Search found 1352 matches

by Choumiko
Sun Jul 28, 2019 5:17 am
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 74596

Re: [0.12] Bugs, crashes & other issues

Should be fixed in the latest update.

Are you sure you want only half of the lanes with signals? (That's what caused the error, but it should still have read the blueprint fine)
by Choumiko
Fri Jul 26, 2019 8:27 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 207004

Re: [MOD 0.15] SmartTrains 2.0.5

Thanks for the report, should be fixed in the latest version.

Temporary stations are still not supported, so best is to not save them in a line, there might be more errors lurking. Vanilla use of them should be fine now i think.
by Choumiko
Fri Jul 19, 2019 12:45 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.58]LuaEntityPrototype.collision_box returns 0 size area for rails
Replies: 3
Views: 1008

[Rseding91] [0.17.58]LuaEntityPrototype.collision_box returns 0 size area for rails

collision_box doesn't return the expected result when used with straight or curved rails.

To reproduce:

Code: Select all

/c game.print(serpent.line(game.entity_prototypes["straight-rail"].collision_box))
Expected: Actual collision box ;)
by Choumiko
Sat Jul 13, 2019 3:20 pm
Forum: Modding interface requests
Topic: Let modded rail bounding boxes be larger than vanilla
Replies: 16
Views: 2188

Re: Let modded rail bounding boxes be larger than vanilla

A possible solution could be: - add an optional secondary collision box, that only applies for placement checks, leaving the boxes the trains actually use alone - add some parameter to pumps to allow them to connect further away (similar to how inserters have customizable pickup/dropoff points) @Sai...
by Choumiko
Mon Jul 08, 2019 8:22 am
Forum: Mods
Topic: [0.17]AutoTrash 4.1.5
Replies: 146
Views: 58853

Re: [0.17]AutoTrash 4.1.7

Thanks for the report, should be fixed in the latest update. Glad you like it, and congratulations on being the first one to import a blueprint/string! :D Version: 4.1.7 Date: 08. 07. 2019 Changes: - Requests with 0 amount are no longer set in the vanilla gui Bugfixes: - Fixed crash when importing a...
by Choumiko
Fri Jul 05, 2019 6:51 am
Forum: Mods
Topic: [0.17]AutoTrash 4.1.5
Replies: 146
Views: 58853

Re: [0.17]AutoTrash 4.1.5

I also wasn't able to reproduce the effect I had where it'd turn off autotrash after I turned it on, which annoyed me, because that was definitely reproducible. It then occurred to me that one change I had made since was to turn off "autotrash only in main network", which may be related, ...
by Choumiko
Thu Jul 04, 2019 8:12 am
Forum: Mods
Topic: [0.17]AutoTrash 4.1.5
Replies: 146
Views: 58853

Re: [0.17]AutoTrash 4.1.5

Remove all requests, full stop. - found the hidden setting, cunningly named "disable requests on death" You mean "Pause requests on death" ? That's on by default (at least it should be) But that makes me wonder even more about the "maybe bug" of autotrash turning off o...
by Choumiko
Thu Jul 04, 2019 8:07 am
Forum: Mods
Topic: [0.17]AutoTrash 4.1.5
Replies: 146
Views: 58853

Re: [0.17]AutoTrash 4.1.5

I've notice an oddity with AutoTrash that ... I'm not quite sure if it is a bug, or a player-is-dumb issue, or something else getting in and messing stuff up, but anyway: I die. To a train, of course. AutoTrash turns off auto trash on death. I collect my stuff I turn auto trash back on. auto trash ...
by Choumiko
Tue Jul 02, 2019 7:51 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 207199

Re: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7

Did you try the the command: /fat_fix_character ? That should return you to your original character.
I'll add an update later to fix the cause, must have forgotten that 0.17 also lets you deconstruct trains by robots.
by Choumiko
Mon Jul 01, 2019 4:16 pm
Forum: Modding help
Topic: [Answered] How to access other mods' settings in settings.lua? (Not possible)
Replies: 4
Views: 423

Re: How to access other mods' settings in settings.lua?

Just like you change things in the data stage, through data.raw

Code: Select all

data.raw["bool-setting"]["something_sth"].default_value = false
settings stage is basically data stage, except there are only settings available
by Choumiko
Sun Jun 30, 2019 6:13 am
Forum: Mods
Topic: [0.17]AutoTrash 4.1.5
Replies: 146
Views: 58853

Re: [0.17]AutoTrash 4.1.5

Found the issue. Picker Inventory Tools has 2 settings that change how requests/trash work that interfere with AutoTrash: Screenshot from 2019-06-30 07-52-30.png Disabling the first should fix the issues you are having. You can/should also disable the second one, since AutoTrash already prevents the...
by Choumiko
Sat Jun 29, 2019 9:46 pm
Forum: Mods
Topic: [0.17]AutoTrash 4.1.5
Replies: 146
Views: 58853

Re: [0.17]AutoTrash 4.1.5

In Clip 2 i notice the vanilla logistics gui only having 2 items set at one point, as opposed to the Autotrash gui having o items set. So there is definitely something going on. I can try uploading the save, but I'll have to clean out some non-public mods first and even then, be prepared to download...
by Choumiko
Sat Jun 29, 2019 3:39 pm
Forum: Mods
Topic: [0.17]AutoTrash 4.1.5
Replies: 146
Views: 58853

Re: [0.17]AutoTrash 4.1.5

I tried to set Requests to 200 and Trash to 400 which intuitively would achieve the above, but it doesn't. Works for me: Peek 2019-06-29 17-14.gif In the default configuration it doesn't trash any plates, ever. I can merrily add stacks of plates until I have a few thousand of them and nothing happe...
by Choumiko
Sat Jun 29, 2019 12:28 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 800692

Re: Development and Discussion

The probably easiest/best way is to put the stuff on github, find 1-X modders you know and trust and are willing to communicate with each other, make them collaborators on the mod portal and on github so they can update your mods when needed (and maybe ask a forum moderator to make them moderators o...
by Choumiko
Tue Jun 25, 2019 9:47 am
Forum: Mods
Topic: [0.17]AutoTrash 4.1.5
Replies: 146
Views: 58853

Re: [0.17]AutoTrash 4.1.5

I occasionally find myself coming back in to save a change after clicking the green tick button, when I had intended this to be "forever", but that is a small concern, and I'm not sure I'd appreciate an "unsaved changes" prompt when I did that in the long term... Not 100% sure i...
by Choumiko
Sun Jun 23, 2019 8:25 am
Forum: Mods
Topic: [0.17]AutoTrash 4.1.5
Replies: 146
Views: 58853

Re: [0.17]AutoTrash 4.1.5

Version: 4.1.5
Date: 23. 06. 2019
Changes:
  • Preset textfield only gets cleared when selecting multiple presets
  • Select all text when clicking the preset textfield
  • Adding AutoTrash to an existing save will import existing request/trash filters
by Choumiko
Sat Jun 22, 2019 8:09 pm
Forum: Mods
Topic: [0.17]AutoTrash 4.1.5
Replies: 146
Views: 58853

Re: [MOD 0.17]AutoTrash 4.1.2

Hm yeah, i clear the name (accidentally) a bit too often/soon.

I'll think it would be better to only clear it if you select multiple presets and for all other gui clicks/actions it can stay and clicking inside the textfield will select the complete text so it's quick to delete.
by Choumiko
Thu Jun 20, 2019 6:57 am
Forum: F.A.R.L
Topic: [0.12]Ideas, suggestions & discussion
Replies: 113
Views: 38195

Re: [0.12]Ideas, suggestions & discussion

With FARLs current code it's almost impossible to make it work with Realistic Electric Trains (i tried it a few weeks back and eventually had to give up, because it got really ugly..)
But I'm gonna start rewriting FARL from scratch soon and more flexibility is something i will definitely keep in mind.
by Choumiko
Wed Jun 19, 2019 5:21 pm
Forum: Modding interface requests
Topic: Event for item-request-proxy creation/destruction
Replies: 5
Views: 657

Event for item-request-proxy creation/destruction

Could we get some event when item-request-proxies are created or destroyed? I want to sort modules in a specific order and right now i'd have to: watch for all kind of events that could create one save them in global check every X ticks if they are still valid and if they are check again later etc u...
by Choumiko
Sun Jun 16, 2019 2:36 pm
Forum: Mods
Topic: [0.17]AutoTrash 4.1.5
Replies: 146
Views: 58853

Re: [MOD 0.17]AutoTrash 4.1.2

Version: 4.1.3 Date: 16. 06. 2019 Changes: Added command: /at_import : Imports the vanilla request and trash settings into the mod gui Bugfixes: Fixed error when updating players without a character Should be fixed in the latest update. You seem to have no character attached to your player. If that...

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