Search found 102 matches

by Nasabot
Tue May 23, 2017 4:10 pm
Forum: General discussion
Topic: Does anyone even use rocket launcher or landmines?
Replies: 19
Views: 8109

Re: Does anyone even use rocket launcher or landmines?

Mines are garbage, but rockets are BOSS. Ok, I am not in lategame yet but assuming the stats, I find rockets the best for ground combat. With enough research you have massive AOE damage, fast movement speed, shield, and you can kill stuff very economically. And if you want to roflzomg everything you...
by Nasabot
Tue May 23, 2017 4:00 pm
Forum: Releases
Topic: Version 0.15.13
Replies: 49
Views: 32272

Re: Version 0.15.13

I am disappointed that the marathon mining drill cost has not been fixed yet. The blue science recipe was changed from assembly machine to mining drill BECAUSE they wanted to reduce the cost of blue science . The problem: If you play marathon this is a very huge nerf to blue science as the cost for ...
by Nasabot
Tue May 16, 2017 7:40 pm
Forum: General discussion
Topic: Any ideas for powerswitch mechanism?
Replies: 7
Views: 3151

Any ideas for powerswitch mechanism?

I am interesting in improving the finesse of my factory. For this reason Id like to have for instance a beaconed smelting area which works in pulses, depending on the input. So, consider this situation: Mining area produces steady flow of ores Smelting area which has more capacity of processing the ...
by Nasabot
Mon May 15, 2017 7:04 pm
Forum: General discussion
Topic: 0.15 Oil Rebalancing - Too Far?
Replies: 38
Views: 15652

Re: 0.15 Oil Rebalancing - Too Far?

I actually agree. The 20% minimum is unnessary now as you can turn coal into oil. The game should be balanced in a way that oil patches alone are not sufficient in the long run.
by Nasabot
Sun May 14, 2017 1:50 pm
Forum: General discussion
Topic: Are efficiency modules even worth it?
Replies: 28
Views: 18288

Re: Are efficiency modules even worth it?

The only situation I can imagine mk 3 eff modules to be useful are miners in combination with speed beacons to keep pollution down to 20%. However, this is supersuperlategame when this starts to make sense..
by Nasabot
Sun May 14, 2017 8:06 am
Forum: General discussion
Topic: This game could have existed without iron plates
Replies: 16
Views: 6163

Re: This game could have existed without iron plates

or coal in your diesel-locomotive.
Or wood^^
by Nasabot
Fri May 12, 2017 5:36 pm
Forum: Balancing
Topic: Lab Efficiency Research
Replies: 24
Views: 14420

Re: Lab Efficiency Research

It is fine as it is. You can view it this way: If you research lab speed, you save Mk 3 Modules.
by Nasabot
Thu May 11, 2017 9:01 pm
Forum: General discussion
Topic: .15 Expensive Recipe Science costs are inconsistent.
Replies: 12
Views: 4871

Re: .15 Expensive Recipe Science costs are inconsistent.

I see only a problem with BLUE science, as its recipe costs increases TWOFOLD in expansive mode: Iron gear AND mining drill cost more Please change the mining drill cost to normal(you still have increased cost as the base materials are more expansive) I am sure the cost of blue science is not on pur...
by Nasabot
Thu May 11, 2017 8:57 pm
Forum: Releases
Topic: Version 0.15.10
Replies: 90
Views: 53471

Re: Version 0.15.10

I like the new coal liquification recipe. Its actually quite easy to design and it makes the refinery complex more interesting.
by Nasabot
Tue May 09, 2017 10:14 pm
Forum: General discussion
Topic: so who's done a Death World?
Replies: 19
Views: 14524

Re: so who's done a Death World?

I am also in my second death world (after abandoning the first attempt) and come to similar conclusions. Laser Tower is incredible important. Yes, you can defeat medium biter, but then you need armor piercing bullets which are too expansive. You need to get lucky with the starting area. Another solu...
by Nasabot
Tue May 09, 2017 6:21 am
Forum: Balancing
Topic: 0.15 Should efficiency modules be more about pollution?
Replies: 11
Views: 5183

Re: 0.15 Should efficiency modules be more about pollution?

I agree with the idea. However, I have a different proposal: Why not abolish efficiency modules alltogether and subsitude it with pollution modules? As you correctly said: energy consumption can be trivialized (through solar and nuclear power) and as I view it efficiency modules main purpose is to r...
by Nasabot
Tue May 09, 2017 5:49 am
Forum: Balancing
Topic: 0.15 Iron vs Copper balance
Replies: 21
Views: 8806

Re: 0.15 Iron vs Copper balance

I agree totally. Wanted to write a thread like this myself. Iron Consumption needs reduction, copper consumption increase. I actually play marathon because of this reason, as there are the copper costs more balanced (but still not enough). What Id change in the normal recipes is this: Instead of 5 i...
by Nasabot
Sun May 07, 2017 2:50 pm
Forum: Ideas and Suggestions
Topic: Radar cost increase/balancing
Replies: 5
Views: 2126

Re: Radar cost increase/balancing

Espacially in the beginning its nice to have 4 radars in order to reveal the map, so I am against it as a technology. However, I d like to see a much a significantly better, researchable Mk 2 version (Mk1 worse and Mk 2 better than the old radar)
by Nasabot
Sun Apr 30, 2017 8:07 am
Forum: Balancing
Topic: offshore pump
Replies: 14
Views: 4966

Re: offshore pump

Magic
by Nasabot
Sun Apr 30, 2017 7:58 am
Forum: Balancing
Topic: Steam tanks and heat loss
Replies: 7
Views: 3468

Re: Steam tanks and heat loss

Yes, storing steam seams a viable solution to manage the nuclear plant. If I am right one storagetank full of 500Β°C steam stores almost 5 GJ. I like the idea of storing steam. Maybe its not realistic, but a game does not have to be realistic.
by Nasabot
Sun Apr 30, 2017 7:44 am
Forum: Balancing
Topic: Nuclear Power at Priority 1
Replies: 21
Views: 13508

Re: Nuclear Power at Priority 1

Its actually a FEATURE that the reactor consumes fuel at a certain rate independent of energy consumption.
by Nasabot
Sat Apr 29, 2017 7:27 am
Forum: General discussion
Topic: Tank flamethrower - why doesn't it set things on fire?
Replies: 18
Views: 11561

Re: Tank flamethrower - why doesn't it set things on fire?

I actually liked the old flamethrower more.. Partly, because the new one requires more skill to aim^^
by Nasabot
Tue Apr 25, 2017 7:06 am
Forum: Balancing
Topic: Module Balance (Mostly Efficiency)
Replies: 38
Views: 11044

Re: Module Balance (Mostly Efficiency)

The biggest problem I see with modules is that energy consumption is linked with pollution and there is no antipollution module.
by Nasabot
Sun Apr 23, 2017 5:48 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 196452

Re: Solar panels less of a no-brainer

I dont care that much anymore but my argument still stands: Even if solar panels production cost was HUNDREDFOLD solar energy would still be superior to any other energy form. Because dividing by 0 = breaking the game. It really is that simple. I was actually surprised about the nuclear energy addit...
by Nasabot
Sun Apr 17, 2016 9:36 pm
Forum: Mods
Topic: [MOD 0.12.22+] Vanilla Plus (obsolete)
Replies: 9
Views: 22498

Re: [MOD 0.12.22+] Vanilla Plus (1.0.5 small fix)

Sorry, I dont know how to add folder and I dont want to make things complicated with external downloads. Have you tried installing other zip programs? I would be surprised if a computer can't handle zip files. I use winrar which can be downloaded for free.

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