Search found 1839 matches

by FishSandwich
Thu Aug 06, 2015 9:15 pm
Forum: Ideas and Suggestions
Topic: Highlight depleted miners
Replies: 8
Views: 2640

Re: Highlight depleted miners

On the map(and minimap) depleted miners will show as solid blue.
by FishSandwich
Thu Aug 06, 2015 7:13 pm
Forum: Technical Help
Topic: Windows 10 downloading
Replies: 8
Views: 7755

Re: Windows 10 downloading

Probably a server issue, it's not working for me either on my phone. Try it again in a couple of hours.
by FishSandwich
Thu Aug 06, 2015 7:01 pm
Forum: Technical Help
Topic: Windows 10 downloading
Replies: 8
Views: 7755

Re: Windows 10 downloading

What problem are you having? It worked fine for me and many others.
by FishSandwich
Thu Aug 06, 2015 12:02 am
Forum: Pending
Topic: [11.22] [pending] Could Not Load Sprite
Replies: 15
Views: 11109

Re: [11.22] Could Not Load Sprite

Like I said, try 0.12.2, it has some graphic optimisations so the requirement is less. It might solve the issue for you.
by FishSandwich
Wed Aug 05, 2015 11:56 pm
Forum: Pending
Topic: [11.22] [pending] Could Not Load Sprite
Replies: 15
Views: 11109

Re: [11.22] Could Not Load Sprite

Usually an issue with not enough video ram.

Have you tried 0.12.2? Get it here: http://www.factorio.com/download/experimental
by FishSandwich
Wed Aug 05, 2015 4:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0] [kovarex] [latency-hiding] Using Repair packs whle moving
Replies: 3
Views: 1322

Re: [0.12.0] [kovarex] [latency-hiding] Using Repair packs whle moving

kovarex wrote:It was almost 2 days of work, but definitely worth it, it means it is fixed for 0.12.3
And greatly appreciated. :)
by FishSandwich
Wed Aug 05, 2015 1:31 pm
Forum: Minor issues
Topic: [0.12.2]Bot refuse to clearing tree (not curved rail bug)
Replies: 9
Views: 13408

Re: [0.12.2]Bot refuse to clearing tree (not curved rail bug)

One of the uses i wanted a force build for was placing a turret creep blueprint to speed up creeping on large nests. If you change priority to clearing first, then my bots will all get killed while clearing trees before placing the first turret. or i'll get killed cause there no hostile target othe...
by FishSandwich
Tue Aug 04, 2015 11:11 am
Forum: Multiplayer
Topic: How to disable console in MP?
Replies: 11
Views: 19275

Re: How to disable console in MP?

sillyfly wrote:Wasn't there a 'disable console commands' check box? Or does that gets reset when loading an existing game?
There's no checkbox when running a headless server. In fact, there's no GUI at all. :p
by FishSandwich
Tue Aug 04, 2015 8:03 am
Forum: Minor issues
Topic: [0.12.2]Bot refuse to clearing tree (not curved rail bug)
Replies: 9
Views: 13408

Re: [0.12.2]Bot refuse to clearing tree (not curved rail bug)

Right, but sending a bot out to place a building when there's a tree in the way is pointless isn't it? It leads to this exact problem of bots floating around waiting for the space to be clear. It makes more sense to prioritise the removal of the tree(only when force placing a blueprint) and then sen...
by FishSandwich
Tue Aug 04, 2015 6:59 am
Forum: Minor issues
Topic: [0.12.2]Bot refuse to clearing tree (not curved rail bug)
Replies: 9
Views: 13408

Re: [0.12.2]Bot refuse to clearing tree (not curved rail bug)

Wouldn't it be feesible to make construction bots prioritise deconstruction of trees when force placing a blueprint?

I guess this is more a feature request.
by FishSandwich
Mon Aug 03, 2015 9:05 pm
Forum: Ideas and Suggestions
Topic: Wooden Walls
Replies: 7
Views: 3031

Re: Wooden walls.

This makes sense. Before 0.11 stone walls were available from the start, I'm not sure why they were added as a researchable item.
by FishSandwich
Mon Aug 03, 2015 9:04 pm
Forum: 1 / 0 magic
Topic: [0.12.2] Windows 10 and Factorio
Replies: 6
Views: 12613

Re: [0.12.2] Windows 10 and Factorio

Have been playing factorio on windows 10 for a while and no issues connecting or receiving connection from other people.
by FishSandwich
Mon Aug 03, 2015 7:25 pm
Forum: Mods
Topic: [MOD 0.12] Hazzard's Gravestone Mod
Replies: 34
Views: 41560

Re: [MOD 0.12] Hazzard's Gravestone Mod

Hey, just a little bug a bumped into. When you die with an item selected(on your cursor) it doesn't get added to the chest. :)
by FishSandwich
Mon Aug 03, 2015 7:12 pm
Forum: Gameplay Help
Topic: Behemoth Biters?
Replies: 8
Views: 11138

Re: Behemoth Biters?

Kelderek wrote:
ratchetfreak wrote:it should show when you go to load the game
Ah, ok, I see that now. I only had 21 hours on that map which I guess is not long enough.
If you're itching to see them, you could try turning the evolution factor to max.

Whether your defenses can cope with that is another question though. :P
by FishSandwich
Sun Aug 02, 2015 9:41 am
Forum: General discussion
Topic: Small face inside alien artifacts?
Replies: 5
Views: 7223

Small face inside alien artifacts?

What is that?
Untitled.png
by FishSandwich
Sat Aug 01, 2015 5:44 pm
Forum: Technical Help
Topic: 011.2
Replies: 1
Views: 2077

Re: 011.2

Guess evolution mod will need to be updated.
by FishSandwich
Fri Jul 31, 2015 7:12 pm
Forum: Videos
Topic: New Co-op Series, Split Dependencies!
Replies: 58
Views: 20944

Re: New Co-op Series, Split Dependencies!

Episodes 46 and 47 are up, links below! EP46 My perspective: https://www.youtube.com/watch?v=43fPsRmYJWE Xterminator's perspective: https://www.youtube.com/watch?v=iJDW5bbzoXI Klonan's perspective: https://www.youtube.com/watch?v=QSua-Mc1LJ4 EP47 My perspective: https://www.youtube.com/watch?v=B5zXx...
by FishSandwich
Fri Jul 31, 2015 6:53 pm
Forum: News
Topic: Friday Facts #97 - Greenlight preparations
Replies: 46
Views: 40116

Re: Friday Facts #97 - Greenlight preparations

Havoc_mayhem wrote:For someone who's relatively late to the Factorio scene, is 'kovarex stable' a more stringent or lenient condition than 'stable'?
Stringent, definitely.
by FishSandwich
Wed Jul 29, 2015 10:04 pm
Forum: Not a bug
Topic: Only Small Biters
Replies: 5
Views: 4916

Re: Only Small Biters

Can you post the save? It's interesting.

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