Search found 148 matches

by AlexPhoenix
Mon Mar 03, 2014 8:09 am
Forum: Modding help
Topic: GUI, Progress Bar color
Replies: 2
Views: 1995

Re: GUI, Progress Bar color

oh, thanks.

i think we need more detailed guide for GUI elements.
by AlexPhoenix
Mon Mar 03, 2014 7:19 am
Forum: Modding help
Topic: GUI, Progress Bar color
Replies: 2
Views: 1995

GUI, Progress Bar color

Hello again.

Do someone know, how i can create progressbar with custom color of it?(better if i can change it's color in time)
i know how to create and place them, but not how ti customize them.
by AlexPhoenix
Mon Mar 03, 2014 6:22 am
Forum: Balancing
Topic: Intermediate fluids as items
Replies: 22
Views: 26050

Re: Intermediate fluids as items

sure, what diference will be?
just assembler machine with another name?

at now, chemical plant is coded as very flexible assembler machine, which can accept both liquids and items.

fluid as items for transport belts?
nah, i'm agains that, this will ruin realistics part, barrels(but need for all ...
by AlexPhoenix
Fri Feb 28, 2014 9:18 pm
Forum: News
Topic: Friday Facts #23 - Year after
Replies: 45
Views: 42313

Re: Friday Facts #23 - Year after

i like this graphics, but i really think about more elecricity, like sparks and so on.
by AlexPhoenix
Fri Feb 28, 2014 8:44 pm
Forum: Off topic
Topic: Hi all!
Replies: 3
Views: 9004

Re: Hi all!

greetings from Russia:)
by AlexPhoenix
Fri Feb 28, 2014 8:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.0]Small stutter every few seconds
Replies: 17
Views: 10964

Re: [0.9.0]Small stutter every few seconds

Gammro, can you please provide specs of your PC(RAM, 32/64 bit, GPU RAM, OS ver) and factorio version(did you try 0.9.2?), i will try to reproduce slutter via virtual machine.
by AlexPhoenix
Fri Feb 28, 2014 1:32 pm
Forum: Ideas and Suggestions
Topic: display transparent grid when placing objects
Replies: 6
Views: 4173

Re: display transparent grid when placing objects

you can enable grid via f4, always tab.
(or remove all from basic tab except grid, and toogle it by f5)
by AlexPhoenix
Fri Feb 28, 2014 10:32 am
Forum: Implemented mod requests
Topic: Access to world setting from script
Replies: 0
Views: 3142

Access to world setting from script

Now with my mode i found that i need access to World generation setting.
mainly i need autoplace control settings(resources generation).

i need this for implementing my own generator of resources.
by AlexPhoenix
Thu Feb 27, 2014 2:07 pm
Forum: Ideas and Suggestions
Topic: The Satellite
Replies: 8
Views: 11184

Re: The Satellite

at all idea of space i think, that may be add somethink like space layer with spaceport to transfering items?
by AlexPhoenix
Thu Feb 27, 2014 1:51 pm
Forum: Implemented Suggestions
Topic: I wanna see the cost! (blueprint)
Replies: 5
Views: 3745

Re: I wanna see the cost! (blueprint)

i think simple all items must up of blueprint view, and also blueprint view must be zoomed out to be not so huge.
by AlexPhoenix
Thu Feb 27, 2014 9:14 am
Forum: Modding help
Topic: AutoplaceControls, get values from script.
Replies: 0
Views: 2621

AutoplaceControls, get values from script.

So, last thing i really needed in my mod, is take values of AutoplaceControls(you setup these when create freeplay map, iron-ore, copper-ore, etc).

I wanna use my own generation of resources, so i will disable autoplace for resources, but i still keep autoplace settings, so i need to recieve these ...
by AlexPhoenix
Thu Feb 27, 2014 8:08 am
Forum: Ideas and Suggestions
Topic: 3D rendering
Replies: 39
Views: 28155

Re: 3D rendering

I don't know why you think the 3D models would use less file size or video memory. To produce the same view as the 2d sprites, the 3d models would need *at least* as much texture information as the 2d sprite already has (more likely at least 3x as much, and more realistically 5-10x as much ...
by AlexPhoenix
Thu Feb 27, 2014 3:46 am
Forum: Balancing
Topic: Engine unit
Replies: 26
Views: 26892

Re: Engine unit

then may be do like in Terraria, the item groups?
for example is group wood, which contains raw-wood, dark-wood, etc.
for some recipes you need specific wood type, other recipes just need any wood(any item from group)

so this will be usefull for lubricant.
by AlexPhoenix
Thu Feb 27, 2014 3:40 am
Forum: Gameplay Help
Topic: Appcrash under win32bit
Replies: 10
Views: 8509

Re: Appcrash under win32bit

hm, win32 have zipped base mod?
cuz win64 dont have.

Devs, why there is | in path?(back and forward slashes works fine in windows)
by AlexPhoenix
Wed Feb 26, 2014 6:07 pm
Forum: Modding help
Topic: Multiple results for furnaces.
Replies: 5
Views: 3044

Re: Multiple results for furnaces.

looks so.

then can i force assemblers to autochoose recipe?(from one input)
by AlexPhoenix
Wed Feb 26, 2014 2:15 pm
Forum: Modding help
Topic: Multiple results for furnaces.
Replies: 5
Views: 3044

Multiple results for furnaces.

i wanna make furnace with multiple results, i wrote recipe with icon and subgroup fields of recipe as Factorio require for recipes with more than one results(else crash happens).
but than furnace say that cannot smell item(i try on stone).

What i did wrong? Is it any way to do this?

Another ...
by AlexPhoenix
Wed Feb 26, 2014 1:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.9] Require crash
Replies: 10
Views: 3746

Re: [0.9] Require crash

Where file is placed?
and how exactly you requare file?
by AlexPhoenix
Wed Feb 26, 2014 6:35 am
Forum: Modding help
Topic: Generate resources in play time.
Replies: 4
Views: 2546

Re: Generate resources in play time.

What is a survey bot?
Also when do you want to trigger this... When placing something? When an amount of time has passed?

The command to create a resource is game.createentity{name=,position=}
where name is for example iron-ore.
Also to specify the amount of ore in that ore chunk I think it is ...
by AlexPhoenix
Wed Feb 26, 2014 6:11 am
Forum: Modding help
Topic: why Booleans?
Replies: 4
Views: 2760

Re: why Booleans?

rk84 wrote:which is replaced with factorio's own require ignores it. So you have to type a line were you return your table.
dont see any diference between standart lua requare and factorio requare.
by AlexPhoenix
Tue Feb 25, 2014 2:35 pm
Forum: Modding help
Topic: forbit carrying of some items.
Replies: 3
Views: 1980

Re: forbit carrying of some items.

hm, thanks.
this even better idea, will be like you cannot carry overweighed items.

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