Search found 945 matches
- Sat Feb 27, 2016 10:46 pm
- Forum: Implemented Suggestions
- Topic: Toolbelt tooltip update
- Replies: 10
- Views: 4645
Re: Toolbelt tooltip update
I would also be really nice if the toolbelt would auto-refill from the back pack, for incomplete stacks and/or reserved slots That is already the case... What do you mean exactly? I setup my toolbelt to contain the stuff I need with reserved* slots (e.g. 1=belts, 2=splitters, 3=underground belts, e...
- Sat Feb 27, 2016 2:46 pm
- Forum: Mods
- Topic: [MOD 0.12.22+] Vanilla Plus (obsolete)
- Replies: 9
- Views: 22469
Re: [MOD 0.12.22+] Vanilla Plus
Sounds good! Especially better gun turrets and more use for stone sound great, and I've never liked the infinite but slow oil production. Two questions: Steel and silicon can now only be produced in steel furnances How do you 'bootstrap' this, i.e. if steel requires steel, how do you make the first ...
- Sat Feb 27, 2016 2:22 pm
- Forum: Gameplay Help
- Topic: Plane mission - what am I doing wrong?
- Replies: 11
- Views: 4979
Re: Plane mission - what am I doing wrong?
By the sound of it you are (way) more than ready for freeplay .
Welcome to Factorio!
Welcome to Factorio!
- Sat Feb 27, 2016 1:12 pm
- Forum: Show your Creations
- Topic: How do you build your factory(s)?
- Replies: 15
- Views: 22369
Re: How do you build your factory(s)?
I'm trying to combine the ideas of MeduSalem and Dr.Who, by making a beltless factory consisting of subfactories linked by rail line. So every factory will have a station, where goods are loaded from/to trains into logistic chests. Then, the factory makes a certain class of goods, and the materials ...
- Fri Feb 26, 2016 9:13 pm
- Forum: Balancing
- Topic: The obsolete turret problem
- Replies: 34
- Views: 17527
Re: The obsolete turret problem
I like your suggestion, I think that the direction should be towards making "mixed defense" (i.e. gun+lasers+minefields in various configurations) the optimum, rather than the current mindless laser turret spam. I think that indeed the DPS of regular turrets is even a bit higher than laser...
- Fri Feb 26, 2016 5:45 pm
- Forum: News
- Topic: Friday Facts #127 - Steam Status III: Thank You
- Replies: 89
- Views: 42055
Re: Friday Facts #127 - Steam Status III: Thank You
Victory!
Number of steam releases: 1
Congratulations on this huge milestone!
Number of steam releases: 1
Congratulations on this huge milestone!
- Fri Feb 26, 2016 4:05 pm
- Forum: Gameplay Help
- Topic: ratio of coal mines to steam engines
- Replies: 15
- Views: 11684
ratio of coal mines to steam engines
There are a lot of posts on the optimal ratio of pumps:boilers:engines, but I coulnd't find any post discussing the amount of mines needed to keep these boilers fed. What I *think* would be the correct number is: Output per electric miner: 0.525 coal per second * 8MJ per coal = 4.2MJ/s(=4.2MW) Effic...
- Wed Feb 24, 2016 10:38 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Compact Processing Unit Factory
- Replies: 9
- Views: 37008
Re: Compact Processing Unit Factory
Great setup!
Any idea how many copper mines you need to saturate a blue belt?
How much iron does this setup consume?
Any idea how many copper mines you need to saturate a blue belt?
How much iron does this setup consume?
- Fri Feb 19, 2016 9:32 pm
- Forum: Implemented Suggestions
- Topic: Toolbelt tooltip update
- Replies: 10
- Views: 4645
Re: Toolbelt tooltip update
I would also be really nice if the toolbelt would auto-refill from the back pack, for incomplete stacks and/or reserved slots
- Thu Feb 18, 2016 10:08 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 540378
Re: Let's see your clever builds
Hm, that definitely is a clever way to combine mining and smelting. However, keep in mind it's one electric miner to two stone furnaces, or one electric miner to one steel furnace. That setup would have full throughput for the miners if it had steel furnaces, but it only has half because of the sto...
- Wed Feb 17, 2016 4:20 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 319252
Re: [MOD 0.12.22] Orbital Ion Cannon
These things are a blast! (sorry...) I really like having something to pour resources in at the end (I don't care about sattelites), and clearing out bases with 10 ion cannons is sooo much fun :). I'm getting good at slowing a bunch of biters, herding them, and timing the ion cannon to kill them (al...
- Sun Feb 14, 2016 8:43 pm
- Forum: Show your Creations
- Topic: How do you build your factory(s)?
- Replies: 15
- Views: 22369
Re: How do you build your factory(s)?
Many of those things need red circuits as well - do you have a red circuit plant at each of the "sub factories"? And does that mean you route oil to each of the plants to make plastic as needed? (e.g. science needs red, military robots need speed module = red+blue, your catch-all will cert...
- Sun Feb 14, 2016 3:01 pm
- Forum: Show your Creations
- Topic: How do you build your factory(s)?
- Replies: 15
- Views: 22369
Re: How do you build your factory(s)?
What do you distribute between bases? Do you send around green+red circuits from a plant to other places? How do you make sure that resources are distributed well, or do you just keep a lot of stock? I generally build a big base that makes almost all stuff, because I like to have a central place to ...
- Fri Feb 12, 2016 1:33 pm
- Forum: Show your Creations
- Topic: central station, unloading and waiting bays
- Replies: 3
- Views: 13691
Re: central station, unloading and waiting bays
Thanks for the replies :) Yeah, maybe I should fill some more land to allow at least a single waiting bay behind each station, that would improve efficiency. The equalizing chests sound useful, although I currently use provider chests (for counting as much as for providing), but I guess I can add a ...
- Thu Feb 11, 2016 6:04 pm
- Forum: Show your Creations
- Topic: central station, unloading and waiting bays
- Replies: 3
- Views: 13691
central station, unloading and waiting bays
I finally decided to tear down and redesign my central unloading station: http://i.amcat.nl/station.png At the top are five waiting bays, branching from the central line with a normal signal, and converging on the right with chain signals. From the top right the line branches to the various stations...
- Thu Feb 11, 2016 9:28 am
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 107603
Re: Friday Facts #124 - Steam Status I
@eurypterus Can't answer your question, but what I do is have two DropBox folders for mods and saves, and I created a symbolic link to the two folders from my Factorio folder. That should certainly work on Mac and linux, and I think Windows also has some sort of "folder shortcut". You coul...
- Thu Feb 11, 2016 9:26 am
- Forum: Gameplay Help
- Topic: set desired content / filter for storage chests?
- Replies: 3
- Views: 12725
set desired content / filter for storage chests?
I would like to optimize production by making sure goods are stored near where they will be used. For logistics, I would like to have e.g. an (or multiple) "iron storage area", where only iron plates are stored, which are then available on the logistics network. Is there a possibility to s...
- Wed Feb 10, 2016 9:25 pm
- Forum: Show your Creations
- Topic: Jack's Crazy Contraptions
- Replies: 30
- Views: 33092
Re: Jackie's Crazy Contraptions
I never knew that machine -> machine insertion also got the bonus... I learned something new today!
- Wed Feb 10, 2016 12:52 pm
- Forum: Show your Creations
- Topic: Jack's Crazy Contraptions
- Replies: 30
- Views: 33092
Re: Jackie's Crazy Contraptions
In the green inserter, doesn't the gears to inserter need a second long inserter to achieve 1 gear per 0.5 seconds?
- Tue Feb 09, 2016 10:59 am
- Forum: Show your Creations
- Topic: Double loop station
- Replies: 4
- Views: 12089
Re: Double loop station
Good idea for a chain signal on the free track! That makes a lot of sense since you don't want to (ab)use it as a waiting area. I would indeed always keep one set of tracks without station, the current station in the middle is an "inspection station", ie only used by my passenger train (FA...