Search found 57 matches

by driver
Tue Sep 20, 2016 8:51 am
Forum: Ideas and Suggestions
Topic: container
Replies: 12
Views: 2771

Re: container

There are many quite large objects like refinereries, cars, trains, turrets and so on in the game, which could be produced in parts (like modern 3D-printers would do) instead of being assembled in one piece in an assembler, then transported to a train or car in this containerchest and in the end par...
by driver
Mon Sep 05, 2016 7:19 am
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 83879

Re: Railroad

Maybe there could be a simple switching automation in Factorio. I like this kind of stuff, and the equal length of locomotives and waggons could make this possible, but there may be a minor problem with the new station placement. You can see it if you have only one loading station with inserters an...
by driver
Fri Sep 02, 2016 11:25 am
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 83879

Re: Railroad

As far as I know electric Diesellocomotives run in both directions without problems in real life. It's also about aesthetics, because trains are usually quite short in factorio. Inserters are already able to (un-)load at diagonals tracks, but you can use diagonal stations for other purposes, for exa...
by driver
Fri Sep 02, 2016 9:35 am
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 83879

Re: Railroad

Not sure if this has been mentioned before: Automated trains which need only one locomotive to run forward or backwards. Diagonal stations or a special station to (dis-)connect a locomotive automatically to some wagons. In sandbox mode, it would be interesting to spawn a driver avatar temporarily to...
by driver
Sun Aug 28, 2016 8:23 am
Forum: News
Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
Replies: 98
Views: 28719

Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental

I can still live with an avatar carrying around a lot of stuff in his inventar, but I think for example heavy amor, roboport and a limited amount of active solarcells make much more sense in vehicles.
by driver
Thu Jun 02, 2016 7:32 am
Forum: Development Proposals
Topic: Fight
Replies: 96
Views: 71861

Re: Fight

I'm a gamepad player and I don't like to use 3 different buttons for attack (C, Space, right mouse click). There could be an attack mode to switch to combat which simply changes the right/left mouse buttons to attack with autoaim or manual aim. There are not many good dualstick action games that I k...
by driver
Wed May 25, 2016 10:36 am
Forum: Maps and Scenarios
Topic: A cakewalk in the desert
Replies: 0
Views: 1311

A cakewalk in the desert

This job will seem like a cake walk to you. You start with a car full of alien artifacts and the small desert region in the west is free of aliens. Your starting point at the coast could be perfect for the construction of a rocket silo. The map is quite small and requires at least version 12.21. Ali...
by driver
Sat May 14, 2016 10:51 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 88688

Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)

I usually like to build a railway as early as possible and low frequency for ressources on maps, but I don't really like to use very long transportbelts or my inventory for transport and I believe it's easier to plan a small base with integrated railway from the start than to add a railway later to ...
by driver
Wed May 11, 2016 9:14 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 88688

Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)

is that the truth and 0.13 don't break this train-mod - then i continue adding new models :) I somehow like the sweet diesel-locomotives and smaller waggons. The smaller waggons capacities are good in my opinion for example because it's easier to set a filter and they need less inserters too unload...
by driver
Wed Dec 02, 2015 11:14 am
Forum: Implemented Suggestions
Topic: Terrain elevation, hills and mountains with fake cliffs
Replies: 67
Views: 51153

Re: Terrain elevation, hills and mountains with fake cliffs

I'm a bit sceptical for landscape. If you try to build something like a modelrailroad with terrain elevation, this requires a lot of planning. If you look at some layout plans on the web you realize that the possibilities to build interesting layouts on a smaller scale with landscape which are more ...
by driver
Mon Nov 30, 2015 12:10 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 201
Views: 159934

Re: Peace with Aliens

A few ideas which come to my mind for alternativ peaceful gaming is something like a global village construction set (http://opensourceecology.org/gvcs/ which means small decentralized production). Instead of only one character there could be a handful of specialists that you could give a task, this...
by driver
Sun Nov 29, 2015 11:59 am
Forum: Frequently Suggested / Link Collections
Topic: Gamepad/controller support (also keybinding)
Replies: 19
Views: 47630

Re: Gamepad/controller support ☸

I made a configuration with the free old Xpadder 5.3 version for an xbox360-gamepad, which is quite comfortable in some aspects in my opinion, but may be difficult to understand at first or slightly confusing because it has 8 sets. You can open a profile of Xpadder with an editor like notepad and si...
by driver
Sat Nov 07, 2015 10:39 am
Forum: News
Topic: Friday Facts #111 - Long term plans
Replies: 93
Views: 48491

Re: Friday Facts #111 - Long term plans

I don't like the idea of a space platform and the usual heavy science fiction stuff, but there was a funny game called "space colony" from firefly, which was pretty good. The building part wasn't as deep as factorio, but the game had some nice ideas (for inspiration).
by driver
Wed Nov 04, 2015 12:48 pm
Forum: Balancing
Topic: Spitters Damage Balancing.
Replies: 8
Views: 20361

Re: Spitters Damage Balancing.

My first impression is that there are always more aliens at the same time than you usually can deal with in the late game, so you always need a place to retreat with laser turrets. This could be different. The animals which are swarming in large numbers could be smaller (like earth termites), they c...
by driver
Wed Nov 04, 2015 11:05 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 361
Views: 146242

Re: Performance optimization - post your saves

Concerning trees - it's mainly a problem of map generation. My first big game was mainly a desert map, which was absolutely fine, but now I often get maps with an insane amount of trees, but it already helps if I set the terrain variation to rich to get less trees. Perhaps an option to choose a dese...
by driver
Tue Nov 03, 2015 9:59 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 361
Views: 146242

Re: Performance optimization - post your saves

Something should be done with the trees. Usually there are many of them and if I zoom out, the framerate goes down to 10 Fps. I don't know if this is only related to hardware, because my graphics card is quite poor (radeon Hd 5400 series).
by driver
Wed Oct 28, 2015 11:47 am
Forum: Frequently Suggested / Link Collections
Topic: Gamepad/controller support (also keybinding)
Replies: 19
Views: 47630

Re: Gamepad/controller support

Driving a car with the left analog stick is also pretty hard, because you expect the car to follow the direction of the stick, but it accelerates on UP and steers using LEFT and RIGHT, which makes driving straight and small corrections quite hard You know that you can have up to 8 different sets in...

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