Search found 136 matches
- Mon Mar 21, 2016 7:57 pm
- Forum: Mods
- Topic: [MOD 0.12.12] Clock
- Replies: 10
- Views: 10487
Re: [MOD 0.12.12] Clock
Yes the alarm is a good idea!
- Mon Mar 21, 2016 7:43 pm
- Forum: Mods
- Topic: [WIP]Agriculture 0.12.27 [GER/ENG]
- Replies: 4
- Views: 3077
Re: [WIP]Agriculture 0.12.27 [GER/ENG]
here's a similar mod
viewtopic.php?f=32&t=13282&hilit=homeworld
Why do items, recipes, technology in German?
It's a bad idea.
viewtopic.php?f=32&t=13282&hilit=homeworld
Why do items, recipes, technology in German?
It's a bad idea.
- Sun Mar 20, 2016 8:03 pm
- Forum: Tools
- Topic: Translator-for-Factorio-mods by kissoncheg
- Replies: 4
- Views: 3071
Re: Translator-for-Factorio-mods by kissoncheg
for any
download, unzip, run, look
Watch the video there and everything is clear
contact the author on github, offer to do support for other languages (interface)
I can write to him in Russian social network (vk)
if he won't mind.
well if he came on github most likely he won't mind.
download, unzip, run, look
Watch the video there and everything is clear
contact the author on github, offer to do support for other languages (interface)
I can write to him in Russian social network (vk)
if he won't mind.
well if he came on github most likely he won't mind.
- Sun Mar 20, 2016 5:29 pm
- Forum: Tools
- Topic: Translator-for-Factorio-mods by kissoncheg
- Replies: 4
- Views: 3071
Translator-for-Factorio-mods by kissoncheg
Translator for mods of the game Factorio https://github.com/kissoncheg/Translator-for-Factorio-mods (only in russian language) The initial description of the use of Russification mods for the game Factorio. http://vk.com/video31603311_456239017?hd=3&t= (video in russian language) if someone can'...
- Sun Mar 20, 2016 5:23 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Faccalc [Factorio Accumulator Calculator]
- Replies: 4
- Views: 4181
Re: Faccalc [Factorio Accumulator Calculator]
a similar program in Russian, in Russian fan community [ vk.com/factorio ]
Voltage.exe
https://yadi.sk/d/wOOGNsctqLRfj
if someone can't download it send me a personal message
the program is written in Delphi, the author can give sources
Voltage.exe
https://yadi.sk/d/wOOGNsctqLRfj
if someone can't download it send me a personal message
the program is written in Delphi, the author can give sources
- Sun Mar 20, 2016 4:16 pm
- Forum: Ideas and Suggestions
- Topic: Mod Manager
- Replies: 2
- Views: 1324
Re: Mod Manager
viewtopic.php?f=137&t=19454
in the development
suggestions, bugs please write to the author
and other
viewforum.php?f=137
in the development
suggestions, bugs please write to the author
and other
viewforum.php?f=137
- Sun Mar 20, 2016 3:51 pm
- Forum: F.A.R.L
- Topic: [0.12]Ideas, suggestions & discussion
- Replies: 113
- Views: 62174
Re: [0.12]Ideas, suggestions & discussion
Yes!
The robots will need to fly out of the train.
Now the train is moving and the trees just disappear. It's not real. (very quickly)
But the way offered by the game developers.
laying rails manually - very long and tedious.
Your mod is like a drop of life to the game. The game becomes playable.
The robots will need to fly out of the train.
Now the train is moving and the trees just disappear. It's not real. (very quickly)
But the way offered by the game developers.
laying rails manually - very long and tedious.
Your mod is like a drop of life to the game. The game becomes playable.
- Sun Mar 20, 2016 3:41 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.12.X] Biter-Friendly Rails
- Replies: 36
- Views: 21966
Re: [0.12.X] Biter-Friendly Rails
can make so that they did not chase the train?
- Sun Mar 20, 2016 10:41 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Logistics Mining 1.0.1 - Mining With Robots
- Replies: 78
- Views: 34681
Re: [MOD 0.12.20+] Logistics Mining 0.0.1 - Mining With Robots
it is really wonderful, excellent!
This is what we should strive at the end of the game.
This is what we should strive at the end of the game.
- Sun Mar 20, 2016 8:11 am
- Forum: Ideas and Requests For Mods
- Topic: [request] chest with items inside!
- Replies: 5
- Views: 1629
Re: [request] chest with items inside!
if I have correctly translated
Both possibilities
example:
From inventory the main character pull out a wooden chest (which we already is, immediately after the shipwreck), put him on the ground.
Open it, inside are the tools - stone stove, a drill and so on.
Both possibilities
example:
From inventory the main character pull out a wooden chest (which we already is, immediately after the shipwreck), put him on the ground.
Open it, inside are the tools - stone stove, a drill and so on.
- Sat Mar 19, 2016 11:05 pm
- Forum: Tools
- Topic: Mod hosting site proposal
- Replies: 11
- Views: 5940
Re: Mod hosting site proposal
it is better not to mix different games
- Sat Mar 19, 2016 11:00 pm
- Forum: Mod and installation managers
- Topic: FactorioGear
- Replies: 30
- Views: 43370
Re: FactorioGear
Recipe: cleared the folder! downloaded desired modifications! Packed for yourself and with those who will play with you in the archive.Ability to make modpacks
the delete all button near the delete button modAbility to clear mods folder
- Sat Mar 19, 2016 9:59 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.12.X] Biter-Friendly Rails
- Replies: 36
- Views: 21966
Re: [0.12.X] Biter-Friendly Rails
stops should be not edible: -the train will not be able to come in automatic mode. :( (I built a railroad, bugs ate it. it's bad. the impossibility to use Railways. they will need to lay down again) they can nibble stop! But not until the end! it needs to stay. -need to rename again. :( (rename stop...
- Sat Mar 19, 2016 9:35 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Tech (production) tree / Factory plan
- Replies: 14
- Views: 50415
Re: Tech (production) tree / Factory plan
arrows from copper should be orange.recipes-all.pdf, recipes-filtered.pdf
hands of iron should be dark grey.
arrows from the water should be light blue.
and so on [unreadable]
automation should have its own color.techtree-all.pdf
military craft in a different color
and so on
- Sat Mar 19, 2016 9:00 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Xenobiology / "Living" Machinery
- Replies: 1
- Views: 790
Re: [Idea] Xenobiology / "Living" Machinery
nonsense. hard and long and unnecessary
there is an idea to add automated machines for the Assembly of resources (there is a mod).
there is an idea to add automated machines for the Assembly of resources (there is a mod).
- Sat Mar 19, 2016 8:51 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Surveillance Drone
- Replies: 3
- Views: 1777
Re: [Idea] Surveillance Drone
Yes! of course!
Need to add more robotic technology.
Robots are helpers with guns. (guards-watchmen)
defensive machine guns (there is a mod, there is a 'tankbot'). Light and heavy armaments.
Need to add more robotic technology.
Robots are helpers with guns. (guards-watchmen)
defensive machine guns (there is a mod, there is a 'tankbot'). Light and heavy armaments.
- Sat Mar 19, 2016 7:57 pm
- Forum: Ideas and Requests For Mods
- Topic: [request] chest with items inside!
- Replies: 5
- Views: 1629
Re: [request] chest with items inside!
A chest which when you open has already put the items.
Packing box for stone stoves, drills.
Open the chest, inside are playable objects.
clearly?
Packing box for stone stoves, drills.
Open the chest, inside are playable objects.
clearly?
- Sat Mar 19, 2016 7:40 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Flying enemies.
- Replies: 2
- Views: 1895
Re: [Request] Flying enemies.
need to make so that the enemies knew how to swim, almost all.
add flying enemies separately to be able to fly over obstacles.
and underground enemies (there is already a mod)
add enemy turrets-worms that can move underground
add flying enemies separately to be able to fly over obstacles.
and underground enemies (there is already a mod)
add enemy turrets-worms that can move underground
- Sat Mar 19, 2016 7:31 pm
- Forum: Ideas and Requests For Mods
- Topic: Idea: Farming simulator total conversion
- Replies: 3
- Views: 2072
Re: Idea: Farming simulator total conversion
It will be a different game!
farming simulator 2015 or Banished (2014)?
farming simulator 2015 or Banished (2014)?
- Fri Mar 18, 2016 10:00 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.12.X] Biter-Friendly Rails
- Replies: 36
- Views: 21966
Re: [0.12.X] Biter-Friendly Rails
very good and correct mod
Rails and stops are not edible
Rails and stops are not edible