Search found 69 matches

by vaderciya
Sun Feb 14, 2016 4:32 am
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 89211

Re: Friday Facts #125 - Achievements

I think there should be variants of certain achievements, for example, speed running. Something like : if you start with resource preset A, you get X amount of time to launch the rocket to get the chiev. If you start with resource preset B, you get Y amount of time to launch the rocket to get the ch...
by vaderciya
Mon Jan 25, 2016 9:28 pm
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 94586

Re: Treefarm Download

I'm still having the problem where neither of the treefarm versions show up in the in-game mods section, but I know for sure that both are in the mod folder, in the factorio files,
I need treefarm to work so I can have lots of wood for bob's mods
I greatly need, and appreciate help
by vaderciya
Sun Jan 24, 2016 4:43 am
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 94586

Re: Treefarm Download

roy7 wrote:
vaderciya wrote:can anyone help me? D:
If you click mods from main menu does it show up? If it is in red there is a problem.
I put it in the mods folder, but in the mods tab in-game it doesn't show up, but the rest of the mods do just fine ):
by vaderciya
Sat Jan 23, 2016 5:38 am
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 94586

Re: Treefarm Download

can anyone help me? D:
by vaderciya
Sat Jan 23, 2016 1:40 am
Forum: News
Topic: Friday Facts #122 - Better circuit network (Part 1)
Replies: 73
Views: 56559

Re: Friday Facts #122 - Better circuit network (Part 1)

NPE wrote:@vaderciya: I learned about combinators from this forum post https://forums.factorio.com/forum/vie ... 18&t=14556,
Combinators 101 by GopherAtl.
Thank you! I appreciate it
by vaderciya
Sat Jan 23, 2016 12:57 am
Forum: News
Topic: Friday Facts #122 - Better circuit network (Part 1)
Replies: 73
Views: 56559

Re: Friday Facts #122 - Better circuit network (Part 1)

Is there a circuit/combinator tutorial somewhere that I can watch or read? I want to use them in my factories, but I don't know how they work
by vaderciya
Fri Jan 22, 2016 5:04 am
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 94586

Re: Treefarm Download

I'm using Factorio 0.12.20 with bobs mods and a few others, but I can't seem to get treefarm to show up, I've tried the latest versions of both treefarm lite, and treefarm AC, and It just won't show up as loaded in the game. But I really need this mod to work, can anyone help me??
by vaderciya
Mon Jan 11, 2016 11:42 am
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 123
Views: 116418

Re: Friday Facts #120 - Spidertron

Factorio artstyle takes from these sources: 1. Dieselpunk 2. Steampunk ... 35343453. Realism It's pure fantasy. By the way, don't you find it weird how literally everything that you build is also dirty, worn, rusted and leaking? Maybe for you and for the people who looking for own prism but not for...
by vaderciya
Sun Jan 10, 2016 8:48 am
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 123
Views: 116418

Re: Friday Facts #120 - Spidertron

I am super excited for the Spidertron!!!! Looks amazing even with placeholder graphics, but one has to wonder, will it have weapon capabilities, and how healthy will it be? I'm always fighting behemoth biters, so strong armor is required. Either way, I totally love this <3
by vaderciya
Thu Dec 24, 2015 9:07 am
Forum: Mods
Topic: [MOD 0.12.x] More Light - Bigger light radius
Replies: 17
Views: 58440

Re: [MOD 0.12.x] More Light - Bigger light radius

Quite possibly the single best mod ever made.
I salute you sir!
<3
by vaderciya
Thu Dec 24, 2015 9:06 am
Forum: Mods
Topic: [MOD 0.12.x] Fluid Void
Replies: 27
Views: 55889

Re: [MOD 0.12.x] Fluid Void

I'm gonna try this mod out along with a few others :P
by vaderciya
Thu Dec 24, 2015 9:03 am
Forum: Mods
Topic: [MOD 0.12.x] Ore Expansion
Replies: 34
Views: 68095

Re: [MOD 0.12.x] Ore Expansion

I'm gonna give this mod a go :3
by vaderciya
Thu Dec 24, 2015 8:37 am
Forum: Mods
Topic: [MOD 0.12.x] SimpleTeleporters
Replies: 81
Views: 68156

Re: [MOD 0.12.x] SimpleTeleporters

Yay! Teleporters! :D
by vaderciya
Thu Dec 24, 2015 8:33 am
Forum: Mods
Topic: [0.11.6]Filtered Splitters - Huge stability boost!
Replies: 88
Views: 89172

Re: [0.11.6]Filtered Splitters - Huge stability boost!

This is literally a godsend, I can't say how many times I wish this existed in the vanilla game! <3
by vaderciya
Mon Dec 21, 2015 1:52 am
Forum: News
Topic: Friday Facts #117 - Path Finder Optimisation I
Replies: 42
Views: 41456

Re: Friday Facts #117 - Path Finder Optimisation I

Or walls really, I do not use them since they only add HP, and they increase the size of an object, so bitters aproach walls and damage them but if they were not there they would not reach the turrets. Before critics I want you to think about it. I completely agree, sometimes walls make things worse
by vaderciya
Sun Dec 20, 2015 9:19 am
Forum: News
Topic: Friday Facts #117 - Path Finder Optimisation I
Replies: 42
Views: 41456

Re: Friday Facts #117 - Path Finder Optimisation I

The risk to factories now is that pathfinding around lakes proves more difficult than expected and we see in the patch notes: "Gave biters the ability to swim." Is anyone else surprised that there aren't more than two " kinds" of biters? We have biters, and spitters. But we don'...
by vaderciya
Sat Dec 19, 2015 8:53 am
Forum: News
Topic: Friday Facts #117 - Path Finder Optimisation I
Replies: 42
Views: 41456

Re: Friday Facts #117 - Path Finder Optimisation I

What if, in addition to the path finding improvements already made, consider the following: Group biters into "squads" of 5, (or any number, really) so instead of having to path find for every biter from across a lake to the other side, where you get easy to kill 'conga lines' of biters, ...
by vaderciya
Sat Dec 19, 2015 7:38 am
Forum: News
Topic: Friday Facts #117 - Path Finder Optimisation I
Replies: 42
Views: 41456

Re: Friday Facts #117 - Path Finder Optimisation I

What if, in addition to the path finding improvements already made, consider the following: Group biters into "squads" of 5, (or any number, really) so instead of having to path find for every biter from across a lake to the other side, where you get easy to kill 'conga lines' of biters, t...
by vaderciya
Sat Dec 05, 2015 11:22 am
Forum: News
Topic: Friday Facts #115 - The power switch
Replies: 66
Views: 54087

Re: Friday Facts #115 - The power switch

I'm learning several coding languages so I won't begin to understand the complexity that is compiling, but I was wondering; What sort of practical uses will the power switch have? No one has ever taught me about the red and green wires and their uses either. So could you guys list some possible thin...
by vaderciya
Sat Nov 28, 2015 5:49 am
Forum: News
Topic: Friday Facts #114 - Better train conditions
Replies: 77
Views: 54560

Re: Friday Facts #114 - Better train conditions

I very much like the changes to the train station, I find everything very much to my liking, keep up the good work :D

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