Search found 117 matches

by GoldenPorkchop80
Fri Dec 23, 2016 6:02 pm
Forum: Ideas and Suggestions
Topic: High/Low power Radar
Replies: 2
Views: 955

Re: High/Low power Radar

They can be turned on manually by right-clicking on them or by a GUI. They can also be triggered to turn on for a set time by circuit network. Hm, what is the idea behind that? What is the game-value? Why should I radar "by hand"? Isn't exploring easier? Well, the high-power radar was nev...
by GoldenPorkchop80
Thu Dec 22, 2016 7:01 pm
Forum: Ideas and Suggestions
Topic: High/Low power Radar
Replies: 2
Views: 955

High/Low power Radar

So, been thinking. Radar really is great, but I think the active detection range (the area where all objects on the map update periodically EX: biter movements) is too small. So, I've devised a idea, to fix that. Low Power radars are great for revealing terrain, and detecting movements or updates in...
by GoldenPorkchop80
Tue Dec 20, 2016 5:14 pm
Forum: General discussion
Topic: [Windows] The death of Win32 and 32-bit itself.
Replies: 13
Views: 4964

[Windows] The death of Win32 and 32-bit itself.

Honestly, I cannot emphasize how happy I am that THIS DAY HAS FINALLY COME!!! :D Windows 32 and, really, the entire 32-bit instruction set and system has been a pain in my rear end once 64-bit systems became more accessible. Please do realize, that I have been a bit behind when it comes to Factorio ...
by GoldenPorkchop80
Fri Dec 16, 2016 8:14 pm
Forum: Technical Help
Topic: Factorio does not start
Replies: 2
Views: 1065

Re: Factorio does not start

If you want anyone to help you with this, please post a startup log located in the game files.
by GoldenPorkchop80
Fri Dec 16, 2016 5:03 pm
Forum: General discussion
Topic: Are bots really short range thing?
Replies: 9
Views: 4027

Re: Are bots really short range thing?

I agree that bots are ineffective when comapred to other ways of transport, but when you compare just short-range bots and long-range bots, it kinda surprising that long range bots seem better. WTF are you talking about? I think what he is trying to say, mein frerf, is that long-range bots are the ...
by GoldenPorkchop80
Fri Dec 16, 2016 4:43 pm
Forum: This Forum
Topic: How to report spam
Replies: 4
Views: 2467

Re: How to report spam

You should also check out my Factorio Forums Topic Report System , if that's your cup of tea. Please do read the header , though. The TRS is updated [somewhat] regularly, and I try to keep it the most up-to-date as possible. However, I always love TRS header suggestions, so please PM me if you have ...
by GoldenPorkchop80
Fri Dec 16, 2016 4:40 pm
Forum: Off topic
Topic: Best lines from patch notes (any game)
Replies: 9
Views: 4179

Re: Best lines from patch notes (any game)

Command & Conquer: Zero Hour: Fixed a game-breaking bug where the GLA could launch the SCUD Storm repeatedly before the countdown reached 0:00.

The best part is: I tried that glitch before it was patched, and it actually worked!
My fastest game yet; just under 4:35! :lol:
by GoldenPorkchop80
Thu Dec 15, 2016 6:04 pm
Forum: Minor issues
Topic: Crash on laptop resume
Replies: 3
Views: 6718

Re: Crash on laptop resume

89569.975 Error Util.cpp:57: Unable to create sprite (1362X742) probably not enough of video memory. paused the game (saved beforehand luckily) and suspended the laptop and on resume it stopped responding and then crashed Well, this was kind of expected . :| Do excuse me if I get anything wrong. I ...
by GoldenPorkchop80
Wed Dec 14, 2016 10:26 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 301982

Re: You know you play Factorio too much when...

When you complain that there arn't enough power meters on power poles.
by GoldenPorkchop80
Wed Dec 14, 2016 9:10 pm
Forum: Off topic
Topic: How did you discover Factorio?
Replies: 69
Views: 69226

Re: How did you discover Factorio?

A close friend recommended it to me about a year ago.
by GoldenPorkchop80
Tue Dec 13, 2016 8:53 pm
Forum: Technical Help
Topic: Server is not respondig
Replies: 2
Views: 1176

Re: Server is not respondig

Can you post a log of the server when it started lagging out? Other than that, I can't tell you much else.
by GoldenPorkchop80
Tue Dec 13, 2016 8:49 pm
Forum: Ideas and Requests For Mods
Topic: Requesting a texture mod! GDI/NOD!
Replies: 2
Views: 1268

Re: Requesting a texture mod! GDI/NOD!

Yeah, that would be real fun! Big fan of the C&C Series.
My all time favorite is C&C Generals with the Zero Hour expansion!

We're trying to get a Generals: Zero Hour server set up and running, but I really don't know how I will make this work. If you have any ideas, you could pm me.
by GoldenPorkchop80
Tue Dec 13, 2016 8:42 pm
Forum: Off topic
Topic: Infinite or Endless Loops / Recursions
Replies: 11
Views: 5674

Re: Infinite or Endless Loops

this made me lol so hard. Good find! :lol:
by GoldenPorkchop80
Tue Dec 13, 2016 6:05 pm
Forum: Gameplay Help
Topic: How rare is rare ?
Replies: 6
Views: 2509

Re: How rare is rare ?

but their depleted rate is quite slow (0.1 Crude oil/sec), thus my Crude oil income rate is capped very low in my current predicament. If you happen to find more oilfields, create a buffer. Just make a oil barrel manufacturing area and a extraction area. You'll have a steady flow of oil, regardless...
by GoldenPorkchop80
Mon Dec 12, 2016 6:23 pm
Forum: Technical Help
Topic: 80 kb/s map download
Replies: 1
Views: 811

Re: 80 kb/s map download

There are SO many reasons for this. I really can't pinpoint a specific reason until you give me some more info, but... Here are the 2 major reasons. You have a crappy ISP or Internet Package/Setup. You're connecting to an overseas server. SOLUTIONS: Upgrade your internet package/setup. DON'T CONNECT...
by GoldenPorkchop80
Fri Dec 09, 2016 4:52 pm
Forum: Gameplay Help
Topic: How rare is rare ?
Replies: 6
Views: 2509

Re: How rare is rare ?

Well, I sure hope you didn't put too much effort into that save, because you just hit a very thick brick wall. :| Setting oil to very low is basically a death wish, because without oil, your progress stagnates. With the way the resource generation is handled (especially oil) it's already hard [natur...
by GoldenPorkchop80
Tue Nov 15, 2016 12:16 am
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 106797

Re: Friday Facts #164 - Nuclear power

razorscarface wrote: Unless there will be mutated bugs that are immune to radiation and, for added fun, glow in the dark.
But that would completely defeat the point of nuclear weapons. It's an equalizer when the odds are REALLY stacked against you, not a Discharge Defense! :lol:
by GoldenPorkchop80
Mon Nov 14, 2016 7:36 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 106797

Re: Friday Facts #164 - Nuclear power

Now all we need are nukes, standardized combinator processors, and planes. :)
by GoldenPorkchop80
Mon Nov 14, 2016 5:44 pm
Forum: This Forum
Topic: [Forum Moderation] The Unofficial Factorio Forums TRS.
Replies: 4
Views: 2463

Re: [Forum Moderation] The Unofficial Factorio Forums TRS.

My two cent about all that Thanks for those 2 cents! Gonna buy me a chocolate! :) But honestly, thanks for your feedback! Even though you might not look at the report description, I'm still going to try my best to make this system implemented at least in some form! I will keep on trying to make thi...
by GoldenPorkchop80
Fri Nov 11, 2016 3:39 am
Forum: Spread the Word
Topic: How about using it in the classroom?
Replies: 15
Views: 13720

Re: How about using it in the classroom?

Yeah, I can see how this would work, however, you're gonna have some roadblocks. First off, let me say this: the only thing I can see this game work is Math and possibly Calculus. So far, there hasn't been anything close to physics implemented in the game, and there really isn't any scientific merit...

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