Search found 231 matches

by HammerPiano
Wed Jan 03, 2018 8:00 am
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 112839

Re: Your Logistic Robots Are Broken! [Forum Game]

The robots tear apart you lamps, and with fancy combinators, they fly around you blinking with random colors

I request more lamps, red and green wires and combinators.
by HammerPiano
Wed Jan 03, 2018 7:56 am
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 156823

Re: Random Word Association Game

Other games(other than Factorio)
by HammerPiano
Mon Dec 25, 2017 9:04 am
Forum: Angels Mods
Topic: [0.16.x] Update?
Replies: 34
Views: 16770

Re: [0.16.x] Update?

eformo wrote: Testing this out now - there's also the icon size that needs to be done with the Algae farms.

Edit: Once I got done with all the icon_size specifications in the bio-processing mod, this works. :) Yeah!
Are you going to release an unofficial update for bio-processing mod?
by HammerPiano
Wed Dec 20, 2017 11:12 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 325494

Re: [0.16.x] Bob's Mods: General Discussion

There is a problem with the map preset When I select the preset "Rail world" only vanilla ores (iron, copper, stone and coal) are set to very low frequency, size big and richness normal Your ores are unchanged preset: map preset.PNG result: ores settings.PNG To reproduce just select Preset...
by HammerPiano
Wed Dec 20, 2017 11:05 am
Forum: Not a bug
Topic: [0.16.6] rail world settings do not work for modded ores
Replies: 2
Views: 1150

Re: [0.16.6] rail world settings do not work for modded ores

Ok, i thought the changing (to the parameters)was done not in the mod. I will make a "bug report" in his mod forum, thanks for your help!
by HammerPiano
Wed Dec 20, 2017 8:50 am
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 123492

Re: [MOD 0.13] Big Bags - more space in your bags

Hi
Can you add mod settings for changing the stack size instead of in the config file?
by HammerPiano
Wed Dec 20, 2017 7:13 am
Forum: Not a bug
Topic: [0.16.6] rail world settings do not work for modded ores
Replies: 2
Views: 1150

[0.16.6] rail world settings do not work for modded ores

I am doing a bob's mods save in a rail world. When I select the rail world option in the preset, only the vanilla ores are set. Only mods are bob's mods(without revamp mod), no other. What did you do? I set the world preset to rail world What happened? Only vanilla ores (iron, copper stone and coal)...
by HammerPiano
Wed Dec 13, 2017 3:00 pm
Forum: General discussion
Topic: The mandatory 0.16 F5ing thread
Replies: 30
Views: 10792

Re: The mandatory 0.16 F5ing thread

I guess i can stop pressing F5 and download the game!!
by HammerPiano
Wed Dec 13, 2017 11:33 am
Forum: Ideas and Suggestions
Topic: Changing robot no material icon
Replies: 2
Views: 981

Re: Changing robot no material icon

I really like this idea, because the no material icon is blocking the map, and I can't see a thing.
+1
by HammerPiano
Tue Dec 12, 2017 9:07 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 156823

Re: Random Word Association Game

Programming
by HammerPiano
Mon Dec 11, 2017 8:39 pm
Forum: General discussion
Topic: The mandatory 0.16 F5ing thread
Replies: 30
Views: 10792

Re: The mandatory 0.16 F5ing thread

1) With every FFF about 0.16, the amount of excitment doubled, so yeah I am really looking forward for 0.16 :D 2) Ability to put splitter and underground belts without deconstructing the belt 3) I press F5 now and then, started around Sunday afternoon 4) Tuesday 16:30 GMT+2(just when I get back from...
by HammerPiano
Mon Dec 11, 2017 7:01 am
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 156823

Re: Random Word Association Game

Raspberry pi
by HammerPiano
Sun Dec 10, 2017 10:35 am
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 112839

Re: Your Logistic Robots Are Broken! [Forum Game]

The robots think you mean the "Queen" band, so they bring you all of the history, and all of the songs that Queen made. And they bring you a record player so you can enjoy some good music.

I request a power armour with MK2 personal roboport, and 25 constraction robots.
by HammerPiano
Fri Dec 08, 2017 10:08 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 77212

Re: Friday Facts #220 - The best Friday Facts ever

so we plan to release 0.16.0 next week.
Indeed the best Friday Facts ever. Can't wait for the passenger seat (and artillery train)!!!! :D
by HammerPiano
Fri Dec 08, 2017 3:24 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 156823

Re: Random Word Association Game

Penguins
by HammerPiano
Fri Dec 08, 2017 12:52 pm
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 112839

Re: Your Logistic Robots Are Broken! [Forum Game]

The robots fly up and fetch you themselves, and they forget about the rocket.
I request the robots to build and launch a satellite
by HammerPiano
Thu Dec 07, 2017 8:16 am
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 112839

Re: Your Logistic Robots Are Broken! [Forum Game]

Since there are no pear trees or saplings in the Factorio world, the robots just give you some raw wood.
I request another FFF
by HammerPiano
Tue Dec 05, 2017 11:37 am
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 156823

Re: Random Word Association Game

Shurima (I play too much league of legends)
by HammerPiano
Mon Dec 04, 2017 9:21 am
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 246
Views: 101694

Re: [MOD 0.15.x] pY Industry

I love your gfx, they are so awesome!
I have a suggestion:
Both this mod and dectorio are adding walls, floors and more, so I am suggesting that you add a mods setting for each category (walls, floors...) that I can disable. Cause there are duplicates.
by HammerPiano
Tue Oct 10, 2017 5:15 pm
Forum: Ideas and Suggestions
Topic: Programmable Speaker alert signal variables
Replies: 3
Views: 2243

Re: Programmable Speaker alert signal variables

+1 this would be so awesome to play with

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