Search found 1839 matches

by FishSandwich
Fri Apr 04, 2014 5:58 pm
Forum: Ideas and Suggestions
Topic: Two-directional Conveyer Belts
Replies: 21
Views: 5838

Re: Conveyer Belts

So using that mindframe I could ask what is the point of logistic bots? Apart from looking cool and making things neater. Because you can do the same job with belts.
by FishSandwich
Fri Apr 04, 2014 1:54 pm
Forum: Ideas and Suggestions
Topic: Two-directional Conveyer Belts
Replies: 21
Views: 5838

Re: Conveyer Belts

It could be useful for example you could have iron plates in one side going away from your furnaces and iron ore on the other side going towards them.

So you essentially have one belt doing the job of two.
by FishSandwich
Fri Apr 04, 2014 12:27 am
Forum: Videos
Topic: My latest base in 0.9.6 - Very Organized
Replies: 20
Views: 16726

Re: My latest base in 0.9.6 - Very Organized

Nicely done. I liked the overall layout you made and how you used belts to designate roads for your car. Have to say though that I did chuckle when you crashed it twice. :D
by FishSandwich
Tue Apr 01, 2014 2:52 pm
Forum: Gameplay Help
Topic: Help with design so coal loaders load coal
Replies: 11
Views: 6479

Re: Help with design so coal loaders load coal

Not saying your design wouldn't work, obviously it would and the chances of the accumulators running out of power is probably 1 in a million. The only point I'm making here is that a dedicated power supply is the only way to guarantee that the inserters won't run out of power.
by FishSandwich
Tue Apr 01, 2014 2:00 pm
Forum: Gameplay Help
Topic: Help with design so coal loaders load coal
Replies: 11
Views: 6479

Re: Help with design so coal loaders load coal

It seems that even with BurnHard's design, if the accumulators run out of energy(as unlikely as that is considering how much power inserters use) you'll be in the same situation. Seems the dedicated power supply is the only solution at the moment. Actually, BurnHard's design is using a dedicated po...
by FishSandwich
Tue Apr 01, 2014 1:41 am
Forum: Gameplay Help
Topic: Help with design so coal loaders load coal
Replies: 11
Views: 6479

Re: Help with design so coal loaders load coal

It seems that even with BurnHard's design, if the accumulators run out of energy(as unlikely as that is considering how much power inserters use) you'll be in the same situation.

Seems the dedicated power supply is the only solution at the moment.
by FishSandwich
Mon Mar 31, 2014 8:47 pm
Forum: Gameplay Help
Topic: Help with design so coal loaders load coal
Replies: 11
Views: 6479

Re: Help with design so coal loaders load coal

I think the only thing you can do, as you already said is to give the inserters a dedicated power source.

I don't think there is any other way to do it, not yet at least.
by FishSandwich
Mon Mar 31, 2014 3:17 pm
Forum: Implemented Suggestions
Topic: I want multilayered sprites (for masked color variations)
Replies: 7
Views: 2354

Re: I want multilayered sprites (for masked color variations

+1 This would be useful on this very memory heavy game, but seems more like something they'll probably do when they are close to releasing the game.
by FishSandwich
Sun Mar 30, 2014 11:03 pm
Forum: Ideas and Suggestions
Topic: ideas on medium and ep ic updates
Replies: 8
Views: 3801

Re: ideas on medium and epic updates

You can kill the large biters with machine gun + armor piercing rounds without any upgrades. It's not impossible and doesn't take long. As for turret spamming, yeah it's lame in my opinion but it all comes down to how the player wants to play. Okay maybe in multiplayer it shouldn't be allowed but in...
by FishSandwich
Sun Mar 30, 2014 2:50 pm
Forum: Gameplay Help
Topic: Heavy/Light Oil.
Replies: 7
Views: 5150

Re: Heavy/Light Oil.

You need to use them as well because when your tanks fill up it will stop production which will stop the production of your petroleum gas as well. I think there is some way to feed it into your boilers to replace the coal, though I can't remember if you can feed it in raw or if there is some recipe ...
by FishSandwich
Sun Mar 30, 2014 2:45 pm
Forum: General discussion
Topic: Reading Energy Consumption
Replies: 12
Views: 11118

Re: Reading Energy Consumption

Indeed that screen is very confusing and not user friendly.
by FishSandwich
Sun Mar 30, 2014 11:22 am
Forum: Not a bug
Topic: Rocket does 60 damage, Explosive rocket only does 40 damage
Replies: 4
Views: 3112

Re: Rocket does 60 damage, Explosive rocket only does 40 dam

I think the explosive rockets do splash damage so even though they do less damage to one target they do more damage in total when hitting multiple targets grouped together.
by FishSandwich
Sun Mar 23, 2014 11:59 pm
Forum: General discussion
Topic: The reason I won't be the President
Replies: 10
Views: 4418

Re: The reason I won't be the President

I know right? Who cares about pollution when we have laser defense turrets with maxed out firing speed and damage? :D
by FishSandwich
Fri Mar 21, 2014 4:37 pm
Forum: General discussion
Topic: Having fun with biters..
Replies: 5
Views: 2338

Re: Having fun with biters..

kovarex wrote:This one is really reminding me those from Kaze no tani no Naushika.
Reminds me of a zerg rush.
by FishSandwich
Wed Mar 19, 2014 2:07 pm
Forum: General discussion
Topic: Having fun with biters..
Replies: 5
Views: 2338

Re: Having fun with biters..

Second try..
by FishSandwich
Wed Mar 19, 2014 12:54 pm
Forum: General discussion
Topic: Having fun with biters..
Replies: 5
Views: 2338

Having fun with biters..

So I thought I'd try to find just how many biters I could get chasing after me.. this is how far I got before they started to glitch out and stop chasing.
biter-chase
by FishSandwich
Sat Mar 15, 2014 1:44 am
Forum: General discussion
Topic: Something I recently realised...
Replies: 32
Views: 10470

Something I recently realised...

Is that we're actually playing one of the bad guys in an alien invasion from Earth. If you think about it.. You go to this planet, consume its natural resources and cause pollution by running your factories 24/7. All so you can get the planet ready for 'colonists' from Earth. And the biters? They're...
by FishSandwich
Sun Feb 23, 2014 11:28 pm
Forum: Videos
Topic: [YouTube] FishSandwich's Factorio playthroughs
Replies: 292
Views: 87146

Re: Yet another Factorio let's play

Hi CherryKiss, that's no problem. Thanks for watching! If only for a moment. ;)
by FishSandwich
Sun Feb 23, 2014 4:03 pm
Forum: Videos
Topic: [YouTube] FishSandwich's Factorio playthroughs
Replies: 292
Views: 87146

[YouTube] FishSandwich's Factorio playthroughs

Current Series': Factorio 0.14 Mega Base here ! Factorio Tutorials here ! Factorio MOD Spotlights here ! Older Series': Factorio 0.12 "Hard Mode" here ! Factorio Coop - Split Dependencies here ! Factorio Fighting Fire with Fire here ! The Long Haul - Factorio with DrNickDoom here ! Factori...

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