Search found 476 matches

by SoShootMe
Thu Jul 22, 2021 2:53 pm
Forum: Implemented in 2.0
Topic: Allow belts in BPs to redirect/upgrade/downgrade existing belts
Replies: 4
Views: 1998

Re: Allow belts in BPs to redirect/upgrade/downgrade existing belts

But then if you want the existing belts left alone, how would you do it? One answer is for it to be optional behaviour, with a modifier key combination when placing a blueprint to activate it... similar has been suggested (many times) before; see 59554 . Whereas if you want to get rid of the existi...
by SoShootMe
Thu Jul 22, 2021 10:28 am
Forum: Ideas and Suggestions
Topic: Merge map "show recipe" icons with like recipes when a large block is shown very zoomed out
Replies: 8
Views: 2108

Re: Merge map "show recipe" icons with like recipes when a large block is shown very zoomed out

To do this, merge them together and keep the icons the same size when zoomed out very far. How should the game decide what to show for, as an example, electronic circuit production using direct insertion of copper wire, similar to this ? I place an tag on the map for this and I would be irritated f...
by SoShootMe
Fri Jul 16, 2021 2:31 pm
Forum: Ideas and Suggestions
Topic: Rework pumpjack expected resources value
Replies: 14
Views: 3059

Re: Rework pumpjack expected resources value

Your suggestion allows you to determine that a particular (desired) throughput cannot be exceeded. It is an upper bound, so it can tell you when it is definitely insufficient Yes, this is exactly the desired use case. That's all well and good, except for the clause you snipped: ... but it may be in...
by SoShootMe
Fri Jul 16, 2021 12:15 pm
Forum: Ideas and Suggestions
Topic: Rework pumpjack expected resources value
Replies: 14
Views: 3059

Re: Rework pumpjack expected resources value

Your suggestion is to provide the maximum output rate, which is the upper limit of throughput. This is also true for mining drills and although there are differences, I think there are more similarities than might first appear, one being the benefit (minimal) in either case. the suggestion is for &...
by SoShootMe
Fri Jul 16, 2021 9:49 am
Forum: Ideas and Suggestions
Topic: Rework pumpjack expected resources value
Replies: 14
Views: 3059

Re: Rework pumpjack expected resources value

You can measure throughput by wiring up the belts carrying the ore away from the patch or by observing the tightness of the belts. Right, and I can see some use for that, but it is not what your suggestion provides for oil fields. Your suggestion is to provide the maximum output rate, which is the ...
by SoShootMe
Thu Jul 15, 2021 7:15 pm
Forum: Ideas and Suggestions
Topic: Rework pumpjack expected resources value
Replies: 14
Views: 3059

Re: Rework pumpjack expected resources value

The current value is misleading in representing the actual output of the pumpjack. I agree it is misleading but the rate reported is more like a representation of the amount of resource left, just like mining drills. Changing this value to represent the actual output would allow for the accurate me...
by SoShootMe
Tue Jul 13, 2021 3:54 am
Forum: This Forum
Topic: Should gameplay help have a ‘Post Your Save’ announcement/pinned post?
Replies: 2
Views: 2131

Re: Should gameplay help have a ‘Post Your Save’ announcement/pinned post?

The thing is, people who don't provide save files likely don't read announcement posts either. I think that is only true to an extent, and as long as some who would not have thought to attach/link to a save do read announcement posts, there is some benefit. For those that don't provide a save, but ...
by SoShootMe
Wed Jul 07, 2021 10:44 pm
Forum: Gameplay Help
Topic: Trains and Signals?...
Replies: 3
Views: 1295

Re: Trains and Signals?...

PanTobi wrote:
Wed Jul 07, 2021 6:31 pm
here is example behavior and signals count:

Can any1 explain me why sometimes trains pick right way and sometimes they pick wrong way????
s1.png
Most likely an occupied block west of the junction at the time of the most recent repath caused changing lanes to have a lower cost.
by SoShootMe
Wed Jul 07, 2021 10:27 pm
Forum: Gameplay Help
Topic: Trying to figure out Train Signals
Replies: 8
Views: 2511

Re: Trying to figure out Train Signals

There is no way in hell I would have ever figured that out on my own. Thank you so much for the easy to understand and detailed reply! Just remember the simple guideline : Chain Signal before any crossing, and Rail Signal after all the crossings in the rail junction. Factorio Train Automation tutor...
by SoShootMe
Wed Jul 07, 2021 10:02 am
Forum: Gameplay Help
Topic: Trying to figure out Train Signals
Replies: 8
Views: 2511

Re: Trying to figure out Train Signals

I hope this helps you. Make sure that the signals on both sides of the track are lined up. There should be a pair of chain signals between the two crossings, which is the only difference between your picture and what astroshak described. This creates separate blocks for the north and south crossing...
by SoShootMe
Tue Jun 29, 2021 6:26 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 500214

Re: Simple Questions and Short Answers

So... For a main bus build, how do people generally get all of the items from the drills, converted to iron, and then onto the bus itself, without spaghettification? Either smelt ore in situ, then transport plates to the end of the bus by train, or bring the ore in by train and smelt at the end of ...
by SoShootMe
Fri Jun 18, 2021 1:15 pm
Forum: Gameplay Help
Topic: Fuel / KM ?
Replies: 5
Views: 1792

Re: Fuel / KM ?

Depending on fuel, some amount of cargo is "free" in the sense that top speed is only affected if you have more than X number of wagons. Thanks for pointing that out. I hadn't realised top speed is basically always impacted with a single forward locomotive using wood or coal as fuel, nor ...
by SoShootMe
Thu Jun 17, 2021 1:19 pm
Forum: Gameplay Help
Topic: Fuel / KM ?
Replies: 5
Views: 1792

Re: Fuel / KM ?

You seem to have assumed a stack size of 100 for coal, but it is 50 (in vanilla). You can't get exact distances, in general. Fuel is consumed at a constant rate when accelerating or at top speed, meaning it depends on how much time is spent accelerating (which in turn depends on how the train is mad...
by SoShootMe
Mon May 24, 2021 6:44 am
Forum: Combinator Creations
Topic: Even split of remainder
Replies: 9
Views: 2493

Re: Even split of remainder

Do you have any ideas/knowledge if this can be done with less combinators? Thanks! There's probably a better way, but a simple approach is to use decider combinators to add one to some of output signals, according to the remainder: 0eNrNV1/vmjAU/S432dPqbxZB/jzsU+xtMQThqk2gJaWYGcN3Xwu/OUWqQJbpi0nBnp...
by SoShootMe
Fri May 14, 2021 10:06 am
Forum: Technical Help
Topic: Only white screen ingame [1.1.33]
Replies: 2
Views: 789

Re: Only white screen ingame [1.1.33]

See 98218, resolved for the next release.
by SoShootMe
Fri May 07, 2021 4:07 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 244641

Re: Performance optimization - post your saves

On the other hand, a thread that is "stalled" waiting for data from storage (including paging activity) is different: in this case, the OS gets involved and will suspend the thread, marking it unable to be scheduled again until after the data are available. Suspended threads do not contri...
by SoShootMe
Fri May 07, 2021 2:23 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 244641

Re: Performance optimization - post your saves

I'm not sure if memory latency would show itself in %CPU ussage (on one hand, if CPU instruction execution is stalled by need to wair on memory, it should bee seen as %CPU usage, on the other hand, modern CPUs are so complex I can't be sure here. CPU usage is calculated by the OS, eg for a given co...
by SoShootMe
Sun May 02, 2021 8:09 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Fully compressing a blue belt with one box
Replies: 23
Views: 10134

Re: Fully compressing a blue belt with one box

I have vanilla infinity chest. With loader, it provides belt of stuff. Can it gather it from the belt? How? Rotating (default key: R) after placing will switch between load/unload. The infinity chest should have "Infinity filters" empty and "Remove unfiltered items" set to creat...
by SoShootMe
Sat Apr 10, 2021 11:31 am
Forum: Gameplay Help
Topic: Train routing. Completely explained
Replies: 10
Views: 7776

Re: Train routing. Completely explained

Jürgen Erhard wrote:
Sat Apr 10, 2021 11:16 am
I wonder why we never got an *OFFICIAL* answer.
An official answer belongs in the wiki, which does have a fair bit of information.

I think a complete answer would be very complex, and mostly not needed. But there's the Wiki Talk forum if you think there's something important missing.
by SoShootMe
Fri Apr 09, 2021 10:29 am
Forum: Gameplay Help
Topic: Circuit Lamps are different? I came back 2 days ago from 1.0.0
Replies: 11
Views: 2506

Re: I came back and now Lamps have an "update problem"

I remember that some months ago I could simple connect lots of lamps in a Circuit Connection with differents color and all work fine, now, if i try to do the same, i got that problem that all my colors turn in the same color ... https://youtu.be/fgIqluzfxac The video shows the lamps as "Glowin...

Go to advanced search