not essential, yes it possible
why you post mod creating question in game help?
Search found 148 matches
- Sat Mar 29, 2014 9:17 pm
- Forum: Modding help
- Topic: Stack size = 2^x
- Replies: 6
- Views: 2984
- Fri Mar 28, 2014 6:37 am
- Forum: Off topic
- Topic: (Not really) f***ing allegro!
- Replies: 19
- Views: 15551
Re: (Not really) f***ing allegro!
we already talk about this program itself:) and it sources.MF- wrote:I remember Spacechem (yeah:)) required an external utility "xclip" for clipboard operations
- Fri Mar 28, 2014 6:16 am
- Forum: 1 / 0 magic
- Topic: [0.9.2 x64 build] Severe memory leak causing stutter?
- Replies: 19
- Views: 11748
Re: [0.9.2 x64 build] Severe memory leak causing stutter?
i installed factorio 0.7.5 at the time, and used the updater ingame to update all the time, worked perfectly. but after updating to factorio 0.9.0, my mod folder moved, along with the config files. instead of being in appdata/roaming/factorio, they now were in the folder of factorio itself (at my p...
- Wed Mar 26, 2014 12:34 pm
- Forum: General discussion
- Topic: Resources distribution
- Replies: 9
- Views: 4667
Re: Resources distribution
main idea is that you will generate world by small chunks, so load is not huge. I'll give it a try. Do you have some advices ? Should I disable autoplace resources placement and place them with my algorithm ? if you use own generator, than disable custom generator. also at game start you can reques...
- Wed Mar 26, 2014 10:49 am
- Forum: General discussion
- Topic: Resources distribution
- Replies: 9
- Views: 4667
Re: Resources distribution
yep, but code is lost, cuz i deleted this mod:(Cilya wrote:It should be consistent noise, do you implement that during the event ?
main idea is that you will generate world by small chunks, so load is not huge.
- Wed Mar 26, 2014 9:29 am
- Forum: Off topic
- Topic: (Not really) f***ing allegro!
- Replies: 19
- Views: 15551
Re: f***ing allegro!
yes, but it's possible to use it's sources.cube wrote:That is probably what we'll end up doing. I just don't like the fact that it is a dependency for such a basic functionality. I wouldn't expect clipboard to function only when I install some extra program
- Wed Mar 26, 2014 9:17 am
- Forum: Off topic
- Topic: (Not really) f***ing allegro!
- Replies: 19
- Views: 15551
Re: f***ing allegro!
Allegro doesn't have support for clipboard operations ... Why are you searching for basic OS based functionality in Game library? To be honest I'm surprised that Allegro even has any clipboard handling capabilities built into it in the first place. It doesn't :-) Problem is that on linux you need t...
- Wed Mar 26, 2014 9:10 am
- Forum: General discussion
- Topic: 3DM
- Replies: 4
- Views: 3358
Re: 3DM
To be honest, not sure what was "cracked" I advise a better protection against this :P (like read only files, so making them password protected to edit or something else :P) i'm not sure about much needs in protection, cuz look at huge software from huge companies. And you'll see that it ...
- Wed Mar 26, 2014 6:13 am
- Forum: Modding help
- Topic: Recipe, which requires 1,000 iron gear
- Replies: 15
- Views: 6767
Re: Recipe, which requires 1,000 iron gear
not better to reset only needed recipes?
- Wed Mar 26, 2014 6:12 am
- Forum: General discussion
- Topic: Initial thoughts on the logistic system
- Replies: 3
- Views: 2386
Re: Initial thoughts on the logistic system
you can connect smart inserters to many smart(and logistic) chests, and they will be in one network.
- Tue Mar 25, 2014 7:59 pm
- Forum: Modding help
- Topic: Techs effects, possible types?
- Replies: 7
- Views: 2127
Re: Techs effects, possible types?
thank you.FreeER wrote:I can't remember any new ones being added since I created the technology-modifier page on the wiki so it should be complete
i' write mod with OnTechResearched event, it is worked now.
But i'll do more testing before publish it.
- Tue Mar 25, 2014 7:55 pm
- Forum: General discussion
- Topic: Resources distribution
- Replies: 9
- Views: 4667
Re: Resources distribution
it's not so cpu hungry, but you can mod it from lua, by using onchunkgenerated event.Cilya wrote: i don't think it's moddable or that it should be moddable in LUA)
i experimented with it, but i'm start to work under other things, so it will remain unfinished.
- Tue Mar 25, 2014 8:34 am
- Forum: Modding help
- Topic: Techs effects, possible types?
- Replies: 7
- Views: 2127
Re: Techs effects, possible types?
yes, this is needed.
but i will think about generating this manually
but i will think about generating this manually
- Tue Mar 25, 2014 7:53 am
- Forum: Modding help
- Topic: Techs effects, possible types?
- Replies: 7
- Views: 2127
Re: Techs effects, possible types?
so, then i cannot disable recipes?
(i wanna use deprecation system for recipes)
(i wanna use deprecation system for recipes)
- Tue Mar 25, 2014 7:09 am
- Forum: Modding help
- Topic: Techs effects, possible types?
- Replies: 7
- Views: 2127
Techs effects, possible types?
so, question is simple, possible effect types in technologies?
- Mon Mar 24, 2014 9:22 pm
- Forum: Ideas and Requests For Mods
- Topic: inserters loading items
- Replies: 3
- Views: 3670
Re: inserters loading items
can this limit be used to exceed stack size?slpwnd wrote:This is not possible to do, limitations on loading machines are hardcoded.
- Mon Mar 24, 2014 5:05 pm
- Forum: Off topic
- Topic: (Not really) f***ing allegro!
- Replies: 19
- Views: 15551
Re: f***ing allegro!
try to use compressing with base64, sometimes it works.
i'will look at clipboard on Linux on holydays, but my main platform is windows.
i'will look at clipboard on Linux on holydays, but my main platform is windows.
- Mon Mar 24, 2014 1:35 pm
- Forum: Off topic
- Topic: (Not really) f***ing allegro!
- Replies: 19
- Views: 15551
Re: f***ing allegro!
so, clipboard now works only on windows?
(i mean console copy/paste) or what?
(i mean console copy/paste) or what?
- Mon Mar 24, 2014 1:22 pm
- Forum: Duplicates
- Topic: [0.12.29] Starting in the middle of an ocean
- Replies: 166
- Views: 55572
Re: Bad character spawn location
Not a bug? O.o How is this not a bug? And if it was me and I was coding it I'd take a direction (any one) about 10 - 20 blocks away, make sure it was ground then try to path to it. If I couldn't path to it then I would chose a new spawn location. You might miss a few good spawn locations but you'll...
- Mon Mar 24, 2014 6:04 am
- Forum: Implemented Suggestions
- Topic: Copy assembler into requester
- Replies: 6
- Views: 13241
Re: Copy assembler into requester
i'm for it, i think it can work via copy/paste entity setting mechanism, determining by target.Plop and run wrote:Copy an assembler input into requester chest. Requester chest would add to request 10 (20? triple the input?) of each item the machine needs.