Search found 58 matches
- Wed Jan 06, 2021 12:43 pm
- Forum: Technical Help
- Topic: Server lag (Factorio Zone)
- Replies: 8
- Views: 3032
Re: Server lag (Factorio Zone)
What's your friend's connection like? Since he has no lag he seems to run the game locally and you are connecting to his instance of the game. So when his connection is bad (or his whole family is watching Netflix) it doesn't matter anymore how good your own connection is. It's his upstream that mig...
- Mon Jan 04, 2021 11:35 pm
- Forum: Ideas and Suggestions
- Topic: New stop condition for Trains...
- Replies: 11
- Views: 3311
Re: New stop condition for Trains...
While playtesting recently, I was irritated at having to build fuelling at every train stop, But i didn't want every train to go to a refuel all the time, when it might not need fuel, And even worse, with the train limits it could go to refuel, and then be stuck there waiting for the destination to...
- Mon Jan 04, 2021 5:07 pm
- Forum: Gameplay Help
- Topic: Multi-items tape mixer
- Replies: 14
- Views: 4944
Re: Multi-items tape mixer (I need your help)
You might be looking vor something like this. 0eNrtXNtuo0gQ/Ree7RF9gQZr9ifmdRVZ2O4kaG3wcokmivwB+yH7Y/sl20ASE7vbVFeFSCPNSywMnFNd1Zeq4+68BJt9q49VXjTB6iXIt2VRB6s/X4I6fyiyffdd83zUwSrIG30IFkGRHbor/fNY6bpeNlVW1MeyapYbvW+C0yLIi53+GazYaTEJsi8f8rrJt8vto66bZaX/bs2nrkYw/HS3CHTR5E2uB8P6i+d10R425skVm0ZbBMeyNgBl0...
- Wed Dec 23, 2020 12:43 am
- Forum: Modding help
- Topic: change barrel size
- Replies: 2
- Views: 1031
Re: change barrel size
A barrel of water is a simple item.
The fact that it contains 50 units of water is not a property of the item but a property of the recipies to fill and empty the barrel.
So to change the amount fluid within a barrel you would need to modify the recipies.
The fact that it contains 50 units of water is not a property of the item but a property of the recipies to fill and empty the barrel.
So to change the amount fluid within a barrel you would need to modify the recipies.
- Sat Dec 05, 2020 9:45 am
- Forum: General discussion
- Topic: What's your experience with the Train stop Limit feature from V1.1 ?
- Replies: 4
- Views: 2024
Re: What's your experience with the Train stop Limit feature from V1.1 ?
I had some trouble with this new feature but I could solve it with some complicated combinator logic. However I did have a special use-case in which I was trying to prevent a full train waiting at a stacker while another dropoff location was in need of resources. Therefore I wanted to only request a...
- Mon Jun 17, 2019 3:55 pm
- Forum: News
- Topic: Friday Facts #299 - Everything is more complex than expected
- Replies: 52
- Views: 28741
Re: Friday Facts #299 - Everything is more complex than expected
So just to get that straight... You're saying a train can enter a block that it has reserved itself? So that would mean that if Block 2 in the example would be accessible to the train by a long right-turn it would be possible for the train (provided it is long enough) to bite it's own tail? To me it...
- Tue Aug 09, 2016 8:42 pm
- Forum: Gameplay Help
- Topic: Trouble with Decider combinators
- Replies: 6
- Views: 3444
Re: Trouble with Decider combinators
Well..the green and red output ARE separated actually.
But by connecting the red wire you ADD the red output to everything else that is on the red wire.
But by connecting the red wire you ADD the red output to everything else that is on the red wire.
- Tue Jun 28, 2016 7:08 pm
- Forum: Duplicates
- Topic: [0.13.0] Reproducable Crashes when Shift-Rightclicking stack
- Replies: 1
- Views: 650
Re: [0.13.0] Reproducable Crashes when Shift-Rightclicking stack
Might be a duplicate: viewtopic.php?f=30&t=27125
- Tue Jun 28, 2016 6:57 pm
- Forum: Duplicates
- Topic: [0.13.0] Reproducable Crashes when Shift-Rightclicking stack
- Replies: 1
- Views: 650
[0.13.0] Reproducable Crashes when Shift-Rightclicking stack
Hi, When shift-rightclicking a stack of items to fill it into a consuming entity the game crashes. Map is a freshly created map. 0.000 2016-06-28 20:48:41; Factorio 0.13.0 (Build 22782, win64, alpha) 0.001 Operating system: Windows 10 0.001 Program arguments: "C:\Program Files\Factorio\bin\x64\...
- Sun Jun 26, 2016 5:08 pm
- Forum: Gameplay Help
- Topic: Power Pole Redundancy.
- Replies: 6
- Views: 2395
Re: Power Pole Redundancy.
I would advise against such redundancy onto fine levels. I would make a long-range network along the rails and put the redundancy there (loops, etc.). From that network I would split the outposts and sub-factories each by exactly one and only one connection. By that you get the option to switch off ...
- Sun Jun 19, 2016 8:27 am
- Forum: General discussion
- Topic: We're being invaded!
- Replies: 13
- Views: 4587
Re: We're being invaded!
Well...what about configuring the forum to automatically hide (not delete) posts and revoke "create post"-permission for new users whose posts got reported multiple times. Afterwards a Mod needs to manually approve that account. That might be the best of both worlds if mods in other timezo...
- Fri Feb 12, 2016 7:07 pm
- Forum: General discussion
- Topic: Where are the Friday Facts?
- Replies: 5
- Views: 7556
Re: Where are the Friday Facts?
Just asking because in the recent weeks the facts were posted rather early in GMT+1
- Fri Feb 12, 2016 6:53 pm
- Forum: General discussion
- Topic: Where are the Friday Facts?
- Replies: 5
- Views: 7556
Where are the Friday Facts?
Were they forgotten or are they still being worked on?
- Thu Feb 11, 2016 6:16 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 112280
Re: Friday Facts #124 - Steam Status I
I cannot talk for the developers but from a technical point of view I doubt that cloud-sync for saves is possible at all.
We're talking of savegame sizes of about 30-50 MB in small to medium bases.
I'm not sure if steam allows such an amount of data in their cloud.
We're talking of savegame sizes of about 30-50 MB in small to medium bases.
I'm not sure if steam allows such an amount of data in their cloud.
- Thu Feb 11, 2016 6:13 pm
- Forum: General discussion
- Topic: A question about multiplayer for steam
- Replies: 24
- Views: 28976
Re: A question about multiplayer for steam
Rust has an interesting concept actually (however I'm not talking from personal experience, just reiterating something a collegue told me). You could have Area-Claim-Chests which disallow all manipulation in an area except for players that personally authenticated to the physical chest. Meaning you ...
- Sun Feb 07, 2016 10:55 am
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 112280
Re: Friday Facts #124 - Steam Status I
@slpwnd: I can live with the wallpapers and scenarios being available to everyone now (bought Furnace Attendand tier). It's not that something I paid for is going to be scrapped. However for future games I will definately not buy any higher tier than the most basic one because of that. Furthermore e...
- Fri Feb 05, 2016 8:37 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 112280
Re: Friday Facts #124 - Steam Status I
Sounds all nice, however I feel a bit cheated by the way the "furnace attendant" gets treated.
I bought that package BECAUSE of the exclusive content (scenario packs mainly) just to learn that with 5 bucks less I could have gotten the very same. Just doesn't feel right to me.
I bought that package BECAUSE of the exclusive content (scenario packs mainly) just to learn that with 5 bucks less I could have gotten the very same. Just doesn't feel right to me.
- Sun Jan 31, 2016 5:37 pm
- Forum: Combinator Creations
- Topic: Multiple signals on one wire (multiplexing)
- Replies: 38
- Views: 66152
Re: Multiple signals on one wire (multiplexing) - simple to use
Actually what I'm also quite interested in is this:
Been looking for something to detect that for a long time(like is there a train in the station)
- Sat Jan 30, 2016 12:08 pm
- Forum: News
- Topic: Friday Facts #123 - Better circuit network (Part 2)
- Replies: 102
- Views: 78293
Re: Friday Facts #123 - Better circuit network (Part 2)
Sounds like an interesting change with valid motivations; too bad it's attracting the all-too-common response of "it sounds less convenient than what I'm used to, therefore it will suck". The complaints are rather "If it works how it appears to work I'll be required to refactor all m...
- Sat Jan 30, 2016 6:46 am
- Forum: News
- Topic: Friday Facts #123 - Better circuit network (Part 2)
- Replies: 102
- Views: 78293
Re: Friday Facts #123 - Better circuit network (Part 2)
I also hope you can connect 1 writer to many things.) That's what got me concerned...On the reader side it is supposed to actually be like that. That's why they wrote lamps would stay as they are so that you don't have to put a reader to each lamp. So that would imply that for the writer you'd also...