Search found 148 matches

by AlexPhoenix
Wed Mar 12, 2014 6:55 am
Forum: 1 / 0 magic
Topic: [0.9.1 x64 - 0.9.2 x64] Unkillable Factorio
Replies: 10
Views: 9766

Re: [0.9.1 x64 - 0.9.2 x64] Unkillable Factorio

this is fault of AV, not Factorio. Actually it is fault of both AV and Factorio network library. AV FireWall causes Factorio network library to fail to terminate its job sucsessfully therefore an active handle to network card remains so windows doesn't terminate such application. Process cannot be ...
by AlexPhoenix
Tue Mar 11, 2014 9:04 pm
Forum: General discussion
Topic: Just when I thought trains were Bad.....
Replies: 24
Views: 13508

Re: Just when I thought trains were Bad.....

ray4ever wrote:Wow, great! So the PushMePull train is actually reversing its direction after a train stop so you don't need track loops to turn the train around?
yes
by AlexPhoenix
Tue Mar 11, 2014 6:30 pm
Forum: Implemented mod requests
Topic: Drill resource output type
Replies: 11
Views: 6629

Re: Drill resource output type

Yes, I know about those two categories. I made a modular drills mod. It has a Modular Drill factory where you can exchange a Basic Mining Drill for a Modular Drill item. Then you select which drill type you want and use the Modular Drill plus some other resources to change it into a specific resour...
by AlexPhoenix
Tue Mar 11, 2014 5:10 pm
Forum: General discussion
Topic: Planning on getting a better game engine?
Replies: 23
Views: 10483

Re: Planning on getting a better game engine?

1GB Ram, seriously? it was already not that good 8 years ago, and you are telling me you can play skyrim fine on a computer that old? Video Memory, not simple RAM. Well, when I load up all the 0.9.1 mods the game has to switch to low graphics mode because it is using more than my 1 GB of vram.... I...
by AlexPhoenix
Tue Mar 11, 2014 5:07 pm
Forum: Modding help
Topic: resource (possibly infinite) with multiple possible results
Replies: 6
Views: 2553

Re: resource (possibly infinite) with multiple possible resu

this is multiple results bug, so devs must pay attention to this.
by AlexPhoenix
Tue Mar 11, 2014 4:49 pm
Forum: Implemented mod requests
Topic: Drill resource output type
Replies: 11
Views: 6629

Re: Drill resource output type

you can specify resource category, not exactly resources. coal-ore,copper-ore,iron-ore => basic-solid crude-oil => basic-fluid. base\prototypes\categories\resource-category.lua definition of the, here. in resource definition this is variable: category = "basic-fluid", default basic-solid a...
by AlexPhoenix
Tue Mar 11, 2014 12:31 pm
Forum: 1 / 0 magic
Topic: [0.9.1 x64 - 0.9.2 x64] Unkillable Factorio
Replies: 10
Views: 9766

Re: [0.9.1 x64 - 0.9.2 x64] Unkillable Factorio

It would be nice to be able to somehow terminate Factorio.exe (But it's just 10 MB of RAM).
this is fault of AV, not Factorio.
Factorio itsefl cannot lock terminating.
by AlexPhoenix
Tue Mar 11, 2014 6:15 am
Forum: Already exists
Topic: custom minimal yield
Replies: 2
Views: 2703

Re: custom minimal yield

ah, so
minYield=<normal>/<minimum>
for crudeoil this is
7500/750=0.1

hm, big thanks, i didnt guess that this is so simple.
by AlexPhoenix
Tue Mar 11, 2014 6:09 am
Forum: 1 / 0 magic
Topic: [0.9.2 x64 build] Severe memory leak causing stutter?
Replies: 19
Views: 11727

Re: [0.9.2 x64 build] Severe memory leak causing stutter?

Win8, x86, 34hours game(started at 0.9.2) no memory leaks.
game have stable memory using.

may be this?
https://forums.factorio.com/forum/vie ... =30&t=2748
by AlexPhoenix
Mon Mar 10, 2014 11:43 am
Forum: General discussion
Topic: Planning on getting a better game engine?
Replies: 23
Views: 10483

Re: Planning on getting a better game engine?

game use rather much computations for all objects in game.(so CPU power is needed, but Intel Atom not so good for this). changing engine will not do anything usefull, the devs ill optimize the engine itself.(for multi cores using for example). i dont see any points in changing working engine to anot...
by AlexPhoenix
Sun Mar 09, 2014 1:10 pm
Forum: Modding help
Topic: How to mod instead of adding?
Replies: 3
Views: 1670

Re: How to mod instead of adding?

Code: Select all

data.raw["recipe"]["stone-furnace"].ingredients={{"stone",10},{"raw-wood",1}}
will do what you want:)
by AlexPhoenix
Sun Mar 09, 2014 10:40 am
Forum: 1 / 0 magic
Topic: [0.9.1 x64 - 0.9.2 x64] Unkillable Factorio
Replies: 10
Views: 9766

Re: [0.9.1 x64 - 0.9.2 x64] Unkillable Factorio

try reboot and delete.
Av may lock file.
by AlexPhoenix
Sat Mar 08, 2014 3:33 pm
Forum: Modding help
Topic: Require technology for recipe?
Replies: 3
Views: 1665

Re: Require technology for recipe?

do you have enabled = "false" at recipe prototype?
by AlexPhoenix
Fri Mar 07, 2014 9:29 pm
Forum: Already exists
Topic: custom minimal yield
Replies: 2
Views: 2703

custom minimal yield

request just in topic name.
i wanna method to set custom minimal yield for infinity resources.
by AlexPhoenix
Fri Mar 07, 2014 4:00 pm
Forum: General discussion
Topic: If you thought tower creeping was dull...
Replies: 37
Views: 16764

Re: If you thought tower creeping was dull...

kovarex wrote:
CherryKiss wrote:forbid building laser turrets near enemy bases :)
make something like with zerg? corrupted land, this is rather interesting idea.
by AlexPhoenix
Fri Mar 07, 2014 9:09 am
Forum: Won't implement
Topic: Generic item recipe (recycler)
Replies: 1
Views: 2378

Re: Generic item recipe (recycler)

if recipe in another category(which player dont have), is it showing in player inventory?
by AlexPhoenix
Fri Mar 07, 2014 8:53 am
Forum: Modding help
Topic: Items not showing
Replies: 5
Views: 3062

Re: Items not showing

Alternatively, put your data:extend calls directly in data.lua. Nothing actually forces you to have separate files. That will make you need to put all base edits in the data.lua for me it dosnt make sence, i use my own utils for making mods. so utils count all, not i. also if you comment code then ...
by AlexPhoenix
Fri Mar 07, 2014 5:59 am
Forum: General discussion
Topic: Deconstruction Planner and storage chests
Replies: 26
Views: 14004

Re: Deconstruction Planner and storage chests

I use storage chests because I want to have my stuff stored in one central place. This applies especially for ores and raw materials (iron/copper/steel). The central storage point is also easier to defend more heavily so I don't loose important stuff, and I can get the items I need there as well. I...
by AlexPhoenix
Thu Mar 06, 2014 1:30 pm
Forum: Not a bug
Topic: (0.9.1) LOST - a doge's dream
Replies: 7
Views: 7495

Re: (0.9.1) LOST - a doge's dream

Had the same problem reported but devs are more like "we don't have time for fixing this, just generate another world" ended up in the not a bug section already (since being stuck on islands must be a feature) this is very not critical situation, cuz this is happens on world start, not at...

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