oh, thanks.
i think we need more detailed guide for GUI elements.
Search found 148 matches
- Mon Mar 03, 2014 8:09 am
- Forum: Modding help
- Topic: GUI, Progress Bar color
- Replies: 2
- Views: 1995
- Mon Mar 03, 2014 7:19 am
- Forum: Modding help
- Topic: GUI, Progress Bar color
- Replies: 2
- Views: 1995
GUI, Progress Bar color
Hello again.
Do someone know, how i can create progressbar with custom color of it?(better if i can change it's color in time)
i know how to create and place them, but not how ti customize them.
Do someone know, how i can create progressbar with custom color of it?(better if i can change it's color in time)
i know how to create and place them, but not how ti customize them.
- Mon Mar 03, 2014 6:22 am
- Forum: Balancing
- Topic: Intermediate fluids as items
- Replies: 22
- Views: 26050
Re: Intermediate fluids as items
sure, what diference will be?
just assembler machine with another name?
at now, chemical plant is coded as very flexible assembler machine, which can accept both liquids and items.
fluid as items for transport belts?
nah, i'm agains that, this will ruin realistics part, barrels(but need for all ...
just assembler machine with another name?
at now, chemical plant is coded as very flexible assembler machine, which can accept both liquids and items.
fluid as items for transport belts?
nah, i'm agains that, this will ruin realistics part, barrels(but need for all ...
- Fri Feb 28, 2014 9:18 pm
- Forum: News
- Topic: Friday Facts #23 - Year after
- Replies: 45
- Views: 42313
Re: Friday Facts #23 - Year after
i like this graphics, but i really think about more elecricity, like sparks and so on.
Re: Hi all!
greetings from Russia:)
- Fri Feb 28, 2014 8:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0]Small stutter every few seconds
- Replies: 17
- Views: 10964
Re: [0.9.0]Small stutter every few seconds
Gammro, can you please provide specs of your PC(RAM, 32/64 bit, GPU RAM, OS ver) and factorio version(did you try 0.9.2?), i will try to reproduce slutter via virtual machine.
- Fri Feb 28, 2014 1:32 pm
- Forum: Ideas and Suggestions
- Topic: display transparent grid when placing objects
- Replies: 6
- Views: 4173
Re: display transparent grid when placing objects
you can enable grid via f4, always tab.
(or remove all from basic tab except grid, and toogle it by f5)
(or remove all from basic tab except grid, and toogle it by f5)
- Fri Feb 28, 2014 10:32 am
- Forum: Implemented mod requests
- Topic: Access to world setting from script
- Replies: 0
- Views: 3142
Access to world setting from script
Now with my mode i found that i need access to World generation setting.
mainly i need autoplace control settings(resources generation).
i need this for implementing my own generator of resources.
mainly i need autoplace control settings(resources generation).
i need this for implementing my own generator of resources.
- Thu Feb 27, 2014 2:07 pm
- Forum: Ideas and Suggestions
- Topic: The Satellite
- Replies: 8
- Views: 11184
Re: The Satellite
at all idea of space i think, that may be add somethink like space layer with spaceport to transfering items?
- Thu Feb 27, 2014 1:51 pm
- Forum: Implemented Suggestions
- Topic: I wanna see the cost! (blueprint)
- Replies: 5
- Views: 3745
Re: I wanna see the cost! (blueprint)
i think simple all items must up of blueprint view, and also blueprint view must be zoomed out to be not so huge.
- Thu Feb 27, 2014 9:14 am
- Forum: Modding help
- Topic: AutoplaceControls, get values from script.
- Replies: 0
- Views: 2621
AutoplaceControls, get values from script.
So, last thing i really needed in my mod, is take values of AutoplaceControls(you setup these when create freeplay map, iron-ore, copper-ore, etc).
I wanna use my own generation of resources, so i will disable autoplace for resources, but i still keep autoplace settings, so i need to recieve these ...
I wanna use my own generation of resources, so i will disable autoplace for resources, but i still keep autoplace settings, so i need to recieve these ...
- Thu Feb 27, 2014 8:08 am
- Forum: Ideas and Suggestions
- Topic: 3D rendering
- Replies: 39
- Views: 28155
Re: 3D rendering
I don't know why you think the 3D models would use less file size or video memory. To produce the same view as the 2d sprites, the 3d models would need *at least* as much texture information as the 2d sprite already has (more likely at least 3x as much, and more realistically 5-10x as much ...
- Thu Feb 27, 2014 3:46 am
- Forum: Balancing
- Topic: Engine unit
- Replies: 26
- Views: 26892
Re: Engine unit
then may be do like in Terraria, the item groups?
for example is group wood, which contains raw-wood, dark-wood, etc.
for some recipes you need specific wood type, other recipes just need any wood(any item from group)
so this will be usefull for lubricant.
for example is group wood, which contains raw-wood, dark-wood, etc.
for some recipes you need specific wood type, other recipes just need any wood(any item from group)
so this will be usefull for lubricant.
- Thu Feb 27, 2014 3:40 am
- Forum: Gameplay Help
- Topic: Appcrash under win32bit
- Replies: 10
- Views: 8509
Re: Appcrash under win32bit
hm, win32 have zipped base mod?
cuz win64 dont have.
Devs, why there is | in path?(back and forward slashes works fine in windows)
cuz win64 dont have.
Devs, why there is | in path?(back and forward slashes works fine in windows)
- Wed Feb 26, 2014 6:07 pm
- Forum: Modding help
- Topic: Multiple results for furnaces.
- Replies: 5
- Views: 3044
Re: Multiple results for furnaces.
looks so.
then can i force assemblers to autochoose recipe?(from one input)
then can i force assemblers to autochoose recipe?(from one input)
- Wed Feb 26, 2014 2:15 pm
- Forum: Modding help
- Topic: Multiple results for furnaces.
- Replies: 5
- Views: 3044
Multiple results for furnaces.
i wanna make furnace with multiple results, i wrote recipe with icon and subgroup fields of recipe as Factorio require for recipes with more than one results(else crash happens).
but than furnace say that cannot smell item(i try on stone).
What i did wrong? Is it any way to do this?
Another ...
but than furnace say that cannot smell item(i try on stone).
What i did wrong? Is it any way to do this?
Another ...
- Wed Feb 26, 2014 1:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9] Require crash
- Replies: 10
- Views: 3746
Re: [0.9] Require crash
Where file is placed?
and how exactly you requare file?
and how exactly you requare file?
- Wed Feb 26, 2014 6:35 am
- Forum: Modding help
- Topic: Generate resources in play time.
- Replies: 4
- Views: 2546
Re: Generate resources in play time.
What is a survey bot?
Also when do you want to trigger this... When placing something? When an amount of time has passed?
The command to create a resource is game.createentity{name=,position=}
where name is for example iron-ore.
Also to specify the amount of ore in that ore chunk I think it is ...
Also when do you want to trigger this... When placing something? When an amount of time has passed?
The command to create a resource is game.createentity{name=,position=}
where name is for example iron-ore.
Also to specify the amount of ore in that ore chunk I think it is ...
- Wed Feb 26, 2014 6:11 am
- Forum: Modding help
- Topic: why Booleans?
- Replies: 4
- Views: 2760
Re: why Booleans?
dont see any diference between standart lua requare and factorio requare.rk84 wrote:which is replaced with factorio's own require ignores it. So you have to type a line were you return your table.
- Tue Feb 25, 2014 2:35 pm
- Forum: Modding help
- Topic: forbit carrying of some items.
- Replies: 3
- Views: 1980
Re: forbit carrying of some items.
hm, thanks.
this even better idea, will be like you cannot carry overweighed items.
this even better idea, will be like you cannot carry overweighed items.