Search found 1839 matches
- Thu Aug 06, 2015 9:15 pm
- Forum: Ideas and Suggestions
- Topic: Highlight depleted miners
- Replies: 8
- Views: 2640
Re: Highlight depleted miners
On the map(and minimap) depleted miners will show as solid blue.
- Thu Aug 06, 2015 7:13 pm
- Forum: Technical Help
- Topic: Windows 10 downloading
- Replies: 8
- Views: 7755
Re: Windows 10 downloading
Probably a server issue, it's not working for me either on my phone. Try it again in a couple of hours.
- Thu Aug 06, 2015 7:01 pm
- Forum: Technical Help
- Topic: Windows 10 downloading
- Replies: 8
- Views: 7755
Re: Windows 10 downloading
What problem are you having? It worked fine for me and many others.
- Thu Aug 06, 2015 12:02 am
- Forum: Pending
- Topic: [11.22] [pending] Could Not Load Sprite
- Replies: 15
- Views: 11109
Re: [11.22] Could Not Load Sprite
Like I said, try 0.12.2, it has some graphic optimisations so the requirement is less. It might solve the issue for you.
- Wed Aug 05, 2015 11:56 pm
- Forum: Pending
- Topic: [11.22] [pending] Could Not Load Sprite
- Replies: 15
- Views: 11109
Re: [11.22] Could Not Load Sprite
Usually an issue with not enough video ram.
Have you tried 0.12.2? Get it here: http://www.factorio.com/download/experimental
Have you tried 0.12.2? Get it here: http://www.factorio.com/download/experimental
- Wed Aug 05, 2015 4:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] [kovarex] [latency-hiding] Using Repair packs whle moving
- Replies: 3
- Views: 1322
Re: [0.12.0] [kovarex] [latency-hiding] Using Repair packs whle moving
And greatly appreciated.kovarex wrote:It was almost 2 days of work, but definitely worth it, it means it is fixed for 0.12.3
- Wed Aug 05, 2015 1:31 pm
- Forum: Minor issues
- Topic: [0.12.2]Bot refuse to clearing tree (not curved rail bug)
- Replies: 9
- Views: 13408
Re: [0.12.2]Bot refuse to clearing tree (not curved rail bug)
One of the uses i wanted a force build for was placing a turret creep blueprint to speed up creeping on large nests. If you change priority to clearing first, then my bots will all get killed while clearing trees before placing the first turret. or i'll get killed cause there no hostile target othe...
- Tue Aug 04, 2015 11:11 am
- Forum: Multiplayer
- Topic: How to disable console in MP?
- Replies: 11
- Views: 19275
Re: How to disable console in MP?
There's no checkbox when running a headless server. In fact, there's no GUI at all. :psillyfly wrote:Wasn't there a 'disable console commands' check box? Or does that gets reset when loading an existing game?
- Tue Aug 04, 2015 8:03 am
- Forum: Minor issues
- Topic: [0.12.2]Bot refuse to clearing tree (not curved rail bug)
- Replies: 9
- Views: 13408
Re: [0.12.2]Bot refuse to clearing tree (not curved rail bug)
Right, but sending a bot out to place a building when there's a tree in the way is pointless isn't it? It leads to this exact problem of bots floating around waiting for the space to be clear. It makes more sense to prioritise the removal of the tree(only when force placing a blueprint) and then sen...
- Tue Aug 04, 2015 6:59 am
- Forum: Minor issues
- Topic: [0.12.2]Bot refuse to clearing tree (not curved rail bug)
- Replies: 9
- Views: 13408
Re: [0.12.2]Bot refuse to clearing tree (not curved rail bug)
Wouldn't it be feesible to make construction bots prioritise deconstruction of trees when force placing a blueprint?
I guess this is more a feature request.
I guess this is more a feature request.
- Mon Aug 03, 2015 9:05 pm
- Forum: Ideas and Suggestions
- Topic: Wooden Walls
- Replies: 7
- Views: 3031
Re: Wooden walls.
This makes sense. Before 0.11 stone walls were available from the start, I'm not sure why they were added as a researchable item.
- Mon Aug 03, 2015 9:04 pm
- Forum: 1 / 0 magic
- Topic: [0.12.2] Windows 10 and Factorio
- Replies: 6
- Views: 12613
Re: [0.12.2] Windows 10 and Factorio
Have been playing factorio on windows 10 for a while and no issues connecting or receiving connection from other people.
- Mon Aug 03, 2015 8:20 pm
- Forum: Videos
- Topic: New Co-op Series, Split Dependencies!
- Replies: 58
- Views: 20944
Re: New Co-op Series, Split Dependencies!
Next up!
My perspective: https://www.youtube.com/watch?v=zt5QMAct7NI
Xterminator's perspective: https://www.youtube.com/watch?v=MkWkKobCcoI
Klonan's perspective: https://www.youtube.com/watch?v=8rqxsN55xJA
My perspective: https://www.youtube.com/watch?v=zt5QMAct7NI
Xterminator's perspective: https://www.youtube.com/watch?v=MkWkKobCcoI
Klonan's perspective: https://www.youtube.com/watch?v=8rqxsN55xJA
- Mon Aug 03, 2015 7:25 pm
- Forum: Mods
- Topic: [MOD 0.12] Hazzard's Gravestone Mod
- Replies: 34
- Views: 41560
Re: [MOD 0.12] Hazzard's Gravestone Mod
Hey, just a little bug a bumped into. When you die with an item selected(on your cursor) it doesn't get added to the chest.
- Mon Aug 03, 2015 7:12 pm
- Forum: Gameplay Help
- Topic: Behemoth Biters?
- Replies: 8
- Views: 11138
Re: Behemoth Biters?
If you're itching to see them, you could try turning the evolution factor to max.Kelderek wrote:Ah, ok, I see that now. I only had 21 hours on that map which I guess is not long enough.ratchetfreak wrote:it should show when you go to load the game
Whether your defenses can cope with that is another question though.
- Sun Aug 02, 2015 9:41 am
- Forum: General discussion
- Topic: Small face inside alien artifacts?
- Replies: 5
- Views: 7223
Small face inside alien artifacts?
What is that?
- Sat Aug 01, 2015 5:44 pm
- Forum: Technical Help
- Topic: 011.2
- Replies: 1
- Views: 2077
Re: 011.2
Guess evolution mod will need to be updated.
- Fri Jul 31, 2015 7:12 pm
- Forum: Videos
- Topic: New Co-op Series, Split Dependencies!
- Replies: 58
- Views: 20944
Re: New Co-op Series, Split Dependencies!
Episodes 46 and 47 are up, links below! EP46 My perspective: https://www.youtube.com/watch?v=43fPsRmYJWE Xterminator's perspective: https://www.youtube.com/watch?v=iJDW5bbzoXI Klonan's perspective: https://www.youtube.com/watch?v=QSua-Mc1LJ4 EP47 My perspective: https://www.youtube.com/watch?v=B5zXx...
- Fri Jul 31, 2015 6:53 pm
- Forum: News
- Topic: Friday Facts #97 - Greenlight preparations
- Replies: 46
- Views: 40116
Re: Friday Facts #97 - Greenlight preparations
Stringent, definitely.Havoc_mayhem wrote:For someone who's relatively late to the Factorio scene, is 'kovarex stable' a more stringent or lenient condition than 'stable'?
- Wed Jul 29, 2015 10:04 pm
- Forum: Not a bug
- Topic: Only Small Biters
- Replies: 5
- Views: 4916
Re: Only Small Biters
Can you post the save? It's interesting.