Search found 1839 matches

by FishSandwich
Fri Aug 14, 2015 8:21 pm
Forum: Releases
Topic: Version 0.12.4
Replies: 36
Views: 50693

Re: Version 0.12.4

Tickle_My_Elmo wrote:
Tickle_My_Elmo wrote:Can somone post a working LUA command for research all tech. the old one is not working ...
Anyone?
https://forums.factorio.com/wiki/inde ... chnologies
by FishSandwich
Fri Aug 14, 2015 7:51 pm
Forum: Releases
Topic: Version 0.12.4
Replies: 36
Views: 50693

Re: Version 0.12.4

I made two changes in the file, just some numbers shuffled around. Why does the update care about them? Would it not just replace the file if the patch changed something. Nope. Changing the base files isn't recommended. If you want to upgrade you'll want to either change the file back to what it wa...
by FishSandwich
Thu Aug 13, 2015 8:06 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 306975

Re: [0.12.x] WaiTex 0.7.1: A HD Texture Pack

Eagerly awaiting more updates.. :)
by FishSandwich
Thu Aug 13, 2015 4:08 pm
Forum: Not a bug
Topic: Animation of Inserter not working? [solved]
Replies: 3
Views: 5649

Re: Animation of Inserter not working?

Looks like one of the mods is causing this issue, because it works normally in vanilla. It also looks like the copper cables are just disappearing, and not going into the assembler, because the assembler never runs in your video.
by FishSandwich
Thu Aug 13, 2015 1:51 pm
Forum: Off topic
Topic: My factory is a cancer on a living world
Replies: 5
Views: 11475

Re: My factory is a cancer on a living world

But it's a beautiful cancer.

Edit: how'd you do it BTW?
by FishSandwich
Thu Aug 13, 2015 12:01 pm
Forum: Minor issues
Topic: [0.12.0] Science research is lossy
Replies: 4
Views: 9975

Re: [0.12.0] Science research is lossy

It beats the amount of science packs we used to lose with the old system. :p
by FishSandwich
Thu Aug 13, 2015 11:59 am
Forum: Technical Help
Topic: but I already have service pack 1 installed...
Replies: 2
Views: 3306

Re: but I already have service pack 1 installed...

You can try running it in compatibility mode windows vista sp2.
by FishSandwich
Thu Aug 13, 2015 10:07 am
Forum: Releases
Topic: Version 0.12.3
Replies: 47
Views: 48617

Re: Version 0.12.3

In that situation, you could put a full stack into each turret with ctrl+click and still have ammo left over. if math serves me correct, no you cant place full stacks if you have 12 turrets and have 2-k ammo. 2,000 / 12 = 166 ammo per turret. You didn't mention mods. A full stack in vanilla is 100....
by FishSandwich
Thu Aug 13, 2015 9:07 am
Forum: Releases
Topic: Version 0.12.3
Replies: 47
Views: 48617

Re: Version 0.12.3

In that situation, you could put a full stack into each turret with ctrl+click and still have ammo left over. if math serves me correct, no you cant place full stacks if you have 12 turrets and have 2-k ammo. 2,000 / 12 = 166 ammo per turret. You didn't mention mods. A full stack in vanilla is 100.
by FishSandwich
Thu Aug 13, 2015 8:05 am
Forum: Implemented Suggestions
Topic: Ghost building without item in inventory
Replies: 8
Views: 5698

Re: Ghost building without item in inventory

I don't quite understand, is the purpose of the ghost building suppose to act like a planner for the items? As in, the buildings won't really be placed there, this ghost building will help the player see the layout of current or future items they wish to place in an area to help plan the layout of ...
by FishSandwich
Thu Aug 13, 2015 8:00 am
Forum: Releases
Topic: Version 0.12.3
Replies: 47
Views: 48617

Re: Version 0.12.3

In that situation, you could put a full stack into each turret with ctrl+click and still have ammo left over.
by FishSandwich
Wed Aug 12, 2015 4:39 pm
Forum: Modding help
Topic: Possible to make http requests from mod?
Replies: 19
Views: 17925

Re: Possible to make http requests from mod?

Am curious as to why you'd want that.
by FishSandwich
Tue Aug 11, 2015 7:22 pm
Forum: Videos
Topic: New Co-op Series, Split Dependencies!
Replies: 58
Views: 21197

Re: New Co-op Series, Split Dependencies!

Episode 55, because, reasons.

Fish's perspective: https://www.youtube.com/watch?v=c2Eq-Dr22Fg
Xterminator's perspective: https://www.youtube.com/watch?v=CbWHk9wLatE
Klonan's perspective: https://www.youtube.com/watch?v=qMPp0u9s8uo
by FishSandwich
Tue Aug 11, 2015 11:23 am
Forum: General discussion
Topic: [Solved]Disable Peacefulmode
Replies: 5
Views: 9187

Re: Disable Peacefulmode

ratchetfreak wrote:type "/c game.peaceful_mode = false" in the console (no quotes)
As well as this, you'll also need to put /c game.forces['enemy'].kill_all_units() to kill off any biters/spitters that are still in peaceful mode.
by FishSandwich
Tue Aug 11, 2015 9:38 am
Forum: Maps and Scenarios
Topic: [12.1] Scenario for Students
Replies: 11
Views: 27790

Re: [12.1] Scenario for Students

Will test this when I get home later. :D
by FishSandwich
Tue Aug 11, 2015 9:11 am
Forum: Modding help
Topic: Possible with custom Scenario?
Replies: 12
Views: 3944

Re: Possible with custom Scenario?

jorgenRe wrote:Fish: Did you find any gameplay issues with one area?
Did you find one player had too little to do?
if so, how did you combat it?
Sometimes we thought there was nothing to do, so we'd go and randomly fix issues in other 2 bases, or attack aliens. Apart from that, no real issues with it.
by FishSandwich
Sun Aug 09, 2015 5:07 pm
Forum: Technical Help
Topic: Saved games, where's the offical dir they're in?
Replies: 5
Views: 5155

Re: Saved games, where's the offical dir they're in?

Are you suggesting patching (updating) with the ZIP is making the game behave differently? Yes. Because the zip comes with its own config file that tells it saves are in the program directory. Always update the installer version with the installer version. Always update the zip version with the zip...
by FishSandwich
Thu Aug 06, 2015 10:43 pm
Forum: Resolved Problems and Bugs
Topic: New lamp entity is off-centre
Replies: 1
Views: 2197

New lamp entity is off-centre

As can be seen from the screenshot below and the linked screenshot, the new graphic for the lamp entity appears to be off slightly.

http://i.imgur.com/mAD3ArZ.png
Untitled.png
by FishSandwich
Thu Aug 06, 2015 10:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.2] [kovarex] [latency-hiding] Ctrl+Click on a chest in multiplayer sometimes doesn't work
Replies: 3
Views: 3154

[0.12.2] [kovarex] [latency-hiding] Ctrl+Click on a chest in multiplayer sometimes doesn't work

Occasionally nothing will happen when ctrl+clicking a chest in multiplayer with latency hiding enabled.

Steps to reproduce:
Load a game in multiplayer with default latency settings, latency hiding enabled.
Ctrl+Click a chest with items inside.
Nothing happens, repeated clicks are sometimes necessary.

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