Search found 49 matches

by MaxStrategy
Sat Feb 22, 2014 2:02 am
Forum: News
Topic: Friday Facts #22 - Biters strike back
Replies: 3
Views: 10839

Re: Friday Facts #22 - Biters strike back

Same as the guy above me :D Better biter AI sounds great, are there any better weapons for dealing with the stronger ones? The grey skinned biters/towers seem to kill my guy in a few hits and take forever to kill themselves so I end up just kiting around while endless biters spawn on me :( On that n...
by MaxStrategy
Thu Feb 20, 2014 2:31 am
Forum: General discussion
Topic: Big Z's Guide to Big Oil
Replies: 7
Views: 8805

Re: Big Z's Guide to Big Oil

Great guide!
by MaxStrategy
Wed Feb 19, 2014 12:03 pm
Forum: Releases
Topic: Version 0.9.0
Replies: 62
Views: 45803

Re: Version 0.9.0

Noro wrote:I second that you have to move plastics production to light oil.
Also there should be possibility to produce petroleum gas from the coal, as it done in real life.

I agree, light oil is not used for much atm anyways unless there are a lot of plans already in the works :)
by MaxStrategy
Wed Feb 19, 2014 12:00 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 328712

Re: [MOD 0.9.0] Treefarm v0.9.0

I'm glad to see someone made a mod like this, thank you :D
by MaxStrategy
Wed Feb 19, 2014 11:57 am
Forum: Gameplay Help
Topic: Smart network - how?
Replies: 7
Views: 5313

Re: Smart network - how?

Honestly I find it simpler to just use low tech solutions like having 3-4 belts each with their own research pack. It's an interesting idea I suppose but it doesn't look like it really saves space or makes the process more efficient anyways (ignoring the much higher cost too).
by MaxStrategy
Wed Feb 19, 2014 11:53 am
Forum: Gameplay Help
Topic: What to do with light oil?
Replies: 11
Views: 8030

Re: What to do with light oil?

I imagine there are power plants utilizing natural gas or oil in the works.
by MaxStrategy
Wed Feb 19, 2014 11:51 am
Forum: General discussion
Topic: Blueprints
Replies: 15
Views: 6600

Re: Blueprints

I agree, a separate folder just for blueprints so we can use them between games would be great. Supcom had a pretty good blueprint system that might help as inspiration since they are both RTS style games at their core. It was coded in LUA so I am not sure if its useful for Factorio but it might giv...
by MaxStrategy
Wed Feb 19, 2014 11:48 am
Forum: General discussion
Topic: Too much fuel.
Replies: 16
Views: 8571

Re: Too much fuel.

The oil industry makes me a bit dizzy and frustrated. I'm curious to see what production layouts people have since post-oil mine is far from optimized and looks like some sort of Kafkaesque labyrinth of pipes inspired by Cthulhu. I'm eagerly awaiting the next few weeks of patches before I post prope...
by MaxStrategy
Wed Feb 19, 2014 11:43 am
Forum: General discussion
Topic: Trailer voice actor?
Replies: 5
Views: 4564

Re: Trailer voice actor?

A new trailer is coming out soon :D

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