Search found 407 matches

by y.petremann
Fri Jul 25, 2014 3:54 pm
Forum: General discussion
Topic: I'm new here
Replies: 22
Views: 7227

Re: I'm new here

One thing I don't know is if I bought factorio now, would I have a free steam key when it comes to steam ?
by y.petremann
Fri Jul 25, 2014 3:42 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Main Base - Schematic
Replies: 18
Views: 12946

Re: Main Base - Schematic

Hi I really like the way you work, making schematics with autocad is really cool, but on what I think of such type of designs :
1) nearly every text is unreadable
2) the grid should need do be less present

I'm making a different design of cad document from designs you made.
by y.petremann
Mon Jul 14, 2014 9:52 pm
Forum: Frequently Suggested / Link Collections
Topic: Mouse / Touchscreen / Keyboard only interface
Replies: 14
Views: 13034

Re: Mouse / Touchscreen / Keyboard only interface

I think mainly to secondary (tertiary) keys. I remember that from Battlefield, that for every action I could define two controls. Also - very cool - was the joystick-support, which could be linked to some specialized actions. All thing I've posted is for alternate ways to control the game, I think ...
by y.petremann
Mon Jul 14, 2014 2:37 am
Forum: Frequently Suggested / Link Collections
Topic: Mouse / Touchscreen / Keyboard only interface
Replies: 14
Views: 13034

Mouse / Touchscreen / Keyboard only interface

Factorio has really configurable controls, I think they are not sufficiently configurable because we can't play the game entirely with the keyboard or with Mouse / Touchscreen. This topic doesn't treat already changeable controls. Here the main common problem I've found : Mouse / Touchscreen only Op...
by y.petremann
Tue Jun 10, 2014 2:20 am
Forum: Ideas and Suggestions
Topic: Easy texture packs support
Replies: 0
Views: 1744

Easy texture packs support

For what I've seen now, to make a texture pack, we need to choose between these options: Overwriting Base and Mods stuff directly. Overwriting by making a mod. Making a mod for that is great, but we need to change every texture definitions for textures we have modified. We also need to modify size d...
by y.petremann
Sun Jun 08, 2014 7:25 pm
Forum: Implemented Suggestions
Topic: Custom Alarm/Notification/Player Set Alarm/Attention
Replies: 6
Views: 4296

Custom Alarm/Notification/Player Set Alarm/Attention

This would be a machine that could connect to the Logistic, Circuit, Liquid and Electric Network to show us a notification with a custom message once when the conditions are meet. These would be the sames condition type of smart inserter instead of Liquid Network with liquids instead of items and El...
by y.petremann
Sun Jun 08, 2014 1:18 pm
Forum: Resolved Problems and Bugs
Topic: Trailer missing and crash on 0.10.0
Replies: 2
Views: 787

Trailer missing and crash on 0.10.0

First of all, I'm on linux and when updating to 0.10.0, data/trailer is missing. I've got the windows version of the update and put the trailer folder into data folder, I've started the custom scenario and when the train get past the waiting train I got this : Error 2 while running the event handler...
by y.petremann
Sat Jun 07, 2014 12:39 am
Forum: Releases
Topic: Version 0.10.0
Replies: 85
Views: 67865

Re: Version 0.10.0

theit8514 wrote:
y.petremann wrote:
kovarex wrote:
  • Scripting:
    • Added trailer mod (data/trailer), that contains map and logic for new Factorio trailer.
I don't see it, where is it ?
This is in the mod list on my install, but it's disabled by default.
I'm on linux and I've nothing like that about the trailer.
by y.petremann
Fri Jun 06, 2014 8:57 pm
Forum: Releases
Topic: Version 0.10.0
Replies: 85
Views: 67865

Re: Version 0.10.0

kovarex wrote:
  • Scripting:
    • Added trailer mod (data/trailer), that contains map and logic for new Factorio trailer.
I don't see it, where is it ?
by y.petremann
Mon May 05, 2014 4:59 pm
Forum: News
Topic: Friday Facts #32
Replies: 33
Views: 26330

Re: Friday Facts #32

One of my best moment with train killing biters is that last moment that resume everything, when we saw FACTORIO writing down with that closing sound ...

I imagine that in some years, we would say : This game or this game is a factorio-like game.
by y.petremann
Mon Mar 31, 2014 1:46 pm
Forum: Resolved Problems and Bugs
Topic: game.speed is inconsistant
Replies: 7
Views: 1691

Re: game.speed is inconsistant

The aim was not to pause the game, but I was trying thing for a turn based gameplay with sandbox like controls with two phase: Planning phase : you can collect/put resources from/to any structure and you can build everything you want with the resources that have been produced during the last turn. P...
by y.petremann
Sun Mar 30, 2014 4:51 am
Forum: Resolved Problems and Bugs
Topic: game.speed is inconsistant
Replies: 7
Views: 1691

game.speed is inconsistant

game.speed = 0 can't let us accessing the console or the pause menu game.speed = -1 (or any negative value) cause this error with crash : factorio: src/timernu.c:312: al_set_timer_speed: Assertion `new_speed_secs > 0' failed. It should only cause an error and ignore the variable definition.
by y.petremann
Sat Mar 29, 2014 5:07 pm
Forum: Ideas and Suggestions
Topic: God mode options in New game
Replies: 6
Views: 2202

Re: Gos mode options in New game

Dysoch wrote:
y.petremann wrote:I already does that, But the point here was to implement an options directly in the new game screen.
thats already present!
under scenarios, check sandbox!
But it can't let us change options like in New Game ...
by y.petremann
Fri Mar 28, 2014 11:48 pm
Forum: Ideas and Suggestions
Topic: God mode options in New game
Replies: 6
Views: 2202

Re: Gos mode options in New game

I already does that, But the point here was to implement an options directly in the new game screen. More precisely, I've already talk about gain god controls and returning to character https://forums.factorio.com/forum/viewtopic.php?f=33&t=2972 and I does that : game.player.setcontroller{type=d...
by y.petremann
Fri Mar 28, 2014 7:46 pm
Forum: Ideas and Suggestions
Topic: God mode options in New game
Replies: 6
Views: 2202

God mode options in New game

"New Game" is interessant because it let us configure our world, but we can't activate Sandbox/GodMode with the interface, it could be really cool.
by y.petremann
Thu Mar 27, 2014 11:01 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Control center
Replies: 10
Views: 8412

Re: [REQUEST] Control center

well, a non-moving vehicle would work decently as a control center. You'd check ontick (or game.tick%60 so it's only every second) if game.player.vehicle and game.player.vehicle.name=="control-center" then if game.player.controller.type~=defines.controllers.god then --I'm not sure about t...
by y.petremann
Thu Mar 27, 2014 2:33 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Control center
Replies: 10
Views: 8412

[REQUEST] Control center

The devs said that they would like to make possible to play he game in a RTS like way. On my freeplay, I've found myself doing this command to get Godlike controls : game.player.setcontroller{type=defines.controllers.god} And I would like to see a way to have godlike controls by entering a control c...
by y.petremann
Mon Mar 24, 2014 4:33 pm
Forum: Resolved Problems and Bugs
Topic: Right to bottom belt don't transport items on external side
Replies: 4
Views: 1387

Right to bottom belt don't transport items on external side

On Factorio 0.9.4, Right to bottom belts don't transport items on external side if we can't place items on left side on the next belt, when transported, they are teleported to the next belt.
That's not realistic and don't let us to put an inserter to get items from that side.
by y.petremann
Mon Mar 24, 2014 4:08 pm
Forum: Resolved Problems and Bugs
Topic: Laser turret research on New Hope Level 02 in 0.9.4
Replies: 1
Views: 841

Laser turret research on New Hope Level 02 in 0.9.4

Since laser turret need battery, it's an impossible research on New Hope Level 02 in Factorio 0.9.4.

That don't block us to finish the level, but it can be confusing for some players that wants new laser turrets ...

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