Search found 1352 matches

by Choumiko
Tue May 13, 2014 10:02 pm
Forum: Gameplay Help
Topic: Switching peaceful mode off in a savegame?
Replies: 1
Views: 3243

Re: Switching peaceful mode off in a savegame?

Open the console in Factorio (Enter by default), type: game.peacefulmode = false
enter again and enjoy! :D
look at the Wiki for more commands
by Choumiko
Tue May 13, 2014 12:20 pm
Forum: Show your Creations
Topic: Another puzzle
Replies: 9
Views: 7360

Re: Another puzzle

Why the heck is this screenshot sooooo wide? Do you play on 3 monitors side by side? That's actually more confusing to me than the belt design ;)
by Choumiko
Tue May 13, 2014 7:52 am
Forum: General discussion
Topic: Furnace emptying
Replies: 20
Views: 6525

Re: Furnace emptying

They really look like an Industrial Robot, but are not programable (ignore the Smart Industrial Robot) and do nothing more than moving items.

I'd say keep the name and add a descriptive tooltip like FishSandwich suggested
by Choumiko
Mon May 12, 2014 11:45 am
Forum: Show your Creations
Topic: Solar panel factory
Replies: 14
Views: 22707

Re: Solar panel factory

I knew about the possibility, but I never actually seen it used by anyone. Is all that infrastructure just to feed the one solar panel assembler? Yes it is. I got a slight overproduction of steel, iron and coppper, probably frations of one smelter. The cargo wagon is really great. One could even tr...
by Choumiko
Mon May 12, 2014 11:37 am
Forum: Archive
Topic: [outdated] Some (maybe) useful tools for factory design
Replies: 17
Views: 34664

Re: Some (maybe) useful tools for factory design

normaly the numbers is desired items per second, so for 1 assembler lvl 2 it should be x = 1 / crafttime * 0.75 e.g. for SciencePack 1 with craftingtime = 5: 1/5*0.75 = 0.15 put in 0.15 in demand.csv and your good to go Although ~150K of iron plates per second seems scary, I'm pretty sure it can be ...
by Choumiko
Mon May 12, 2014 8:25 am
Forum: Archive
Topic: [outdated] Some (maybe) useful tools for factory design
Replies: 17
Views: 34664

Re: Some (maybe) useful tools for factory design

I don't understand graphviz although I'd like to mathematically optimize my factories :P I'm not really sure what you don't understand, so here's a quick todo list: 0. download, unzip the archive from OP 1. install python and graphviz 2. edit demand.csv to your liking 3. run factorio.py 4. open the...
by Choumiko
Mon May 12, 2014 8:04 am
Forum: Show your Creations
Topic: Solar panel factory
Replies: 14
Views: 22707

Solar panel factory

Here is a creation of mine: One assembler producing solar panels at max. capaity (about 90 panels/m) panelAM2b.jpg Note that it's created using the Testing mode mod, as i don't have a save where producing the furnaces, miners, etc wouldn't take hours itself :D Here is how i feed the assembling machi...
by Choumiko
Sun May 11, 2014 1:05 pm
Forum: Archive
Topic: [outdated] Some (maybe) useful tools for factory design
Replies: 17
Views: 34664

Re: Some (maybe) useful tools for factory design

Nice tool, thank you for that. I modified dot_print(items) to show the required assembling machines/ furnaces on the arrows/edges (after items per second) when the item is used in different recipes, makes it easier to create "subfactories" :D Here's the code if anyone is interested: def do...
by Choumiko
Sat May 03, 2014 8:56 pm
Forum: Gameplay Help
Topic: cant advance in Mission
Replies: 3
Views: 1987

Re: cant advance in Mission

From the picture it should be working, maybe try removing the underground pipes and place them again.
by Choumiko
Sun Apr 27, 2014 9:00 am
Forum: Gameplay Help
Topic: Help with worm clearing and deconstruction.
Replies: 6
Views: 4114

Re: Help with worm clearing and deconstruction.

I was so glad to have a game with >100 hours within 3 month. :cry: :| where do they have all the time from? Coffee is liquid time :lol: When i first played Factorio my sleeping time went down from 5 hours to 3 hours for almost a week, and coffee consumption went up a lot :mrgreen: Now i'm back to n...
by Choumiko
Sat Mar 22, 2014 12:00 am
Forum: Gameplay Help
Topic: controlling train loading
Replies: 8
Views: 4489

Re: controlling train loading

I came up with a solution here: https://forums.factorio.com/forum/vie ... f=8&t=2906

But as ssilk said: it's neither efficient nor compact :D
I think it can be adjusted to add a delay before the loading starts to allow unloading, so the wagon doesn't get filled with one item type.
by Choumiko
Fri Mar 21, 2014 11:55 pm
Forum: Railway Setups
Topic: "Smart" train loading
Replies: 0
Views: 5849

"Smart" train loading

This thread somehow got me thinking, and i came up with this trainstation: traaains.png This setup loads roughly 44 (rarely 48) poison capsules into the cargo wagon and then stops until the train leaves. Wiringis as follows: - Red wire: Chest A, Inserter 1,2 and 3 - Green wire: Chest C, Inserter 1 ...

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