Search found 606 matches
- Sat Dec 12, 2020 4:30 am
- Forum: General discussion
- Topic: To build or not to build (miners)
- Replies: 12
- Views: 4477
Re: To build or not to build (miners)
I would say that the standard bit with Factorio is that you don't want to have any bottlenecks. Early game ore production is your main bottleneck and your hand-crafting is more than enough to handle what you can mine. Once you do have enough production to handle what you can handcraft it makes sens...
- Fri Dec 11, 2020 7:49 pm
- Forum: Modding help
- Topic: Handy code for costing science
- Replies: 0
- Views: 709
Handy code for costing science
Is there a good place that lua code is being shared? /c function cost_tech(techCosted) techCosted = techCosted or "rocket-silo" tech={} raw={iron=1, copper=2, coal=3, stone=4, oil=5, steel=6, plastic=7, sulfur=8, gears=9, coil=10, greenc=11, inserter=12, belts=13, engines=14, pipes=15, red...
- Fri Dec 11, 2020 7:31 pm
- Forum: General discussion
- Topic: Are griefers/trolling common?
- Replies: 7
- Views: 2358
Re: Are griefers/trolling common?
Rather than worrying about trolls, might be more profitable to collect a list of folks who are pleasant. Use twitter or something to keep each other notified of games. The few times I play multiplayer, have to say it's been quite enjoyable tho. Some randos acting weird (building trainsets even thoug...
- Fri Dec 11, 2020 5:27 pm
- Forum: General discussion
- Topic: To build or not to build (miners)
- Replies: 12
- Views: 4477
To build or not to build (miners)
An interesting question when starting a new game, is when to stop building ore production and start building research. Ore production can be used to build more ore production, and as soon as you start building something else, your ore production stops growing. However, at some point it is optimal to...
- Fri Dec 11, 2020 4:48 pm
- Forum: General discussion
- Topic: What do you think Petroleum Gas is?
- Replies: 5
- Views: 1859
Re: What do you think Petroleum Gas is?
Yeh, I'm sure there was some original ideas of being accurate and than game play balancing and trying to devise interesting emergent problems became the priority as they thought more about the user. Glad they did. It is supposed to be a game after all :) As a metaphor for production and supply chain...
- Thu Dec 10, 2020 8:52 am
- Forum: General discussion
- Topic: Factorio is two games: pre and post robots.
- Replies: 55
- Views: 13703
Re: Factorio is two games: pre and post robots.
Another approach, less algorithmic and more trial and error, to solving this is properly segmenting the runs and getting the community to work on it. I would suggest bots and post bots. For pre bots, I would suggest ore production first, research, and then post automation. For automation, I would co...
- Thu Dec 10, 2020 8:17 am
- Forum: General discussion
- Topic: Factorio is two games: pre and post robots.
- Replies: 55
- Views: 13703
Re: Factorio is two games: pre and post robots.
Have you tried to get in touch not with the whole speedrunning community, but just one speedrunner you might feel more receptive, and give him what would be a more optimized work order list based on your calculations (might take some time) ? Yeah, I spent about two or three weeks on the steelaxe (f...
- Thu Dec 10, 2020 8:15 am
- Forum: General discussion
- Topic: Factorio is two games: pre and post robots.
- Replies: 55
- Views: 13703
Re: Factorio is two games: pre and post robots.
yeah, I had made the exact same assumption and had been very surprised when I kept on asking and bugging folks about what they did and they said they didn't really believe in that theoretical approach. I've done google searching on this and folks have suggested it, but nobody ever followed through a...
- Thu Dec 10, 2020 6:24 am
- Forum: General discussion
- Topic: Factorio is two games: pre and post robots.
- Replies: 55
- Views: 13703
Re: Factorio is two games: pre and post robots.
If you are interested in at least getting an over view of the problem, here's a recent paper to start with - https://www.researchgate.net/publication/314127374_Optimizing_a_Just-In-Time_logistics_network_problem_under_fuzzy_supply_and_demand_two_parameter-tuned_metaheuristics_algorithms/link/5aeab17...
- Thu Dec 10, 2020 5:42 am
- Forum: General discussion
- Topic: Factorio is two games: pre and post robots.
- Replies: 55
- Views: 13703
Re: Factorio is two games: pre and post robots.
The main argument, which I understood is that bots are so game changing, that they are prio 1 for speedrunning any% and that Gotlap is almost right before bots in 25 min. That this is better, needs to be proven and i doubt it will work. But ok... The second part is about deathworlds and how the are...
- Thu Dec 10, 2020 5:02 am
- Forum: General discussion
- Topic: Factorio is two games: pre and post robots.
- Replies: 55
- Views: 13703
Re: Factorio is two games: pre and post robots.
I'm considered an expert in my field, and I'm always amazed - and a bit annoyed - to see so many people who have no experience of my core business and who are convinced they know better than I do in my expertise field. You're making the same erroneous assumption speedrunners make. That the only exp...
- Wed Dec 09, 2020 10:06 am
- Forum: General discussion
- Topic: Factorio is two games: pre and post robots.
- Replies: 55
- Views: 13703
Re: Factorio is two games: pre and post robots.
Or even better, why not contribute some interesting ideas to this thread rather than hijack it? How and why would you speedrun? collaboration is a fun thing to do, trust me. I'm definitely opened to be told I'm wrong, if the argument is sound. That slowing down the game idea above was brilliant. Als...
- Wed Dec 09, 2020 9:53 am
- Forum: General discussion
- Topic: Factorio is two games: pre and post robots.
- Replies: 55
- Views: 13703
Re: Factorio is two games: pre and post robots.
Nah, I'm in it for the math. Plus, all due credit, these folks have talent I do not. All I'd end up doing is creating demo videos for them to copy and fine tune and do with far more dexterity than I have. I tell you what though, rather than resorting to a cheap ad hominem, why not address the facts ...
- Wed Dec 09, 2020 9:37 am
- Forum: General discussion
- Topic: Factorio is two games: pre and post robots.
- Replies: 55
- Views: 13703
Re: Factorio is two games: pre and post robots.
I noticed another thing that the GOTLAP runners (and any% runners too, but they are generally misguided :) are missing, which is actually rather massive. GOTLAP should be producing way more stone than they are in the beginning. The new guy at the top is sort of figuring it out, but he should be prod...
- Tue Dec 08, 2020 3:35 am
- Forum: General discussion
- Topic: Factorio is two games: pre and post robots.
- Replies: 55
- Views: 13703
Re: Factorio is two games: pre and post robots.
Hey that's a brilliant idea though rather obvious after the fact (as most brilliant ideas are). I will do that. Thanks for the suggestion! However, I have a simple example of how speedrunners are making obvious mistakes. Look how they over producer miners before going to assemblers. It doesn't make ...
- Tue Dec 08, 2020 3:33 am
- Forum: General discussion
- Topic: Thanks for all the fish! (Cave spoiler Spidertron)
- Replies: 18
- Views: 5573
Re: Thanks for all the fish! (Cave spoiler Spidertron)
From my testing: You get 1 fish/ science pack. If you "autolaunch with cargo" to automate production of fish, then you only get 12 (or whatever a single inserter can deliver) science packs inserted since the rocket doesn't wait for more to be delivered. :( Would be nice if it waited for i...
- Tue Dec 08, 2020 3:29 am
- Forum: General discussion
- Topic: Thanks for all the fish! (Cave spoiler Spidertron)
- Replies: 18
- Views: 5573
- Sun Dec 06, 2020 2:10 am
- Forum: Ideas and Suggestions
- Topic: Allow flipping *everything* using the F & G keys.
- Replies: 1
- Views: 370
Re: Allow flipping *everything* using the F & G keys.
Yeah, that would be very ideal. Though I guess oil / chem is supposed to be finnicky. It didn't occur to me this was going to be a problem and I always wondered why didn't do flip early on. Now I know!
- Sun Dec 06, 2020 2:01 am
- Forum: Ideas and Suggestions
- Topic: Fix the infinite inventory / crafting hack or at least make it an option
- Replies: 9
- Views: 1869
Re: Fix the infinite inventory / crafting hack or at least make it an option
One can't just go around endlessly with long handcrafts used as magic bag of holding, and even if one does, in the end, everything will have been handcrafted so no hack involved here. It is a magical bag of holding! How is it not? The only limitation is you have to drop down an assembler (plus mayb...
- Sun Dec 06, 2020 1:54 am
- Forum: Ideas and Suggestions
- Topic: Option to disable no-power flashing / Remove potential epilepsy problem / Reduce distraction on power loss
- Replies: 63
- Views: 16746
Re: Option to disable no-power flashing
Yes, this would be nice. Or at the very least make the flashing a static icon. It's quite an unnecessary visual irritant at the moment. Sometimes I just want to power things off.