Search found 148 matches
- Wed Mar 12, 2014 7:13 am
- Forum: Modding help
- Topic: resource (possibly infinite) with multiple possible results
- Replies: 6
- Views: 2553
Re: resource (possibly infinite) with multiple possible resu
i'll post it to bug section.
- Wed Mar 12, 2014 6:55 am
- Forum: 1 / 0 magic
- Topic: [0.9.1 x64 - 0.9.2 x64] Unkillable Factorio
- Replies: 10
- Views: 9766
Re: [0.9.1 x64 - 0.9.2 x64] Unkillable Factorio
this is fault of AV, not Factorio. Actually it is fault of both AV and Factorio network library. AV FireWall causes Factorio network library to fail to terminate its job sucsessfully therefore an active handle to network card remains so windows doesn't terminate such application. Process cannot be ...
- Tue Mar 11, 2014 9:04 pm
- Forum: General discussion
- Topic: Just when I thought trains were Bad.....
- Replies: 24
- Views: 13508
Re: Just when I thought trains were Bad.....
yesray4ever wrote:Wow, great! So the PushMePull train is actually reversing its direction after a train stop so you don't need track loops to turn the train around?
- Tue Mar 11, 2014 6:30 pm
- Forum: Implemented mod requests
- Topic: Drill resource output type
- Replies: 11
- Views: 6629
Re: Drill resource output type
Yes, I know about those two categories. I made a modular drills mod. It has a Modular Drill factory where you can exchange a Basic Mining Drill for a Modular Drill item. Then you select which drill type you want and use the Modular Drill plus some other resources to change it into a specific resour...
- Tue Mar 11, 2014 5:10 pm
- Forum: General discussion
- Topic: Planning on getting a better game engine?
- Replies: 23
- Views: 10483
Re: Planning on getting a better game engine?
1GB Ram, seriously? it was already not that good 8 years ago, and you are telling me you can play skyrim fine on a computer that old? Video Memory, not simple RAM. Well, when I load up all the 0.9.1 mods the game has to switch to low graphics mode because it is using more than my 1 GB of vram.... I...
- Tue Mar 11, 2014 5:07 pm
- Forum: Modding help
- Topic: resource (possibly infinite) with multiple possible results
- Replies: 6
- Views: 2553
Re: resource (possibly infinite) with multiple possible resu
this is multiple results bug, so devs must pay attention to this.
- Tue Mar 11, 2014 4:49 pm
- Forum: Implemented mod requests
- Topic: Drill resource output type
- Replies: 11
- Views: 6629
Re: Drill resource output type
you can specify resource category, not exactly resources. coal-ore,copper-ore,iron-ore => basic-solid crude-oil => basic-fluid. base\prototypes\categories\resource-category.lua definition of the, here. in resource definition this is variable: category = "basic-fluid", default basic-solid a...
- Tue Mar 11, 2014 12:31 pm
- Forum: 1 / 0 magic
- Topic: [0.9.1 x64 - 0.9.2 x64] Unkillable Factorio
- Replies: 10
- Views: 9766
Re: [0.9.1 x64 - 0.9.2 x64] Unkillable Factorio
this is fault of AV, not Factorio.It would be nice to be able to somehow terminate Factorio.exe (But it's just 10 MB of RAM).
Factorio itsefl cannot lock terminating.
- Tue Mar 11, 2014 6:15 am
- Forum: Already exists
- Topic: custom minimal yield
- Replies: 2
- Views: 2703
Re: custom minimal yield
ah, so
minYield=<normal>/<minimum>
for crudeoil this is
7500/750=0.1
hm, big thanks, i didnt guess that this is so simple.
minYield=<normal>/<minimum>
for crudeoil this is
7500/750=0.1
hm, big thanks, i didnt guess that this is so simple.
- Tue Mar 11, 2014 6:09 am
- Forum: 1 / 0 magic
- Topic: [0.9.2 x64 build] Severe memory leak causing stutter?
- Replies: 19
- Views: 11727
Re: [0.9.2 x64 build] Severe memory leak causing stutter?
Win8, x86, 34hours game(started at 0.9.2) no memory leaks.
game have stable memory using.
may be this?
https://forums.factorio.com/forum/vie ... =30&t=2748
game have stable memory using.
may be this?
https://forums.factorio.com/forum/vie ... =30&t=2748
- Mon Mar 10, 2014 11:43 am
- Forum: General discussion
- Topic: Planning on getting a better game engine?
- Replies: 23
- Views: 10483
Re: Planning on getting a better game engine?
game use rather much computations for all objects in game.(so CPU power is needed, but Intel Atom not so good for this). changing engine will not do anything usefull, the devs ill optimize the engine itself.(for multi cores using for example). i dont see any points in changing working engine to anot...
- Sun Mar 09, 2014 1:10 pm
- Forum: Modding help
- Topic: How to mod instead of adding?
- Replies: 3
- Views: 1670
Re: How to mod instead of adding?
Code: Select all
data.raw["recipe"]["stone-furnace"].ingredients={{"stone",10},{"raw-wood",1}}
- Sun Mar 09, 2014 10:40 am
- Forum: 1 / 0 magic
- Topic: [0.9.1 x64 - 0.9.2 x64] Unkillable Factorio
- Replies: 10
- Views: 9766
Re: [0.9.1 x64 - 0.9.2 x64] Unkillable Factorio
try reboot and delete.
Av may lock file.
Av may lock file.
- Sat Mar 08, 2014 3:33 pm
- Forum: Modding help
- Topic: Require technology for recipe?
- Replies: 3
- Views: 1665
Re: Require technology for recipe?
do you have enabled = "false" at recipe prototype?
- Fri Mar 07, 2014 9:29 pm
- Forum: Already exists
- Topic: custom minimal yield
- Replies: 2
- Views: 2703
custom minimal yield
request just in topic name.
i wanna method to set custom minimal yield for infinity resources.
i wanna method to set custom minimal yield for infinity resources.
- Fri Mar 07, 2014 4:00 pm
- Forum: General discussion
- Topic: If you thought tower creeping was dull...
- Replies: 37
- Views: 16764
Re: If you thought tower creeping was dull...
make something like with zerg? corrupted land, this is rather interesting idea.kovarex wrote:CherryKiss wrote:forbid building laser turrets near enemy bases
- Fri Mar 07, 2014 9:09 am
- Forum: Won't implement
- Topic: Generic item recipe (recycler)
- Replies: 1
- Views: 2378
Re: Generic item recipe (recycler)
if recipe in another category(which player dont have), is it showing in player inventory?
- Fri Mar 07, 2014 8:53 am
- Forum: Modding help
- Topic: Items not showing
- Replies: 5
- Views: 3062
Re: Items not showing
Alternatively, put your data:extend calls directly in data.lua. Nothing actually forces you to have separate files. That will make you need to put all base edits in the data.lua for me it dosnt make sence, i use my own utils for making mods. so utils count all, not i. also if you comment code then ...
- Fri Mar 07, 2014 5:59 am
- Forum: General discussion
- Topic: Deconstruction Planner and storage chests
- Replies: 26
- Views: 14004
Re: Deconstruction Planner and storage chests
I use storage chests because I want to have my stuff stored in one central place. This applies especially for ores and raw materials (iron/copper/steel). The central storage point is also easier to defend more heavily so I don't loose important stuff, and I can get the items I need there as well. I...
- Thu Mar 06, 2014 1:30 pm
- Forum: Not a bug
- Topic: (0.9.1) LOST - a doge's dream
- Replies: 7
- Views: 7495
Re: (0.9.1) LOST - a doge's dream
Had the same problem reported but devs are more like "we don't have time for fixing this, just generate another world" ended up in the not a bug section already (since being stuck on islands must be a feature) this is very not critical situation, cuz this is happens on world start, not at...