Search found 606 matches
- Sun Dec 06, 2020 1:53 am
- Forum: Ideas and Suggestions
- Topic: upgrade blueprint for zero -> modules
- Replies: 9
- Views: 1440
upgrade blueprint for zero -> modules
Right now it's a bit of a pain for inserting modules into entities when it starts from nothing as you have to deconstruct them first. At the very least it'd be nice to shift paste modules via blueprint.
- Sun Dec 06, 2020 12:47 am
- Forum: General discussion
- Topic: Factorio is two games: pre and post robots.
- Replies: 55
- Views: 13703
Re: Factorio is two games: pre and post robots.
I tried and I’ve found I am not a huge fan of deathworld marathon. It’s not really harder, but rather with expensive resource costs it drags everything out and slows the pace of the game. In some ways it dials down the biter difficulty as well. I got to mines on DW marathon and called it quits as I...
- Sun Dec 06, 2020 12:30 am
- Forum: General discussion
- Topic: Factorio is two games: pre and post robots.
- Replies: 55
- Views: 13703
Re: Factorio is two games: pre and post robots.
Maybe you try mods with tougher biters or declare self-limitations to dont use mines, flamers, efficiency modules, etc. Yeah, can always create arbitrary hurdles of course. But I think it's pretty interesting to have a canonical rule set and compete on that. It'd be fun if folks were more collabora...
- Sun Dec 06, 2020 12:22 am
- Forum: General discussion
- Topic: Factorio is two games: pre and post robots.
- Replies: 55
- Views: 13703
Re: Factorio is two games: pre and post robots.
My strategy: It's important to build compact and fast. Electric miners asap before science. Collect all the stone for furnaces via Rocks. Walls are expensive so pipes 2-3 layers are recommended around 4-6 turret camps. Rush grenades for fast clearing of big attacks. Heavy armor + grenades + shotgun...
- Sun Dec 06, 2020 12:04 am
- Forum: General discussion
- Topic: Factorio is two games: pre and post robots.
- Replies: 55
- Views: 13703
Re: Factorio is two games: pre and post robots.
If you can get to bots in 35 minutes, than from there I believe you can get to rocket launch in 20-25 minutes with the right map on Single Player speedruns. Again, I refer back to Dave's math, which on a good Any% monty hall map isn't that improbable to get really high numbers of production. With f...
- Sun Dec 06, 2020 12:02 am
- Forum: Modding help
- Topic: Get JSON for research ingredients and prerequisites
- Replies: 0
- Views: 363
Get JSON for research ingredients and prerequisites
I tried this /c game.player.print(game.table_to_json(game.player.force.technologies)) but got "Error: Value(userdata) can't be saved in property tree at ROOT.__self" Is there a json file of the ingredients/prereqs kicking around that I can use? I found one on github but it was out of date....
- Sat Dec 05, 2020 1:24 am
- Forum: General discussion
- Topic: Factorio is two games: pre and post robots.
- Replies: 55
- Views: 13703
Re: Factorio is two games: pre and post robots.
Btw, you are right about the on-site smelting, though I still try to do it in the midst of trees if I can. Trees provide absorption and power.
You can also buy some time by placing them further away from nests.
You can also buy some time by placing them further away from nests.
- Sat Dec 05, 2020 1:18 am
- Forum: General discussion
- Topic: Factorio is two games: pre and post robots.
- Replies: 55
- Views: 13703
Re: Factorio is two games: pre and post robots.
Yeah, my DW games are now pretty much until I get 10k ore and then I stop. After that, it’s fairly obvious how it will play out (research off site, get heavy armor, more pulls until oil/mines). 15 minutes for 10K is best I’ve done so far but it was an overly ideal map with a large time gap before bi...
- Thu Dec 03, 2020 6:53 am
- Forum: Ideas and Suggestions
- Topic: Implementation of wind and the effects on polution.
- Replies: 5
- Views: 1541
- Thu Dec 03, 2020 5:57 am
- Forum: General discussion
- Topic: Chain signals are overused
- Replies: 23
- Views: 6712
Re: Chain signals are overused
It’s (almost) literally cargo cult. Put out the chain signals and pray the cargo will come.
- Thu Dec 03, 2020 5:24 am
- Forum: General discussion
- Topic: Factorio is two games: pre and post robots.
- Replies: 55
- Views: 13703
Re: Factorio is two games: pre and post robots.
Yeaah, I saw that, but also this - viewtopic.php?t=27627
Not clear how the wiki is sourced, though it seems relatively authoritative.
Not clear how the wiki is sourced, though it seems relatively authoritative.
- Thu Dec 03, 2020 3:57 am
- Forum: Ideas and Suggestions
- Topic: Implementation of wind and the effects on polution.
- Replies: 5
- Views: 1541
Re: Implementation of wind and the effects on polution.
I didn’t see any mention of wind in the wiki for pollution. It’s very visible in the game tho when looking at furnaces/burners as the smoke changes flow directions.
Is wind a factor at all on pollution spread?
Is wind a factor at all on pollution spread?
- Thu Dec 03, 2020 3:21 am
- Forum: General discussion
- Topic: Factorio is two games: pre and post robots.
- Replies: 55
- Views: 13703
Re: Factorio is two games: pre and post robots.
Thinking about it, you might be able to cut the power when wind direction flows toward a biter base. Maybe leave a furnace going as a windsock of sorts.
- Thu Dec 03, 2020 2:36 am
- Forum: General discussion
- Topic: Factorio is two games: pre and post robots.
- Replies: 55
- Views: 13703
Re: Factorio is two games: pre and post robots.
Yep, burners are not ideal for this scenario, though they work in others. Their production per sq m is better than miners I believe. Plus they don’t need copper. Are Pollution inspired biter attacks random? How was that confirmed? One thing I’d like to play with is wind direction and pollution. Not ...
- Thu Dec 03, 2020 12:27 am
- Forum: General discussion
- Topic: Factorio is two games: pre and post robots.
- Replies: 55
- Views: 13703
Re: Factorio is two games: pre and post robots.
Hmm, most I could get was 5K raw ore + 800 (used for miners, power) and that was leaving it until they overwhelmed my miners. Usually much more cautious than that.
Still, 5K is enough to get to close to oil/mines. a couple more pulls and you should be good to go.
Still, 5K is enough to get to close to oil/mines. a couple more pulls and you should be good to go.
- Wed Dec 02, 2020 11:33 pm
- Forum: General discussion
- Topic: Factorio is two games: pre and post robots.
- Replies: 55
- Views: 13703
Re: Factorio is two games: pre and post robots.
Wait, what, 10K ore with biter base 2 chunks away? Hmm, is that really possible?
On the first DW map I created, this is what I got. You can really get 10K ore from that?
On the first DW map I created, this is what I got. You can really get 10K ore from that?
- Wed Dec 02, 2020 11:27 pm
- Forum: General discussion
- Topic: Factorio is two games: pre and post robots.
- Replies: 55
- Views: 13703
Re: Factorio is two games: pre and post robots.
I like to play hard core and restart if I die :) But yeah, it sort of depends on the map. Sometime a biter base will be like right next to the ore patch. How do you do it on your non pacifist maps? Clear out nearby bases? Even with grenades and lots of fish I tend to die. It's always touch and go. I...
- Wed Dec 02, 2020 10:53 pm
- Forum: General discussion
- Topic: Factorio is two games: pre and post robots.
- Replies: 55
- Views: 13703
Re: Factorio is two games: pre and post robots.
As a follow up on the last strategy, I would use miners to grab the ore, and then smelt it in some other place. That way you can minimize the pollution cloud you build up while getting the ore and can max that resource grab out as much as possible. Watching the pollution production tab gives a good ...
- Wed Dec 02, 2020 10:29 pm
- Forum: Ideas and Suggestions
- Topic: Fix the infinite inventory / crafting hack or at least make it an option
- Replies: 9
- Views: 1869
Fix the infinite inventory / crafting hack or at least make it an option
I find it very hard to resist shift click crafting in order to carry infinite amount of resources in my inventory
If you craft in between these, shift clicks, it's so effective. 
- Wed Dec 02, 2020 10:19 pm
- Forum: General discussion
- Topic: Factorio is two games: pre and post robots.
- Replies: 55
- Views: 13703
Factorio is two games: pre and post robots.
I've found lately when I play factorio, I pretty much stop once I get robots, or start a new game at robots. The problem of the race to get to robots can be done in different ways, and especially so in deathworld. And then with mines and robots, the game really changes. For example, basic deathworld...