Search found 475 matches
- Tue Nov 02, 2021 3:24 pm
- Forum: Ideas and Suggestions
- Topic: Inserter (Stack or Not) Should not be Limited to 254.0
- Replies: 16
- Views: 2452
Re: Inserter (Stack or Not) Should not be Limited to 254.0
Its the property name in LuaForce class by the way (Factorio API docs). It's talking about handling massive items and bottleneck occurs because of the inserters. inserter_capacity_bonus and stack_inserter_capacity_bonus are LuaForce properties but maximum values are also limited by per-entity state...
- Tue Nov 02, 2021 7:39 am
- Forum: Ideas and Suggestions
- Topic: Inserter (Stack or Not) Should not be Limited to 254.0
- Replies: 16
- Views: 2452
Re: Inserter (Stack or Not) Should not be Limited to 254.0
I wonder what 0 and 255 is used for then. It makes some sense to use 8 bits to store the set stack size of an inserter instance, since there are typically many of them. Same goes for items currently in the inserter's hand. There surely needs to be a value to indicate "unset" or "max&...
- Wed Oct 20, 2021 5:52 pm
- Forum: Energy Production
- Topic: Perfect Nuclear Cloverleaf v3, Modular 1-4 cores book : 40-480MW, All the bells and whistles
- Replies: 56
- Views: 27332
Re: Perfect Nuclear Cloverleaf, Book of modular 1-4 cores : 40-480MW, Losseless, two power grids, all the bells and whis
A 2N design only makes sense if N is large, and while I don't think it is particularly hard to find a suitable lake for a 2N design generating a few tens of GW with default map settings, such a lake will typically be much wider and you must landfill not only almost all the rectangle (leaving holes ...
- Tue Oct 19, 2021 8:02 am
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 69508
Re: All the different ways to increase the efficiency of a nuclear power plant
Does that mean some non-timer design actually do not refuel when they believe the resuting heat can be buffered ? but only later ,sometimes much later ? when the buffer is almost empty and even worse case completly empty ? definitly not refilling instantly the buffer, totally having brownout risk h...
- Thu Oct 14, 2021 6:32 am
- Forum: Implemented Suggestions
- Topic: Send train to station with Ctrl+click
- Replies: 5
- Views: 2113
Re: Send train to station with Ctrl+click
I think he means this for the "Train Overview" that shows all the trains with a minimap. Not when opening a train schedule of a specific train. How do you change a train's schedule without having the train schedule window open? IIRC you used to be able to send the train to an existing ent...
- Wed Oct 13, 2021 4:41 pm
- Forum: Implemented Suggestions
- Topic: Send train to station with Ctrl+click
- Replies: 5
- Views: 2113
Re: Send train to station with Ctrl+click
Allow to send train to permanent station with Ctrl+click on station on train minimap (now sends only to temp station). I guess you mean "send train to a particular stop as a one-off". Temporary stops are a single place (the train will always go there), but named stations are not necessari...
- Mon Oct 11, 2021 9:43 pm
- Forum: Ideas and Suggestions
- Topic: Mod quality & performance stats
- Replies: 19
- Views: 3914
Re: Mod quality & performance stats
If you think the issue might be caused by a single mod, dichotomy is the king. Instead of doing it mod by mod, do it with half the mods. If the issue persists, the culprit is in the 50% still active mods. if not, it's in the 50% deactivated mods. Rince and repeat. You're guaranteed to find the prob...
- Mon Oct 11, 2021 9:10 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 69508
Re: All the different ways to increase the efficiency of a nuclear power plant
FWIW, inserting new cells from a chest triggered by a pulse from the inserter removing a used cell, I measured a cycle time of 12015 ticks using the blueprint from https://wiki.factorio.com/Inserters#Inserter_Throughput. However, I counted [...] 16 ticks with the reactor showing no fuel 0. cell is ...
- Mon Oct 11, 2021 11:13 am
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 69508
Re: All the different ways to increase the efficiency of a nuclear power plant
I guess if you have ingame measurement they are more to be trusted than my math, maybe there is a delay and one should account for more than just roation time, i wonder what happens to the decimal, wouldn't it give have alternating results each time with a 0.5 tick ? FWIW, inserting new cells from ...
- Sat Oct 09, 2021 6:13 am
- Forum: Not a bug
- Topic: Child 23479
- Replies: 3
- Views: 1282
Re: Child 23479
luketyleruk wrote: ↑Fri Oct 08, 2021 8:25 pmyes that's correct, what would cause this error and crash the server?
OOM killer, perhaps?364577.553 Error ChildProcessAgent.cpp:62: Child 24879 was terminated by signal 9
- Wed Oct 06, 2021 2:41 pm
- Forum: General discussion
- Topic: The numbers on fluids
- Replies: 15
- Views: 5733
Re: The numbers on fluids
I've got a big nuclear plant and it vents a lot of steam to the atmosphere so I decided I'd try to put it in storage tanks. I put up about 300 25K storage tanks and they were "full" in about 5 hours. I say "full" because they never fill up 25k out of 25K, but tend to reach 24K e...
- Tue Oct 05, 2021 4:43 am
- Forum: Ideas and Suggestions
- Topic: New Feature: Allow reordering logistics requester slots
- Replies: 43
- Views: 16014
Re: New Feature: Allow reordering logistics requester slots
Why not activate the existing slot when the user tries to add a duplicate. Then he can just adjust the settings. Requests that already exist are distinguished by having a red background, giving an indication that clicking will open an existing request rather than create a new one, so I can't see wh...
- Mon Oct 04, 2021 2:19 pm
- Forum: Ideas and Suggestions
- Topic: New Feature: Allow reordering logistics requester slots
- Replies: 43
- Views: 16014
Re: New Feature: Allow reordering logistics requester slots
Why not activate the existing slot when the user tries to add a duplicate. Then he can just adjust the settings. Requests that already exist are distinguished by having a red background, giving an indication that clicking will open an existing request rather than create a new one, so I can't see wh...
- Sat Oct 02, 2021 9:27 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 69508
Re: All the different ways to automate a nuclear power plant
You are reading the sum of the contents of all chests then. How are you going to ensure, that each chest has at least one and not eg one has an ammount of (fuel_cells >= reactor_count) and the others are empty? The simplest way is to make sure each chest has either zero or one: wire an inserter pic...
- Sat Oct 02, 2021 3:28 pm
- Forum: Mod portal Discussion
- Topic: Failed to upload zip to Mod Portal: Error: certificate has expired
- Replies: 3
- Views: 1472
Re: Failed to upload zip to Mod Portal: Error: certificate has expired
I should have dug harder. It looks like Code has its own TLS code and/or trust store built in: https://github.com/microsoft/vscode/issues/134244. The current fix is targeted for the September release which is due sometime next week and nightly insiders. I will see if we can also make a recovery rele...
- Sat Oct 02, 2021 2:22 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 69508
Re: All the different ways to automate a nuclear power plant
wire Master B to all buffer chests, set to enable when fuel cells >= reactor count, read hand content You are reading the sum of the contents of all chests then. How are you going to ensure, that each chest has at least one and not eg one has an ammount of (fuel_cells >= reactor_count) and the othe...
- Sat Oct 02, 2021 1:52 pm
- Forum: Mod portal Discussion
- Topic: Failed to upload zip to Mod Portal: Error: certificate has expired
- Replies: 3
- Views: 1472
Re: Failed to upload zip to Mod Portal: Error: certificate has expired
When I try to use the "Upload to Portal" function of factoriomod-debug (1.1.11) it fails with "Failed to upload zip to Mod Portal: Error: certificate has expired" Assuming you are talking about https://github.com/justarandomgeek/vscode-factoriomod-debug, the only obvious reason ...
- Sat Oct 02, 2021 11:22 am
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 69508
Re: All the different ways to automate a nuclear power plant
I'm not sure how you'd do a combinator-free regulated insertion? I'd be interested in seeing the logic. Combinator-free steam control for a limited-capacity reactor is simple, but without some form of memory I don't see how you don't wind up inserting multiple cells. You can guarantee lossless, no ...
- Sat Oct 02, 2021 7:58 am
- Forum: Won't fix.
- Topic: Graphical issue with large blueprints
- Replies: 8
- Views: 2950
Re: Graphical issue with large blueprints
it would be cool to be able to copy and paste massive base setups (all in one rocket production as an example) without having to mesh together an entire book of smaller ones. OK, but then the performance is a far more significant issue than the graphical quirk. It's bad enough when zoomed out in ma...
- Fri Oct 01, 2021 6:22 am
- Forum: Gameplay Help
- Topic: Copper Wire to Green Circuit - Why can't I solve this bottleneck?
- Replies: 4
- Views: 1825
Re: Copper Wire to Green Circuit - Why can't I solve this bottleneck?
[Broken image link to https://imgur.com/a/U5dcpiW ] I have a green circuit bottleneck but can't figure out why I can't get the copper wire to the green circuit assemblers fast enough. I'm using fast belts between the wires and circuits. Half of the copper wire assemblers are backed up at the output...