Search found 665 matches
- Fri Dec 18, 2020 2:03 am
- Forum: Wiki Talk
- Topic: stable wiki viruses
- Replies: 2
- Views: 1896
stable wiki viruses
Or is it virii? https://www.google.com/search?rlz=1C1CHBF_enCA877CA877&biw=1486&bih=783&sxsrf=ALeKk03GY5HhtDAdvaPrK49sR2265qUHbg%3A1608256957550&ei=vQ3cX6uJIZWd-gSZraigCw&q=site%3Astable.wiki.factorio.com&oq=site%3Astable.wiki.factorio.com&gs_lcp=CgZwc3ktYWIQA1DYH1jYH2D1I...
- Thu Dec 17, 2020 6:53 pm
- Forum: General discussion
- Topic: Factorio is two games: pre and post robots.
- Replies: 55
- Views: 16565
Re: Factorio is two games: pre and post robots.
"without thinking to much" Hmmm, just fyi, in speedruns there is zero thinking. It's all reflexes and memorization. Everything has been organized, planned and practiced ad nauseum off screen. It really is just manual blueprint import. It may look like they are figuring it out as they go, b...
- Thu Dec 17, 2020 9:37 am
- Forum: Implemented in 2.0
- Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
- Replies: 80
- Views: 38836
Re: Hotkey to replace existing structures with blueprint
Mines are my biggest bugaboo. I'll put out mines and then have to manually erase them when I want to put over a new blueprint.
- Thu Dec 17, 2020 9:23 am
- Forum: Ideas and Suggestions
- Topic: Brownout icon / Low power icon / Low power warning
- Replies: 49
- Views: 13720
Re: Have a low power icon as well as power off (for beginners :)
Yeah, it's there, but I think a player would see "low power" in the assembler/miner detail first before she noticed that. The suggestion above to trigger the tip onscreen when low power gets hit for a new player was a great one and someone followed up and said it was already there. I could...
- Thu Dec 17, 2020 8:19 am
- Forum: Off topic
- Topic: ""Factorio 2""
- Replies: 77
- Views: 32001
- Thu Dec 17, 2020 8:02 am
- Forum: Off topic
- Topic: ""Factorio 2""
- Replies: 77
- Views: 32001
Re: ""Factorio 2""
Here's a reply I did from another similar thread. it's most likely that factorio won't get a sequel partly because there is no adjective better than perfect, which means they will offend their community if they release anything that is not 50 times better than half life 3, and partly because Wube i...
- Thu Dec 17, 2020 7:55 am
- Forum: Off topic
- Topic: ""Factorio 2""
- Replies: 77
- Views: 32001
Factorio v2
Am I the only person hoping they've already started on factorio v2? Here are some things I'd like to see - - Smarter biters (a big brain biter that does surgical attacks on your infra that you have to outsmart to defend your bases - An infinite science on communicating with biters which allows you e...
- Thu Dec 17, 2020 7:15 am
- Forum: Combinator Creations
- Topic: Remote Controlled Circuit Switch
- Replies: 22
- Views: 9860
Re: Remote Controlled Circuit Switch
Ah, I was defending the artillery with lasers / satellite, and I needed power to be on.
Eventually I figured out to put artillery on islands and defense / switches were no longer relevant.
Eventually I figured out to put artillery on islands and defense / switches were no longer relevant.
- Tue Dec 15, 2020 7:22 pm
- Forum: Ideas and Suggestions
- Topic: Console setting for ghost opacity?
- Replies: 1
- Views: 313
Console setting for ghost opacity?
Sometimes when I'm editing a blueprint on screen, it'd be very useful to increase the opacity level to make it easier to see. something like /c game.ghost.opacity= would be fine.
- Tue Dec 15, 2020 7:17 pm
- Forum: Implemented in 2.0
- Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
- Replies: 80
- Views: 38836
Re: Place blueprint with deconstruct option
Yeah, I've always wanted this one as well. Would be crazy useful.
If there is a mod for this, please let us know.
If there is a mod for this, please let us know.
- Tue Dec 15, 2020 9:35 am
- Forum: Ideas and Suggestions
- Topic: Brownout icon / Low power icon / Low power warning
- Replies: 49
- Views: 13720
Re: Have a low power icon as well as power off (for beginners :)
Maybe instead, one of those little Informatron updates could appear the first time a new player has a low power condition. That way it's clear what's happening without having to show a low power icon all the time everywhere. Oh wait, but thats what already happens Hmm, I tried it and I couldn't get...
- Tue Dec 15, 2020 8:18 am
- Forum: General discussion
- Topic: To build or not to build (miners)
- Replies: 12
- Views: 5319
Re: To build or not to build (miners)
That is true.
- Mon Dec 14, 2020 4:51 am
- Forum: Ideas and Suggestions
- Topic: Brownout icon / Low power icon / Low power warning
- Replies: 49
- Views: 13720
Re: Have a low power icon as well as power off (for beginners :)
I remember bad mouthing the game a bit because of it. All those inserters moving so lethargically. I thought the coders couldn't handle all the assemblers I put out. Heh, it's all kind of funny now
- Mon Dec 14, 2020 4:47 am
- Forum: General discussion
- Topic: The game needs advice.
- Replies: 6
- Views: 2134
Re: The game needs advice.
Disabling the biters is very common and is the most popular way speedruns are done. Increasing the richness of all the ore patches too, though I doubt that's an issue for you just yet. That said, about the playing for hours, I think that's the beauty of the game. So much entertainment for so little ...
- Mon Dec 14, 2020 4:31 am
- Forum: General discussion
- Topic: Factorio is two games: pre and post robots.
- Replies: 55
- Views: 16565
Re: Factorio is two games: pre and post robots.
Yeah, that's new, didn't see it before under category extensions. Deathworld too! Nice! Unless a mod is largely used (say 50% of all installs), I'm skeptical that a mod category is a great idea. That said, I did want the ghostplacer mod, which I thought was a nice compromise between blueprint import...
- Sat Dec 12, 2020 4:45 am
- Forum: Ideas and Suggestions
- Topic: Brownout icon / Low power icon / Low power warning
- Replies: 49
- Views: 13720
Have a low power icon as well as power off (for beginners :)
I remember when I first started playing I thought the game had performance issues and put it aside. It wasn't until I complained to my bro that I found out it was likely a lower power issue.
- Sat Dec 12, 2020 4:38 am
- Forum: Ideas and Suggestions
- Topic: Create module request when placing ghost over existing building
- Replies: 21
- Views: 5641
Re: [1.1.5] Placing ghost over existing building does not place modules
There is already a method in the game, but it's kind of hidden - Create a temporary blueprint instead of copy paste. This allows all attributes, including modules, to be copied to the existing building. Start a new BP Hold Shift while selecting the source building Place the ghost BP over the target...
- Sat Dec 12, 2020 4:32 am
- Forum: Ideas and Suggestions
- Topic: upgrade blueprint for zero -> modules
- Replies: 9
- Views: 1835
Re: upgrade blueprint for zero -> modules
alas, the problem with mods is can't officially speedrun with them. Silly I know!
- Sat Dec 12, 2020 4:31 am
- Forum: General discussion
- Topic: To build or not to build (miners)
- Replies: 12
- Views: 5319
Re: To build or not to build (miners)
Balancing energy consumption and pollution output might also be two critical factors in the early game that drives the need for mines. I tend to err on a slight overproduction of ore and rely on saturated outputs to limit energy and pollution at the mine, but then keep a eye on ore consumption to g...
- Sat Dec 12, 2020 4:30 am
- Forum: General discussion
- Topic: To build or not to build (miners)
- Replies: 12
- Views: 5319
Re: To build or not to build (miners)
I would say that the standard bit with Factorio is that you don't want to have any bottlenecks. Early game ore production is your main bottleneck and your hand-crafting is more than enough to handle what you can mine. Once you do have enough production to handle what you can handcraft it makes sens...