Search found 2528 matches
- Sat Sep 14, 2019 12:01 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 356225
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
If you have any feedback on resources/production balance, particularly in the later Ages, would be really interested to see it - this thread on the mod portal is the best place to leave it.
- Sat Sep 14, 2019 11:51 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 356225
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
I'd like to say the sounds you've picked for this mod are phenomenal. I've found myself sitting in silence listening to machines run a few times. I don't have much else to offer besides that other than great work. I knew absolutely nothing about editing and mixing sounds before I started the mod. f...
- Sat Sep 14, 2019 10:29 am
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 64065
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
I really like the landfill. I think it looks good and it's a simple but effective solution to the problem of which terrain type should be used to fill in. I don't have a strong association, outside of this game, between the terms "landfill" and "beauty contest". I'll be smotherin...
- Sat Sep 14, 2019 10:22 am
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 64065
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
I've noticed a couple of these glitches and they make this otherwise extremely polished game feel unfinished. I think this needs some sort of fix before 1.0. I guess this could get complicated though. So there are two possibilities. 1. It's extremely difficult to fix because Factorio is a sprite-ba...
- Fri Sep 13, 2019 10:29 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 356225
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
Deadlock, the Comfy server launched a few probes, but they're not tracked as satellites in the GUI? Seems like an oversight. Not sure if it's fixed or not because all of these servers can't be bothered to stay up to date or if the gui is even yours because it might be Comfy's softmod. It's likely a...
- Fri Sep 13, 2019 8:55 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 356225
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
Edit: Could just be to many tiles by not your mod. 119.486 Script @__alien-biomes__/data-final-fixes.lua:252: More than 255 tiles are defined, the game will not load unless some are removed. If I remember right from poking around in Alien Biomes (to sort out another issue), AB takes the slightly dr...
- Fri Sep 13, 2019 5:05 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 356225
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
Hi Deadlock. Your mod is beyond amazing! I would love it if the devs could give you a kickback and incorporate the burner lamps, mono wheel and sign thingies into the main game. The mono wheel is just too cool for words and fits in so nicely with the game's vibe. Just wanted to give a shout out. An...
- Fri Sep 13, 2019 1:57 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 356225
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
Hello, Deadlock989 ! You made beautiful mod, but I have some questions about license. 1. Can streamer/videoblogger show game in your mod with ON monetization on YouTube (ads during video by Google)? 2. Can streamer/videoblogger show game in your mod with ON partnership on Twitch/Youtube (paid subsc...
- Thu Sep 12, 2019 11:40 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 356225
- Thu Sep 12, 2019 11:27 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 356225
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
@Deadlock989 Really enjoying the mod so far! Love the mechanics and style; almost feels like an expansion to the original :) Would you be able to share a high level overview of your graphics workflow? I love the work and have been tinkering with Blender as a hobby and would love to learn more. No w...
- Thu Sep 12, 2019 6:05 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 356225
- Thu Sep 12, 2019 12:00 pm
- Forum: Ideas and Suggestions
- Topic: Replace the equipment grid with a surface
- Replies: 6
- Views: 1823
Re: Replace the equipment grid with a surface
Honestly i already don't like how you can "open" personal generators, mostly because it's really annoying from a usability standpoint, but also because it feels like an "inventory inside my inventory", which breaks my willing suspension of disbelief. Imho they should all just di...
- Thu Sep 12, 2019 11:30 am
- Forum: This Forum
- Topic: Please bring back sort by active topics
- Replies: 14
- Views: 4131
Re: Please bring back sort by active topics
OK. I'll chalk this one up to being too resistant to change.
- Thu Sep 12, 2019 11:17 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 356225
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
edit: So I just tested again with only IR, RSO and bobenemies activated in a new game and I get no enemies on the map. I can make educated guesses about this - I'm pretty sure I know exactly why it is, and why it might be more or less unavoidable - but I'm 100% sure that it's not actually connected...
- Thu Sep 12, 2019 11:11 am
- Forum: Ideas and Suggestions
- Topic: Replace the equipment grid with a surface
- Replies: 6
- Views: 1823
Replace the equipment grid with a surface
Just for fun. Not seriously considering this is likely to happen. But it just popped into my head and won't go away. So this is 95% idea and 5% suggestion. I'm hyped for the character GUI change that's (hopefully) coming some time between now and 1.0. The mock-ups of it in a FFF (a while back, can't...
- Thu Sep 12, 2019 10:36 am
- Forum: Balancing
- Topic: Make nightvision internal buffer bigger
- Replies: 22
- Views: 10786
Re: Make nightvision internal buffer bigger
You want to strap a big battery pack to your head?
- Thu Sep 12, 2019 10:21 am
- Forum: This Forum
- Topic: Please bring back sort by active topics
- Replies: 14
- Views: 4131
Re: Please bring back sort by active topics
This change appears to have replaced "New posts" with "Active topics" in the top menu. You can still access New Topics via the Quick Links, but muscle memory doesn't care. Makes fresh contributions to the forum one step removed. The "new posts" and "active topics&...
- Thu Sep 12, 2019 10:02 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 356225
Re: [MOD 0.17+] Industrial Revolution (0.9.x)
Is there any chance we could get more information on how generators work? I have two of them in my armor, with fuel, but I never see the fuel for any device topped up. They always run out and I have to manually fuel everything. With hundreds of pieces of machinery now, I spend most of my time picki...
- Thu Sep 12, 2019 9:43 am
- Forum: This Forum
- Topic: Please bring back sort by active topics
- Replies: 14
- Views: 4131
Re: Please bring back sort by active topics
This change appears to have replaced "New posts" with "Active topics" in the top menu. You can still access New Topics via the Quick Links, but muscle memory doesn't care. Makes fresh contributions to the forum one step removed.
- Thu Sep 12, 2019 12:38 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 356225
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
--------------------------------------------------------------------------------------------------- Version: 0.99.3 Date: 11. 09. 2019 Balancing: - Military Science (grey science packs) now depends on Improved Laboratories 1, like blue science, because you can't use military packs in copper labs any...