Search found 69 matches
- Sun Feb 14, 2016 4:32 am
- Forum: News
- Topic: Friday Facts #125 - Achievements
- Replies: 119
- Views: 89211
Re: Friday Facts #125 - Achievements
I think there should be variants of certain achievements, for example, speed running. Something like : if you start with resource preset A, you get X amount of time to launch the rocket to get the chiev. If you start with resource preset B, you get Y amount of time to launch the rocket to get the ch...
- Mon Jan 25, 2016 9:28 pm
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 94586
Re: Treefarm Download
I'm still having the problem where neither of the treefarm versions show up in the in-game mods section, but I know for sure that both are in the mod folder, in the factorio files,
I need treefarm to work so I can have lots of wood for bob's mods
I greatly need, and appreciate help
I need treefarm to work so I can have lots of wood for bob's mods
I greatly need, and appreciate help
- Sun Jan 24, 2016 4:43 am
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 94586
Re: Treefarm Download
I put it in the mods folder, but in the mods tab in-game it doesn't show up, but the rest of the mods do just fine ):roy7 wrote:If you click mods from main menu does it show up? If it is in red there is a problem.vaderciya wrote:can anyone help me? D:
- Sat Jan 23, 2016 5:38 am
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 94586
Re: Treefarm Download
can anyone help me? D:
- Sat Jan 23, 2016 1:40 am
- Forum: News
- Topic: Friday Facts #122 - Better circuit network (Part 1)
- Replies: 73
- Views: 56559
Re: Friday Facts #122 - Better circuit network (Part 1)
Thank you! I appreciate itNPE wrote:@vaderciya: I learned about combinators from this forum post https://forums.factorio.com/forum/vie ... 18&t=14556,
Combinators 101 by GopherAtl.
- Sat Jan 23, 2016 12:57 am
- Forum: News
- Topic: Friday Facts #122 - Better circuit network (Part 1)
- Replies: 73
- Views: 56559
Re: Friday Facts #122 - Better circuit network (Part 1)
Is there a circuit/combinator tutorial somewhere that I can watch or read? I want to use them in my factories, but I don't know how they work
- Fri Jan 22, 2016 5:04 am
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 94586
Re: Treefarm Download
I'm using Factorio 0.12.20 with bobs mods and a few others, but I can't seem to get treefarm to show up, I've tried the latest versions of both treefarm lite, and treefarm AC, and It just won't show up as loaded in the game. But I really need this mod to work, can anyone help me??
- Mon Jan 11, 2016 11:42 am
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 116418
Re: Friday Facts #120 - Spidertron
Factorio artstyle takes from these sources: 1. Dieselpunk 2. Steampunk ... 35343453. Realism It's pure fantasy. By the way, don't you find it weird how literally everything that you build is also dirty, worn, rusted and leaking? Maybe for you and for the people who looking for own prism but not for...
- Sun Jan 10, 2016 8:48 am
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 116418
Re: Friday Facts #120 - Spidertron
I am super excited for the Spidertron!!!! Looks amazing even with placeholder graphics, but one has to wonder, will it have weapon capabilities, and how healthy will it be? I'm always fighting behemoth biters, so strong armor is required. Either way, I totally love this <3
- Thu Dec 24, 2015 9:07 am
- Forum: Mods
- Topic: [MOD 0.12.x] More Light - Bigger light radius
- Replies: 17
- Views: 58440
Re: [MOD 0.12.x] More Light - Bigger light radius
Quite possibly the single best mod ever made.
I salute you sir!
<3
I salute you sir!
<3
- Thu Dec 24, 2015 9:06 am
- Forum: Mods
- Topic: [MOD 0.12.x] Fluid Void
- Replies: 27
- Views: 55889
Re: [MOD 0.12.x] Fluid Void
I'm gonna try this mod out along with a few others
- Thu Dec 24, 2015 9:03 am
- Forum: Mods
- Topic: [MOD 0.12.x] Ore Expansion
- Replies: 34
- Views: 68095
Re: [MOD 0.12.x] Ore Expansion
I'm gonna give this mod a go :3
- Thu Dec 24, 2015 8:37 am
- Forum: Mods
- Topic: [MOD 0.12.x] SimpleTeleporters
- Replies: 81
- Views: 68156
Re: [MOD 0.12.x] SimpleTeleporters
Yay! Teleporters!
- Thu Dec 24, 2015 8:33 am
- Forum: Mods
- Topic: [0.11.6]Filtered Splitters - Huge stability boost!
- Replies: 88
- Views: 89172
Re: [0.11.6]Filtered Splitters - Huge stability boost!
This is literally a godsend, I can't say how many times I wish this existed in the vanilla game! <3
- Mon Dec 21, 2015 1:52 am
- Forum: News
- Topic: Friday Facts #117 - Path Finder Optimisation I
- Replies: 42
- Views: 41456
Re: Friday Facts #117 - Path Finder Optimisation I
Or walls really, I do not use them since they only add HP, and they increase the size of an object, so bitters aproach walls and damage them but if they were not there they would not reach the turrets. Before critics I want you to think about it. I completely agree, sometimes walls make things worse
- Sun Dec 20, 2015 9:19 am
- Forum: News
- Topic: Friday Facts #117 - Path Finder Optimisation I
- Replies: 42
- Views: 41456
Re: Friday Facts #117 - Path Finder Optimisation I
The risk to factories now is that pathfinding around lakes proves more difficult than expected and we see in the patch notes: "Gave biters the ability to swim." Is anyone else surprised that there aren't more than two " kinds" of biters? We have biters, and spitters. But we don'...
- Sat Dec 19, 2015 8:53 am
- Forum: News
- Topic: Friday Facts #117 - Path Finder Optimisation I
- Replies: 42
- Views: 41456
Re: Friday Facts #117 - Path Finder Optimisation I
What if, in addition to the path finding improvements already made, consider the following: Group biters into "squads" of 5, (or any number, really) so instead of having to path find for every biter from across a lake to the other side, where you get easy to kill 'conga lines' of biters, ...
- Sat Dec 19, 2015 7:38 am
- Forum: News
- Topic: Friday Facts #117 - Path Finder Optimisation I
- Replies: 42
- Views: 41456
Re: Friday Facts #117 - Path Finder Optimisation I
What if, in addition to the path finding improvements already made, consider the following: Group biters into "squads" of 5, (or any number, really) so instead of having to path find for every biter from across a lake to the other side, where you get easy to kill 'conga lines' of biters, t...
- Sat Dec 05, 2015 11:22 am
- Forum: News
- Topic: Friday Facts #115 - The power switch
- Replies: 66
- Views: 54087
Re: Friday Facts #115 - The power switch
I'm learning several coding languages so I won't begin to understand the complexity that is compiling, but I was wondering; What sort of practical uses will the power switch have? No one has ever taught me about the red and green wires and their uses either. So could you guys list some possible thin...
- Sat Nov 28, 2015 5:49 am
- Forum: News
- Topic: Friday Facts #114 - Better train conditions
- Replies: 77
- Views: 54560
Re: Friday Facts #114 - Better train conditions
I very much like the changes to the train station, I find everything very much to my liking, keep up the good work