Search found 945 matches

by vanatteveldt
Sat Feb 27, 2016 10:46 pm
Forum: Implemented Suggestions
Topic: Toolbelt tooltip update
Replies: 10
Views: 4645

Re: Toolbelt tooltip update

I would also be really nice if the toolbelt would auto-refill from the back pack, for incomplete stacks and/or reserved slots That is already the case... What do you mean exactly? I setup my toolbelt to contain the stuff I need with reserved* slots (e.g. 1=belts, 2=splitters, 3=underground belts, e...
by vanatteveldt
Sat Feb 27, 2016 2:46 pm
Forum: Mods
Topic: [MOD 0.12.22+] Vanilla Plus (obsolete)
Replies: 9
Views: 22469

Re: [MOD 0.12.22+] Vanilla Plus

Sounds good! Especially better gun turrets and more use for stone sound great, and I've never liked the infinite but slow oil production. Two questions: Steel and silicon can now only be produced in steel furnances How do you 'bootstrap' this, i.e. if steel requires steel, how do you make the first ...
by vanatteveldt
Sat Feb 27, 2016 2:22 pm
Forum: Gameplay Help
Topic: Plane mission - what am I doing wrong?
Replies: 11
Views: 4979

Re: Plane mission - what am I doing wrong?

By the sound of it you are (way) more than ready for freeplay :).

Welcome to Factorio!
by vanatteveldt
Sat Feb 27, 2016 1:12 pm
Forum: Show your Creations
Topic: How do you build your factory(s)?
Replies: 15
Views: 22369

Re: How do you build your factory(s)?

I'm trying to combine the ideas of MeduSalem and Dr.Who, by making a beltless factory consisting of subfactories linked by rail line. So every factory will have a station, where goods are loaded from/to trains into logistic chests. Then, the factory makes a certain class of goods, and the materials ...
by vanatteveldt
Fri Feb 26, 2016 9:13 pm
Forum: Balancing
Topic: The obsolete turret problem
Replies: 34
Views: 17527

Re: The obsolete turret problem

I like your suggestion, I think that the direction should be towards making "mixed defense" (i.e. gun+lasers+minefields in various configurations) the optimum, rather than the current mindless laser turret spam. I think that indeed the DPS of regular turrets is even a bit higher than laser...
by vanatteveldt
Fri Feb 26, 2016 5:45 pm
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 42055

Re: Friday Facts #127 - Steam Status III: Thank You

Victory!

Number of steam releases: 1

Congratulations on this huge milestone!
by vanatteveldt
Fri Feb 26, 2016 4:05 pm
Forum: Gameplay Help
Topic: ratio of coal mines to steam engines
Replies: 15
Views: 11684

ratio of coal mines to steam engines

There are a lot of posts on the optimal ratio of pumps:boilers:engines, but I coulnd't find any post discussing the amount of mines needed to keep these boilers fed. What I *think* would be the correct number is: Output per electric miner: 0.525 coal per second * 8MJ per coal = 4.2MJ/s(=4.2MW) Effic...
by vanatteveldt
Wed Feb 24, 2016 10:38 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Compact Processing Unit Factory
Replies: 9
Views: 37008

Re: Compact Processing Unit Factory

Great setup!

Any idea how many copper mines you need to saturate a blue belt?

How much iron does this setup consume?
by vanatteveldt
Fri Feb 19, 2016 9:32 pm
Forum: Implemented Suggestions
Topic: Toolbelt tooltip update
Replies: 10
Views: 4645

Re: Toolbelt tooltip update

I would also be really nice if the toolbelt would auto-refill from the back pack, for incomplete stacks and/or reserved slots
by vanatteveldt
Thu Feb 18, 2016 10:08 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 540378

Re: Let's see your clever builds

Hm, that definitely is a clever way to combine mining and smelting. However, keep in mind it's one electric miner to two stone furnaces, or one electric miner to one steel furnace. That setup would have full throughput for the miners if it had steel furnaces, but it only has half because of the sto...
by vanatteveldt
Wed Feb 17, 2016 4:20 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 319252

Re: [MOD 0.12.22] Orbital Ion Cannon

These things are a blast! (sorry...) I really like having something to pour resources in at the end (I don't care about sattelites), and clearing out bases with 10 ion cannons is sooo much fun :). I'm getting good at slowing a bunch of biters, herding them, and timing the ion cannon to kill them (al...
by vanatteveldt
Sun Feb 14, 2016 8:43 pm
Forum: Show your Creations
Topic: How do you build your factory(s)?
Replies: 15
Views: 22369

Re: How do you build your factory(s)?

Many of those things need red circuits as well - do you have a red circuit plant at each of the "sub factories"? And does that mean you route oil to each of the plants to make plastic as needed? (e.g. science needs red, military robots need speed module = red+blue, your catch-all will cert...
by vanatteveldt
Sun Feb 14, 2016 3:01 pm
Forum: Show your Creations
Topic: How do you build your factory(s)?
Replies: 15
Views: 22369

Re: How do you build your factory(s)?

What do you distribute between bases? Do you send around green+red circuits from a plant to other places? How do you make sure that resources are distributed well, or do you just keep a lot of stock? I generally build a big base that makes almost all stuff, because I like to have a central place to ...
by vanatteveldt
Fri Feb 12, 2016 1:33 pm
Forum: Show your Creations
Topic: central station, unloading and waiting bays
Replies: 3
Views: 13691

Re: central station, unloading and waiting bays

Thanks for the replies :) Yeah, maybe I should fill some more land to allow at least a single waiting bay behind each station, that would improve efficiency. The equalizing chests sound useful, although I currently use provider chests (for counting as much as for providing), but I guess I can add a ...
by vanatteveldt
Thu Feb 11, 2016 6:04 pm
Forum: Show your Creations
Topic: central station, unloading and waiting bays
Replies: 3
Views: 13691

central station, unloading and waiting bays

I finally decided to tear down and redesign my central unloading station: http://i.amcat.nl/station.png At the top are five waiting bays, branching from the central line with a normal signal, and converging on the right with chain signals. From the top right the line branches to the various stations...
by vanatteveldt
Thu Feb 11, 2016 9:28 am
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 107603

Re: Friday Facts #124 - Steam Status I

@eurypterus Can't answer your question, but what I do is have two DropBox folders for mods and saves, and I created a symbolic link to the two folders from my Factorio folder. That should certainly work on Mac and linux, and I think Windows also has some sort of "folder shortcut". You coul...
by vanatteveldt
Thu Feb 11, 2016 9:26 am
Forum: Gameplay Help
Topic: set desired content / filter for storage chests?
Replies: 3
Views: 12725

set desired content / filter for storage chests?

I would like to optimize production by making sure goods are stored near where they will be used. For logistics, I would like to have e.g. an (or multiple) "iron storage area", where only iron plates are stored, which are then available on the logistics network. Is there a possibility to s...
by vanatteveldt
Wed Feb 10, 2016 9:25 pm
Forum: Show your Creations
Topic: Jack's Crazy Contraptions
Replies: 30
Views: 33092

Re: Jackie's Crazy Contraptions

I never knew that machine -> machine insertion also got the bonus... I learned something new today! :)
by vanatteveldt
Wed Feb 10, 2016 12:52 pm
Forum: Show your Creations
Topic: Jack's Crazy Contraptions
Replies: 30
Views: 33092

Re: Jackie's Crazy Contraptions

In the green inserter, doesn't the gears to inserter need a second long inserter to achieve 1 gear per 0.5 seconds?
by vanatteveldt
Tue Feb 09, 2016 10:59 am
Forum: Show your Creations
Topic: Double loop station
Replies: 4
Views: 12089

Re: Double loop station

Good idea for a chain signal on the free track! That makes a lot of sense since you don't want to (ab)use it as a waiting area. I would indeed always keep one set of tracks without station, the current station in the middle is an "inspection station", ie only used by my passenger train (FA...

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