Search found 1393 matches

by Deadlock989
Wed Feb 14, 2018 9:59 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 633
Views: 49397

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Alkumist wrote:change the look of splitters to fit the new graphics style? :D
I might. I was also thinking belts.
by Deadlock989
Wed Feb 14, 2018 9:59 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Crating Machine
Replies: 185
Views: 14896

Re: [MOD 0.16.x] Deadlock's Crating Machine

doc776@gmail.com wrote:I see, then would be more efficient to just add an option in mod option ui to allow speed modules or not. Would this be possible?
I will look at enabling speed modules when I can, got a busy week.
by Deadlock989
Mon Feb 12, 2018 10:31 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 633
Views: 49397

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

There is a difference between a conditional require based on config settings and a conditional require on mod load. If you want to do conditional stuff on config settings, you have to do it in the code directly or else it will throw errors if two people with different settings try to play together/...
by Deadlock989
Mon Feb 12, 2018 9:58 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Crating Machine
Replies: 185
Views: 14896

Re: [MOD 0.16.x] Deadlock's Crating Machine

12 purple belts? That mod provides a machine which can handle 60 yellow belts of input? Christ on a bike. - would it be possible to add a 4th machine that would show up only if the mod detects modded items added to the crating mod Possible, yes. Will I do it? Probably not. My gut feeling is that if ...
by Deadlock989
Mon Feb 12, 2018 9:19 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Crating Machine
Replies: 185
Views: 14896

Re: [MOD 0.16.x] Deadlock's Crating Machine

oh i get it now. Looks like it would take 3 full crating machines to force feed a single ore crusher to maximum load and another 5 to pack the output up If you're talking about some other mod which has a machine that takes 3 full blue belts of input and produces 5 full belts out of output, then, ye...
by Deadlock989
Mon Feb 12, 2018 9:09 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Crating Machine
Replies: 185
Views: 14896

Re: [MOD 0.16.x] Deadlock's Crating Machine

doc776@gmail.com wrote:a speed 8 module
A what now?

Crating machines only accept efficiency modules.
by Deadlock989
Mon Feb 12, 2018 5:06 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 633
Views: 49397

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

mrvn wrote:I was thinking about a single helper mod. Not a collection to help 20 different mods
So, like, the exact opposite of what we were talking about.
by Deadlock989
Mon Feb 12, 2018 4:10 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 633
Views: 49397

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Now only to fix the horizontal roll on vertical stackers. You mean the gears? Don't think it can be done. It's a modded furnace entity and I believe furnaces can't rotate. I can think of shenanigans involving two different versions which replace a dummy item on player build, but is it really worth ...
by Deadlock989
Mon Feb 12, 2018 2:57 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 633
Views: 49397

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Final, final graphics pass. Re-matched tier colours to vanilla colours, reduced glare, tweaked textures (added a bit of blue to the iron and a bit of yellow to the sun), now 50% more stripey. And I'm done.

Image
by Deadlock989
Mon Feb 12, 2018 1:53 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 633
Views: 49397

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Concerning icons: The generated icons should only affect the FPS and not UPS and only when you view a belt with stacked items on it. In a mega factory that should be a fraction of all belts. So I'm not sure if that is really a problem. That's pretty much exactly what I said. Concerning helper mods:...
by Deadlock989
Mon Feb 12, 2018 11:39 am
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 633
Views: 49397

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Another question ... it is nice to stack/crate items but it is not worth if the max stack size is X times smaller then the non-stack size. Means, if I stack 100 iron ore it should then be stacked to 100 stacked iron ore containing 500 iron ore, otherwise stacking makes no sense, because you want to...
by Deadlock989
Mon Feb 12, 2018 10:59 am
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 633
Views: 49397

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Chaos234 wrote:But isn't it the same at the end?
Just passing on what the game makers said.
by Deadlock989
Mon Feb 12, 2018 12:34 am
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 633
Views: 49397

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Hmmm, this will work to but I think then in one file ^^ - I am doing it like this for now: if mods["angelsrefining"] then require("mods.angelsrefining") if mods["angelsbioprocessing"] then require("mods.angelsbioprocessing") end end if mods["fpp"] then require("mods.fpp") end Something was poking m...
by Deadlock989
Sun Feb 11, 2018 7:45 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 633
Views: 49397

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

And currently I must not use/make any new graphicsbeacuse your mod is doing it well without any problems (for now). Bear in mind that with the generated icons, every sprite on the belt is effectively 4 sprites, blowing away the FPS benefit of belt compression. Although you still have less belts whi...
by Deadlock989
Sun Feb 11, 2018 3:45 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 633
Views: 49397

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Well, this is then easy. Would it be possible only to require lua files in the data-final-fixes.lua and then define everything per mod? Yeah, seems sensible. Edited to add: you can do a conditional stacking only if the mod is installed like this: if deadlockstacking and mods["bob-logistics"] then ....
by Deadlock989
Sun Feb 11, 2018 2:44 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 633
Views: 49397

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Hey, have a small question: If I want to have items/fluids stacked but they are not already stackable would it be easier to extract the affected mod and add the requ. lines or over an helper mod like stated in you PDF? If it would be better over a helper mod (and asking then the modauther for offic...
by Deadlock989
Sun Feb 11, 2018 2:24 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 633
Views: 49397

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Added an option in Compact Loaders 1.2.3 to restyle underground belts with the Deadlock Technologies aesthetic. By default, this is turned off - you have to go into Mod Settings and enable it. As a side effect, if you are using Bob's Logistics in high resolution mode, the tier 4 and 5 underneathies ...
by Deadlock989
Sat Feb 10, 2018 9:59 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 633
Views: 49397

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

What about resizing the beltboxes then ? They already fill a tile. If they go outside the 1x1 tile boundary then the overlapping issue with loaders will happen. Underneathies are taller than a tile but only the devs have control over what overlaps with what. since the loader texture goes under mach...
by Deadlock989
Sat Feb 10, 2018 8:46 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 633
Views: 49397

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

That's as close as I can get it (translation: that is good enough).

Image
by Deadlock989
Sat Feb 10, 2018 6:26 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 633
Views: 49397

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

[*]you should add some sort of grain or rust to have the kind of detail factorio have. They do have a little, but remember I only started learning Blender this week. [*]Also I think that the size of loaders should be exactly equivalent to their transport belt to ground siblings. Then they wouldn't ...

Go to advanced search