Search found 938 matches

by vanatteveldt
Tue Apr 23, 2019 11:34 am
Forum: Energy Production
Topic: Remote Buildable Tileable Nuclear Power Station
Replies: 19
Views: 8507

Re: Remote Buildable Tileable Nuclear Power Station

I was trying to design a tileable plant along these lines as well, and I think that you are not using optimal ratios, right? If i understand the 'nuclear ratios' post correctly, for every 2 reactors you need 32 exchangers, but you only include 24 per pair. I suppose that does make the fluid piping a...
by vanatteveldt
Sun Apr 21, 2019 10:25 pm
Forum: Balancing
Topic: Supression of the size shift of electric furnaces
Replies: 86
Views: 44669

Re: Supression of the size shift of electric furnaces

The two reasons for using electric surfaces are (1) to make the logistics easier (no coal needed, so no use to have a belt/lane of coal, and especially easier to steel or smallish quantities of e.g. bricks) and (2) to use modules. If you already have coal nearby and no need for modules (yet), there ...
by vanatteveldt
Thu Apr 18, 2019 2:49 pm
Forum: General discussion
Topic: Are Bitters unnecessary?
Replies: 56
Views: 10454

Re: Are Bitters unnecessary?

They are also a way to use resources to scrub pollution and create a circular economy. Producing widgets creates pollution. Biter nests convert pollution to biters. Turrets consume widgets (ammo, oil, electricity*) and biters. Hence, biters allow you to dedicate a proportion of your production to sc...
by vanatteveldt
Wed Apr 17, 2019 4:29 pm
Forum: Railway Setups
Topic: [0.17.x]Free Combination railway system
Replies: 9
Views: 3274

Re: [0.17.x]Free Combination railway system

So were we both right? :)

I don't have factorio here, but it would be wonderful to see the new design...
by vanatteveldt
Wed Apr 17, 2019 4:28 pm
Forum: General discussion
Topic: Did the devs abandon this game?
Replies: 3
Views: 1177

Did the devs abandon this game?

I meant, 5 days without a new release. Are they celebrating Easter or something?

;-)
by vanatteveldt
Tue Apr 16, 2019 3:53 pm
Forum: General discussion
Topic: Minimal nuclear power for artillery outpost?
Replies: 23
Views: 3156

Re: Minimal nuclear power for artillery outpost?

[..]But I want to eventually migrate from Railworld-style settings (no expansion) to more normal ones where I have to worry about biters expanding and chewing on power poles... which could leave an outpost without power at a critical moment. @vanatteveldt, thanks I'll consider adding flame turrets....
by vanatteveldt
Mon Apr 15, 2019 9:00 pm
Forum: General discussion
Topic: Minimal nuclear power for artillery outpost?
Replies: 23
Views: 3156

Re: Minimal nuclear power for artillery outpost?

For dealing with large waves I think shipping in some oil and adding flame turrets is more effective.

I've had success with shipping in steam in one wagon and barreled oil, ammo, repair packs and other goodies in another.
by vanatteveldt
Sun Apr 14, 2019 10:15 am
Forum: General discussion
Topic: Question on optimisation
Replies: 13
Views: 1797

Re: Question on optimisation

Are materials constantly moving through the storage? I'm guessing a bit but I think it should not consume that much of time. Inserters will fall asleep when there is nothing to do so when receiving chests become full all the inserters should be sleeping and they won't consume update cycles until wo...
by vanatteveldt
Sat Apr 13, 2019 6:03 pm
Forum: Energy Production
Topic: On-site fuel cell production
Replies: 0
Views: 1014

On-site fuel cell production

I often centralize uranium processing and ship nuclear fuel cells to my plants and spent rods back. However, since Kovarex is 'so damn good' and U235 is mostly free in the end game we might as well produce the fuel cells locally from ore and plates. https://i.imgur.com/PJ5WZSh.png (Of course, feel f...
by vanatteveldt
Sat Apr 13, 2019 6:03 pm
Forum: Energy Production
Topic: Remote Buildable Tileable Nuclear Power Station
Replies: 19
Views: 8507

Re: Remote Buildable Tileable Nuclear Power Station

Cool idea. I guess if you make a supply train with the needed materials (including landfill) you can indeed just fill up the ocean with plants like this. Will try this out sometime :)

Can't it be made a bit narrower if you place the turbines vertically somehow?
by vanatteveldt
Sat Apr 13, 2019 8:03 am
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 13009

Re: What mods are you using - and why?

the shuttle train mod simply adds some ease of use for pax trains. You still make the train and stations, but you can easily call the shuttle train to a station, and when you get in it gives a pop-up with stations you can go to.
by vanatteveldt
Thu Apr 11, 2019 11:09 pm
Forum: Railway Setups
Topic: [0.17.x]Free Combination railway system
Replies: 9
Views: 3274

Re: [0.17.x]Free Combination railway system

Cool idea. At least it will look nicer than the standard square designs, and I like the combination of 4-lane system with 3-way junctions. Looking at high-performing 4 way junctions, it might actually be good to allow the outer lanes to also turn right, but with a separate (buffered) track, so you c...
by vanatteveldt
Thu Apr 11, 2019 10:18 pm
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 13009

Re: What mods are you using - and why?

I don't want to change vanilla gameplay where I can avoid, so I use: Creative Mod - to test out / plain designs Helmod - for ratios and calculations Bottleneck - to see what's working FARL - does change gameplay, but I can't be bothered to manually build long stretches of rail Personal Shuttle Train...
by vanatteveldt
Tue Apr 02, 2019 1:53 pm
Forum: Energy Production
Topic: Minimalist 279MW nuclear reactor
Replies: 2
Views: 1525

Re: Minimalist 279MW nuclear rector

Nice! I was fiddling with new (non-smart) reactors as well, but didn't dare go below 2x2 :-). But you're right that the neighbour bonus is more of a gimmick once you have kovarex up and running... PS, if you're being minimalist, why not go for 2 reactors? Also, not 100% sure about dropping the pipes...
by vanatteveldt
Mon Apr 01, 2019 3:02 pm
Forum: General discussion
Topic: .17 impression so far
Replies: 5
Views: 957

Re: .17 impression so far

Hmm, I play either peaceful or death world. If I just want to design a factory I just want to skip the whole nest clearing part...
by vanatteveldt
Mon Apr 01, 2019 11:36 am
Forum: General discussion
Topic: .17 impression so far
Replies: 5
Views: 957

.17 impression so far

I love 0.17! I started a death world with very infrequent / very rich deposits, and I'm having great fun. Got some nasty suprises when spitter AoE started killing my electricity poles which were next to my turrets. Only launched 11 sattelites so far, working on artillery range... Things I love? - Co...
by vanatteveldt
Mon Mar 25, 2019 7:30 pm
Forum: Gameplay Help
Topic: Yellow highlight in train cargo slots
Replies: 0
Views: 288

Yellow highlight in train cargo slots

Not sure if this is a bug or a feature I don't understand yet :) https://i.imgur.com/x9QDvjM.png When I middle-click a slot to reserve it, it becomes yellow even after the selection is made (see screenshot above). I can't figure out a purpose for the yellow slots, so I'm guessing the activate/highli...
by vanatteveldt
Sun Mar 17, 2019 12:37 pm
Forum: General discussion
Topic: .17 coal power ratios
Replies: 26
Views: 4915

.17 coal power ratios

.17 made a number of changes that affect power ratios, and I didn't see a post on the effects on power plants (miners/boiler etc) so I figured it would be good to summarize what I think are the correct ratios in .17. Of course, feel free to correct if there are mistakes :) Basic values: Steam engine...
by vanatteveldt
Sat Feb 16, 2019 12:10 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 47933

Re: Friday Facts #282 - 0.17 in sight

Looking forward to .17! Haven't started a new map since November because I thought the release would be 'soon' :) Terrain generation updates [..]1. Create a map without trees[..] Mmmmmmyes. Would'nt that be unplayable in vanilla as there's no way to get research going without at least one wood power...
by vanatteveldt
Thu Jan 31, 2019 8:03 pm
Forum: Ideas and Suggestions
Topic: Diminshing Pollution should heal Trees
Replies: 30
Views: 4201

Re: Tree leaf regrowth

they could decay to dead trees (2 wood), emitting some pollution in the process. Maybe the same amount of pollution as burning 2 wood would give.

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