Search found 2528 matches

by Deadlock989
Sat Sep 14, 2019 12:01 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 356225

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

If you have any feedback on resources/production balance, particularly in the later Ages, would be really interested to see it - this thread on the mod portal is the best place to leave it.
by Deadlock989
Sat Sep 14, 2019 11:51 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 356225

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

I'd like to say the sounds you've picked for this mod are phenomenal. I've found myself sitting in silence listening to machines run a few times. I don't have much else to offer besides that other than great work. I knew absolutely nothing about editing and mixing sounds before I started the mod. f...
by Deadlock989
Sat Sep 14, 2019 10:29 am
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 64065

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

I really like the landfill. I think it looks good and it's a simple but effective solution to the problem of which terrain type should be used to fill in. I don't have a strong association, outside of this game, between the terms "landfill" and "beauty contest". I'll be smotherin...
by Deadlock989
Sat Sep 14, 2019 10:22 am
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 64065

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

I've noticed a couple of these glitches and they make this otherwise extremely polished game feel unfinished. I think this needs some sort of fix before 1.0. I guess this could get complicated though. So there are two possibilities. 1. It's extremely difficult to fix because Factorio is a sprite-ba...
by Deadlock989
Fri Sep 13, 2019 10:29 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 356225

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Deadlock, the Comfy server launched a few probes, but they're not tracked as satellites in the GUI? Seems like an oversight. Not sure if it's fixed or not because all of these servers can't be bothered to stay up to date or if the gui is even yours because it might be Comfy's softmod. It's likely a...
by Deadlock989
Fri Sep 13, 2019 8:55 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 356225

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Edit: Could just be to many tiles by not your mod. 119.486 Script @__alien-biomes__/data-final-fixes.lua:252: More than 255 tiles are defined, the game will not load unless some are removed. If I remember right from poking around in Alien Biomes (to sort out another issue), AB takes the slightly dr...
by Deadlock989
Fri Sep 13, 2019 5:05 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 356225

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Hi Deadlock. Your mod is beyond amazing! I would love it if the devs could give you a kickback and incorporate the burner lamps, mono wheel and sign thingies into the main game. The mono wheel is just too cool for words and fits in so nicely with the game's vibe. Just wanted to give a shout out. An...
by Deadlock989
Fri Sep 13, 2019 1:57 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 356225

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Hello, Deadlock989 ! You made beautiful mod, but I have some questions about license. 1. Can streamer/videoblogger show game in your mod with ON monetization on YouTube (ads during video by Google)? 2. Can streamer/videoblogger show game in your mod with ON partnership on Twitch/Youtube (paid subsc...
by Deadlock989
Thu Sep 12, 2019 11:40 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 356225

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

OBXandos wrote:
Thu Sep 12, 2019 10:51 pm
I know you said you don't want or need any money for your modding work but if you ever change your mind i would be happy to toss some dollars your way.
Thanks for the (moral) support, it's appreciated.
by Deadlock989
Thu Sep 12, 2019 11:27 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 356225

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

@Deadlock989 Really enjoying the mod so far! Love the mechanics and style; almost feels like an expansion to the original :) Would you be able to share a high level overview of your graphics workflow? I love the work and have been tinkering with Blender as a hobby and would love to learn more. No w...
by Deadlock989
Thu Sep 12, 2019 6:05 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 356225

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

cpy wrote:
Thu Sep 12, 2019 6:00 pm
Could you add ironman starting kit? (a.k.a. start with nada)
Oof. That's hardcore. Possibly?
by Deadlock989
Thu Sep 12, 2019 12:00 pm
Forum: Ideas and Suggestions
Topic: Replace the equipment grid with a surface
Replies: 6
Views: 1823

Re: Replace the equipment grid with a surface

Honestly i already don't like how you can "open" personal generators, mostly because it's really annoying from a usability standpoint, but also because it feels like an "inventory inside my inventory", which breaks my willing suspension of disbelief. Imho they should all just di...
by Deadlock989
Thu Sep 12, 2019 11:30 am
Forum: This Forum
Topic: Please bring back sort by active topics
Replies: 14
Views: 4131

Re: Please bring back sort by active topics

OK. I'll chalk this one up to being too resistant to change.
by Deadlock989
Thu Sep 12, 2019 11:17 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 356225

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

edit: So I just tested again with only IR, RSO and bobenemies activated in a new game and I get no enemies on the map. I can make educated guesses about this - I'm pretty sure I know exactly why it is, and why it might be more or less unavoidable - but I'm 100% sure that it's not actually connected...
by Deadlock989
Thu Sep 12, 2019 11:11 am
Forum: Ideas and Suggestions
Topic: Replace the equipment grid with a surface
Replies: 6
Views: 1823

Replace the equipment grid with a surface

Just for fun. Not seriously considering this is likely to happen. But it just popped into my head and won't go away. So this is 95% idea and 5% suggestion. I'm hyped for the character GUI change that's (hopefully) coming some time between now and 1.0. The mock-ups of it in a FFF (a while back, can't...
by Deadlock989
Thu Sep 12, 2019 10:36 am
Forum: Balancing
Topic: Make nightvision internal buffer bigger
Replies: 22
Views: 10786

Re: Make nightvision internal buffer bigger

You want to strap a big battery pack to your head?
by Deadlock989
Thu Sep 12, 2019 10:21 am
Forum: This Forum
Topic: Please bring back sort by active topics
Replies: 14
Views: 4131

Re: Please bring back sort by active topics

This change appears to have replaced "New posts" with "Active topics" in the top menu. You can still access New Topics via the Quick Links, but muscle memory doesn't care. Makes fresh contributions to the forum one step removed. The "new posts" and "active topics&...
by Deadlock989
Thu Sep 12, 2019 10:02 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 356225

Re: [MOD 0.17+] Industrial Revolution (0.9.x)

Is there any chance we could get more information on how generators work? I have two of them in my armor, with fuel, but I never see the fuel for any device topped up. They always run out and I have to manually fuel everything. With hundreds of pieces of machinery now, I spend most of my time picki...
by Deadlock989
Thu Sep 12, 2019 9:43 am
Forum: This Forum
Topic: Please bring back sort by active topics
Replies: 14
Views: 4131

Re: Please bring back sort by active topics

This change appears to have replaced "New posts" with "Active topics" in the top menu. You can still access New Topics via the Quick Links, but muscle memory doesn't care. Makes fresh contributions to the forum one step removed.
by Deadlock989
Thu Sep 12, 2019 12:38 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 356225

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

--------------------------------------------------------------------------------------------------- Version: 0.99.3 Date: 11. 09. 2019 Balancing: - Military Science (grey science packs) now depends on Improved Laboratories 1, like blue science, because you can't use military packs in copper labs any...

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