Search found 2393 matches
- Wed Apr 14, 2021 9:49 am
- Forum: Modding help
- Topic: Animated Lamp
- Replies: 13
- Views: 1426
Re: Animated Lamp
I don't know how hard you people spam lamps, but if active=false is as cheap as it sounds, then I doubt you'd see a notable UPS impact even with several thousand "lamps". I was spamming them enough to make creating a lamp mod that has triple the illumination radius (and the attendant burd...
- Wed Apr 14, 2021 9:15 am
- Forum: Modding help
- Topic: Animated Lamp
- Replies: 13
- Views: 1426
Re: Animated Lamp
Unfortunately this is a have-cake-or-eat-it but not both situation (IMO). If you want the automatic electric on/off behaviour of electric lamps, it has to be a lamp - lamps are heavily optimised for the electric network which is why you can't have any other kind of energy source for them. But lamps ...
- Wed Apr 14, 2021 8:34 am
- Forum: Modding help
- Topic: Animated Lamp
- Replies: 13
- Views: 1426
Re: Animated Lamp
I've tried to use a workaround by making it assembling machine as type,but that didn't work because i still needed a way to void a recipe result and make it begins the animation as how it supposed to be for lamp regardless when the player choose the recipe and as for light i believe working_visuali...
- Mon Apr 12, 2021 6:02 pm
- Forum: Mod portal Discussion
- Topic: Error 400: No file selected
- Replies: 8
- Views: 1332
Re: Error 400: No file selected
You shouldn't need overnight with pinga. Main benefit over PNG Gauntlet is that it's fast. On extreme it did whole mod graphics in about minute and a half. Yeah, it's at least an order of magnitude faster. I guess PNG Gauntlet does that "trial" thing where it compares different methods an...
- Mon Apr 12, 2021 5:37 pm
- Forum: Mod portal Discussion
- Topic: Error 400: No file selected
- Replies: 8
- Views: 1332
Re: Error 400: No file selected
The maximum mod size is supposed to be 300 Mb so it's currently less than half of that and, likesay, it has been bigger in the past. The different error messages on different days isn't filling me with confidence that it's a problem at my end, either. I will try running it through pingo overnight bu...
- Mon Apr 12, 2021 4:31 pm
- Forum: Mod portal Discussion
- Topic: Error 400: No file selected
- Replies: 8
- Views: 1332
Re: Error 400: No file selected
Today it has reverted to Error: No file selected (code: 400).
- Mon Apr 12, 2021 4:28 pm
- Forum: Modding help
- Topic: Limit Modded Module to specific entity
- Replies: 5
- Views: 751
Re: Limit Modded Module to specific entity
You can't. A module will go into any machine that allows the effects assigned to the module in the machine's module_specification . For assembling machines and furnaces you can use limitations and limitations_blacklist but those are based on recipes and so there is no way of preventing a specific mo...
- Sun Apr 11, 2021 6:18 pm
- Forum: Mod portal Discussion
- Topic: Error 400: No file selected
- Replies: 8
- Views: 1332
Re: Error 400: No file selected
I tried again this evening. Today the upload halts at roughly 80% of the progress bar, there is again a short pause, and then this: Error: Unknown error (JS1). (code: 500) If these are actually HTTP errors then 500 would be almost anything, but 400 (yesterday's error) might indicate that perhaps the...
- Sun Apr 11, 2021 3:02 pm
- Forum: Modding help
- Topic: Scale in Lua VS Scale in Image Manipulation program
- Replies: 7
- Views: 844
Re: Scale in Lua VS Scale in Image Manipulation program
But isn't the result the same?let's say i've made an HR sprite sheet lab that is 1000 Width 1000 Hight and scaled it down with the same animations(which probably would be demanding for performance)to 500 Width and 500 Hight for low resolution ,wouldn't that be pointless as well?what i'm trying to s...
- Sun Apr 11, 2021 9:46 am
- Forum: Modding help
- Topic: Scale in Lua VS Scale in Image Manipulation program
- Replies: 7
- Views: 844
Re: Scale in Lua VS Scale in Image Manipulation program
You've phrased this in a way which is hard to understand but based on a surface reading of what you've said the answer is no, there would be no benefit. There would be no point in specifying an hr_version with the same scale and dimensions as the regular version. Further, it would be a waste of your...
- Sat Apr 10, 2021 11:18 am
- Forum: Modding help
- Topic: Adding lighting to an entity in 1.1.30+
- Replies: 1
- Views: 408
Re: Adding lighting to an entity in 1.1.30+
I don't know what you mean by "entity.dat", as far as I know there's no such thing in Factorio mods. In 1.0 and 1.1 Factorio got a lot more lighting options. Usually these are added to an entity in working visualisations because those give most control over when the animations/lights are d...
- Sat Apr 10, 2021 11:01 am
- Forum: Implemented Suggestions
- Topic: Carry over custom inserter pickup/drop when upgrading/fast replacing
- Replies: 15
- Views: 1511
Re: Carry over custom inserter pickup/drop when upgrading/fast replacing
Well, let us know when you're done personally reorganising 350 pages of forum suggestions from multiple years ago, and then the rest of us can start using the forum again.
- Sat Apr 10, 2021 10:25 am
- Forum: Implemented Suggestions
- Topic: Chest backgrounds in "Alt-mode"
- Replies: 3
- Views: 644
Re: Chest backgrounds in "Alt-mode"
Please stop this necro spam.
- Sat Apr 10, 2021 10:05 am
- Forum: Mod portal Discussion
- Topic: Error 400: No file selected
- Replies: 8
- Views: 1332
Error 400: No file selected
I'm trying to upload an update to a large mod (141 Mb) to the mod portal. When the file upload progress bar is complete, there is a medium-sized pause, followed by an error message I've never seen before: Untitled.jpg My home broadband is ADSL with a very poor upload speed so it takes considerable t...
- Sun Mar 28, 2021 6:23 pm
- Forum: Modding discussion
- Topic: Industrial Revolution 2 is incompatible with Alien Biomes
- Replies: 12
- Views: 1914
Re: Industrial Revolution 2 is incompatible with Alien Biomes
The author (thank you for the mod!) doesn't allow discussion on the mod page, and doesn't want to update the FAQ / description to include the incompatibility with extremely popular mods, so we all get this PSA instead. Hope you all didn't get through most of a game only to discover no rubber trees!...
- Sat Feb 27, 2021 10:16 am
- Forum: Modding help
- Topic: [Tutorial] PNG size optimization
- Replies: 14
- Views: 2204
Re: [Tutorial] PNG size optimization
Yes, download time doesn't matter. Startup time probably depends more on image resolution than file size so i doubt it makes any difference at all. But from the perspective of someone with really shitty internet: Lossy reduction by say 70%[*1] of a large mod could shave hours off the upload time. A...
- Fri Feb 26, 2021 10:29 am
- Forum: Modding help
- Topic: [Tutorial] PNG size optimization
- Replies: 14
- Views: 2204
Re: [Tutorial] PNG size optimization
My opinion: using lossy compression to shave a handful of seconds off loading/downloading time is like cutting off your toes so you can put on a pair of cheap shoes. If I'm going to settle down for a 2 hour gaming session, I couldn't give a monkey's if the game took 30 seconds to load instead of 35....
- Sun Feb 07, 2021 12:43 pm
- Forum: Off topic
- Topic: Dyson Sphere Program
- Replies: 44
- Views: 18057
Re: Dyson Sphere Program
Spoilers, maybe don't read if you haven't got to another star system yet. So I got to the stage where I'm shipping stuff between stars and my motivation to play DSP just dropped through the floor. I feel like it has the "bots versus belts" issue writ large in strobing pink neon. Because th...
- Sat Feb 06, 2021 3:14 pm
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 107
- Views: 22140
Re: Industrial Revolution 2 discussion
Oh, darn… Guess I've been lucky then that you noticed my bug reports/questions. But I fully understand that you don't want to get flooded with notifications of countless posts… I've opened a Github issues tracker: https://github.com/Deadlock989/IndustrialRevolution/issues Will see how that goes. It...
- Fri Feb 05, 2021 7:59 pm
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 107
- Views: 22140
Re: Industrial Revolution 2 discussion
OK. I have added checks for both short and long tech unit cost forms both there and in a couple of other tech-related places. IR now loads with Angel's Refining (it's a broken mess of a game with both at once, but it loads). This won't be uploaded today but soon-ish. FTR, I don't check this thread ...