Search found 136 matches

by Factorio2016
Mon Mar 21, 2016 7:57 pm
Forum: Mods
Topic: [MOD 0.12.12] Clock
Replies: 10
Views: 10487

Re: [MOD 0.12.12] Clock

Yes the alarm is a good idea!
by Factorio2016
Mon Mar 21, 2016 7:43 pm
Forum: Mods
Topic: [WIP]Agriculture 0.12.27 [GER/ENG]
Replies: 4
Views: 3077

Re: [WIP]Agriculture 0.12.27 [GER/ENG]

here's a similar mod
viewtopic.php?f=32&t=13282&hilit=homeworld

:?: Why do items, recipes, technology in German?
It's a bad idea. :)
by Factorio2016
Sun Mar 20, 2016 8:03 pm
Forum: Tools
Topic: Translator-for-Factorio-mods by kissoncheg
Replies: 4
Views: 3071

Re: Translator-for-Factorio-mods by kissoncheg

for any
download, unzip, run, look
Watch the video there and everything is clear

contact the author on github, offer to do support for other languages (interface)
I can write to him in Russian social network (vk)
if he won't mind.
well if he came on github most likely he won't mind.
by Factorio2016
Sun Mar 20, 2016 5:29 pm
Forum: Tools
Topic: Translator-for-Factorio-mods by kissoncheg
Replies: 4
Views: 3071

Translator-for-Factorio-mods by kissoncheg

Translator for mods of the game Factorio https://github.com/kissoncheg/Translator-for-Factorio-mods (only in russian language) The initial description of the use of Russification mods for the game Factorio. http://vk.com/video31603311_456239017?hd=3&t= (video in russian language) if someone can'...
by Factorio2016
Sun Mar 20, 2016 5:23 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Faccalc [Factorio Accumulator Calculator]
Replies: 4
Views: 4181

Re: Faccalc [Factorio Accumulator Calculator]

a similar program in Russian, in Russian fan community [ vk.com/factorio ]
Voltage.exe
https://yadi.sk/d/wOOGNsctqLRfj
if someone can't download it send me a personal message

the program is written in Delphi, the author can give sources
by Factorio2016
Sun Mar 20, 2016 4:16 pm
Forum: Ideas and Suggestions
Topic: Mod Manager
Replies: 2
Views: 1324

Re: Mod Manager

viewtopic.php?f=137&t=19454
in the development
suggestions, bugs please write to the author

and other
viewforum.php?f=137
by Factorio2016
Sun Mar 20, 2016 3:51 pm
Forum: F.A.R.L
Topic: [0.12]Ideas, suggestions & discussion
Replies: 113
Views: 62174

Re: [0.12]Ideas, suggestions & discussion

Yes!
The robots will need to fly out of the train.
Now the train is moving and the trees just disappear. It's not real. (very quickly)
But the way offered by the game developers.
laying rails manually - very long and tedious.
Your mod is like a drop of life to the game. The game becomes playable.
by Factorio2016
Sun Mar 20, 2016 3:41 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.12.X] Biter-Friendly Rails
Replies: 36
Views: 21966

Re: [0.12.X] Biter-Friendly Rails

can make so that they did not chase the train?
by Factorio2016
Sun Mar 20, 2016 10:41 am
Forum: Mods
Topic: [MOD 0.12.20+] Logistics Mining 1.0.1 - Mining With Robots
Replies: 78
Views: 34681

Re: [MOD 0.12.20+] Logistics Mining 0.0.1 - Mining With Robots

it is really wonderful, excellent!
This is what we should strive at the end of the game.
by Factorio2016
Sun Mar 20, 2016 8:11 am
Forum: Ideas and Requests For Mods
Topic: [request] chest with items inside!
Replies: 5
Views: 1629

Re: [request] chest with items inside!

if I have correctly translated
Both possibilities :)

example:
:!: From inventory the main character pull out a wooden chest (which we already is, immediately after the shipwreck), put him on the ground.
Open it, inside are the tools - stone stove, a drill and so on.
by Factorio2016
Sat Mar 19, 2016 11:05 pm
Forum: Tools
Topic: Mod hosting site proposal
Replies: 11
Views: 5940

Re: Mod hosting site proposal

it is better not to mix different games 8-)
by Factorio2016
Sat Mar 19, 2016 11:00 pm
Forum: Mod and installation managers
Topic: FactorioGear
Replies: 30
Views: 43370

Re: FactorioGear

Ability to make modpacks
Recipe: cleared the folder! downloaded desired modifications! Packed for yourself and with those who will play with you in the archive.
Ability to clear mods folder
the delete all button near the delete button mod
by Factorio2016
Sat Mar 19, 2016 9:59 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.12.X] Biter-Friendly Rails
Replies: 36
Views: 21966

Re: [0.12.X] Biter-Friendly Rails

stops should be not edible: -the train will not be able to come in automatic mode. :( (I built a railroad, bugs ate it. it's bad. the impossibility to use Railways. they will need to lay down again) they can nibble stop! But not until the end! it needs to stay. -need to rename again. :( (rename stop...
by Factorio2016
Sat Mar 19, 2016 9:35 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Tech (production) tree / Factory plan
Replies: 14
Views: 50415

Re: Tech (production) tree / Factory plan

recipes-all.pdf, recipes-filtered.pdf
arrows from copper should be orange.
hands of iron should be dark grey.
arrows from the water should be light blue.
and so on [unreadable]
techtree-all.pdf
automation should have its own color.
military craft in a different color
and so on
by Factorio2016
Sat Mar 19, 2016 9:00 pm
Forum: Ideas and Requests For Mods
Topic: [Idea] Xenobiology / "Living" Machinery
Replies: 1
Views: 790

Re: [Idea] Xenobiology / "Living" Machinery

nonsense. hard and long and unnecessary
there is an idea to add automated machines for the Assembly of resources (there is a mod).
by Factorio2016
Sat Mar 19, 2016 8:51 pm
Forum: Ideas and Requests For Mods
Topic: [Idea] Surveillance Drone
Replies: 3
Views: 1777

Re: [Idea] Surveillance Drone

Yes! of course!
Need to add more robotic technology.
Robots are helpers with guns. (guards-watchmen)
defensive machine guns (there is a mod, there is a 'tankbot'). Light and heavy armaments.
by Factorio2016
Sat Mar 19, 2016 7:57 pm
Forum: Ideas and Requests For Mods
Topic: [request] chest with items inside!
Replies: 5
Views: 1629

Re: [request] chest with items inside!

A chest which when you open has already put the items.
Packing box for stone stoves, drills.
Open the chest, inside are playable objects.
clearly?
by Factorio2016
Sat Mar 19, 2016 7:40 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Flying enemies.
Replies: 2
Views: 1895

Re: [Request] Flying enemies.

need to make so that the enemies knew how to swim, almost all.
add flying enemies separately to be able to fly over obstacles.
and underground enemies (there is already a mod)
add enemy turrets-worms that can move underground
by Factorio2016
Sat Mar 19, 2016 7:31 pm
Forum: Ideas and Requests For Mods
Topic: Idea: Farming simulator total conversion
Replies: 3
Views: 2072

Re: Idea: Farming simulator total conversion

:!: It will be a different game!
:?: farming simulator 2015 or Banished (2014)?
by Factorio2016
Fri Mar 18, 2016 10:00 am
Forum: Mod Packs / Libs / Special Interest
Topic: [0.12.X] Biter-Friendly Rails
Replies: 36
Views: 21966

Re: [0.12.X] Biter-Friendly Rails

very good and correct mod
Rails and stops are not edible :mrgreen:

Go to advanced search