Search found 58 matches
- Fri Aug 06, 2021 10:06 am
- Forum: General discussion
- Topic: Alt-F4 #45 - Satisfactorio
- Replies: 0
- Views: 1847
Alt-F4 #45 - Satisfactorio
For issue #45, Alt-F4 has another mod spotlight to share, with the twist that the issue will be released alongisde the mod itself! Niet has been plugging away at bringing some of Satisfactoryâs mechanics to Factorio, and itâs way more involved than just bringing over the recipes and calling it a day...
- Fri Jul 30, 2021 11:28 am
- Forum: General discussion
- Topic: Alt-F4 #44 - A New Perspective
- Replies: 0
- Views: 1490
Alt-F4 #44 - A New Perspective
You remember April Foolâs day this year? Was quite a while ago already, but if you visited the subreddit on that day, you probably saw arrow in my gluteus maximusâs mind-bending video. If not, this weekâs issue #44 of Alt-F4 will catch you up and then go over how exactly this dark magic presentation...
- Fri Jul 23, 2021 11:57 am
- Forum: General discussion
- Topic: Alt-F4 #43 - The DyWorld Saga
- Replies: 8
- Views: 4139
Alt-F4 #43 - The DyWorld Saga
In issue #43 of Alt-F4, mod-maker extraordinaire Dysoch talks about his history of modding (which started all the way back in Factorio 0.7!), giving a bit of an overview of how his mods evolved over time. Then, he goes into his latest and greatest project thatâs due for release very soon. Itâs a big...
- Fri Jul 16, 2021 12:22 pm
- Forum: General discussion
- Topic: Alt-F4 #42 - The Meaning of Automation
- Replies: 0
- Views: 1415
Alt-F4 #42 - The Meaning of Automation
In this weekâs issue #42 of Alt-F4, after previously investigating the games that influenced Factorio, weâll now be looking at how Factorio influenced the automation genre as a whole, if thatâs even a thing. Maybe it isnât. After 7.5 million years of contemplation, Nanogamer7 has an answer, and it m...
- Fri Jul 09, 2021 9:56 am
- Forum: General discussion
- Topic: Alt-F4 #41 - Title loading, please stand by ...
- Replies: 1
- Views: 1661
Alt-F4 #41 - Title loading, please stand by ...
This week, for issue #41, oof2win2 returns with a somewhat more technical article about what exactly can go wrong when trying to connect to multiplayer games and how to potentially solve these issues. If youâve ever wondered why Factorio wouldnât let you join your friendsâ multiplayer game, this art...
- Fri Jul 02, 2021 9:16 am
- Forum: General discussion
- Topic: Alt-F4 #40 - Warp Speed for Charity
- Replies: 0
- Views: 1315
Alt-F4 #40 - Warp Speed for Charity
After a semi-intentional two-week mid-summer break, Alt-F4 makes its glorious return with issue #40. In it, fan-favorite and editor extraordinaire stringweasel does another one of his interviews that gets us some perspective on a Nauvis-related topic. A Nauvian Perspective, if you will. This time, h...
- Fri Jun 11, 2021 9:00 am
- Forum: General discussion
- Topic: Alt-F4 #39 - JOSEF
- Replies: 1
- Views: 2237
Alt-F4 #39 - JOSEF
In this weekâs issue of Alt-F4 #39, which is divisible by 13 (quick maffs), Drogiwan Cannobi makes their first contribution to the project by elaborating on the background and on the inner workings of his Rube-Goldberg-esque self-expanding factory thatâs lovingly titled JOSEF. Itâs a really cool con...
- Fri Jun 04, 2021 10:41 am
- Forum: General discussion
- Topic: Alt-F4 #38 - FacSTEMrio
- Replies: 2
- Views: 2011
Alt-F4 #38 - FacSTEMrio
This week, our in-house technical editor decided it was a good idea to write another article himself. We werenât so sure about that, but nobody could stop him. So, we present: Conor_ writing about the relation between Factorio affinity and the STEM fields of study. Time to don your graduation cap an...
- Fri May 28, 2021 1:06 pm
- Forum: General discussion
- Topic: Alt-F4 #37 - Combinator Crash Course Continuation
- Replies: 0
- Views: 1298
Alt-F4 #37 - Combinator Crash Course Continuation
On the 37th week during which an issue of Alt-F4 is being released, we present: Issue #37! What a surprise! In it, long-time contributor pocarski is back with yet more very approachable explanations of how you can spice up and optimize your base with but a few combinators! Continue reading: https://...
- Fri May 21, 2021 10:16 am
- Forum: General discussion
- Topic: Alt-F4 #36 - The Nauvian Perspective: Bentham and Xisumavoid
- Replies: 0
- Views: 1244
Alt-F4 #36 - The Nauvian Perspective: Bentham and Xisumavoid
This week brings back The Nauvian Perspective for the second time, which involves talking to Factorio personalities about life, the universe, and everything. This time, Bobby had a little chat with Bentham aka. MangledPorkGaming about the very early years of Factorioâs existence. Continue reading: h...
- Fri May 14, 2021 11:26 am
- Forum: General discussion
- Topic: Alt-F4 #35 - Do you even lift bro?
- Replies: 1
- Views: 1917
Alt-F4 #35 - Do you even lift bro?
In the middle of May, in a very expected fashion, issue #35 of Alt-F4 is here for you to consume through your eyeballs. On offer is a scientific exploration by Romner of why exactly the Factorio engineer is much more of a chad than Minecraft Steve. To round this feast for the senses out, Conor_ then...
- Fri May 07, 2021 11:12 am
- Forum: General discussion
- Topic: Alt-F4 #34 - How Did We Get Here?
- Replies: 4
- Views: 4131
Alt-F4 #34 - How Did We Get Here?
This weekâs issue #34 has Nanogamer7 start on a potential new series of articles about the very origins of Factorio. This week features a dive into potential inspirations for this masterpiece of a game, with a diversion into game design here or there. Stay awhile and listen! Continue reading: https:...
- Fri Apr 30, 2021 12:18 pm
- Forum: General discussion
- Topic: Alt-F4 #33 - Vanilla: Shaken, not Stirred
- Replies: 0
- Views: 1385
Alt-F4 #33 - Vanilla: Shaken, not Stirred
In this delightful issue #33 of Alt-F4, Villfuk02 presents their most recent mod creation: The Recipe Randomizer! A spotlight is put on all the design problems that needed to be overcome to make a recipe randomizer that is actually good. After that, redlabel announces the most recent COMFY event, wh...
- Fri Apr 23, 2021 10:13 am
- Forum: General discussion
- Topic: Alt-F4 #32 - Operation Wireshark
- Replies: 0
- Views: 1491
Alt-F4 #32 - Operation Wireshark
Welcome to the shark-filled issue #2â” of Alt-F4. In these treacherous waters, The-Kool guides us towards putting speakers to good use, maybe even as a shark-warning-system, in the latest episode of Complexity Corner! Then, Hornwitser gets to some actual shark hunting using Wireshark, telling the sto...
- Fri Apr 16, 2021 9:17 am
- Forum: General discussion
- Topic: Alt-F4 #31 - Combinator Crash Course
- Replies: 2
- Views: 2314
Alt-F4 #31 - Combinator Crash Course
After a quick one-week break, Alt-F4 is back with issue #31. In it, pocarski returns to talk about yet more ways to build computer logic in Factorio, featuring combinators this time, which turn out to be simpler to use than youâd think! Afterwards, Big Community Games announce another exciting event...
- Fri Apr 02, 2021 12:17 pm
- Forum: General discussion
- Topic: Alt-F4 #30 - The Nauvian Perspective: Zisteau
- Replies: 0
- Views: 1269
Alt-F4 #30 - The Nauvian Perspective: Zisteau
Crossing into the realm of numbers that start with a three, issue #30 has stringweasel bringing a bit of a new format to Alt-F4: an interview, sort of. He talked to YouTube famous person Zisteau about his perspective on various topics relating to this game of ours. Continue reading: https://alt-f4.b...
- Fri Mar 26, 2021 12:43 pm
- Forum: General discussion
- Topic: Alt-F4 #29 - Beacons and Not Belts
- Replies: 7
- Views: 3645
Alt-F4 #29 - Beacons and Not Belts
This week, for issue #29, we have a rare double feature again! First up, TheKool, who canât stop talking about modules, rounds out his Complexity Corner saga by talking about beacons and what they are good for. Then, oof2win2 returns to put the spotlight on their mod No Belts, which offers a very in...
- Fri Mar 19, 2021 12:17 pm
- Forum: General discussion
- Topic: Alt-F4 #28 - ROFL
- Replies: 9
- Views: 4499
Alt-F4 #28 - ROFL
This fine week in March, first-time contributor Ph.X talks about their very compartmentalized system for laying out a base using isolated modules and connecting them through a Logistic Train Network. Taking inspiration from software development and the lessons learned there, Ph.X uses the concepts o...
- Fri Mar 12, 2021 2:04 pm
- Forum: General discussion
- Topic: Alt-F4 #27 - Designing the Unnecessary
- Replies: 0
- Views: 1460
Alt-F4 #27 - Designing the Unnecessary
This week, pocarski continues his descent into belt-related madness by taking a look at universal balancers. The result is as crazy as it is useless, so you know weâre in for a treat!
Continue reading: https://alt-f4.blog/ALTF4-27/
Continue reading: https://alt-f4.blog/ALTF4-27/
- Fri Mar 05, 2021 12:45 pm
- Forum: General discussion
- Topic: Alt-F4 #26 - Putting the Multi in Player
- Replies: 0
- Views: 1202
Alt-F4 #26 - Putting the Multi in Player
In this weekâs 26th issue of Alt-F4 (half a year of issues!), oof2win2 goes into the Factorio multiplayer and explains some of the technical machinations behind it. If youâve ever wondered what a desync is or how the game manages to handle hundreds of players and many thousands of entities at once, ...