Search found 148 matches

by AlexPhoenix
Sat Mar 29, 2014 9:17 pm
Forum: Modding help
Topic: Stack size = 2^x
Replies: 6
Views: 2984

Re: Stack size = 2^x

not essential, yes it possible

why you post mod creating question in game help?
by AlexPhoenix
Fri Mar 28, 2014 6:37 am
Forum: Off topic
Topic: (Not really) f***ing allegro!
Replies: 19
Views: 15551

Re: (Not really) f***ing allegro!

MF- wrote:I remember Spacechem (yeah:)) required an external utility "xclip" for clipboard operations
we already talk about this program itself:) and it sources.
by AlexPhoenix
Fri Mar 28, 2014 6:16 am
Forum: 1 / 0 magic
Topic: [0.9.2 x64 build] Severe memory leak causing stutter?
Replies: 19
Views: 11748

Re: [0.9.2 x64 build] Severe memory leak causing stutter?

i installed factorio 0.7.5 at the time, and used the updater ingame to update all the time, worked perfectly. but after updating to factorio 0.9.0, my mod folder moved, along with the config files. instead of being in appdata/roaming/factorio, they now were in the folder of factorio itself (at my p...
by AlexPhoenix
Wed Mar 26, 2014 12:34 pm
Forum: General discussion
Topic: Resources distribution
Replies: 9
Views: 4667

Re: Resources distribution

main idea is that you will generate world by small chunks, so load is not huge. I'll give it a try. Do you have some advices ? Should I disable autoplace resources placement and place them with my algorithm ? if you use own generator, than disable custom generator. also at game start you can reques...
by AlexPhoenix
Wed Mar 26, 2014 10:49 am
Forum: General discussion
Topic: Resources distribution
Replies: 9
Views: 4667

Re: Resources distribution

Cilya wrote:It should be consistent noise, do you implement that during the event ?
yep, but code is lost, cuz i deleted this mod:(
main idea is that you will generate world by small chunks, so load is not huge.
by AlexPhoenix
Wed Mar 26, 2014 9:29 am
Forum: Off topic
Topic: (Not really) f***ing allegro!
Replies: 19
Views: 15551

Re: f***ing allegro!

cube wrote:That is probably what we'll end up doing. I just don't like the fact that it is a dependency for such a basic functionality. I wouldn't expect clipboard to function only when I install some extra program :-)
yes, but it's possible to use it's sources.
by AlexPhoenix
Wed Mar 26, 2014 9:17 am
Forum: Off topic
Topic: (Not really) f***ing allegro!
Replies: 19
Views: 15551

Re: f***ing allegro!

Allegro doesn't have support for clipboard operations ... Why are you searching for basic OS based functionality in Game library? To be honest I'm surprised that Allegro even has any clipboard handling capabilities built into it in the first place. It doesn't :-) Problem is that on linux you need t...
by AlexPhoenix
Wed Mar 26, 2014 9:10 am
Forum: General discussion
Topic: 3DM
Replies: 4
Views: 3358

Re: 3DM

To be honest, not sure what was "cracked" I advise a better protection against this :P (like read only files, so making them password protected to edit or something else :P) i'm not sure about much needs in protection, cuz look at huge software from huge companies. And you'll see that it ...
by AlexPhoenix
Wed Mar 26, 2014 6:13 am
Forum: Modding help
Topic: Recipe, which requires 1,000 iron gear
Replies: 15
Views: 6767

Re: Recipe, which requires 1,000 iron gear

not better to reset only needed recipes?
by AlexPhoenix
Wed Mar 26, 2014 6:12 am
Forum: General discussion
Topic: Initial thoughts on the logistic system
Replies: 3
Views: 2386

Re: Initial thoughts on the logistic system

you can connect smart inserters to many smart(and logistic) chests, and they will be in one network.
by AlexPhoenix
Tue Mar 25, 2014 7:59 pm
Forum: Modding help
Topic: Techs effects, possible types?
Replies: 7
Views: 2127

Re: Techs effects, possible types?

FreeER wrote:I can't remember any new ones being added since I created the technology-modifier page on the wiki so it should be complete
thank you.
i' write mod with OnTechResearched event, it is worked now.
But i'll do more testing before publish it.
by AlexPhoenix
Tue Mar 25, 2014 7:55 pm
Forum: General discussion
Topic: Resources distribution
Replies: 9
Views: 4667

Re: Resources distribution

Cilya wrote: i don't think it's moddable or that it should be moddable in LUA)
it's not so cpu hungry, but you can mod it from lua, by using onchunkgenerated event.
i experimented with it, but i'm start to work under other things, so it will remain unfinished.
by AlexPhoenix
Tue Mar 25, 2014 8:34 am
Forum: Modding help
Topic: Techs effects, possible types?
Replies: 7
Views: 2127

Re: Techs effects, possible types?

yes, this is needed.
but i will think about generating this manually
by AlexPhoenix
Tue Mar 25, 2014 7:53 am
Forum: Modding help
Topic: Techs effects, possible types?
Replies: 7
Views: 2127

Re: Techs effects, possible types?

so, then i cannot disable recipes?
(i wanna use deprecation system for recipes)
by AlexPhoenix
Tue Mar 25, 2014 7:09 am
Forum: Modding help
Topic: Techs effects, possible types?
Replies: 7
Views: 2127

Techs effects, possible types?

so, question is simple, possible effect types in technologies?
by AlexPhoenix
Mon Mar 24, 2014 9:22 pm
Forum: Ideas and Requests For Mods
Topic: inserters loading items
Replies: 3
Views: 3670

Re: inserters loading items

slpwnd wrote:This is not possible to do, limitations on loading machines are hardcoded.
can this limit be used to exceed stack size?
by AlexPhoenix
Mon Mar 24, 2014 5:05 pm
Forum: Off topic
Topic: (Not really) f***ing allegro!
Replies: 19
Views: 15551

Re: f***ing allegro!

try to use compressing with base64, sometimes it works.

i'will look at clipboard on Linux on holydays, but my main platform is windows.
by AlexPhoenix
Mon Mar 24, 2014 1:35 pm
Forum: Off topic
Topic: (Not really) f***ing allegro!
Replies: 19
Views: 15551

Re: f***ing allegro!

so, clipboard now works only on windows?
(i mean console copy/paste) or what?
by AlexPhoenix
Mon Mar 24, 2014 1:22 pm
Forum: Duplicates
Topic: [0.12.29] Starting in the middle of an ocean
Replies: 166
Views: 55572

Re: Bad character spawn location

Not a bug? O.o How is this not a bug? And if it was me and I was coding it I'd take a direction (any one) about 10 - 20 blocks away, make sure it was ground then try to path to it. If I couldn't path to it then I would chose a new spawn location. You might miss a few good spawn locations but you'll...
by AlexPhoenix
Mon Mar 24, 2014 6:04 am
Forum: Implemented Suggestions
Topic: Copy assembler into requester
Replies: 6
Views: 13241

Re: Copy assembler into requester

Plop and run wrote:Copy an assembler input into requester chest. Requester chest would add to request 10 (20? triple the input?) of each item the machine needs.
i'm for it, i think it can work via copy/paste entity setting mechanism, determining by target.

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