Search found 58 matches

by AlternativeFFFF
Fri Aug 06, 2021 10:06 am
Forum: General discussion
Topic: Alt-F4 #45 - Satisfactorio
Replies: 0
Views: 1847

Alt-F4 #45 - Satisfactorio

For issue #45, Alt-F4 has another mod spotlight to share, with the twist that the issue will be released alongisde the mod itself! Niet has been plugging away at bringing some of Satisfactory’s mechanics to Factorio, and it’s way more involved than just bringing over the recipes and calling it a day...
by AlternativeFFFF
Fri Jul 30, 2021 11:28 am
Forum: General discussion
Topic: Alt-F4 #44 - A New Perspective
Replies: 0
Views: 1490

Alt-F4 #44 - A New Perspective

You remember April Fool’s day this year? Was quite a while ago already, but if you visited the subreddit on that day, you probably saw arrow in my gluteus maximus’s mind-bending video. If not, this week’s issue #44 of Alt-F4 will catch you up and then go over how exactly this dark magic presentation...
by AlternativeFFFF
Fri Jul 23, 2021 11:57 am
Forum: General discussion
Topic: Alt-F4 #43 - The DyWorld Saga
Replies: 8
Views: 4139

Alt-F4 #43 - The DyWorld Saga

In issue #43 of Alt-F4, mod-maker extraordinaire Dysoch talks about his history of modding (which started all the way back in Factorio 0.7!), giving a bit of an overview of how his mods evolved over time. Then, he goes into his latest and greatest project that’s due for release very soon. It’s a big...
by AlternativeFFFF
Fri Jul 16, 2021 12:22 pm
Forum: General discussion
Topic: Alt-F4 #42 - The Meaning of Automation
Replies: 0
Views: 1415

Alt-F4 #42 - The Meaning of Automation

In this week’s issue #42 of Alt-F4, after previously investigating the games that influenced Factorio, we’ll now be looking at how Factorio influenced the automation genre as a whole, if that’s even a thing. Maybe it isn’t. After 7.5 million years of contemplation, Nanogamer7 has an answer, and it m...
by AlternativeFFFF
Fri Jul 09, 2021 9:56 am
Forum: General discussion
Topic: Alt-F4 #41 - Title loading, please stand by ...
Replies: 1
Views: 1661

Alt-F4 #41 - Title loading, please stand by ...

This week, for issue #41, oof2win2 returns with a somewhat more technical article about what exactly can go wrong when trying to connect to multiplayer games and how to potentially solve these issues. If you’ve ever wondered why Factorio wouldn’t let you join your friends’ multiplayer game, this art...
by AlternativeFFFF
Fri Jul 02, 2021 9:16 am
Forum: General discussion
Topic: Alt-F4 #40 - Warp Speed for Charity
Replies: 0
Views: 1315

Alt-F4 #40 - Warp Speed for Charity

After a semi-intentional two-week mid-summer break, Alt-F4 makes its glorious return with issue #40. In it, fan-favorite and editor extraordinaire stringweasel does another one of his interviews that gets us some perspective on a Nauvis-related topic. A Nauvian Perspective, if you will. This time, h...
by AlternativeFFFF
Fri Jun 11, 2021 9:00 am
Forum: General discussion
Topic: Alt-F4 #39 - JOSEF
Replies: 1
Views: 2237

Alt-F4 #39 - JOSEF

In this week’s issue of Alt-F4 #39, which is divisible by 13 (quick maffs), Drogiwan Cannobi makes their first contribution to the project by elaborating on the background and on the inner workings of his Rube-Goldberg-esque self-expanding factory that’s lovingly titled JOSEF. It’s a really cool con...
by AlternativeFFFF
Fri Jun 04, 2021 10:41 am
Forum: General discussion
Topic: Alt-F4 #38 - FacSTEMrio
Replies: 2
Views: 2011

Alt-F4 #38 - FacSTEMrio

This week, our in-house technical editor decided it was a good idea to write another article himself. We weren’t so sure about that, but nobody could stop him. So, we present: Conor_ writing about the relation between Factorio affinity and the STEM fields of study. Time to don your graduation cap an...
by AlternativeFFFF
Fri May 28, 2021 1:06 pm
Forum: General discussion
Topic: Alt-F4 #37 - Combinator Crash Course Continuation
Replies: 0
Views: 1298

Alt-F4 #37 - Combinator Crash Course Continuation

On the 37th week during which an issue of Alt-F4 is being released, we present: Issue #37! What a surprise! In it, long-time contributor pocarski is back with yet more very approachable explanations of how you can spice up and optimize your base with but a few combinators! Continue reading: https://...
by AlternativeFFFF
Fri May 21, 2021 10:16 am
Forum: General discussion
Topic: Alt-F4 #36 - The Nauvian Perspective: Bentham and Xisumavoid
Replies: 0
Views: 1244

Alt-F4 #36 - The Nauvian Perspective: Bentham and Xisumavoid

This week brings back The Nauvian Perspective for the second time, which involves talking to Factorio personalities about life, the universe, and everything. This time, Bobby had a little chat with Bentham aka. MangledPorkGaming about the very early years of Factorio’s existence. Continue reading: h...
by AlternativeFFFF
Fri May 14, 2021 11:26 am
Forum: General discussion
Topic: Alt-F4 #35 - Do you even lift bro?
Replies: 1
Views: 1917

Alt-F4 #35 - Do you even lift bro?

In the middle of May, in a very expected fashion, issue #35 of Alt-F4 is here for you to consume through your eyeballs. On offer is a scientific exploration by Romner of why exactly the Factorio engineer is much more of a chad than Minecraft Steve. To round this feast for the senses out, Conor_ then...
by AlternativeFFFF
Fri May 07, 2021 11:12 am
Forum: General discussion
Topic: Alt-F4 #34 - How Did We Get Here?
Replies: 4
Views: 4131

Alt-F4 #34 - How Did We Get Here?

This week’s issue #34 has Nanogamer7 start on a potential new series of articles about the very origins of Factorio. This week features a dive into potential inspirations for this masterpiece of a game, with a diversion into game design here or there. Stay awhile and listen! Continue reading: https:...
by AlternativeFFFF
Fri Apr 30, 2021 12:18 pm
Forum: General discussion
Topic: Alt-F4 #33 - Vanilla: Shaken, not Stirred
Replies: 0
Views: 1385

Alt-F4 #33 - Vanilla: Shaken, not Stirred

In this delightful issue #33 of Alt-F4, Villfuk02 presents their most recent mod creation: The Recipe Randomizer! A spotlight is put on all the design problems that needed to be overcome to make a recipe randomizer that is actually good. After that, redlabel announces the most recent COMFY event, wh...
by AlternativeFFFF
Fri Apr 23, 2021 10:13 am
Forum: General discussion
Topic: Alt-F4 #32 - Operation Wireshark
Replies: 0
Views: 1491

Alt-F4 #32 - Operation Wireshark

Welcome to the shark-filled issue #2⁔ of Alt-F4. In these treacherous waters, The-Kool guides us towards putting speakers to good use, maybe even as a shark-warning-system, in the latest episode of Complexity Corner! Then, Hornwitser gets to some actual shark hunting using Wireshark, telling the sto...
by AlternativeFFFF
Fri Apr 16, 2021 9:17 am
Forum: General discussion
Topic: Alt-F4 #31 - Combinator Crash Course
Replies: 2
Views: 2314

Alt-F4 #31 - Combinator Crash Course

After a quick one-week break, Alt-F4 is back with issue #31. In it, pocarski returns to talk about yet more ways to build computer logic in Factorio, featuring combinators this time, which turn out to be simpler to use than you’d think! Afterwards, Big Community Games announce another exciting event...
by AlternativeFFFF
Fri Apr 02, 2021 12:17 pm
Forum: General discussion
Topic: Alt-F4 #30 - The Nauvian Perspective: Zisteau
Replies: 0
Views: 1269

Alt-F4 #30 - The Nauvian Perspective: Zisteau

Crossing into the realm of numbers that start with a three, issue #30 has stringweasel bringing a bit of a new format to Alt-F4: an interview, sort of. He talked to YouTube famous person Zisteau about his perspective on various topics relating to this game of ours. Continue reading: https://alt-f4.b...
by AlternativeFFFF
Fri Mar 26, 2021 12:43 pm
Forum: General discussion
Topic: Alt-F4 #29 - Beacons and Not Belts
Replies: 7
Views: 3645

Alt-F4 #29 - Beacons and Not Belts

This week, for issue #29, we have a rare double feature again! First up, TheKool, who can’t stop talking about modules, rounds out his Complexity Corner saga by talking about beacons and what they are good for. Then, oof2win2 returns to put the spotlight on their mod No Belts, which offers a very in...
by AlternativeFFFF
Fri Mar 19, 2021 12:17 pm
Forum: General discussion
Topic: Alt-F4 #28 - ROFL
Replies: 9
Views: 4499

Alt-F4 #28 - ROFL

This fine week in March, first-time contributor Ph.X talks about their very compartmentalized system for laying out a base using isolated modules and connecting them through a Logistic Train Network. Taking inspiration from software development and the lessons learned there, Ph.X uses the concepts o...
by AlternativeFFFF
Fri Mar 12, 2021 2:04 pm
Forum: General discussion
Topic: Alt-F4 #27 - Designing the Unnecessary
Replies: 0
Views: 1460

Alt-F4 #27 - Designing the Unnecessary

This week, pocarski continues his descent into belt-related madness by taking a look at universal balancers. The result is as crazy as it is useless, so you know we’re in for a treat!

Continue reading: https://alt-f4.blog/ALTF4-27/
by AlternativeFFFF
Fri Mar 05, 2021 12:45 pm
Forum: General discussion
Topic: Alt-F4 #26 - Putting the Multi in Player
Replies: 0
Views: 1202

Alt-F4 #26 - Putting the Multi in Player

In this week’s 26th issue of Alt-F4 (half a year of issues!), oof2win2 goes into the Factorio multiplayer and explains some of the technical machinations behind it. If you’ve ever wondered what a desync is or how the game manages to handle hundreds of players and many thousands of entities at once, ...

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