Search found 945 matches
- Tue Feb 09, 2016 10:28 am
- Forum: Show your Creations
- Topic: Double loop station
- Replies: 4
- Views: 12090
Re: Double loop station
Yes, I currently have no "waiting area" - I guess that would mean either increasing the distance between the loops, or creating a separate waiting area before each of the loops or between the loops. If you want to have room for more than 2 trains per station, is there a better setup for a ...
- Tue Feb 09, 2016 9:53 am
- Forum: Show your Creations
- Topic: Double loop station
- Replies: 4
- Views: 12090
Double loop station
I was wondering whether the design below is "correct" (i.e. deadlock free and throughput efficient). It wanted to make a double station (oil+coal in this case) on a line with links north and south, which allows trains to either turn around after the station or go straight. So I created two...
- Mon Feb 08, 2016 5:46 pm
- Forum: Show your Creations
- Topic: My first circuit network: smart FARL train loading
- Replies: 2
- Views: 9226
Re: My first circuit network: smart FARL train loading
A good idea, didn't think of that. So much simpler
I have to say the system as it is seems to function well, though, so I'm also happy with my contraption... and that I have finally used combinators!
I have to say the system as it is seems to function well, though, so I'm also happy with my contraption... and that I have finally used combinators!
- Mon Feb 08, 2016 5:23 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 540646
Re: Let's see your clever builds
Post updated!Bart wrote:Due to terrible jpg-compression I have no idea what I'm looking at / what I'm supposed to see...
- Sun Feb 07, 2016 3:18 pm
- Forum: Show your Creations
- Topic: My first circuit network: smart FARL train loading
- Replies: 2
- Views: 9226
My first circuit network: smart FARL train loading
This is my first foray into circuit networks (apart from a pretty trivial indicator light on full chests). My goal: I use the FARL mod to automatically lay track, and generally want to lay track to a new outpost. So, it would be nice if the FARL cargo wagon would always contain what is needed for a ...
- Sat Feb 06, 2016 12:56 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 107620
Re: Friday Facts #124 - Steam Status I
I bought the game from the website and have no clue about tiers, so I have no dog in this fight, but I understand the feelings of people who were early supporters, especially if they paid more than needed to get the content. Many games with a strong community / early adopter support have some way of...
- Fri Feb 05, 2016 6:52 pm
- Forum: Show your Creations
- Topic: Belt Balancer
- Replies: 20
- Views: 38190
Re: Belt Balancer
A right, I was thinking of balancing input lanes, not output lanes. Sorry for the noise
(on the plus side, I did have some fun drawing with ascii lines charcters like it's 1985 again!)
(on the plus side, I did have some fun drawing with ascii lines charcters like it's 1985 again!)
- Fri Feb 05, 2016 1:13 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 339057
Re: [MOD 0.12.x] Rail Tanker - Liquid transport
I agree, great mod. Barrels are annoying, especially because of the complexity of making sure every outpost has enough empties and preventing drained outposts or their trains from binging on empty barrels.
Seeing the liquid level would indeed make balancing a lot easier.
Seeing the liquid level would indeed make balancing a lot easier.
- Fri Feb 05, 2016 9:54 am
- Forum: Show your Creations
- Topic: Belt Balancer
- Replies: 20
- Views: 38190
Re: Belt Balancer
Doesn't the good old fashioned single splitter to "3-way merge" work just as well?
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- Thu Feb 04, 2016 9:25 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 540646
Re: Let's see your clever builds
Thanks to DaveMcW, proud to present the productive mining outpost "Iron N1": http://i.amcat.nl/iron+steel.png (in retrospect I should have started the iron mines at the northern edge of the ore field, so it is easier to expand the steel operations... but that will have to wait until I get ...
- Wed Feb 03, 2016 3:35 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 540646
Re: Let's see your clever builds
Heh, clever
And I guess you can side-load the coal+steel belt onto a underground exit to easily separate the two.
(Now all I need is to find a new coal deposit...)
And I guess you can side-load the coal+steel belt onto a underground exit to easily separate the two.
(Now all I need is to find a new coal deposit...)
- Wed Feb 03, 2016 11:07 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 540646
Re: Let's see your clever builds
There were some earlier "smelt it where you mine it" threads, with designs to interleave miners and smelters. These were aimed at post-green science, i.e. using medium poles. I just started a new game and didn't want to make a traditional smelter line, so I used underground belts to allow ...
- Thu Jan 28, 2016 11:21 am
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 163807
Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
[Cross post from the natural evolution thread, sorry for the spam] Question: I'm using this mod in conjunction with the "natural evolution" mod, and I have the feeling that the combination doesn't work very well. Spawners are impossible to kill except with laser turrets or alien ammo, the ...
- Wed Jan 27, 2016 6:15 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 425026
Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.0.5
Question: I'm using this mod in conjunction with the "total warfare" mod, and I have the feeling that they both up the difficulty. Spawners are impossible to kill except with laser turrets or alien ammo, the artillery from total warfare seems to make hardly a dent - I have the feeling that...
- Mon Jan 25, 2016 11:35 pm
- Forum: Gameplay Help
- Topic: Pumps are being...odd
- Replies: 15
- Views: 30530
Re: Pumps are being...odd
Interesting. I've never seen performance drop, but then again I don't monitor religiously. How many pipes are an underground pipe again? And do pipes before the join count? (Related, i.e. OT, I just experimented with putting my coal mines and inserters on a separate power network, and that is the be...
- Mon Jan 25, 2016 11:32 am
- Forum: Show your Creations
- Topic: Buffer optimization and compression
- Replies: 9
- Views: 22695
Re: Buffer optimization and compression
Does anybody know how many (blue) inserters you need to fully load or unload an uncompressed (yellow/red/blue) belt?
- Mon Jan 25, 2016 11:29 am
- Forum: Gameplay Help
- Topic: Pumps are being...odd
- Replies: 15
- Views: 30530
Re: Pumps are being...odd
Cool, thanks!
- Mon Jan 25, 2016 9:17 am
- Forum: Gameplay Help
- Topic: Pumps are being...odd
- Replies: 15
- Views: 30530
Re: Pumps are being...odd
In vanilla, you're better off just not going longer than 10 steam engines off of one offshore pump (unless you're doing something more complicated than straight-up steam power). This is probably redundant, but two pumps supplying 20 steam engines on one pipe also works perfectly. I tend to set up s...
- Sun Jan 24, 2016 1:51 pm
- Forum: Show your Creations
- Topic: 8 lane T junction
- Replies: 24
- Views: 42211
Re: 8 lane T junction
And if I ever need 4 tracks in parallel I would do intersections similar to the little sketch I made below a year ago just for the sake of avoiding additional intersection traffic: Is there any loss of throughput in connecting the lower tracks going straight? It seems that if "most" train...
- Wed Jan 20, 2016 9:44 am
- Forum: Gameplay Help
- Topic: direct insertion from iron to steel furnace
- Replies: 4
- Views: 16914
Re: direct insertion from iron to steel furnace
Thanks for the links, some really cool stuff there! I have to say that the "smart" solution to make one furnace double as iron -> steel is pretty nifty, but takes almost as much space as two directly connected furnaces. It did make me realize that I can make a setup with controlled buffer,...