Search found 938 matches

by vanatteveldt
Thu Jul 11, 2019 10:09 pm
Forum: Releases
Topic: Version 0.17.56
Replies: 38
Views: 11673

Re: Version 0.17.56

All rail bounding boxes are now hardcoded/not moddable. This is to avoid unexpected collision/rail block merging behaviour. I bet that means that the Rail Bridge mod doesn't work anymore. :( Any reason for removing this? I understand it was an unintended feature, but it also feels harmless after fi...
by vanatteveldt
Sat Jul 06, 2019 1:31 pm
Forum: News
Topic: Friday Facts #302 - The multiplayer megapacket
Replies: 39
Views: 9664

Re: Friday Facts #302 - The multiplayer megapacket

Why does the game state need to know what entity the player has selected anyhow? If the player executes an action, pass that action to the server rather than passing the player.selected property. This seems like an unnecessary linkage between view and controller of model/view/controller design. I h...
by vanatteveldt
Sat Jun 29, 2019 3:28 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 241137

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

Feature request: might it be possible to add statistics counters on sources/sinks, so you can see exact number of items created/consumed in past minute / 10 minutes? In a way this would be a workaround for the production screen not showing full accuracy, so you can't tell the difference between 1101...
by vanatteveldt
Mon Jun 24, 2019 10:58 pm
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 12565

Re: Friday Facts #300 - Special edition

After thousands hours spent in Factorio in the past 5 years, here is what this FFF learn to me :"mobile version of supaplex" O,o Factorio is one of the least mobile-like games I know. I assume you meant it's like a spiritual successor or something? But the wording is bad. Doesn't make muc...
by vanatteveldt
Tue Jun 18, 2019 8:25 am
Forum: General discussion
Topic: Challenge: maximum net energy from a blue belt of coal
Replies: 71
Views: 11564

Re: Challenge: maximum net energy from a blue belt of coal

Deleting the rocket fuel production indeed had a net positive effect, getting me to 703: I was hoping using one fewer refinery (with an extra beacon) might give me better results, but I would obviously have to optimize my other beacons (a lot) If you connect the heavy oil at the top instead looping...
by vanatteveldt
Fri Jun 14, 2019 6:08 pm
Forum: Energy Production
Topic: Compact 4.8 GW Nuclear Reactor
Replies: 36
Views: 35640

Re: Compact 4.8 GW Nuclear Reactor

There's a mod that adds landfill to all tiles under a blueprint, quite useful for situations like this!
by vanatteveldt
Fri Jun 14, 2019 10:37 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 697
Views: 553128

Re: 4-way intersections: Throughput and deadlocks [image heavy]

It can drastically improve small intersection, but in mine intersection and some others the limitation of throughput is merging lanes. I consider using this as cheating and taking away challenge. Yeah it would be more of a gimmick / proof of concept. But in a way you can see this as a railway bridg...
by vanatteveldt
Fri Jun 14, 2019 9:26 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 697
Views: 553128

Re: 4-way intersections: Throughput and deadlocks [image heavy]

This might be patched really quickly, but it must be possible to use this 'feature' to improve intersections quite dramatically, no?

https://www.reddit.com/r/factorio/comme ... on_design/
by vanatteveldt
Fri Jun 14, 2019 7:26 am
Forum: General discussion
Topic: Challenge: maximum net energy from a blue belt of coal
Replies: 71
Views: 11564

Re: Challenge: maximum net energy from a blue belt of coal

Why do you use speed modules and beacons here? They increase energy cost per produced item. If you need throughput, just build bigger assembler array. The payoff is in the production modules. They increase the number of solid fuel you get per coal (both by giving more oil products per coal and by g...
by vanatteveldt
Thu Jun 13, 2019 6:19 pm
Forum: General discussion
Topic: Challenge: maximum net energy from a blue belt of coal
Replies: 71
Views: 11564

Re: Challenge: maximum net energy from a blue belt of coal

Deleting the rocket fuel production indeed had a net positive effect, getting me to 703:

I was hoping using one fewer refinery (with an extra beacon) might give me better results, but I would obviously have to optimize my other beacons (a lot)
by vanatteveldt
Wed Jun 12, 2019 3:56 pm
Forum: Energy Production
Topic: Compact 4.8 GW Nuclear Reactor
Replies: 36
Views: 35640

Re: Compact 4.8 GW Nuclear Reactor

if you open the blueprint and (right?) click on the walls, concrete etc in the top overview they are all removed from the print
by vanatteveldt
Tue Jun 11, 2019 6:09 am
Forum: General discussion
Topic: Challenge: maximum net energy from a blue belt of coal
Replies: 71
Views: 11564

Re: Challenge: maximum net energy from a blue belt of coal

Relative fuel value of rocket fuel decreased by 10.6%, relative value of solid fuel decreased by 4%. Rocket fuel was nerfed in Factorio 0.17, it is no longer profitable to convert solid fuel to rocket fuel. You might come out ahead if you play version 0.16, even with less coal on a blue belt! Accor...
by vanatteveldt
Mon Jun 10, 2019 11:31 pm
Forum: General discussion
Topic: Challenge: maximum net energy from a blue belt of coal
Replies: 71
Views: 11564

Re: Challenge: maximum net energy from a blue belt of coal

Liquefaction is fine (not sure how else to get more power?)

Water fluid is ok, steam is not (op specifically mentions water fluid sources). But steam should be a small fractions of energy costs, main gains will probably be optimising modules and beacons..
by vanatteveldt
Sun Jun 09, 2019 4:24 pm
Forum: General discussion
Topic: Challenge: maximum net energy from a blue belt of coal
Replies: 71
Views: 11564

Re: Challenge: maximum net energy from a blue belt of coal

First entry: 669 MW net production (681 calculated, maybe it needs more time to get there...)
by vanatteveldt
Sun Jun 09, 2019 2:23 pm
Forum: Energy Production
Topic: "Laid back" compact 2x1 -> 2x2 nuclear reactor
Replies: 6
Views: 36811

Re: "Laid back" compact 2x1 -> 2x2 nuclear reactor

Perfect ratios aren't that bad if you stop caring about hitting them all at the same time. Here's my 1.1GW plant that supposedly wastes 31 turbines (had to look up the numbers ;p), but has "perfect" heat exchangers. The real limit here is pipe throughput. If you use one-sided input you ne...
by vanatteveldt
Sun Jun 09, 2019 1:40 pm
Forum: General discussion
Topic: Challenge: maximum net energy from a blue belt of coal
Replies: 71
Views: 11564

Challenge: maximum net energy from a blue belt of coal

Everyone can run a belt of coal to X boilers to produce energy. But what is the maximum net energy you can get from a blue belt of coal? Rules: - creative mode: you get one matter source of coal, as many water fluid sources as you want - goal: maximize sustained net electricity output, e.g. producti...
by vanatteveldt
Sun Jun 09, 2019 12:52 pm
Forum: Energy Production
Topic: "Laid back" compact 2x1 -> 2x2 nuclear reactor
Replies: 6
Views: 36811

Re: "Laid back" compact 2x1 -> 2x2 nuclear reactor

Just realized that one tricky aspect of the design above is that it assumes you can get water from both sides. It's also not very belt friendly since you can't pass a belt under the reactors. Here is a version that takes water from the side, also making it easier to use belts if you want as there is...
by vanatteveldt
Sun Jun 09, 2019 12:41 pm
Forum: Energy Production
Topic: "Laid back" compact 2x1 -> 2x2 nuclear reactor
Replies: 6
Views: 36811

"Laid back" compact 2x1 -> 2x2 nuclear reactor

Inspired by DaveMcW's thread on compact reactors (https://forums.factorio.com/posting.php?mode=reply&f=208&t=68885#preview), I wanted to see what would happen if we stop caring about perfect ratios, but go for a simple design instead. Start with a 2 reactor 160MW design: https://i.imgur.com/...
by vanatteveldt
Wed Jun 05, 2019 11:24 pm
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 14550

Re: Friday Facts #296 - All kinds of bugs

This reminds me of the 6 stages of debugging: 1 That can’t happen. 2 That doesn’t happen on my machine. 3 That shouldn’t happen. 4 Why does that happen? 5 Oh, I see. 6 How did that ever work? 7 Now it's working. Why the hell is it working? 8 Whatever. Push. 9 Opps. That broke something else. 10 GOT...
by vanatteveldt
Thu May 09, 2019 4:22 pm
Forum: Energy Production
Topic: Very Large Solar Farm
Replies: 5
Views: 3274

Re: Very Large Solar Farm

Hydra wrote:
Tue May 07, 2019 5:54 pm
I did use the Landfill mod to add landfill to it. [..] I know about FARL but have never used it. I'm one of those die-hard vanilla fans.
:-)

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