Search found 2393 matches

by Deadlock989
Sun Jan 17, 2021 7:18 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.12][Minor] Formatting for recipe temperatures
Replies: 2
Views: 2056

[Twinsen][1.1.12][Minor] Formatting for recipe temperatures

A few quibbles with the way tooltips work for recipes that have results which set fluid temperatures. 1. Recipes with multiple results are handled differently to a single result. For single-product results with a temperature, the temperature is appended to the recipe name in the header, regardless o...
by Deadlock989
Sat Jan 16, 2021 6:11 pm
Forum: General discussion
Topic: Steam banner photo unknown objects
Replies: 2
Views: 1045

Re: Steam banner photo unknown objects

You have a sharp eye. If you ask me they look like silo clamps. Edit: better picture I think that's right. They're at the same angles as the two different clamp animations (08-rocket-silo-arms-back and 08-rocket-silo-arms-right). Maybe left over from hiding parts of the rocket silo to get the rocke...
by Deadlock989
Sat Jan 16, 2021 5:19 pm
Forum: Technical Help
Topic: Factorio quits without warning
Replies: 11
Views: 1071

Re: Factorio quits without warning

You wrote that you have an app that postpones shutting down your PC because you did not notice the confirmation dialog. For this case there is specifically a a system API for that which is called "Sudden Termination". You can either support it or not. Factorio is not supporting it. Here i...
by Deadlock989
Sat Jan 16, 2021 3:30 pm
Forum: Technical Help
Topic: Factorio quits without warning
Replies: 11
Views: 1071

Re: Factorio quits without warning

@Loewchen: I am satisfied with all of the shortcuts. But there is no shortcut setting for quitting the game. I know nothing about Macs except that they're overpriced, but the equivalent in Windows is Alt-F4. This is an OS feature, not a Factorio hotkey. You don't get a warning for it in Windows eit...
by Deadlock989
Sat Jan 16, 2021 2:53 pm
Forum: Modding discussion
Topic: Handling vanilla tips and tricks in mods?
Replies: 14
Views: 2194

Re: Handling vanilla tips and tricks in mods?

Potential solutions, all with pros and cons: 1. Don't load base mod tips and tricks items or menu simulations if any other mod is present. Nuclear option. 2. Provide a "hidden" field or flag for tips-and-trick-item prototypes. Recipes and technologies have this property, and items have a s...
by Deadlock989
Sat Jan 16, 2021 1:41 pm
Forum: Technical Help
Topic: I need help with stutter diagnosis (probably not GFX related)
Replies: 10
Views: 1583

Re: I need help with FPS stutter diagnosis

For me the biggest cause of FPS stutter was a result of the "Atlas texture size" setting in Factorio > Settings > Graphics. Having it set unnecessarily large is a lot worse than having it too small. I changed it to 4096 and have had constant 60 FPS ever since, even at 4K resolution with he...
by Deadlock989
Sat Jan 16, 2021 1:06 pm
Forum: Ideas and Suggestions
Topic: [1.0.0] Offensive Automatic Train Name
Replies: 29
Views: 3778

Re: [1.0.0] Offensive Automatic Train Name

starlinvf wrote:
Sat Jan 16, 2021 12:51 pm
Those are just words.
I'm aware of what words are and how language is co-constructed.

None of this cod-philosophy of language banter stops "retarded" from being a stupid and unnecessary thing to appear on screen in a family-friendly video game about trains and factories.
by Deadlock989
Sat Jan 16, 2021 12:47 pm
Forum: Modding discussion
Topic: Handling vanilla tips and tricks in mods?
Replies: 14
Views: 2194

Handling vanilla tips and tricks in mods?

Factorio 1.1 introduced simulations. These are used for the main menu background and also for "tips and tricks". Simulations are essentially bottled game saves or blueprints with a bit of special handling for their runtime scripts. Because vanilla simulations are based only on the vanilla ...
by Deadlock989
Sat Jan 16, 2021 11:33 am
Forum: Ideas and Suggestions
Topic: [1.0.0] Offensive Automatic Train Name
Replies: 29
Views: 3778

Re: [1.0.0] Offensive Automatic Train Name

While I agree that this is not an appropriate name, I wonder for how long this name has been in the game. Because if the name has been accepted and integrated in the list 2 years ago, it would maybe be complicated to remove it now. Considering that name ingame is a reward and Wube always delivers w...
by Deadlock989
Sat Jan 16, 2021 11:10 am
Forum: Ideas and Suggestions
Topic: [1.0.0] Offensive Automatic Train Name
Replies: 29
Views: 3778

Re: [1.0.0] Offensive Automatic Train Name

invisus wrote:
Sat Jan 16, 2021 12:41 am
I would submit that someone willing to _actually_ sling insults at someone who is merely trying to discuss it is more of an issue.
Sure thing, Mr "Some of my best friends have 'mental issues'".
by Deadlock989
Fri Jan 15, 2021 11:58 pm
Forum: Ideas and Suggestions
Topic: [1.0.0] Offensive Automatic Train Name
Replies: 29
Views: 3778

Re: [1.0.0] Offensive Automatic Train Name

Currently we're going back and forth about slow hair. You know perfectly well that's almost certainly not what was meant. The way people can rationalise this shit away is the reason it's a problem. Randomly calling train stations in a computer game "Retarded" anything is no better than ra...
by Deadlock989
Fri Jan 15, 2021 10:56 pm
Forum: Ideas and Suggestions
Topic: [1.0.0] Offensive Automatic Train Name
Replies: 29
Views: 3778

Re: [1.0.0] Offensive Automatic Train Name

I have the impression that, on the contrary, the more privileged, the more people get easily offended. People who struggle to survive have other priorities than being offended I think. I think that's total bollocks personally. I think people who tell other people it's their fault if they're offende...
by Deadlock989
Fri Jan 15, 2021 10:25 pm
Forum: Ideas and Suggestions
Topic: [1.0.0] Offensive Automatic Train Name
Replies: 29
Views: 3778

Re: [1.0.0] Offensive Automatic Train Name

Koub wrote:
Fri Jan 15, 2021 10:17 pm
If people spent less time getting offended by everything and anything, I'm sure they'd be a lot happier.
Spoken like someone in a truly privileged position.
by Deadlock989
Fri Jan 15, 2021 8:41 pm
Forum: Ideas and Suggestions
Topic: color picker with alpha slider
Replies: 4
Views: 773

Re: color picker with alpha slider

Another example: It's currently only possible to get "real" black if you edit the blueprint directly. I think it should be possible to adjust that in the GUI too. asd.png But it looks absolutely awful. This is why setting the alpha was removed from player colour commands. The sprite layer...
by Deadlock989
Fri Jan 15, 2021 1:20 pm
Forum: Modding help
Topic: Order of rolling-stocks returned by LuaTrain properties?
Replies: 2
Views: 391

Order of rolling-stocks returned by LuaTrain properties?

I could maybe answer these questions myself but it would take a fair bit of work and quite a long time to set up tests, so maybe someone already knows from their own modding experience (or can peek at the source and find out). LuaTrain has several useful ways of getting arrays of the entities that f...
by Deadlock989
Fri Jan 15, 2021 1:13 am
Forum: Duplicates
Topic: [1.1.11] Fluid output on rocket fuel assembler in BPs
Replies: 3
Views: 612

Re: [1.1.11] Fluid output on rocket fuel assembler in BPs

Can reproduce and not only with rocket fuel - but apparently any assembler recipe that has a fluid input/output without an output/input. Assemblers have both an ingredient fluid box input and output, but by default the assemblers don't display them as pipe connections if the recipe doesn't actually ...
by Deadlock989
Fri Jan 15, 2021 12:31 am
Forum: Releases
Topic: Version 1.1.9
Replies: 20
Views: 10931

Re: Version 1.1.9

Thx for showing me. Also, thanks for making me aware that the git exists, should be easier to look up stuff on it instead of the serialization from the wiki (more up to date too :D ) The git is very nice for quickly looking up recent changes if you need to (find the right file then look at the diff...
by Deadlock989
Thu Jan 14, 2021 10:07 pm
Forum: Releases
Topic: Version 1.1.9
Replies: 20
Views: 10931

Re: Version 1.1.9

How do you spesify which underground to use for the belt for fast replacing? I'm guessing it's a new field in the transport belt prototype, but it's not listed in the wiki yet, and I don't think it was listed in the new modding interfaces yet. I don't have access to the game to log serpent block th...
by Deadlock989
Thu Jan 14, 2021 9:44 pm
Forum: Modding help
Topic: Blueprint Book for Items (e.g. Spidertron Remotes)
Replies: 7
Views: 878

Re: Blueprint Book for Items (e.g. Spidertron Remotes)

Ah, are you not supposed to be able to put those in blueprint books? Because I have a blueprint book with some upgrade planners in it. Will it blow up at some point or what? Huh. It used to be the case that blueprint books only took blueprints. Looks like they can have the other kind of planners fo...

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