Search found 292 matches

by Sander_Bouwhuis
Sun Feb 02, 2020 4:00 am
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 123
Views: 92337

Re: [MOD 0.13] Water Well - pump water from the underground

I understand, but I assume you have the mod working with your graphics?
So, if you simply share that with us, people can have it without the need for the original author to integrate it (if it even ever happens).
by Sander_Bouwhuis
Sun Feb 02, 2020 3:52 am
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 123
Views: 92337

Re: [MOD 0.13] Water Well - pump water from the underground

Very nice! I'm not sure how to apply the graphics though. Could you please provide a zip file with your 'modded mod' with everything in it that works out of the box? This would also help people who don't know how to edit the info.json to get this mod to work on v0.18. Finally, maybe you can take ove...
by Sander_Bouwhuis
Fri Jan 31, 2020 7:23 pm
Forum: Releases
Topic: Version 0.18.3
Replies: 48
Views: 26101

Re: Version 0.18.3

I disagree with relegating this to a mod. Most people will just play Factorio vanilla and not know/bother with mods when 1.0 hits (and 'normal' people get onboard).

This should really be good in the vanilla version. They hired a new sound guy, so allow him to do his job.
by Sander_Bouwhuis
Sun Dec 08, 2019 9:40 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 45024

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

I'm glad to hear the fuzzy tree waving animations can be turned off. It really looks undefined/unsharp.
by Sander_Bouwhuis
Sat Nov 09, 2019 2:23 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 74326

Re: Friday Facts #320 - Color correction

I'm VERY happy to see this change! I've even used graphics mods in the past to have more saturation. I absolutely hate(d) the drab washed out look. If at all possible, maybe this could be a slider setting so that people can choose how much brighter they want the game to be (or go back to the drab lo...
by Sander_Bouwhuis
Fri Sep 06, 2019 7:26 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 357446

Re: [MOD 0.17+] Industrial Revolution (0.9.9)

Wow, what a fantastic looking mod! I came here after the recommendation in the weekly FFF.

I like the idea of mixing it up after a bunch of Bob+Angel runs.
by Sander_Bouwhuis
Fri Sep 06, 2019 7:23 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 27303

Re: Friday Facts #311 - New remnants 3

Wow, the graphics of that mod are unbelievable!

The rest sounds good too. I guess I'll try this instead of the 'tried and true' Bob+Angel run.
by Sander_Bouwhuis
Fri Aug 09, 2019 5:17 pm
Forum: Releases
Topic: Version 0.17.62
Replies: 21
Views: 14991

Re: Version 0.17.62

luc wrote:
Sun Aug 04, 2019 9:59 am
This might interest people that follow the releases: https://wiki.factorio.com/Base-breaking_changes
Thank you VERY much!!!
This will be incredibly relevant when v0.17 becomes stable and people get upgraded to the new stable version.
by Sander_Bouwhuis
Fri Jul 26, 2019 12:47 pm
Forum: Releases
Topic: Version 0.17.59
Replies: 73
Views: 44035

Re: Version 0.17.59

My biggest problem is that they introduce it so late in the v0.17 cycle. It will destroy every factory currently in existence. Everyone's oil setup has to radically change (right, or did I misunderstand?) I don't know what is the current plan for those changes. But as I understand the original prop...
by Sander_Bouwhuis
Fri Jul 26, 2019 10:34 am
Forum: Releases
Topic: Version 0.17.59
Replies: 73
Views: 44035

Re: Version 0.17.59

While lots of the changes proposed by the community are about receipes, there are also some who pointed out at some UI elements that could indicate better the problem which might helps. Yes, and I was one of them. I HIGHLY recommend using the 'Bottleneck' mod. In fact, I think it absolutely should ...
by Sander_Bouwhuis
Fri Jul 26, 2019 8:38 am
Forum: Releases
Topic: Version 0.17.59
Replies: 73
Views: 44035

Re: Version 0.17.59

I don't know whether the planned Oil changes are good or bad, but I know as a novice I found the whole liquid processing very painful to deal with - one or other of the liquids would fill up, stopping production of whatever I was actually using. Then I'd end up just putting in more tanks to needles...
by Sander_Bouwhuis
Fri Jul 26, 2019 5:37 am
Forum: Releases
Topic: Version 0.17.59
Replies: 73
Views: 44035

Re: Version 0.17.59

My biggest problem is that they introduce it so late in the v0.17 cycle. It will destroy every factory currently in existence. Everyone's oil setup has to radically change (right, or did I misunderstand?) Valid argument, but I don't think it is correct about the outcome, no. Advanced Oil Processing...
by Sander_Bouwhuis
Thu Jul 25, 2019 8:20 pm
Forum: Releases
Topic: Version 0.17.59
Replies: 73
Views: 44035

Re: Version 0.17.59

My biggest problem is that they introduce it so late in the v0.17 cycle. It will destroy every factory currently in existence. Everyone's oil setup has to radically change (right, or did I misunderstand?)
by Sander_Bouwhuis
Thu Jul 25, 2019 8:13 pm
Forum: Releases
Topic: Version 0.17.59
Replies: 73
Views: 44035

Re: Version 0.17.59

Ok, thanks for the info. I'll quickly update and block newer updates again in case they change their mind and ruin my save game.
by Sander_Bouwhuis
Thu Jul 25, 2019 8:03 pm
Forum: Releases
Topic: Version 0.17.59
Replies: 73
Views: 44035

Re: Version 0.17.59

So, before I allow Steam to update I would like to have this clear.
The oil change is NOT in this version, right?
by Sander_Bouwhuis
Sun Jul 21, 2019 7:20 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 207900

Re: Friday Facts #304 - Small bugs; Big changes

I'm thinking of overlapping ore patches here: It happens quite often that a miner will load two different ores onto a belt. You have to separate these or else they will break things up further down the line. Of course, there are people who avoid this situation by placing their miners in such a way ...
by Sander_Bouwhuis
Sat Jul 20, 2019 7:00 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 207900

Re: Friday Facts #304 - Small bugs; Big changes

A vanilla bottelneck dot would be perfectly fitting for the Alt mode. Like inserter arrows, don‘t like it don‘t use it. Maybe even and a blue or purple dot esspecially for product overflow. Yes, but would a new player see this? I didn't find the 'alt' mode until after having struggled needlessly fo...
by Sander_Bouwhuis
Sat Jul 20, 2019 6:27 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 207900

Re: Friday Facts #304 - Small bugs; Big changes

Make it easily visible if a refinery is working Just want to point out that everything in the game has some sort of an animation showing when it's working. In the case of the refineries, it's the flames coming out of its flare stack. If there are no flames, it's not working. And then opening the re...
by Sander_Bouwhuis
Sat Jul 20, 2019 6:09 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 207900

Re: Friday Facts #304 - Small bugs; Big changes

Make it easily visible if a refinery is working Just want to point out that everything in the game has some sort of an animation showing when it's working. In the case of the refineries, it's the flames coming out of its flare stack. If there are no flames, it's not working. And then opening the re...
by Sander_Bouwhuis
Fri Jul 19, 2019 7:55 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 207900

Re: Friday Facts #304 - Small bugs; Big changes

To solve 99% of the problems:
1. DON'T change the oil recipes!
2. Make the Bottleneck mod part of the vanilla game

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