Search found 528 matches

by mophydeen
Thu Jun 08, 2017 3:31 pm
Forum: Releases
Topic: Version 0.15.19
Replies: 19
Views: 20905

Re: Version 0.15.19

thank you
by mophydeen
Wed Jun 07, 2017 7:08 pm
Forum: Modding help
Topic: game.pause() or script.pause()
Replies: 6
Views: 2691

Re: game.pause() or script.pause()

darkfrei wrote:And on next tick unpause?
:)


event join or gui click
by mophydeen
Wed Jun 07, 2017 4:33 pm
Forum: Outdated/Not implemented
Topic: Personal robots prioritizing nearest first
Replies: 194
Views: 60284

Re: Personal robots prioritize nearest first

Simplest solution: User controlled construction zone size. With ctrl-scroll. User reduce zone size, and bots works exactly as in lower example. Or bots focus on a certain area around the mouse cursor, as long as it is within the selected work area. If outside, then it switches to its default decons...
by mophydeen
Wed Jun 07, 2017 4:31 pm
Forum: Gameplay Help
Topic: Red Circuit build question
Replies: 13
Views: 16550

Re: Red Circuit build question

I used this in my old 0.14 megafactory. I wanted a tile-able design that didn't put the copper wires on belts, so this was the result. It takes in an entire belt of green circuits and plastic each, plus 2/3 of a belt of copper, outputs 1.6-1.7k/min of red circuits. Mine looks similar for 0.15 but w...
by mophydeen
Wed Jun 07, 2017 3:01 pm
Forum: Not a bug
Topic: machine orientation is not copied when copying the recipe.
Replies: 1
Views: 658

machine orientation is not copied when copying the recipe.

eg.
- place 2 assemblers (A,B).
- set the recipe of A to blue circuits.
- rotate A 1 time.
- Copy from A (shift + right)
- paste to B (shift + left)
conclusion: B is now a blue circuit assembler but has the acid input in the wrong place.
by mophydeen
Wed Jun 07, 2017 2:57 pm
Forum: Outdated/Not implemented
Topic: Personal robots prioritizing nearest first
Replies: 194
Views: 60284

Re: Personal robots prioritize nearest first

rather than see this as a suggestion. I'd say it's currently a bug that should be fixed.
by mophydeen
Wed Jun 07, 2017 2:47 pm
Forum: Ideas and Suggestions
Topic: Autopause desktop hosted games after inactivity
Replies: 0
Views: 506

Autopause desktop hosted games after inactivity

Autopause factorio when hosting using a desktop client, not the headless one.

Your thoughts?
by mophydeen
Wed Jun 07, 2017 2:45 pm
Forum: Modding help
Topic: game.pause() or script.pause()
Replies: 6
Views: 2691

game.pause() or script.pause()

Is there a way to pause the game in lua?
by mophydeen
Wed Jun 07, 2017 2:30 pm
Forum: Gameplay Help
Topic: Red Circuit build question
Replies: 13
Views: 16550

Re: Red Circuit build question

In my book there is an endgame blueprint for beaconed red circuits.
It has 3 blue belts in: plastic, copper plate, green circuits.
by mophydeen
Tue Jun 06, 2017 9:47 pm
Forum: Won't fix.
Topic: free research ?
Replies: 6
Views: 2347

Re: free research ?

Probably an Integer Overflow, as a side effect of you using console commands. Pretty sure its not feasible to get that high legitimately, at least in the same sense that it is infeasible in Minecraft to walk the entire way to the edge of the map. Possible, but would take forever. Correct. If you ev...
by mophydeen
Tue Jun 06, 2017 7:26 pm
Forum: Won't fix.
Topic: free research ?
Replies: 6
Views: 2347

free research ?

Screenshot from 2017-06-06 21-24-37.png
Screenshot from 2017-06-06 21-24-37.png (186.16 KiB) Viewed 2347 times
by mophydeen
Tue Jun 06, 2017 6:07 pm
Forum: Mods
Topic: [SAVEFILEMOD 0.16.51+] SL-extended (autodownload/serverside)
Replies: 50
Views: 24812

Re: [SAVEFILEMOD 0.15] SL-extended (autodownload/serverside)

changelog:
- 20170606
* add command: /acquire - Get all your requests in your inventory. (admin only)
* add command: /robotspeedresearch - Increases the robot speed research level. (admin only)
by mophydeen
Tue Jun 06, 2017 2:21 pm
Forum: General discussion
Topic: Infinity water
Replies: 26
Views: 12725

Re: Infinity water

don't forget the nuclear plants, stacksize 50 ...
by mophydeen
Tue Jun 06, 2017 2:17 pm
Forum: Implemented Suggestions
Topic: Multiplayer Modded Server auto download mods
Replies: 6
Views: 4641

Re: Multiplayer Modded Server auto download mods

jamilnielsen wrote:you know there's a problem when people start modding your game fixing issues with python programming or similar.
think of how badly the community easily can get split due to such things.
lua :)
by mophydeen
Tue Jun 06, 2017 1:53 pm
Forum: Implemented Suggestions
Topic: Multiplayer Modded Server auto download mods
Replies: 6
Views: 4641

Re: Multiplayer Modded Server auto download mods

this is exactly the reason why I made SL-extended. It just works in multiplayer. No need to download mods, sync them through dropbox etc..
Also the mod.factorio.com is soooo sssslloowww.
by mophydeen
Tue Jun 06, 2017 1:16 pm
Forum: Balancing
Topic: 0.15 Pumpjack gives too much oil.
Replies: 19
Views: 7711

Re: 0.15 Pumpjack gives too much oil.

you are researching mining productivity 219 ...
by mophydeen
Tue Jun 06, 2017 10:27 am
Forum: Show your Creations
Topic: [0.15.9] all science +-120/min/color(bluebelt & prod3)
Replies: 22
Views: 19847

Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)

in my book are 2 science setups.

this one is the beginner science.
the other is a science module which has everything for the end game (train unloading > labs)
by mophydeen
Tue Jun 06, 2017 7:44 am
Forum: Modding help
Topic: Having trouble modifying player.auto_trash_filters
Replies: 5
Views: 1909

Re: Having trouble modifying player.auto_trash_filters

copying to a local variable, then replacing worked for me. thanks! do you know what event is triggered when the players logistic request/auto trash slots are modified? There is none. So if I want to do something when that happens, I would need to use on_tick and then somehow check if the slots have...
by mophydeen
Tue Jun 06, 2017 7:20 am
Forum: General discussion
Topic: Help calculating materials for One Rocket
Replies: 10
Views: 5322

Re: Help calculating materials for One Rocket

was correct for 0.14, changed:
- 3 prod 3 in refinery, chem
- red circuits 8 > 6 seconds
spreadsheet:
factorio calculation rocketlaunch.ods
(25.72 KiB) Downloaded 106 times
Screenshot from 2017-06-06 09-19-51.png
Screenshot from 2017-06-06 09-19-51.png (59.67 KiB) Viewed 5055 times

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