 UPS.
On the other hand, you also can create UPS friendly builds, which let you build higher SPM for same CPU usage.
I guess I should rephrase my question. How much can ...
- Tue Oct 20, 2020 1:55 pm
- Forum: Ideas and Suggestions
- Topic: Biters using themselves as landfill
- Replies: 24
- Views: 10679
Re: Biters using themselves as landfill
I find the idea intriguing, but here's a question: What would prevent the biters from eventually filling up every single body of water on the map, except possibly the ones within your walls?
If you shoot a biter it eventually decays. The biter landfill could eventually decay perhaps after ...
- Tue Oct 20, 2020 1:30 pm
- Forum: Ideas and Suggestions
- Topic: Biters using themselves as landfill
- Replies: 24
- Views: 10679
Re: Biters using themselves as landfill
10/10 I want one. I want to see scaredy little biters eventually revolting with a massive amount of biters. Of course this introduces a problem where when does the mass of biters stop growing? If your base get scarier and scarier eventually they will amass a enourmous attack that not even the ...
- Tue Oct 20, 2020 1:04 pm
- Forum: General discussion
- Topic: How much megabase?
- Replies: 8
- Views: 3619
How much megabase?
Hi again. So as many can probably tell I’m newer to the game and am having a ton of questions. Today’s questions is how much mega base can my pc handle? I host the game for friends often and was wondering along with the hosting how many spm can I get before having to quit due to ups. Here are my ...
- Tue Oct 20, 2020 12:40 pm
- Forum: Fan Art
- Topic: Old Propaganda from the Biter Wars
- Replies: 9
- Views: 12335
Re: Old Propaganda from the Biter Wars
I might end up doing more posters - there seems to be lots of potential. Especially with trains. There's a few design changes I'd look at doing for a second series, though. Notably, change up the red.
I see that. Well I’ll be looking forward too it! I believe the one that incorporates the biter ...
- Mon Oct 19, 2020 5:52 pm
- Forum: General discussion
- Topic: A pair of spidertron mating in the wild
- Replies: 3
- Views: 1709
Re: A pair of spidertron mating in the wild
Has the egg sac been laid? Is the male ok? Are we able to break them down for fish!!!
- Mon Oct 19, 2020 2:14 pm
- Forum: Gameplay Help
- Topic: Building Train Setup Help
- Replies: 9
- Views: 2988
Re: Building Train Setup Help
Hahaha. I think you mean “even loading.”
Where all chests are loaded or unloaded evenly.
If so, it’s not too hard. Take a red wire connected to all chests in a “loading bay” (one cargo wagon space) into an arithmetic combinator set to */n where n is number of chests. Then use a green wire from ...
- Sun Oct 18, 2020 10:04 pm
- Forum: Gameplay Help
- Topic: Building Train Setup Help
- Replies: 9
- Views: 2988
Re: Building Train Setup Help
How do they get the even loafers to work?
Loafers don’t work. That’s why they’re loafers. They loaf around.
Loaders work by basically being a couple of inserters in the same space, without animation and what would be, if they were animated, a very fast turning speed. I’m not really a huge fan ...
- Sun Oct 18, 2020 9:21 pm
- Forum: Gameplay Help
- Topic: Where is the tutorial thingys?
- Replies: 2
- Views: 1146
Re: Where is the tutorial thingys?
Thank you!
- Sun Oct 18, 2020 9:20 pm
- Forum: Gameplay Help
- Topic: Building Train Setup Help
- Replies: 9
- Views: 2988
Re: Building Train Setup Help
Thanks for all the replies! I’m definitely up to code on building trains now. One last question. How do they get the even loafers to work? I see a belt that can easily be handled by 2-3 stack inserters being used by all the stack inserters over time. How do they do that? A clock?
- Sun Oct 18, 2020 7:40 pm
- Forum: Gameplay Help
- Topic: Building Train Setup Help
- Replies: 9
- Views: 2988
Building Train Setup Help
Hi... hi so I’ve been looking at building trains because I am trying to get into a outpost based base. My question is how do I set up the combinators on the building train to request only items used to build the outpost? I am going to make the building train have like a “base” set of items it ...
- Fri Oct 16, 2020 12:12 am
- Forum: Gameplay Help
- Topic: Where is the tutorial thingys?
- Replies: 2
- Views: 1146
Where is the tutorial thingys?
I know that there are mini tutorials in the game from the fffs but where are they?
- Thu Oct 15, 2020 10:44 pm
- Forum: Fan Art
- Topic: Old Propaganda from the Biter Wars
- Replies: 9
- Views: 12335
Re: Old Propaganda from the Biter Wars
Please move this too the general for a bit! I believe not to many people scroll down enough to see this but it’s amazing! Are you planning to do anymore? Trains! Omg trains are gonna be good in a poster...
- Thu Oct 15, 2020 9:42 pm
- Forum: General discussion
- Topic: Deathworld goal?
- Replies: 5
- Views: 2477
Re: Deathworld goal?
Thanks for all the replies! I’ve used defender capsules before mainly as a *ahem* defensive unit rather than offensive. I usually sit at the edge of the base and rocket the worms and spawners to death while the defenders keep me alive.
Last time I had 1 yes 1 persecond steel. For my entire base ...
Last time I had 1 yes 1 persecond steel. For my entire base ...
- Thu Oct 15, 2020 1:45 pm
- Forum: General discussion
- Topic: Deathworld goal?
- Replies: 5
- Views: 2477
Deathworld goal?
I know there is some sort of general consensus of what to do in a deathworld but apparently I don’t get it.
What should I run to first ind a deathworld? How should I expand? Last time we went too slow and when we needed to expand we were swamped by blue biters. Any help is ... helpful. Thanks
What should I run to first ind a deathworld? How should I expand? Last time we went too slow and when we needed to expand we were swamped by blue biters. Any help is ... helpful. Thanks