: "C:\Program Files\Factorio\1.1.1-experimental\script-output"
105.144 Warning LuaGameScript.cpp write_file error: canonical: Das System kann die angegebene Datei nicht finden.
If I create the directory "script-output" manually it works.
Search found 31 matches
- Wed Nov 25, 2020 3:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.1] game.write_file does not create directory
- Replies: 1
- Views: 1736
- Wed Nov 25, 2020 10:21 am
- Forum: Won't implement
- Topic: info.json factorio_version should support more as one version
- Replies: 7
- Views: 3042
info.json factorio_version should support more as one version
info.json `factorio_version` should support more as one version. if a mod handles the differences of Factorio 1.0 and 1.1 in code it should not be necessary to publish 2 different mod versions. Example: current I have a mod in version 1.2.3 for Factorio 1.0 for Factorio 1.1 I add a condition `if mod...
- Tue Nov 24, 2020 6:49 pm
- Forum: Modding interface requests
- Topic: [1.1.0] LuaControl::get_blueprint_entities
- Replies: 2
- Views: 1141
[1.1.0] LuaControl::get_blueprint_entities
I found a new function `LuaControl::get_blueprint_entities` and also the is_cursor_blueprint() seems to be new. both are not listed in [Version history/1.1.0](https://wiki.factorio.com/Version_history/1.1.0) The function is nice but unfortunately only half the battle. The tiles are not returned with...
- Tue Nov 24, 2020 6:28 pm
- Forum: Not a bug
- Topic: [1.1.0] Blueprint with burner mining drill can't be flipped
- Replies: 5
- Views: 2096
[1.1.0] Blueprint with burner mining drill can't be flipped
Blueprint can't be flipped. At least if it contains a burner mining drill. Not tested with alle entities.
With burner furnace, burner inserter, wooden chest, and concrete tiles it works.
https://prnt.sc/vpbkhn
Factorio 1.1.0 experimental
With burner furnace, burner inserter, wooden chest, and concrete tiles it works.
https://prnt.sc/vpbkhn
Factorio 1.1.0 experimental
- Wed Nov 04, 2020 6:58 am
- Forum: Duplicates
- Topic: LuaPlayer.cursor_stack is "empty"
- Replies: 1
- Views: 731
LuaPlayer.cursor_stack is "empty"
https://prnt.sc/vd2yiu if a blueprint is selected (from quick bar) which is not in inventory (only in "my blueprints") the cursor_stack contains no information about the book or blueprint. This does not occur if the blueprint/book is copied to inventory. https://prnt.sc/vd33rz Then cursor_...
- Fri Oct 30, 2020 9:14 pm
- Forum: This Forum
- Topic: [Forum] Search returns too much results
- Replies: 8
- Views: 3522
Re: [Forum] Search returns too much results
Yes of course only one https And other search engines also work. Google is default on chrome so this was the first approach(with just one "https://"!) with duckduckgo also works. No need to google everything.
- Tue Oct 27, 2020 7:56 am
- Forum: This Forum
- Topic: [Forum] Search returns too much results
- Replies: 8
- Views: 3522
Re: [Forum] Search returns too much results
"-" should work. No unfortunately not. "no-sound" returns 252 pages with articles containing "sound". This is not helpful. phpbb seems to be not the best choice in this case. ...some time later... For others having the same prob. google does its job "no sound"...
- Tue Oct 27, 2020 7:37 am
- Forum: Ideas and Suggestions
- Topic: RCON in Single Player or when hosting a MP game from the GUI
- Replies: 11
- Views: 6001
Re: RCON in Single Player or when hosting a MP game from the GUI
Some time later...
Is a connection (RCon/SSH etc.) now available in single player mode?
Starting a server and a client on local host to play with only one player only to have a connection is unnecessary effort.
For security reasons this is the same risk as starting in SP with a connection available.
Is a connection (RCon/SSH etc.) now available in single player mode?
Starting a server and a client on local host to play with only one player only to have a connection is unnecessary effort.
For security reasons this is the same risk as starting in SP with a connection available.
- Tue Oct 06, 2020 12:28 am
- Forum: Implemented mod requests
- Topic: Localization: [string-mod-setting-description]
- Replies: 3
- Views: 2514
Re: Localization: [string-mod-setting-description]
ooh, the [string-mod-setting-description] is not implemented? and I wonder why it does not work.
IMHO [string-mod-setting-description] is the logical consequence of [string-mod-setting] and should be implemented.
IMHO [string-mod-setting-description] is the logical consequence of [string-mod-setting] and should be implemented.
- Sun Sep 27, 2020 10:18 am
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] No sound after switching sound device
- Replies: 3
- Views: 1444
[1.0.0] No sound after switching sound device
If I switch the sound device in windows (Speaker to Headphones and vice versa) the game has no sound and I have to restart then whole game first.
P.S. could not search for existing entries because "no sound" returns all with "sound" => extra bug report created.
P.S. could not search for existing entries because "no sound" returns all with "sound" => extra bug report created.
- Sun Sep 27, 2020 10:10 am
- Forum: This Forum
- Topic: [Forum] Search returns too much results
- Replies: 8
- Views: 3522
[Forum] Search returns too much results
If I search for "no sound" it returns all with "sound" this is not usefull.
So I can not find known issues.
Maybe there is a query syntax to support this. but i could not found the exact syntax.
The common syntax "double quotes" did not work.
So I can not find known issues.
Maybe there is a query syntax to support this. but i could not found the exact syntax.
The common syntax "double quotes" did not work.