I understand, but I assume you have the mod working with your graphics?
So, if you simply share that with us, people can have it without the need for the original author to integrate it (if it even ever happens).
Search found 292 matches
- Sun Feb 02, 2020 4:00 am
- Forum: Mods
- Topic: [MOD 0.13] Water Well - pump water from the underground
- Replies: 123
- Views: 92337
- Sun Feb 02, 2020 3:52 am
- Forum: Mods
- Topic: [MOD 0.13] Water Well - pump water from the underground
- Replies: 123
- Views: 92337
Re: [MOD 0.13] Water Well - pump water from the underground
Very nice! I'm not sure how to apply the graphics though. Could you please provide a zip file with your 'modded mod' with everything in it that works out of the box? This would also help people who don't know how to edit the info.json to get this mod to work on v0.18. Finally, maybe you can take ove...
- Fri Jan 31, 2020 7:23 pm
- Forum: Releases
- Topic: Version 0.18.3
- Replies: 48
- Views: 26101
Re: Version 0.18.3
I disagree with relegating this to a mod. Most people will just play Factorio vanilla and not know/bother with mods when 1.0 hits (and 'normal' people get onboard).
This should really be good in the vanilla version. They hired a new sound guy, so allow him to do his job.
This should really be good in the vanilla version. They hired a new sound guy, so allow him to do his job.
- Sun Dec 08, 2019 9:40 pm
- Forum: News
- Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
- Replies: 98
- Views: 45024
Re: Friday Facts #324 - Sound design, Animated trees, Optimizations
I'm glad to hear the fuzzy tree waving animations can be turned off. It really looks undefined/unsharp.
- Sat Nov 09, 2019 2:23 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 74326
Re: Friday Facts #320 - Color correction
I'm VERY happy to see this change! I've even used graphics mods in the past to have more saturation. I absolutely hate(d) the drab washed out look. If at all possible, maybe this could be a slider setting so that people can choose how much brighter they want the game to be (or go back to the drab lo...
- Fri Sep 06, 2019 7:26 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 357446
Re: [MOD 0.17+] Industrial Revolution (0.9.9)
Wow, what a fantastic looking mod! I came here after the recommendation in the weekly FFF.
I like the idea of mixing it up after a bunch of Bob+Angel runs.
I like the idea of mixing it up after a bunch of Bob+Angel runs.
- Fri Sep 06, 2019 7:23 pm
- Forum: News
- Topic: Friday Facts #311 - New remnants 3
- Replies: 52
- Views: 27303
Re: Friday Facts #311 - New remnants 3
Wow, the graphics of that mod are unbelievable!
The rest sounds good too. I guess I'll try this instead of the 'tried and true' Bob+Angel run.
The rest sounds good too. I guess I'll try this instead of the 'tried and true' Bob+Angel run.
- Fri Aug 09, 2019 5:17 pm
- Forum: Releases
- Topic: Version 0.17.62
- Replies: 21
- Views: 14991
Re: Version 0.17.62
Thank you VERY much!!!luc wrote: ↑Sun Aug 04, 2019 9:59 amThis might interest people that follow the releases: https://wiki.factorio.com/Base-breaking_changes
This will be incredibly relevant when v0.17 becomes stable and people get upgraded to the new stable version.
- Fri Jul 26, 2019 12:47 pm
- Forum: Releases
- Topic: Version 0.17.59
- Replies: 73
- Views: 44035
Re: Version 0.17.59
My biggest problem is that they introduce it so late in the v0.17 cycle. It will destroy every factory currently in existence. Everyone's oil setup has to radically change (right, or did I misunderstand?) I don't know what is the current plan for those changes. But as I understand the original prop...
- Fri Jul 26, 2019 10:34 am
- Forum: Releases
- Topic: Version 0.17.59
- Replies: 73
- Views: 44035
Re: Version 0.17.59
While lots of the changes proposed by the community are about receipes, there are also some who pointed out at some UI elements that could indicate better the problem which might helps. Yes, and I was one of them. I HIGHLY recommend using the 'Bottleneck' mod. In fact, I think it absolutely should ...
- Fri Jul 26, 2019 8:38 am
- Forum: Releases
- Topic: Version 0.17.59
- Replies: 73
- Views: 44035
Re: Version 0.17.59
I don't know whether the planned Oil changes are good or bad, but I know as a novice I found the whole liquid processing very painful to deal with - one or other of the liquids would fill up, stopping production of whatever I was actually using. Then I'd end up just putting in more tanks to needles...
- Fri Jul 26, 2019 5:37 am
- Forum: Releases
- Topic: Version 0.17.59
- Replies: 73
- Views: 44035
Re: Version 0.17.59
My biggest problem is that they introduce it so late in the v0.17 cycle. It will destroy every factory currently in existence. Everyone's oil setup has to radically change (right, or did I misunderstand?) Valid argument, but I don't think it is correct about the outcome, no. Advanced Oil Processing...
- Thu Jul 25, 2019 8:20 pm
- Forum: Releases
- Topic: Version 0.17.59
- Replies: 73
- Views: 44035
Re: Version 0.17.59
My biggest problem is that they introduce it so late in the v0.17 cycle. It will destroy every factory currently in existence. Everyone's oil setup has to radically change (right, or did I misunderstand?)
- Thu Jul 25, 2019 8:13 pm
- Forum: Releases
- Topic: Version 0.17.59
- Replies: 73
- Views: 44035
Re: Version 0.17.59
Ok, thanks for the info. I'll quickly update and block newer updates again in case they change their mind and ruin my save game.
- Thu Jul 25, 2019 8:03 pm
- Forum: Releases
- Topic: Version 0.17.59
- Replies: 73
- Views: 44035
Re: Version 0.17.59
So, before I allow Steam to update I would like to have this clear.
The oil change is NOT in this version, right?
The oil change is NOT in this version, right?
- Sun Jul 21, 2019 7:20 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 207900
Re: Friday Facts #304 - Small bugs; Big changes
I'm thinking of overlapping ore patches here: It happens quite often that a miner will load two different ores onto a belt. You have to separate these or else they will break things up further down the line. Of course, there are people who avoid this situation by placing their miners in such a way ...
- Sat Jul 20, 2019 7:00 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 207900
Re: Friday Facts #304 - Small bugs; Big changes
A vanilla bottelneck dot would be perfectly fitting for the Alt mode. Like inserter arrows, don‘t like it don‘t use it. Maybe even and a blue or purple dot esspecially for product overflow. Yes, but would a new player see this? I didn't find the 'alt' mode until after having struggled needlessly fo...
- Sat Jul 20, 2019 6:27 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 207900
Re: Friday Facts #304 - Small bugs; Big changes
Make it easily visible if a refinery is working Just want to point out that everything in the game has some sort of an animation showing when it's working. In the case of the refineries, it's the flames coming out of its flare stack. If there are no flames, it's not working. And then opening the re...
- Sat Jul 20, 2019 6:09 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 207900
Re: Friday Facts #304 - Small bugs; Big changes
Make it easily visible if a refinery is working Just want to point out that everything in the game has some sort of an animation showing when it's working. In the case of the refineries, it's the flames coming out of its flare stack. If there are no flames, it's not working. And then opening the re...
- Fri Jul 19, 2019 7:55 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 207900
Re: Friday Facts #304 - Small bugs; Big changes
To solve 99% of the problems:
1. DON'T change the oil recipes!
2. Make the Bottleneck mod part of the vanilla game
1. DON'T change the oil recipes!
2. Make the Bottleneck mod part of the vanilla game