Search found 528 matches

by mophydeen
Mon Jun 05, 2017 11:42 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] blueprint gui not expanding.
Replies: 2
Views: 1894

[kovarex] blueprint gui not expanding.

Screenshot from 2017-06-06 01-35-08.png
Screenshot from 2017-06-06 01-35-08.png (2.65 MiB) Viewed 1894 times
by mophydeen
Mon Jun 05, 2017 10:10 pm
Forum: Not a bug
Topic: rocket silo bug?
Replies: 1
Views: 725

rocket silo bug?

I placed my rocket module and started building it with the robots.

Then I clicked the silo and saw:
Screenshot from 2017-06-06 00-07-59.png
Screenshot from 2017-06-06 00-07-59.png (378.82 KiB) Viewed 725 times
I mined the silo and placed it again, which fixed the problem.


edit: Not a bug. I know why.
by mophydeen
Mon Jun 05, 2017 8:48 pm
Forum: Not a bug
Topic: filled inventory, low fps
Replies: 1
Views: 698

filled inventory, low fps

klonan asked for sample maps where the fps is low so the devs could optimize there code. 1) increase your inventory: player.character.character_inventory_slots_bonus = 10000 2) fill your inventory: player.insert{name="iron-ore", count=40000} 3) deconstruct some trees or something else that...
by mophydeen
Sun Jun 04, 2017 5:38 pm
Forum: Pending
Topic: [15.18] Crash after: "disconnect at .../Fluid/FluidBox.cpp:195"
Replies: 2
Views: 808

Re: [15.18] Crash after: "disconnect at .../Fluid/FluidBox.cpp:195"

Loewchen wrote:Post the save please, describe what you did.
I can't reproduce it myself.
Though dev's might see something in the log
by mophydeen
Sun Jun 04, 2017 12:43 pm
Forum: Pending
Topic: [15.18] Crash after: "disconnect at .../Fluid/FluidBox.cpp:195"
Replies: 2
Views: 808

[15.18] Crash after: "disconnect at .../Fluid/FluidBox.cpp:195"

game freezes then crashes.

- 2 player online
- deconstructed a part of the map (refineries)
- placed the blueprint again
- freeze
factorio-previous.log
(807.62 KiB) Downloaded 63 times
by mophydeen
Sun Jun 04, 2017 9:50 am
Forum: Won't fix.
Topic: saveing a game
Replies: 1
Views: 818

saveing a game

1) when you have a zipped version and an unzipped version/folder you dont know which is which inside the load gui. eg. /saves/mygame > "mygame" and /saves/mygame.zip > "mygame" my solution: add the .zip extension when both are present. eg. /saves/mygame > "mygame" and /...
by mophydeen
Sat Jun 03, 2017 8:27 pm
Forum: Not a bug
Topic: infinite technology research is never researched.
Replies: 2
Views: 1313

Re: infinite technology research is never researched.

Rseding91 wrote:That's by design. You need to check "level" for infinite style technologies to see to what level it has been researched.

but level is always 6 even when research is at 2
by mophydeen
Sat Jun 03, 2017 7:10 pm
Forum: Not a bug
Topic: infinite technology research is never researched.
Replies: 2
Views: 1313

infinite technology research is never researched.

f.technologies["worker-robots-speed-6"].researched stays false even if level is higher than 6. eg. f.technologies["worker-robots-speed-6"].level = 9 f.technologies["worker-robots-speed-6"].researched = false btw: level is 6 even if research is still at "worker-rob...
by mophydeen
Sat Jun 03, 2017 6:52 pm
Forum: Resolved Problems and Bugs
Topic: api documentation typo
Replies: 1
Views: 805

api documentation typo

http://lua-api.factorio.com/latest/LuaT ... logy.force
force :: LuaForce [Read-only]
The force this technology blongs to.
by mophydeen
Sat Jun 03, 2017 5:58 pm
Forum: Gameplay Help
Topic: Blueprint strings...
Replies: 5
Views: 4933

Re: Blueprint strings...

I always export my book and save the string in a file. I might place the book in the game section or my section but always from string. I have had to redo too many setups.
by mophydeen
Sat Jun 03, 2017 5:42 pm
Forum: Not a bug
Topic: [A 0.15.16] Terrible Multiplayer FPS for no apparent reason?
Replies: 20
Views: 6317

Re: [A 0.15.16] Terrible Multiplayer FPS for no apparent reason?

If you'd like we can limit the map sizes and restrict the number of entities you can place I was thinking more like that compress plates mod I think you can imagine that this exact problem would reoccur even with compressing of items, There is no perfect solution, But we are optimizing and refining...
by mophydeen
Sat Jun 03, 2017 1:18 pm
Forum: Mods
Topic: [SAVEFILEMOD 0.16.51+] SL-extended (autodownload/serverside)
Replies: 50
Views: 24718

Re: [SAVEFILEMOD 0.15] SL-extended (autodownload/serverside)

- 20170603
* Auto capitalize renamed entities. (the first letter of each word)
* Station Scheduler tries to guess the station type('Unloading', 'Loading')

added some pictures in the 2nd post.
moved changelog to the 3th post.
by mophydeen
Sat Jun 03, 2017 12:33 pm
Forum: Not a bug
Topic: guiElement drop-down not updating selected_index
Replies: 3
Views: 1158

Re: guiElement drop-down not updating selected_index

Figured it out.

works:

Code: Select all

global["dropdown"].selected_index = index
works

Code: Select all

	local temp = global["dropdown"]
	temp.selected_index = index
doesn't work

Code: Select all

	local temp = global["dropdown"].selected_index
	temp = index
:D
by mophydeen
Sat Jun 03, 2017 7:45 am
Forum: Not a bug
Topic: guiElement drop-down not updating selected_index
Replies: 3
Views: 1158

guiElement drop-down not updating selected_index

eg.

Code: Select all

dropDown.selected_index = 2
The value is changed but the gui is not updated with the new content.
by mophydeen
Fri Jun 02, 2017 11:05 pm
Forum: Mods
Topic: [SAVEFILEMOD 0.16.51+] SL-extended (autodownload/serverside)
Replies: 50
Views: 24718

Re: [SAVEFILEMOD 0.15] SL-extended (autodownload/serverside)

- 20170602
* huge gui change/improvement
* add /slay <player> - slay a player. (admin only)
* add /zoom [1,100]
* removed zoom in / out buttons from gui (see new command)
* removed trash button
* armor changes
by mophydeen
Fri Jun 02, 2017 9:41 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] multiplayer game hosting not remember name over sessions.
Replies: 1
Views: 4305

[Twinsen] multiplayer game hosting not remember name over sessions.

description is remembered but not the name (=title) in hosting a multiplayer game using factorio steam version (Not headless)
by mophydeen
Fri Jun 02, 2017 6:49 pm
Forum: News
Topic: Friday Facts #193 - Party planning & plans
Replies: 32
Views: 19027

Re: Friday Facts #193 - Party planning & plans

Linux <3 :geek: :ugeek:
by mophydeen
Fri Jun 02, 2017 11:31 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.15.18] game crashes when loading a sprite-button
Replies: 6
Views: 3041

Re: [0.15.18] [kovarex] game crashes when loading a sprite-button

So If I understand it correct, the error is, that the headless server doesn't close when it encounters an error, but just continue being in a failed state. I'm fixing it for 0.15.19 I'm just running the server in my steam factorio version while playing it. when relaunching the edited save game it c...
by mophydeen
Fri Jun 02, 2017 9:59 am
Forum: Not a bug
Topic: on_player_selected_area not called w deconstruction planner
Replies: 3
Views: 1043

Re: on_player_selected_area not called w deconstruction planner

I know a deconstruction planner is not a selection tool (type).

I don't care if it's that type.
I would just like it to trigger the event :D

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